RyougiShiki wrote:Marrt wrote:
The game needs more balanced builds, more reworked useful items, slower and harder mid-game and more end-game content. It also needs some incentive to play in party. Though, with a small dev team like this, reaching these goals will be a gradual process, so the direction is what's important.
Such as the very old version of uldy? 30 mini bosses + purify boss ? I think the develop team is continuously doing a thing that is make the game easier for at least early and mid game. For now as we come to this version, the ultra goal -- deimoss, basically I think can be deleted from the end-game goal caz the award is too small.
Yes that is exactly what I mean. Cancer mechanics and fights like old uldy which lasted forever should be avoided and it is a good idea to change/rework them. However, after the uldy fight reached its current form, his damage was reduced once and now modifiers like magic resist, stone form, etc were removed from the mini-bosses before that. I do not think such changes are necessary and do not see why the game should be made any easier than it is right now.
As for Deimoss.. yes it now deserves to be deleted.
RyougiShiki wrote:As for the balance issue, I think it will never come to a point as you expect. At least for myself I don't expect every char has the same potential ability to defeat deimoss. It will be a pain in the ass for both develop team and player. Personally I can accept some IMBA build that ez for the end-game content and that is all diablo-like game situation. But I do expect some more various build that a suitable for specific situation, such as a boss that is vulnerable for caster but hard for WDM. Or some melee-ez bosses and some range-ez bosses.
In general I do agree with you but I highly doubt whether the develop team will do the change to the direction you said.
I'm talking about the situation where we have a scorp blade sin that is able to do labs so fast and everyone is going for that build. In the same season we also delete crystal of tears from the item pool, which supposedly helps phys builds because they no longer lose life from it. In general ofc that not every build should be suitable for every situation and it would be cool to have end-game content for which you have to use different builds.