Σ 2.3 Bugs&Feedback

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BoneZone
Balrog
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Never ever thought of checking docs leek lol.....
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953648475
Rust Claw
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Newbking wrote:When is the new season coming? Seems like we should have had at least a "2.4 announced" post by now.

+1 :bounce:
MOROZIK
Fallen
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Помогите! Инвентарь куда-то убежал!
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altoiddealer
Djinn
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Suggestion: One-Way Portal Entrances to Dimensional Labryth
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Suggestion: Increase the drop rate of Dream Frag 5
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Suggestion: Increase the drop rate of T10 stone drops within the T10 map.
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Suggestion: Increase ilvl of Tyrael's and Azure to 140, and Increase Drop Rate
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Suggestion: Make Corrupted Wormhole & The Sleep Mystic Dye-able
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Suggestion: Change Broadside relic - Replace %DS with Increased Range
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Suggestion: List MXL Sigma Lag Test Tool (ULTT) in Tools Page
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Edited by altoiddealer 1 year.
Pel
Core Lord
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Suggestion nerf the level requirement on Large Cycle that give +1sk to +10 or +11 levels per cycle +18 is too much you can't even add three to your wormhole on max level.
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cnlnjzfjb
Horadric Mage
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Suggestion:
1. 20% chance to gain a veneer in sam bonus quest may be a bit low, 40%+ should be good. In case one with bad luck has to do it 5+ times just for a veneer.

2. Make mana pulse a buff, then one can stop whenever and wherever he wants and casts the buff, then starts another round of flying. I dont think keeping it as a melee attack will be less annoying, like keeping wolf flying. U still have to somehow stop ur flying pace and attack enemy once with mana pulse, it is not much better than casting a buff. Especially when wolf gets Cherubim in late game, it will be much better with mana pulse being a buff.

3. Design a special room/window/box/whatever, just for charms. Now there are just too many of them in late game on ur char and they take up too much room and make inventory disorderly.
Edited by cnlnjzfjb 1 year.
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953648475
Rust Claw
89 | 2
cnlnjzfjb wrote:Suggestion:
1. 20% chance to gain a veneer in sam bonus quest may be a bit low, 40%+ should be good. In case one with bad luck has to do it 5+ times just for a veneer.

2. Make mana pulse a buff, then one can stop whenever and wherever he wants and casts the buff, then starts another round of flying. I dont think keep it as a melee attack will be less annoying, like keeping wolf flying. U still have to somehow stop ur flying pace and attack enemy once with mana pulse, it is not much better than casting a buff. Especially when wolf gets Cherubim in late game, it will be much better with mana pulse being a buff.

3. Design a special room/window/box/whatever, just for charms. Now there are just too many of them in late game on ur char and they take up too much room and make inventory disorderly.

+1 ,gain a veneer in sam is too torment
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953648475
Rust Claw
89 | 2
When is the new season coming? Seems like we should have had at least a "2.4 announced" post by now.
If the season is postponed, I think there should also be a post about the postponement of the season and the approximate start time, otherwise it will be difficult to decide whether to continue playing at the end of the season :facepalm:
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leekocid
Thunder Beetle
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#feedback
1. find a bug when use morph(Owl moprh) in HORAZON'S SANCTUM: when be tranfered to baal form, cant attack with skill of owl
2. improve AI merc, especially merc 2 and 5, almost no one use it from 2.1, and effect of poision damage with merc
3. rework or update Toraja, it becomes useless when shaad be removed
4.Balance CAin staff and some new item in 2.3
5. improve drop fauzt and corrupted Treasure: item is more suitable for its rune value
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wokkipannu
Skeleton
3 | 0
Some thoughts & feedback for Hammerzon:

1. Build doesn't have great/clear options for midgame espescially for phys dmg, physical dmg and lightning pierce is hard to balance. Stack dex for phys dmg and block but lose lightning pierce and vice versa. Sustain also an issue because of dmg conversion. Could be fixed with items, for example give
Battlemaiden
Battlemaiden
War Scepter (Sacred)

One-Hand Damage: (120 - 174) to (370 - 456)
(Amazon Only)
Required Level: 100
Required Dexterity: 494
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
40% Attack Speed
40% Cast Speed
Adds (25 to 60)-(240 to 300) Damage
+50% Damage to Undead
(5 to 10)% Life stolen per Hit
(5 to 10)% Mana stolen per Hit
+(150 to 200)% Enhanced Damage
Weapon Physical Damage +2.4375% (Based on Character Level)
Maximum Fire Resist +4%
Socketed (6)
same kind of orange text as
Timefather



Timefather
Necromancer Scythes

'SilKaSilIah'
Runeword Level: 120
Your Fire Damage Is Nullified
Carnage Conversion is Reduced by 1% per Base Level
8% Chance to cast level 30 Time Strike on Striking
40% Attack Speed
Adds 10-20 Damage
Adds (100 to 115)-(190 to 205) Damage
(200 to 250)% Bonus to Attack Rating
(15 to 20)% Life stolen per Hit
+200% Enhanced Damage
7% to Strength
Maximum Elemental Resists +1%
Physical Resist (7 to 10)%
nullify lightning dmg and reduce conversion per hard point, maybe reduce ewd% per clvl item stat for balance. Another option for orange text could be to change Reckoning of Zerae conversion to 50% phys 50% lightning. Maybe new runeword for better availability?

2. Power Shift has to change. Deals massive dmg yes if stationary target right in front of your nose but any movement and it's really frustrating to run after bosses/goblins etc. Since the theme is projectile based make the three hammers travel straight and explode on impact. Would fit much better theme for standing still and tanking/dodging dmg while attacking. Would also spice up gameplay because spinning hammers all day gets boring.

3. For better sustain, instead of giving increased max block from resistance skill maybe give +1 life on striking per point. If 7 points too much reduce max points to 5.

4. For midgame equipment, give the storm set 5th item that defines the set stat bonuses between melee and caster paths. For example make new set belt that gives melee bonuses and leave set shield for caster. No bonuses if you equip all 5 items.