Which items should be renewed/reworked/deleted?

Discuss Median XL!

Which items should be renewed/reworked/deleted?

Assasin Tracker's, Witchunter's, Vizjun's SETS
10
6%
Barbarian Big Game Hunter, Mount Arreat SETS
9
6%
Necromancer Celestial Orchard SET
11
7%
Banner of Bitter Winds SU, Silver Scorpion SU, Lacerator SU
6
4%
Karcheus' Temptation SU, Crown of Arnazeus SU, Vizjerei's Folly SU
3
2%
Blackjade's Legacy SU, Khazra Pouch SU, Xorine's Cane SU
12
8%
Stone Guardian SU, Madawc Val Narian SSU, Signal Fire SSU
10
6%
Gaze of the Dead SU, Gromotvod SU, Manticore Sting SSU
12
8%
Alchemist Apron SU, Screen of Viz-Jaq'Taar SU, Ratbane SU
6
4%
Leah's Vision SU, Galeona's Lash SU, Bane of the Horadrim SU,
7
4%
Jaguar's Grasp SU, In Fero Salva SU, Chasmstriker SSU
7
4%
Chober Chaber SU, Herald of Pestilence SU, Twin Terrors SU
8
5%
Mad King's Spine SSU, The Pyre SU, Legio Di Manes SU
9
6%
Dreamflayer SU, Faerie Pyre SU, Kaskara of the Taan SU,
5
3%
Cleaver of Mirrors SU, Peace Warder SU, Rodeo's Hide SU,
4
3%
Ord Rekar's Testament SU, Esubane SU, Claw of the Spirit Wolf SU,
6
4%
Piranha Swarm SSU, Meshif's Iron Parrot SU, Drow Valor SSU,
7
4%
Bitter Harvest SU, Freakshow SU, Steel Pillar SU, The Xiphos SU
4
3%
Moonfang SSU, Solar Scion SSU, Viper Mandate SU, Sherazade SSU
3
2%
Hephasto's Reaver SU, Aurumvorax SU, Sarandeshi Hellcaller SSU, Alnair SSU
17
11%
 
Total votes: 156

boozek
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We all played one, few or many seasons of Median.
There are many items of different kinds SU and SETS.
Among these items you can find many that we use every season, some are mid and some are end game BIS.
But in this Topic lets focus on items that you never used or will use, that are unpopular or so weak no one would even consider that as a pick or they are just free signets.

When making the poll I picked up BAD/unpopular items from my experience and by looking at Trade transactions popularity.
Feel free to add comments with BAD/unpopular items I did not include in the poll.

Each user has 5 picks.
I needed to put some items in one slot cause there is only 20 poll options
Edited by boozek 2 years.
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Lynderika
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I can only talk about sin sets.
Vizjun is perfectly strong, on the same level as nagi and psi, that are suited as well. Witchhunter is decent enough, and at best would require a very minimal buff. But yea Tracker's definitely need some update, though the main problem probably is that the throw tree is going in too many directions.

To me the priority is getting back proper uniques reanimates so items such as
Screen of Viz-Jaq'Taar
Screen of Viz-Jaq'Taar
Quilted Armor (Sacred)

Defense: (11132 - 11789) to (12317 - 12993)
Required Level: 100
Required Strength: 500
Item Level: 105
+(171 to 200)% Enhanced Defense
+(5000 to 6000) Defense
2% Reanimate as: Random Monster
Socketed (6)
even make sense.
boozek
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I guess some items/sets are more unpopular than bad but maybe this means a class/build requires a rework?
Opgedronken
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Lynderika wrote:To me the priority is getting back proper uniques reanimates so items such as
Screen of Viz-Jaq'Taar
Screen of Viz-Jaq'Taar
Quilted Armor (Sacred)

Defense: (11132 - 11789) to (12317 - 12993)
Required Level: 100
Required Strength: 500
Item Level: 105
+(171 to 200)% Enhanced Defense
+(5000 to 6000) Defense
2% Reanimate as: Random Monster
Socketed (6)
even make sense.


