Marco wrote:
I'm not here to do value judgment but let's not pretend duping doesn't happen in SP.
Happens in MP too. So using this "SP is cheating" argument is not valid. The ban list in rules page says a lot.
Marco wrote:
I'm not here to do value judgment but let's not pretend duping doesn't happen in SP.
Theyniel wrote:1. You said that your point was proven by the fact that there is a subforum for SP trading, but in your next post you're explaining why trading on SP is dumb and is not a thing. There is trading, but no one uses it, because it sucks, so there is no trading. What is your final opinion then?
Theyniel wrote:3. How it happened that SP had higher drop rates in first place? It wasn't a bug. It wasn't a mistake. it was fully conscious decision that was made after taking into consideration some pros and cons - and differences - between SP and MP. It speaks for itself, that some closer analyze is required here.
No, the solution is to ignore the cheaters and balance the game for those who play normally. Do you see any other devs balancing their game based on what you can do with cheat engine or shit like that? xdTaem wrote:What would be the alternative? For Whist to add an encryption for save files so they cannot be edited, hacked, or items duped, and then increase drops in SP? Then you might actually see some activity on the SP subforum? Win-win for everyone, right?
Taem wrote:What would be the alternative? For Whist to add an encryption for save files so they cannot be edited, hacked, or items duped, and then increase drops in SP? Then you might actually see some activity on the SP subforum? Win-win for everyone, right?
ParticuLarry wrote:How about what Honkler said at the start of this topic? Improving the incentive to actually play with other people. For all the time I've been on the forum and lurking, it always seemed odd to me that MP was basically Solo play with trading. What's the point of MP if you don't play with multiple people all the time?
The only time you're incentivized to actually play in a group is either when you're leveling your char at the start of the ladder or when you're trying to push your toon to max level. Everything else, the main part of the game, is basically solo play all the time. Be it for the reason that you don't want your drops to be stolen or for bosses becoming significantly harder when playing in a group, or that killing time in general (especially when farming) increases significantly even with just 1 additional player.
Frytas wrote:No, the solution is to ignore the cheaters and balance the game for those who play normally. Do you see any other devs balancing their game based on what you can do with cheat engine or shit like that? xd
Marco wrote:Still do not see arguments on why SSF MP and SSF SP should have different drop rates.
ParticuLarry wrote:Taem wrote:What would be the alternative? For Whist to add an encryption for save files so they cannot be edited, hacked, or items duped, and then increase drops in SP? Then you might actually see some activity on the SP subforum? Win-win for everyone, right?
I think just nerfing SP and thus getting a big part of the community salty isn't a good way of making your game more popular.
Positive encouragement is always better than negative encouragement. Simple psychology.
Lynderika wrote:...
Lynderika wrote:Definitely agree with a lock as well.
I don't think you read what I had written at all. I literally stated I don't give a shit about SP trading, yet here you are talking about it like it's some major argument. The only way in which I addressed it is that I agree it's not really legit and I don't participate in it.Lynderika wrote:But the rest of the whining, complaints that sp has less trade (???) makes no sense.
Frytas wrote:Lynderika wrote:...
One of Marco's arguments is that SP drop rate should not be improved over MP because everyone just dupes, cheats, downloads item packs, etc. My argument is that if people want to spoil their game, that's their choice, but those of us who play legit SSF SP shouldn't be punished just cause some assholes dupe and cheat.
As for SSF SP vs SSF MP - my opinion is that in MXL, SSF MP is kind of a self-inflicted limitation, like my pseudo ladder resets on SP, because the option to trade is always there(as is the option to not delete your characters on SP), you just choose not to use it. But any time you want, you can opt out of it and trade with other players. It's a limitation you put on yourself.
In SP, getting items by yourself is your only choice. Unless you're willing to do the shady "SP trading", which almost nobody does, so it's safe to assume that you're in the majority and don't use it as well, you're stuck with what you find yourself. So once you go SSF SP, there's no going back - you made the choice, you're stuck with it.
I would consider SSF MP as more of a challenge than a separate game mode. Same as my "SP ladder resets", I'm not complaining about them being unfair, I just don't think the game should be balanced around them. SP should be balanced based on the legitimate SP playerbase, which does not dupe, cheat or otherwise fuck with the game.Lynderika wrote:Definitely agree with a lock as well.
Again, you want to shut the discussion down cause it doesn't affect you. It's a censorious attitude and helps nobody, unless you cannot handle dissenting opinions being voiced because it harms your ego, then I guess that explains it.I don't think you read what I had written at all. I literally stated I don't give a shit about SP trading, yet here you are talking about it like it's some major argument. The only way in which I addressed it is that I agree it's not really legit and I don't participate in it.Lynderika wrote:But the rest of the whining, complaints that sp has less trade (???) makes no sense.
Frytas wrote:SP should be balanced based on the legitimate SP playerbase, which does not dupe, cheat or otherwise fuck with the game.
Lynderika wrote:Some dupe or trade or whatever all they want, whatever man it doesn't matter in the long run.