Hi everyone!
For a long time I, personally, was suffering from some set being unused or underused. This is my 5 cents on that matter. Feel free to write what you think.
Green - add, Red - remove/rework
Russian/English version in google docs
Amazon
Bow set: the only real thing here is to get an additional 5% on proc for time strike (will be 10%) (will improve dmg overall a bit, will be better for merc and as mid-game set)
Spear set: STR on set doesn’t make sense. Either remove it completely or change for +dex and an additional -25% req will be great on each piece of equipment except the weapon. For full set up dmg to 100-150 flat. (This will remove useless STR and will make this set more viable for phys based midgame, although the main skill for that “midgame” will be useless in most cases, due to it being clunky as hell)
Storm set: really, idk, if anyone knows how to make this piece of trash work - lmk.
Assassin
Nagi set: Remove useless -30% poison pierce and Hyena strike, improve overall phys dmg to 100-250, and add either -30% to all enemy res which works greatly with passives or max res (1-2).
Trap set: for full set you now get the orange text “30% of BASE energy now added as % to trap dmg” that will provide trap build with much-needed dmg in return for losing a ton of hp.
Throw set: Orange text “Throw additional projectile with each skill" which improves overall dmg".
Barbarian
Throw set: idk what we can do with it without rework of build itself.
Shaman set: We don't really need EWD there, switch for 30% all res for utility. Make +2 barb minions (this one might be too powerful, and needs testing)
Earthshaker set: 200 to all stats for full set, which improves slightly everything, overall set is great, but underused due to build being 2h oriented. Maybe 2h weapon variant should be added to that set.
Druid
Seer set: Gloves and Boots -40% req, Weapon - 150 Energy, Remove 50% poison spell dmg which is useless and add 150 LAEK, which is needed to sustain at least something OR change heal skill in that build to not eat all the corpses.
Owl set: sustain is a problem here, make 10 hp on strike IN TOTAL on the set.
Bear set: totally okay on dmg part, maybe 10% avoid to improve overall survivability.
Hunter set: add 10% phys res on the set, improve dmg for full set to 100-150 flat.
Necromancer
Malice set: rework of malice build itself, his dmg is just bad after lvl 125. Set itself needs fixing by adding -50% req on body armor and removing useless 100 STR and giving either 5 or 10% phys res.
Crossbow set: remove -30% poison pierce. Add either some Hit recover or -30% fire pierce. Also, remove -req on items, it's str build.
Melee set: change 10 crushing blow into 10 deadly strike, remove -20% req on body armor and add 5% phys res on it. In addition it might be good to remove 6% max life on set and change it into 10% phys res.
Lazarus set: currently it is getting underused due to being hard to find and actual summoner set is better in a lot of situations this is why: -20% req on body armor and belt, remove useless pierce from weapon and add 200 flat hp, remove useless life steal and spell dmg and add another 200 flat hp and 5 phys res instead.
Paladin
Neutral set: might be good to remove 1000 flat hp and in return add +2 max res to make it more versatile in the late/mid game. Body armor should roll 1-10 phys res instead of 5-10%.
Warlock set: remove all phys/mag, give lightning dmg instead. Add "+1 mind flay beam when near slayer" for full set.
Ritualist set: remove max mana, add 100 flat vita for full set instead. Remove -req from items. If it's possible - make an additional shield and 1h weapon as variants for this set.
Dragon set: Remove 20% gold find and add 10% spell dmg.
Sorceress
Cold set: BRING BACK IBN
Fire set: remove 100 STR from body armor and give 10% pierce instead.
Melee set: remove Spirit dance, add Blade storm (lvl 10), remove Ward of Fate, remove Crushing Blow (and flat def if needed) and add 1000 flat life for full set.
Arcane set: overall good, some additional survivability might be needed: add 500 flat hp for full set.
Ape set - make iLVL 115, add special bonus for 4 items: 500 flat hp.
Edyrem set - delete.
Legendary set - add 150 LOMA for the full set.