Siosilvar wrote:Lockouts by definition add to the challenge of the boss, because it gives you a time constraint after which you have just one more chance to clear Lockouts mean you can't just respawn indefinitely adding a little bit of chip damage every 10 seconds and you actually have to learn how to do the fight. The only one I can think of that's genuinely irrelevant is Baal, because 20 minutes is incredibly long for even a bad RNG clear.
i kinda feel like uldy is irrelevant as well.
what about lab lockouts, is the same philosophy applied there? i don't particularly mind lockouts for bosses because most of then you can get to deterministically, but lockouts for bosses / zones that are highly driven by rng may warrant a closer look.
like the other night i opened a tier 7 and phobos was right next to the portal along with normal mobs, bonked me nearly instantly (added damage of other mobs too). if i didn't know what that dude was what would i have learned from that? at minimum i'd be like huh, that was random and bad luck and two, it's double the bad luck because i have to go back down to tier 3 to work my way up back to 7, if the luck allows.
just some things to think about.