Pel wrote:Suggestion:
Make Labs more interesting, more fun, and rewarding. Compared to any other zone, you know what to expect and what will drop from there, but in labs, you can go as long as doing multiple 6-7-8-9 and getting nothing, not a single zone-specific drop, not a single phoboss spawn also the zone strongly favors HP stacking builds and HP stacking umos as a defensive stat which is lame either balance it out by nerfing HP somehow the higher you go in labs the way block/defense/avoidance all other stats get destroyed going higher in labs.
For example if you do 4 full Scos runs you will always get something out of it boxes/tenet/Enchanted rune
Same goes for every other zone that has a bias drop for shrines/jewels etc they keep popping up.
But in labs, you get 1 Occult Effigies every 5-10 runs if you're lucky.
I get this is the endgame and should be the hardest content but having to use Oskill just because it's better doesn't matter from despondence or relics makes no sense. The game should be beatable with each build yes, it should be more challenging with some of them but not impossible. For example, I clear tier7 in about 10 minutes with my IED melee sorc, but if anomaly spawns, it takes me 10-15 minutes to kill that like it's made to waste your time for nothing 99% of the time, it's shit drops.
I get this is a free-to-play mod of a game, and coding and game designing and coming up with new things + balancing everything out could be a tricky thing.
I am not bashing the mod or anyone for the work they put in. I love median and thank the whole team for the work they put in. Happy to support it also whenever I can
Best feedback ever. Although it has been pointed out several times but for some reason nothing happened. It is ultimate end-game after all.