Hey fellas,
I’ve some remarks for 2.0 to discuss, and I want to express them before moving to the next ladder.
However, the ultimate argument still lies: I’m curious why there is no incentive in playing together? Do the developers aim for everyone to solo the game? If yes, I’d like to hear their motives by doing so. Make charm drops to scale with the number of players in a game, just like quest item drops.
The same argument was questioned here.
Feature suggestions
1. The party tab is useless at the moment. We should be able to whisper directly to the player’s account name. It shouldn’t be separated per character the account has as it’s currently implemented with 2.0
2. Filler affixes, aka why we still have them:
Gold find ─ I don’t believe anyone merely needs ‘gold find’ on their equipment. The gold drops are already in hefty chunks that you won’t ask for it. On top of it, we already have rifts yielding heaps of gold. If you don’t want to remove it, at least merge it with ‘magic find’.
Random Movement Speed Bonus ─ another affix with 0 impacts on the gameplay and nothing interesting mechanically to have a varied speed bonus after a random amount of time.
Durability ─ Why do we still have durability? It serves no value to the gameplay. Just a tedious, repetitive task that takes away from your levelling. Consider leaving the stat for ethereal equipment.
Balance:
Barbarian class charm:
+2 to Barbarian Skills
+25% Bonus to Summoned Minion Life
+1% to Runemaster Defense Bonus
Not every barbarian is a summoner. It is useless for a non-summoner build. Also, the 1% defense stat is only being applied if the player has Runemaster.
The same goes for the Dragon Claw upgrade bonuses; not all Necromancers are summoners, or why Assassins get a mere +250 to mana.
Visual feedback
Earthquake animation: It’d make more sense if the visual would be similar to the Fissure spell of Druid.
Let me know what you think in the comments.
Thanks for reading.