Yeah why are reanimates lame now? I've never seen an explanation for it.
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Lynderika
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Opgedronken wrote:
Lynderika wrote:To me the priority is getting back proper uniques reanimates so items such as
Screen of Viz-Jaq'Taar
Screen of Viz-Jaq'Taar
Quilted Armor (Sacred)

Defense: (11132 - 11789) to (12317 - 12993)
Required Level: 100
Required Strength: 500
Item Level: 105
+(171 to 200)% Enhanced Defense
+(5000 to 6000) Defense
2% Reanimate as: Random Monster
Socketed (6)
even make sense.


Yeah why are reanimates lame now? I've never seen an explanation for it.


If I remember correctly, it was that the new 2.0 bestiary created some problems, and the few undeads were put as placeholders. Not sure why it concern every items and not just random reanimates, but anyway it's still possible to have customs reanimate for sure, during the 2.0 beta Ambers on weapon could spawn Khazra clan or something of the like, it even had Gharbad at some point, which was pretty ridiculous.

Though in the end I'm prefectly fine with many items getting walkers, some should have some cool reanimates as their focus, even if in the end it's mostly useless and just for the fun of it. Doing a world war at viz jun with 3% all Viz-Jaq'Taar was perfectly useless, but a cute possibility still.
Jovoman
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For me personally
Mad King's Spine
Mad King's Spine
Bonebreaker (Sacred)

One-Hand Damage: (163 - 223) to (245 - 306)
(Paladin Only)
Required Level: 100
Required Strength: 544
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Superbeast adds Deadly Strike Instead of Spell Damage at 50% efficiency
25% Chance to cast level 1 Rend on Melee Attack
+(1 to 3) to All Skills
Adds (41 to 70)-(121 to 150) Damage
+50% Damage to Undead
10% Life stolen per Hit
Stun Attack
+(140 to 200)% Enhanced Damage
Physical Resist -(5 to 10)%
Socketed (3)

Is one of those items id like to see something different its interesting since u can scale with it DS% via superbeast and use a physical Weapon dmg O skill build, but the weapon itself id say didnt have great dmg to let this come to an interesting dmg output, maybe someone tested this out but i think this weapon should become more overall physical dmg to shine. And to make worth out of %DS scale via superbeast
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Victor
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Devs have the data for under-used sacred items, it's probably a hard work but I too think a full rework is necessary.
Too many useless drops.
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hippo
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Some items is really shitty BUT Others is strong and funny. You dont know how to build and make it interesting!. Lets found them
Siosilvar
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No comment on barb gear, I don't really play barb.

The whole SU list could use a balance pass, but I want to make some specific callouts:
  • Reanimates in general
  • Demon Blood Aura is what, 6% max life now?
  • Dagger base damage,
    Clawscratch
    Clawscratch
    Blade (4)

