Builds that can farm SCOSGLEN

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Cat_IED
Vampiress
39 | 10
Act 1 mercs are also nice for melee range builds because they soften/kill cowardly ranged enemies while surviving better than most with a player char that tanks for them and teleports often. Just generally speed things up by helping with the most annoying enemy type to the playstyle. I do feel priestess AI is a little more efficient myself regardless of buffs between them, but that could just be placebo.

Miasma spam is a beautiful alternative as well of course.
antonius
Azure Drake
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Diaco wrote:
antonius wrote:Unholy melee lemures or blood thorn ( i use blood ) whit ranger act 1 is very funny scosglem mode :)


Out of curiosity, why am act1 Ranger? You don't ger any benefits from Dark Poder... Unless it's just for
Webspinner
Webspinner
Short War Bow (4)

Two-Hand Damage: (10 - 12) to (26 - 32)
Required Level: 8
Required Dexterity:
73 to 77
Item Level: 19
Dexterity Damage Bonus: (0.13 per Dexterity)%
Miasma Haunt Duration Increased by 2 seconds
5% Chance to cast level 5 Arachnomancy on Kill
3% Chance to cast level 4 Miasma on Striking
+(11 to 15) to Maximum Damage
+(18 to 35)% Enhanced Damage
+(2 to 3)% to Poison Spell Damage
Slows Attacker by (6 to 10)%
Maximum Life +(2 to 3)%
Requirements -(11 to 15)%
Socketed (2)
Two-Hand Damage: (33 - 37) to (61 - 75)
Required Level: 28
Required Dexterity:
95 to 100
Item Level: 40
Dexterity Damage Bonus: (0.13 per Dexterity)%
Miasma Haunt Duration Increased by 2 seconds
6% Chance to cast level 10 Arachnomancy on Kill
4% Chance to cast level 10 Miasma on Striking
+(16 to 25) to Maximum Damage
+(52 to 69)% Enhanced Damage
+(5 to 6)% to Poison Spell Damage
Slows Attacker by (11 to 15)%
Maximum Life +(3 to 4)%
Requirements -(21 to 25)%
Socketed (4)
Two-Hand Damage: (76 - 83) to (135 - 153)
Required Level: 47
Required Dexterity:
161 to 171
Item Level: 59
Dexterity Damage Bonus: (0.13 per Dexterity)%
Miasma Haunt Duration Increased by 2 seconds
7% Chance to cast level 14 Arachnomancy on Kill
5% Chance to cast level 16 Miasma on Striking
+(31 to 40) to Maximum Damage
+(87 to 103)% Enhanced Damage
+(8 to 9)% to Poison Spell Damage
Slows Attacker by (21 to 25)%
Maximum Life +(4 to 5)%
Requirements -(31 to 35)%
Socketed (5)
Two-Hand Damage: (102 - 110) to (179 - 199)
Required Level: 54
Required Dexterity:
294 to 313
Item Level: 85
Dexterity Damage Bonus: (0.13 per Dexterity)%
Miasma Haunt Duration Increased by 2 seconds
8% Chance to cast level 18 Arachnomancy on Kill
6% Chance to cast level 19 Miasma on Striking
+(41 to 50) to Maximum Damage
+(104 to 120)% Enhanced Damage
+(9 to 10)% to Poison Spell Damage
Slows Attacker by (31 to 35)%
Maximum Life +(5 to 6)%
Requirements -(36 to 40)%
Socketed (6)
?

As a buff it is of little use, only for attack speed, but the other is really useless because there is already innate in the pala. If you do it I suggest you use a craft bow with high damage, dexterity and attack speed, it becomes immortal even with some bosses
boozek
Son of Lucion
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Cat_IED wrote:Act 1 mercs are also nice for melee range builds because they soften/kill cowardly ranged enemies while surviving better than most with a player char that tanks for them and teleports often. Just generally speed things up by helping with the most annoying enemy type to the playstyle. I do feel priestess AI is a little more efficient myself regardless of buffs between them, but that could just be placebo.

Miasma spam is a beautiful alternative as well of course.

my 143lvl a1 priestess merc with 85%max ress full earth set and 50%pr dies in scos in few sec, are they so weak or i build them wrong way
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hwtchirino
Dark Huntress
11 | 0
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My build is a tiny bit expensive, but it annihilates Scos.

Unholy Paladin

Trinity Beam + Mind Flay + Slayer

Needs Wizardspike and Vortex as well as most charms.

You can find my pally on the armory.
nobrainnopain
Heretic
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boozek wrote:my 143lvl a1 priestess merc with 85%max ress full earth set and 50%pr dies in scos in few sec, are they so weak or i build them wrong way


just reached lvl135 with my totem nec and i am surprised how tanky my priestess is with TU gear and Siegfried helmet and webspinner bow .... 75%res 37%pr
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Pinball
A dragon with boobs
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- Xbownec:
- Totem:

and there is few build that can farm it effectively: javazon, bowzon, bloodzon, pstrike barb...
gm_binlid
Pit Knight
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viewtopic.php?f=40&t=67290

playing this one atm, video at top of the post shows scosglen
bardzini
Stygian Watcher
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gm_binlid wrote:https://forum.median-xl.com/viewtopic.php?f=40&t=67290

playing this one atm, video at top of the post shows scosglen


I started holy paladin, but with the changes to Annihilation made the farm really suck, and I didn't have enough GG gear to survive in Scos
gm_binlid
Pit Knight
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bardzini wrote:
gm_binlid wrote:https://forum.median-xl.com/viewtopic.php?f=40&t=67290

playing this one atm, video at top of the post shows scosglen


I started holy paladin, but with the changes to Annihilation made the farm really suck, and I didn't have enough GG gear to survive in Scos


meh its only a little cooldown, run round pop a hydra, keep buffs up ez
bardzini
Stygian Watcher
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gm_binlid wrote:
bardzini wrote:
gm_binlid wrote:https://forum.median-xl.com/viewtopic.php?f=40&t=67290

playing this one atm, video at top of the post shows scosglen


I started holy paladin, but with the changes to Annihilation made the farm really suck, and I didn't have enough GG gear to survive in Scos


meh its only a little cooldown, run round pop a hydra, keep buffs up ez


I had more issue with the explosion range nerfs. The damage is still great, but the area of explosion makes the farm really slow.

Annihilation:
Cooldown increased by 1 second
Reduced explosion base area of effect by 25%
Changed fire pierce formula. Now gains 10% fire pierce + 1% per character level. This pierce is "unlocked" by 5% per Base Level, up to Base Level 20
Combustion: changed area bonus formula to +25% radius per 90% physical spell damage, down from +20% per 50%