Σ 2.3 Bugs&Feedback

Discuss Median XL!
Diaco
Void Archon
880 | 43
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Sh_Dc wrote:Hi, not sure if intended but "Parasite" from the SU Gloves "Hellmouth" (+12 to Parasite) doesnt add up with the Parasite skill of Necro, neither its get affected by "Reaper". The Skillicon of both Parasites differ (Hellmouth using the old one), also the Weapontype (Hellmouth Parasite - Melee Weapon, Necroskill - Dagger/Scythe). The skill description (100%Wdm, +Magic dmg,50% magic conversion, several targets) is the same.


it's intended
paolo12
Cog
203 | 18
Kastaneda89 wrote:No, i tried with an empty umbaru and with the one that has only some empty slots left. Havent tried with the full one. Does it matter?

Ghost trance only works on treasure full of essences/stones.
Kastaneda89
Rust Claw
88 | 0
Thanks for the tip!
Nheleo
Lava Lord
97 | 12
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Cold pierce with 1.5% dex, but it's seem only 1%
felix0808
Pit Knight
116 | 12
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Chaotic Spark sorc/pal oskill spell is bugged after some time of playing. I don't know why this happens, but it happents in every game after 2-15 minutes of playing, depending on you luck. After some time there is a bug occurs and it only releasing ChargedNova's and no main projectiles at all :(

I recorded a little video. In first part it works normally, in second there is a bugged version
felix0808
Pit Knight
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Seems the problem in Raven familiar and constant change of cast speed, because he flies away and you loose fcr, then he returns and you got fcr (which is annoying, you can't rely on raven fcr :(). I played 10 min in scos without raven and it doesn't happen, then played 3 games and manage to reproduce it in two minutes in each one. You need to run away from raven and start cast spell, then raven returns and the spell becomes bugged. It happens not in 100% cases but anyway can be reproduced in two minutes.
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cowking
Son of Lucion
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Lab drops in T6-T9 are depressingly bad once you've completed Trial of Discovery. These lab floors could have a unique bias like eth base, relic, uniq jewel, large cycle, umo, enhanced rune etc so that it doesn't feel like a complete waste of time if phoboss doesn't spawn.

Give lab kabraxis like a 5-10% chance to drop a charm upgrade that can be cubed with kab charm to return a perfect kab charm.
CaoBao
Bone Archer
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cowking wrote:Lab drops in T6-T9 are depressingly bad once you've completed Trial of Discovery. These lab floors could have a unique bias like eth base, relic, uniq jewel, large cycle, umo, enhanced rune etc so that it doesn't feel like a complete waste of time if phoboss doesn't spawn.

Give lab kabraxis like a 5-10% chance to drop a charm upgrade that can be cubed with kab charm to return a perfect kab charm.

How about a charm token which can be cubed with ANY charm to get a perfect version of it?
Desperx
Thunder Beetle
59 | 4
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I hate labs, low drop rate, hard bosses and stress of dying, its terrible gameplay. The death penalty should be removed and also add timer 15 mins to all bosses and remove the 20 sec lockdown. Some bosses have 20 sec and some 15 minutes, which is pretty bad.

Also nerf scoglen especially the elementals. Also remove or remake like 80% uselless SU and add more runewords.

This changes would improve game by 200%.
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Taem
Necrobot
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CaoBao wrote:
cowking wrote:Lab drops in T6-T9 are depressingly bad once you've completed Trial of Discovery. These lab floors could have a unique bias like eth base, relic, uniq jewel, large cycle, umo, enhanced rune etc so that it doesn't feel like a complete waste of time if phoboss doesn't spawn.

Give lab kabraxis like a 5-10% chance to drop a charm upgrade that can be cubed with kab charm to return a perfect kab charm.

How about a charm token which can be cubed with ANY charm to get a perfect version of it?


Trophy fragment bias?