masochista wrote:jokery wrote:midknight wrote:Having high light resistance 86+ high fire resistance also can help and high life pool can help for that. Most of the 130s are quite a step up from 125s and typically requires high dps, good survivability and knowledge of the fight
that is the question, not all the chars got high dps, need to spent long time to kill them.
Then it's the matter of surviving using gear with more resistances, practicing the fight, and then coming back for upgrade when you will have higher dps. It's only a matter of time and training, trust me
jokery wrote:masochista wrote:jokery wrote:midknight wrote:Having high light resistance 86+ high fire resistance also can help and high life pool can help for that. Most of the 130s are quite a step up from 125s and typically requires high dps, good survivability and knowledge of the fight
that is the question, not all the chars got high dps, need to spent long time to kill them.
Then it's the matter of surviving using gear with more resistances, practicing the fight, and then coming back for upgrade when you will have higher dps. It's only a matter of time and training, trust me
thats what im talking about, training
mecheye wrote:Having to remake the game every time you die because of the lockout is really tedious.
If the requirements of this post are met, won't it become a fast food game in the future?So what else is so appealing? What is the sense of accomplishment?
Do you want to show damage numbers in the future?
If Median XL will be so simple, step by step simplified for convenience, then Median XL will have no charm at all.