Desperx wrote:Why cheesed? What that even means? The 135 hardest bosses have 15-20 mins lock downs are they cheesed by players? So why should labs be so super hardcore made for 1% of builds? Also mind this is not year 2000 when majority of players were hardcore, today 90% of players are casuals which wants just fun and some chellenge. labs are just annyoing and bad content and its only end game content we have so I would like to have it improved. Scoglen is just bad zero exp, low density no fun. Fauzt is great but it ends at 140. Overall game is great until 140.
Just wanted to add that teleporting bosses in labs are zero fun as well.
If there were no lockdown on labs, it would defeat the entire idea of them. If there's no consequence for death, then you would not need to gear for labs. You could just gear for damage, go in, kill whatever you can until you get killed and then come back in, rinse and repeat until you clear the area. You can just ignore gearing for max resists or hp, so there'd be no strategic planning for it.
The entire point of labs is to provide an intellectual challenge: "How can I gear and build my character so that it can sustain the damage received in the area, while still having enough damage to clear it?". In fact, lockout timers and purify bosses are essentially the only reasons to gear defensively at all. Otherwise you can just gear for highest dps and corpse-run all the content.
I agree that certain content (labs, samael, etc) should be a bit more accessible, at least there should be more builds able to do them (provided they have good enough gear and are properly built for them), but removing lockdowns would behead the concept of that content altogether. You can already brainlessly farm all the rest of the content by just gearing towards damage, I think it's super important to maintain the mental challenge provided by labs.