Hello everyone / devs
Long time median lover, not much of a forum poster.
Below I have outlined some suggestions I think need some attention in 2.3
1. More endgame runewords
For multiple classes/builds allowing for more late game growth. Also keeping the high rune demand high.
Currently IAH ,YHAM ,XOD runes only effect 4 runewords in the game, multiple runewords should be added to each class, which will require these runes to make the runeword. Demand will stay high, build versatility will stay high. (for example a malice runeword armour that will give malice synergy) etc.
There are builds that have huge holes in them and an SU is BiS for the entire game, this should not be the case and I think that adding endgame runewords for multiple classes/builds will help the builds that really need a bump in power.
2. Rebalance of The Sleep Awakening buffs to be equally beneficial caster/melee/support/defence.
Currently The Sleep + Triune trophy is clearly a HUGE power boost for many builds, but there are many builds in the game that suffer from The Sleep awakened doing only a minimal buff (astrogha 1+all skills) (TA Trophy) Etc....
I feel as though awakening the sleep for casters should give the same power increase feeling as the triune does for melee or AA% builds. (15% SD from Yshari sanctum) too weak.
3. UBER Scosglen / Fautz
I feel there should be a way to spawn UBER maps of farming zones, using difficult to obtain items (maybe something to do with emblems, to keep the emblem price/market in high demand). UBER maps have a slightly increased magic find% and DOUBLE monster spawns for the ultimate screen mash.
4. Minor Rebalance of Bowazon and other unplayed builds.
Adjust and buff these classes, then the additional needed power buffs could come in the form of the additional endgame runewords as stated in point #1.
Most builds aren't actually that bad, until 120+ when the weaker builds in the game seem to start to fall off, this is where the minor buffs come into play, then the endgame runewords give the power boost to enable more builds to be endgame viable.
5. Large Cycle Rework
I feel that Large cycles from a stat perspective are in a good way (str/dex/vit/ene) , But i feel +class skill cycles +18lvl requirement is too harsh a penalty.
Maybe decrease this penalty to +15 lvl requirement to allow for +3 class skills at 145 wormhole.
I will add more points and edit/bump this post as more people add constructive feedback to the devs.
Thank you in advance for reading and looking foreword to 2.3
And Lastly a HUGE thank you to the devs for keeping our Median alive.