Captcha wrote:Well, I didn't mean to suggest some oskills that are ONLY good for early game, but that oskills can be played from early on all the way through to end game. This makes them accessible to all and viable all the way through.
Ofc oskills through all are surely welcome, it is the best. But according to the fact that the current oskills are not that good, that may be a problem for devs. Similar to the relic problem, if one is good, stacking may be OP. Thats why they limited relics to 3 and buff them a bit in 2.2.
If devs cant just make perfect oskills playable all the way through, then the second solution I suppose is just making them early-game ones and end-game ones, that would be easier for devs than just designing all-stage ones. And early-game gear wont cost u much work/tg, so the changing wont be that painful.
And again, yeah, the all-stage oskills are best, but it seems to be hard for devs (though I dont really think it is that hard). Thats why I suggest if no all-stage ones, then just early ones and late ones, at least better than 'no/few early ones, most late ones suck or not worth the work/tg'.