    One-Hand Damage: (8 - 10) to (25 - 36)
    Required Level: 10
    Required Dexterity: 61
    Item Level: 19
    Dexterity Damage Bonus: (0.11 per Dexterity)%
    +1 to Druid Skill Levels
    +3% Bonus Damage to Mark of the Wild
    (11 to 25)% Duration Bonus to Mark of the Wild
    15% Attack Speed
    15% Hit Recovery
    +(16 to 25) to Maximum Damage
    +(24 to 46)% Enhanced Damage
    10% Chance of Crushing Blow
    Socketed (1)
    One-Hand Damage: (21 - 24) to (66 - 78)
    Required Level: 28
    Required Dexterity: 95
    Item Level: 36
    Dexterity Damage Bonus: (0.11 per Dexterity)%
    +(1 to 2) to Druid Skill Levels
    +6% Bonus Damage to Mark of the Wild
    (41 to 55)% Duration Bonus to Mark of the Wild
    25% Attack Speed
    25% Hit Recovery
    +(41 to 50) to Maximum Damage
    +(69 to 92)% Enhanced Damage
    15% Chance of Crushing Blow
    Socketed (2)
    One-Hand Damage: (40 - 45) to (106 - 119)
    Required Level: 47
    Required Dexterity: 188
    Item Level: 51
    Dexterity Damage Bonus: (0.11 per Dexterity)%
    +(2 to 3) to Druid Skill Levels
    +9% Bonus Damage to Mark of the Wild
    (71 to 85)% Duration Bonus to Mark of the Wild
    35% Attack Speed
    35% Hit Recovery
    +(61 to 70) to Maximum Damage
    +(115 to 137)% Enhanced Damage
    20% Chance of Crushing Blow
    Socketed (3)
    One-Hand Damage: (52 - 57) to (132 - 147)
    Required Level: 54
    Required Dexterity: 373
    Item Level: 85
    Dexterity Damage Bonus: (0.11 per Dexterity)%
    +(2 to 4) to Druid Skill Levels
    +12% Bonus Damage to Mark of the Wild
    (86 to 100)% Duration Bonus to Mark of the Wild
    40% Attack Speed
    40% Hit Recovery
    +(71 to 80) to Maximum Damage
    +(138 to 160)% Enhanced Damage
    25% Chance of Crushing Blow
    Socketed (3)
    ,
    Drow Valor
    (particularly since Rat's fire damage was changed to Owl's lightning damage)
  • Everything with Shunpo (crafted nagi,
    Jaguar's Grasp
    Jaguar's Grasp
    Tepoztopilli (Sacred)

    Two-Hand Damage: (308 - 329) to (402 - 425)
    (Paladin Only)
    Required Level: 100
    Required Strength: 733
    Item Level: 120
    Strength Damage Bonus: (0.16 per Strength)%
    Amazing Grace
    Adds 125-200 Damage
    250% Bonus to Attack Rating
    Adds 100-150 Fire Damage
    Adds 100-150 Lightning Damage
    Adds 100-150 Cold Damage
    -35% to Enemy Elemental Resistances
    +(170 to 200)% Enhanced Damage
    +(25 to 30) to Shunpo
    +500 to Life
    +100 Life after each Kill
    Socketed (6)
    ). Shunpo was introduced as a nerf to Pouncessin several years before I started playing, and I'm really not convinced the nerf needs to stick since spearzon's frames were buffed and the skill scales signiifcantly with Fury now.
  • Bone Scalpel
    Bone Scalpel
    Dagger (Sacred)

    One-Hand Damage: 37
    Required Level: 100
    Required Dexterity: 376
    Item Level: 105
    Dexterity Damage Bonus: (0.11 per Dexterity)%
    8% Chance to cast level 24 Disintegrate on Death Blow
    +(4 to 5) to Necromancer Skill Levels
    +(4 to 5) to Paladin Skill Levels
    +(30 to 40)% to Physical/Magic Spell Damage
    +30% to Summoned Minion Life
    +20% to Summoned Minion Resistances
    +75 to Vitality
    +(25 to 50) Life after each Kill
    50% Magic Find
    Socketed (2)
    is a noob trap.
  • Chillstring
    Chillstring
    Hunter's Bow (Sacred)

    Two-Hand Damage: (140 - 168) to (147 - 177)
    Required Level: 100
    Required Dexterity: 425
    Item Level: 105
    Dexterity Damage Bonus: (0.13 per Dexterity)%
    Gematria
    (Bonus per Socketed Great/Elemental Runes)
    Adds 10-15 Damage
    -10% to Enemy Cold Resist
    Adds 100-200 Cold Damage
    7% Chance to cast level 45 Ice Lance on Striking
    +(150 to 200)% Enhanced Damage
    Maximum Lightning Resist +(1 to 2)%
    Maximum Cold Resist +(1 to 2)%
    +(1 to 4) Life on Striking
    Cannot Be Frozen
    5% Reanimate as: Random Monster
    Socketed (6)
    can't get enough flat cold to be relevant. Like... maybe it has a place being used with
    Guardian of the Sightless Eye
    Guardian of the Sightless Eye
    (Barbarian Oskill Set)

