Taem wrote:► Show Spoiler
And therein lies the problem.
Only the newest players had issues with those mechanics I mentioned because they had not experienced them in any game before. They were completely new and exciting. That is clearly what you are not understanding, the reason 41% of players want to play old editions of Median with the new engine. You just don't get it...
Yes, I am serious, and yes, those were fun mechanics, no joke. You guys have dumbed down this mod so much, most of the original player base from the Laz era has left because they've grown tired of the currently boring mechanics. If you can't see that for yourself at this point, then there really is no reason to continue this conversation. The fact you think I'm trolling for mentioning Dunc and Fautz shows you are so blindsided by what you think is "right", that you seem unable to hear unbiased opinions outside your own echo chamber. I'm reporting on the mechanics that I enjoyed previously, not trolling you. I am one of your old player-base. I have an opinion. Apparently, it is a shared opinion by MANY on these forums. YOU are one of the only people here with blinders covering your eyes. Just because people complained about features in the past does not mean those features were not enjoyed by the majority. While I do respect YOUR opinion Requium, I do not feel it is the opinions shared by the vast majority of your players. I could be wrong of course, but I really don't think so.
You know, I thinky you're right, indeed I "just don't get it".
I don't get how you can define those mechanics "completely new and exciting" while saying that only newest players had issues with them. This implies that people hated them by virtue of not being accustomed to them, but that simply holds no ground.
Years back, around the time I joined the team for the first time, I used to go on cleaning sessions of the forum (mostly to improve the accuracy of the search function and avoid it throwing a "search query ignored because words are too common" for key words), and I ended up deleting hundreds of complaints thread on outdated versions regarding that same mechanics you speak of. Many veterans have lamented in the years those mechanics you prise, me too, and a few of the ones you mentioned I used to defend myself alongside others (Death Projector not truly living up to its name, I'm the only one?). Are you really sure is it me the one "unable to hear unbiased opinions outside your own echo chamber"?
I don't get how you think 44 votes are indicative of any meaninful % regarding the playerbase. As I've explained already above your comment, we don't puth much faith in numbers alone because they tell a very limited and misunderstandable part of the story, feedback is more valuable; but, for the sake of the argument, lemme say that the number you're clinging to doesn't even register on any meaningful scale from which to settle accounts on prcentages of the playerbase. Are you really sure here we're talking about the "vast majority"?
I don't get why you point out that a part of Laz-era playerbase left because of the changes without taking into account that so many more came and stayed because of the changes. Losing a portion of the playerbase sucks badly, because they enjoyed the mod and in their eyes we ruined it, but for so many more is the exact opposite. Are you really sure I am the one "so blindsided by what you think is right"?
You have your reasoning to sway our minds and opinions, you've not really presented a convincing argument so far. BUT, maybe, it's me. I just don't get it. Maybe I'm simply limited. That must be it. I probably lack the sheer brain capabilities for the mental gymnastic I'd need to make sense of all this.
Why would we need some random player to be sentenced by a punishers circle of death for daring opening the already pitiful and lackluster chests?
Why would we need to punish accidental clicks of broken pottery while at the same time punishing someone for playing without the arbitrarly lag inducing audio?
Why would we need to frustrate players with even more randomly out of control unfair positioning of deadly 1hko mobs behind unscrutable walls forcing them to flip a coin with every teleport?
Why would we need to even try to value anything beside RNG Jesus and his ultimate invisible hand on the player's keyboard?
Why would we need to force farming into an ill-conceived map filled with invisible walls, annoying backtracking, slabs on the ground that arrest every other step you take and a farmable area that doesn't even match half of the actual map size?
Why would we need to replace one of the most varied reworked low level boss fight for the umpteenth "I fuck everything in that direction" boss encounter?
I would had an easier time trying to convince myself that afterall crafting points, pearls of wisdoms, smashing pots around Volrath and heroic shields weren't such bad ideas.