Marco wrote:Your first argument leveraged the fact that SP trading doesn't exist and therefore it was entitled to higher drops. My point was that it doesn't exist because its not really trading, but provided you with evidence that we did try to support it regardless. If you agree with me that it doesn't exist because of having control over savefiles, I don't really understand why you brought it up in the first place. It just entangles the discussion and I feel like I'm repeating myself.
It exists in a sense that you don't outright ban it, but everybody knows it sucks, it's not legit and hardly anyone participates in it. I don't, and I treat it as though it does not exist, and it doesn't compare at all to what you can do on TSW. It seems that it's ignored by the majority of SP players too, judging by the lack of activity on the forum.
Marco wrote:I'm not here to do value judgment but let's not pretend duping doesn't happen in SP. Even for people who want to use it for a sandbox to test characters is a fairly valid use case. Other people have more fun that way. I don't necessarily encourage it but it's there. If you prefer SP due to no lag that's perfectly fine, if you decide to abide by some rules like a fictional SP ladder that's really none of our business, so doesn't hold much ground. In practice, people playing 2.2 SP can and are using characters & items from 2.1 and before, we never promoted against it, it's part of SP and another reason (in addition to shared stash) why it having boosted drop rates didn't feel justified.
If my "fictional ladder" is none of your business, then why is other people duping your business? Same principle applies. I say balance things out for legit players, treat everyone as though they play legit and if somebody cheats, fuck them, don't consider them at all.
-SP gets higher drop rates cause they can't trade(and again, refer to the tcp/ip trade forum as evidence, it's dead, not because everyone has everything already, but rather because nobody cares or wants to use it) +no goblins,
-MP players get goblins, but lower average drop rates than SP(additional MP feature that you want, resulting in occasional random boost in drop).
I'm not arguing for some weird shit, just reverting things back to the way they were.
Marco wrote:You've called me disingenuous, if I wasn't gonna speak my mind honestly maybe I wouldn't post at all. Or at least say how I'm being it, so I can correct you. At least OP is having a constructive approach to the conversation and making a valid point about goblins. I don't care to go personal anyway but I do believe there are people who share your views and it may seem worthwhile (?) to respond.
Because I genuinely believe you are being disingenuous. You've been around for a long time in the mxl community, and yet you pretend like some things aren't just obvious, commonly accepted stuff, like SP trading being frowned upon and not being used, while the MP market flourishes. I don't know how else to look at it, you gotta be aware of this stuff, it's self-evident.
e:cleaned up the quotes to only include Marco cause these posts are kinda long otherwise