    Eye of Wisdom
    Imperial Guard

    Set Bonus with complete set:
    Tantrum: 20% of Vitality added as Cold Damage
    -15% to Enemy Cold Resistance
    15% to Vitality
    +20 Maximum Stamina

    before
    Amok


    Amok
    Bows

    'GurUmBer'
    Runeword Level: 115
    3% Chance to cast level 17 Gift of Inner Fire on Kill
    90% Attack Speed
    -25% to Enemy Lightning Resistance
    +200% Enhanced Damage
    -25% to Enemy Cold Resistance
    +(34 to 39) to Tantrum
    Slow Target (5 to 10)%
    Elemental Resists +10%
    +5 Life on Striking
    ?
  • Zerae's Divinity
    Zerae's Divinity
    (Amazon Storm Set)

    Zerae's Holy Wrath
    Zerae's Redemption
    Zerae's Refinement
    Zerae's Vindication

    Set Bonus with 2 or more set items:
    +100 Spell Focus
    -25% to Enemy Lightning Resistance

    Set Bonus with 3 or more set items:
    Physical Resist 10%
    50% Bonus to Defense

    Set Bonus with complete set:
    +200 Spell Focus
    +125 to Maximum Damage
    +50% to Lightning Spell Damage
    -50% to Enemy Lightning Resistance
    +18 to Divine Judgment
    +400 to Life
    +2 Life on Striking

    has to try to support both an attack build and a caster build. It's very cool that it gives a good single target oskill for the melee build, but most of the stats just don't line up right.
  • There is no SU+runeword setup that competes with
    Satanic Mantra
    Satanic Mantra
    (Necromancer Summoner Set)

    Till We Have Heaven In Sight
    Through Death's Veil
    Lend Me Thy Light
    Archangel Dark Angel

    Set Bonus with 2 or more set items:
    +75% to Summoned Minion Life
    +200% to Summoned Minion Attack Rating

    Set Bonus with 3 or more set items:
    +2 to Necromancer Skill Levels
    +50% to Summoned Minion Damage

    Set Bonus with complete set:
    +3 to Necromancer Skill Levels
    +1 to Maximum Necromancer Minions
    +25 to Void Archon
    +17 to Dark Power
    +100% to Summoned Minion Life
    +50% to Summoned Minion Damage

    , let alone
    Archbishop Lazarus
    Archbishop Lazarus
    (Tribute Set)

    Lazarus' Chasuble
    Lazarus' Surplice Cap
    Lazarus' Votive Lamp
    Lazarus' Lamen

    Set Bonus with 2 or more set items:
    +25% to Summoned Minion Damage
    +25% to Summoned Minion Resistances

    Set Bonus with 3 or more set items:
    +100% to Summoned Minion Life
    +50% to Summoned Minion Attack Rating

    Set Bonus with complete set:
    +1 Extra Veil King
    +2 to Necromancer Skill Levels
    +100% to Summoned Minion Life
    +50% to Summoned Minion Damage
    +50% to Summoned Minion Attack Rating

    . Only
    Shadowfiend
    Shadowfiend
    Marrow Staff (Sacred)

    Two-Hand Damage: 45 to 49
    (Necromancer Only)
    Required Level: 100
    Required Strength: 275
    Item Level: 120
    Strength Damage Bonus: (0.06 per Strength)%
    +8 to Necromancer Skill Levels
    (50 to 70)% Cast Speed
    +50% Damage to Undead
    +100% to Summoned Minion Life
    +(125 to 200)% to Summoned Minion Damage
    +(25 to 50)% to Summoned Minion Resistances
    +(100 to 130) Life after each Kill
    10% Reanimate as: Random Monster
    Socketed (6)
    comes close.
  • Creed
    Creed
    (Assassin Throwing Set)

    Tracker's Effigy
    Tracker's Runeward
    Tracker's Stealth
    Tracker's Strike

    Set Bonus with 2 or more set items:
    +2 to Assassin Skill Levels
    15% to Dexterity

