Unofficial Corruption Outcome Thread

Discuss Median XL!
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Crosby4HyG
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Semigloss wrote:For the amount of both effort and risk involved, and how for into endgame you need to be, I would expect to see corruption modifiers such as:

+3 to all skills
+2% Max res
+20% life and mana leech
+20% movement speed
+40% combat speeds
+100 to all attributes
+15% energy factor bonus
And so on.

Long story short, they need to be powerful modifiers to make this worth it.


I agree, they either need to significantly reduce the chance of bricking an item or add more powerful rewards to the pool
redicomerade
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Semigloss wrote:For the amount of both effort and risk involved, and how for into endgame you need to be, I would expect to see corruption modifiers such as:

+3 to all skills
+2% Max res
+20% life and mana leech
+20% movement speed
+40% combat speeds
+100 to all attributes
+15% energy factor bonus
And so on.

Long story short, they need to be powerful modifiers to make this worth it.


I would Say its a little bit too much, it should be great addition but not so powerfull or everyone would Say its necceserry for end game content, especially max resists.
gyeolguk
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Image i have 20 movespeed
Semigloss
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redicomerade wrote: everyone would Say its necceserry for end game content, especially max resists.

I disagree here, only because there is a max res cap. I think of it as just being 2% less you need to find elsewhere. There's a general consensus that you need to hit the 90% cap for stuff like high labs which you will try to do regardless of if you get the corrupt. So it just frees up gearing options elsewhere IMO.


If there was no max res cap, or if the corrupt let you exceed the cap (90% -> 92%), then I would agree it would become basically necessary. So your point probably holds true for uncapped stats.

gyeolguk wrote:i have 20 movespeed

Well would you look at that.
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Crosby4HyG
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I got 9% Str on an Arkaine's Valor, and gambled on a Tyrones with the result being a big fat nothing. Could've been worse :D

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Faulk
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body armor 20% FHR
gyeolguk
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30 Str on ring and helm
40 EWD on amu
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altoiddealer
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All bonuses added to OP.

Since in patch 2.1.5 and lower bonuses were inadvertently possible on Jewels, and since a lot of the same bonuses are popping up on seemingly everything, I’m confident that any item can receive any bonus… they’re not specific to any item class.

OP now presents them in a master list. I’m still logging corruptions on a per item basis in spoiler tag

4PR on my Lunar Eclipse :D
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Crosby4HyG
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Got 10 cold pierce on khazra plate
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rumblealex
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150 mana on gloves, doesn't seem to be on the list yet