Amazon War Spirit has a new skill icon, but the buff bar by hp globe shows the old artwork icon
Notification settings: "Friend activity whispers" doesn't actually do anything whether its checked or not. still displays messages from tswbot showing friends joining/leaving games and also shows direct whispers from both friends and non-friends
Bowzon:
Trinity strike needs to have almost double the projectile speed. It cannot keep up with enemies that move even at the speed of a skeleton in act 1.
It also has targeting issues. I know people will claim "yo thats just desync bro" but its not. a lot of targets (if shooting from the bottom of the screen up toward the top) are not taking damage on center of the hit. Its visually off, but the hits registering are also not the true center. Have to aim in front of the target, depending on the size of target and angle you're shooting from. It's a cool skill but its completely useless in action
--it also could use some kind of buff. the added phys daamge was helpful but claiming 1300% total wdm at center has literal 0% chance of being accurate. If it were a true 1300% on center hits, bosses would be completely melting. Needs a far more reliable hit box to be a useful single target skill for ele bow (or even phys bow converting it).
Had a guy report the same claim I noticed with barrage that it doesnt seem to properly be adding the bonus damage per level scaling. tried in single player with a lvl 1 barrage white bow and a lvl 25 barrage white bow and damage had no difference. (act 1 normal should be able to easily notice 300+ ele damage)
solution: confirm scaling is actually working as well as have it not just be "assume this is working even though d2stats nor the character sheet can pick up the bonus damageecstatic frenzy has lot 90% of its value compared to old times. It has no velocity bonus anymore, the stamina requires an extra upgrade. All its useful for is early game attack speed and some magic damage (which also becomes completely useless towards nightamre-ish, since even maxed at lvl 125, adding 375 magic damage is horrible compared to available damage sources in the game.
possible solution: early game scaling is fine, but increase later game benefits. bowzon is the ideal definition of a glass cannon, but has no cannon. its just a glass water gun until you obtain 115-120 charms and some gear pieceswyrmshot: feels terrible early game, costs a lot of mana even through nightmare to have respectable target count + pretty much mandatory 10-15 extra points to make them attack farther than point blank range.
possible solution: 30% phys converted to magic + added flat magic either on the upgrade passive or on the skill itself
could also do conversion to tri-ele (10% fire, 10% light, 10% cold), since even phys specific bowzons generate a good amount of ele pierce from their setups and dragonlore. skill just needs to feel more cohesive to the skill treeThe Black Dame

The Black Dame
Long War Bow (4)
Two-Hand Damage: 16 to (23 - 32)
Required Level: 11
Required Dexterity: 108
Item Level: 29
Dexterity Damage Bonus: (0.13 per Dexterity)%
1% Chance to cast level 1 Barrage on Kill
30% Attack Speed
+(1 to 10) to Maximum Damage
(11 to 15)% Mana stolen per Hit
+60% Enhanced Damage
+(5 to 8) to Tantrum
Slow Target (3 to 5)%
(21 to 25)% Bonus to Defense
+1% to Experience Gained
Requirements +10%
Socketed (2)
Two-Hand Damage: 46 to (75 - 94)
Required Level: 30
Required Dexterity: 178
Item Level: 40
Dexterity Damage Bonus: (0.13 per Dexterity)%
1% Chance to cast level 5 Barrage on Kill
45% Attack Speed
+(11 to 30) to Maximum Damage
(16 to 20)% Mana stolen per Hit
+100% Enhanced Damage
+(9 to 12) to Tantrum
Slow Target (9 to 11)%
(31 to 35)% Bonus to Defense
+2% to Experience Gained
Requirements +25%
Socketed (4)
Two-Hand Damage: 108 to (179 - 198)
Required Level: 48
Required Dexterity: 415
Item Level: 67
Dexterity Damage Bonus: (0.13 per Dexterity)%
1% Chance to cast level 10 Barrage on Kill
60% Attack Speed
+(31 to 50) to Maximum Damage
(21 to 25)% Mana stolen per Hit
+140% Enhanced Damage
+(13 to 16) to Tantrum
Slow Target (15 to 17)%
(41 to 45)% Bonus to Defense
+2% to Experience Gained
Requirements +50%
Socketed (5)
Two-Hand Damage: 151 to (277 - 307)
Required Level: 57
Required Dexterity: 950
Item Level: 85
Dexterity Damage Bonus: (0.13 per Dexterity)%
1% Chance to cast level 16 Barrage on Kill
75% Attack Speed
+(70 to 100) to Maximum Damage
(26 to 30)% Mana stolen per Hit
+180% Enhanced Damage
+(17 to 21) to Tantrum
Slow Target (18 to 20)%
(46 to 50)% Bonus to Defense
+3% to Experience Gained
Requirements +75%
Socketed (6)
I understand this bow is meant to be as strong as it is, as its for tantrum progression into ubers and bow crafting but....
whats with the dex requirement? I wasn't able to make this tier 4 until lvl 120, including 4 honorific pieces with dex, socketed all amethysts in gear, mo'd dex on everything else possible, and even had about 40 sigs by that point + early charms. How is this bow even remotely possible to equip/validate 1357 dexterity by late act 5 normal/early act 1 nightmare level requirement?
[b]solution: fix the +requirements scaling as the tiers increase by doubling it each time, not skipping progression multiplications:
T1: +10% ----- T3: +20% ----- T3: +40% ----- T2: +80%
as opposed to
T1: +10% ----- T3: +40% ----- T3: +80% ----- T2: +150%
the way it currently is seems like a massive oversight from way back when items were shrunk from t6 down to t4, and somehow the t6 requirements made it onto tier 4 without a thought.