    Set Bonus with 3 or more set items:
    Maximum Elemental Resists +2%
    Cannot Be Frozen

    Set Bonus with complete set:
    5% Chance to cast level 42 Scorpion Blade on Kill
    100% Chance to cast level 13 Knife Throw on Kill
    +5 to Assassin Skill Levels
    -50% to Enemy Poison Resistance
    +200 to Dexterity
    +2 Life on Striking

    tries to support three different setups (Scorpion Blade, Maelstrom, Storm Crows) and fails at all of them.
  • Herald of Pestilence
    Herald of Pestilence
    Angel Star (Sacred)

    One-Hand Damage: 55 to 58
    (Paladin Only)
    Required Level: 115
    Required Strength: 602
    Item Level: 120
    Strength Damage Bonus: (0.14 per Strength)%
    Deal No Fire, Lightning or Cold Damage
    Graveyard: +40% Total Damage and +2 Projectiles
    3% Chance to cast level 40 Rotting Flesh on Kill
    +(1 to 2) to All Skills
    +(25 to 50)% Bonus to Poison Skill Duration
    +50% Damage to Undead
    -(15 to 30)% to Enemy Poison Resistance
    +(10 to 15) to Devouring Cloud
    +(20 to 30) to Graveyard
    Socketed (3)
    ,
    Hivemind
    Hivemind
    Blackguard Helm (Sacred)

    Defense: (1828 - 2092) to (1927 - 2206)
    (Paladin Only)
    Required Level: 100
    Required Dexterity: 387
    Item Level: 105
    +(2 to 3) to Paladin Skill Levels
    +(20 to 30)% to Spell Damage
    -(25 to 35)% to Enemy Poison Resistance
    +(16 to 19) to Hive
    +(31 to 40)% to Summoned Minion Life
    +(87 to 114)% Enhanced Defense
    Maximum Mana +25%
    Poison Resist +30%
    Socketed (4)
    , and all other poison support gear on paladin. Superbeast lost PSD, there's no real reason to play paladin over druid for Virulence or other poison builds any more.
  • Alnair
    Alnair
    Saber (Sacred)

    One-Hand Damage: 123 to 126
    Required Level: 100
    Required Strength: 443
    Item Level: 120
    Strength Damage Bonus: (0.11 per Strength)%
    You Cannot Summon Blade Spirits Directly
    40% Chance to cast level 50 Blade Spirits on Melee Attack
    +(2 to 3) to All Skills
    Ignore Target's Defense
    +200% Enhanced Damage
    +1 to Blade Spirits
    Weapon Physical Damage +150%
    +(60 to 75)% to Summoned Minion Life
    +(20 to 25)% to Summoned Minion Resistances
    100% Bonus to Defense
    Socketed (3)
    is an interesting concept but last I heard the Blade Spirits had ctc Jitan's Gate on striking which is... absolutely hilarious.
  • Poison support on bows and crossbows is odd... Bowa will never take Curare because it desperately needs the Paragon life to survive, Xbox Necro and Bow Druid have no poison support, and Paladin no longer has Plague even if there were a good oskill for spreading poison.
  • Atanna Khan's Dress
    Atanna Khan's Dress
    Ceremonial Armor (Sacred)

    Defense: 10306 to 14529
    (Sorceress Only)
    Required Level: 100
    Required Dexterity: 722
    Item Level: 120
    +20 to Maximum Familiar Skill Level
    3% Chance to cast level 60 Magic Missiles on Death Blow
    30% Movement Speed
    +(5 to 10) to Arcane Swarm
    +200% Enhanced Defense
    +(1000 to 3000) Defense
    Elemental Resists -25%
    Physical Resist (5 to 10)%
    10% Chance to Avoid Damage
    Socketed (6)
    is just used to respec with... Arcane Swarm buffs and a spell damage bow to make bow sorc not a meme when?
  • Dux Infernum
    Dux Infernum
    War Axe (Sacred)

    One-Hand Damage: (115 - 128) to (140 - 156)
    Required Level: 100
    Required Strength: 581
    Item Level: 120
    Strength Damage Bonus: (0.11 per Strength)%
    Level 8 Hellfire Aura
    +(4 to 5) to All Skills
    Adds 500-1000 Fire Damage
    0.5% to Fire Spell Damage (Based on Character Level)
    +(150 to 180)% Enhanced Damage
    +200% to Summoned Minion Life
    Maximum Cold Resist -2%
    +200 Life on Melee Attack
    Socketed (6)
    could use a rework after the Jinn change (and particularly since Melee Devotion killed it for UHM).

And these I'm confused why they're on your list:
  • Witchhunter's Attire
    Witchhunter's Attire
    (Assassin Claw Set)

    Witchhunter's Crucifix
    Witchhunter's Faith
    Witchhunter's Hood
    Witchhunter's Ire

    Set Bonus with 2 or more set items:
    -10% to Enemy Lightning Resistance
    Maximum Block Chance +10%

    Set Bonus with 3 or more set items:
    50% Chance to cast level 24 Crucify on Melee Attack
    +150 Life on Melee Attack

    Set Bonus with complete set:
    +5 to Assassin Skill Levels
    -20% to Enemy Elemental Resistances
    +15 to Way of the Gryphon (Assassin Only)
    25% to Dexterity
    Fire Absorb 3%
    Lightning Absorb 3%
    Cold Absorb 3%
    +150 Life on Melee Attack
    2% Reanimate as: Returned Archer

    is fine, it's just super common so there's no point in buying it. The hat is so good that it's a staple midgame item on pretty much everybody.
  • Alchemist Apron
    Alchemist Apron
    Scale Mail (Sacred)

    Defense: 4960 to 5538
    Required Level: 100
    Required Strength: 575
    Item Level: 105
    1% Chance to cast level 50 Cluster Bomb on Death Blow
    +(10 to 30)% to Spell Damage
    +(15 to 20) to Powder Keg
    +100% Enhanced Defense
    Elemental Resists +10%
    Poison Length Reduced by 75%
    Physical Resist (1 to 10)%
    Cannot Be Frozen
    Socketed (6)
    is underrated. It only adds up to 30 spell damage, but the defensive stats are great.
  • Ratbane
    Ratbane
    Heavy Crossbow (Sacred)

    Two-Hand Damage: (237 - 285) to (287 - 345)
    Required Level: 100
    Required Strength: 614
    Item Level: 105
    Strength Damage Bonus: (0.11 per Strength)%
    Adds (400 to 550)-(750 to 1000) Fire Damage
    10% Mana stolen per Hit
    -30% to Enemy Fire Resistance
    +(150 to 200)% Enhanced Damage
    +(1 to 10) to Barrage
    10% Chance of Crushing Blow
    (30 to 40)% to Strength
    1% Reanimate as: Random Monster
    Socketed (6)
    's only problem is that
    Crucible


    Crucible
    Necromancer Crossbows

    'IgnJahGul'
    Runeword Level: 100
    Famine Grants 1% of Strength and Dexterity as Innate Elemental Damage
    Famine No Longer Grants Weapon Physical Damage
    25% Chance to cast level 36 Banish on Kill
    50% Attack Speed
    +(300 to 400) to Attack Rating
    -(28 to 35)% to Enemy Fire Resistance
    +15% Enhanced Damage
    25% to Strength
    5% Chance to Avoid Damage
    +2 Mana on Striking
    does literally everything better, and every crossbow aside from
    Advent of Hatred
    Advent of Hatred
    Dart Thrower (Sacred)

    Two-Hand Damage: (272 - 355) to (465 - 608)
    (Necromancer Only)
    Required Level: 100
    Required Strength:
    1185 to 1580
    Item Level: 120
    Strength Damage Bonus: (0.16 per Strength)%
    Deathly Effigy: +1 Maximum Effigy Allowed
    10% Chance to cast level 1 Bolt on Striking
    30% Attack Speed
    Adds (60 to 100)-(250 to 350) Damage
    (75 to 150)% Bonus to Attack Rating
    +(150 to 200)% Enhanced Damage
    20% to Strength
    Requirements +(200 to 300)%
    Socketed (6)
    and
    Buriza-Do Kyanon
    Buriza-Do Kyanon
    Heavy Crossbow (Sacred)

    Two-Hand Damage: (239 - 287) to (587 - 795)
    Required Level: 120
    Required Strength: 614
    Item Level: 120
    Strength Damage Bonus: (0.11 per Strength)%
    2% Chance to cast level 50 Blizzard on Striking
    20% Attack Speed
    Adds 2-(300 to 450) Damage
    Ignore Target's Defense
    Adds 350-400 Cold Damage
    +(150 to 200)% Enhanced Damage
    -50% to Enemy Cold Resistance
    Socketed (6)
    has that problem, because Crucible is both the best fire damage crossbow and (hot take alert) the best pre-UMO phys damage crossbow.
  • Leah's Vision
    Leah's Vision
    Jared's Stone (Sacred)

    One-Hand Damage: 40 to 43
    (Sorceress Only)
    Required Level: 100
    Required Dexterity: 242
    Item Level: 105
    Dexterity Damage Bonus: (0.11 per Dexterity)%
    +1% Physical/Magic Spell Damage per 20 Vitality
    +(5 to 7) to Sorceress Skill Levels
    +20% to Physical/Magic Spell Damage
    +(40 to 50) to Death Ripple
    Regenerate Mana +25%
    Elemental Resists -20%
    3% Reanimate as: Random Monster
    Socketed (3)
    was bad before the rework of
    Lyrannikin

    Lyrannikin
    Sorceress Body Armors

    'HemArcUn'
    Runeword Level: 110
    +(5 to 10)% Bonus to Spell Focus
    +(13 to 15) to Rising Dawn
    +7% to Summoned Minion Damage
    +200% Enhanced Defense
    +(150 to 200) to Vitality
    Elemental Resists +75%
    Poison Length Reduced by (65 to 75)%
    Physical Damage Reduced by (40 to 60)
    but has a place now. Death Ripple is awful as an oskill and it's not even great on Necromancer, but the orange text is quite good for an RD/Singu build.
  • Chober Chaber
    Chober Chaber
    Hand of God (Sacred)

    Two-Hand Damage: 104 to 105
    (Paladin Only)
    Required Level: 100
    Required Strength: 832
    Item Level: 105
    Strength Damage Bonus: (0.16 per Strength)%
    Amazing Grace
    Level 30 Kraken Stance
    Kraken Stance: +3% Damage per Base Level in the Templar Tree
    (100 to 150)% Attack Speed
    Ignore Target's Defense
    +50% Damage to Undead
    Adds 150-300 Fire Damage
    Adds 150-300 Lightning Damage
    Adds 150-300 Cold Damage
    -(25 to 35)% to Enemy Elemental Resistances
    Socketed (6)
    is actually underrated in my opinion. It's not at all endgame viable but it's a super budget way to get yourself into Fauztinville with 0 set items, enchanted runes, or other SUs. But I wouldn't complain if it were buffed to 3.5% per HMP skill level.
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Siosilvar wrote:[*]
Chober Chaber
Chober Chaber
Hand of God (Sacred)

Two-Hand Damage: 104 to 105
(Paladin Only)
Required Level: 100
Required Strength: 832
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
Level 30 Kraken Stance
Kraken Stance: +3% Damage per Base Level in the Templar Tree
(100 to 150)% Attack Speed
Ignore Target's Defense
+50% Damage to Undead
Adds 150-300 Fire Damage
Adds 150-300 Lightning Damage
Adds 150-300 Cold Damage
-(25 to 35)% to Enemy Elemental Resistances
Socketed (6)
is actually underrated in my opinion. It's not at all endgame viable but it's a super budget way to get yourself into Fauztinville with 0 set items, enchanted runes, or other SUs. But I wouldn't complain if it were buffed to 3.5% per HMP skill level.[/list]

Yeah, I agree. It's pretty alright.