Scorpion blade assassin

Discuss Median XL!
huangsheng
Imp
4 | 0
uberecht wrote:Weapon:
Piranha Swarm
Piranha Swarm
Flying Knife (Sacred)

Throw Damage: 59 to 61
One-Hand Damage: 38 to 39
Required Level: 100
Required Dexterity: 473
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Scorpion Blade: Always Explodes, Max Range -25%
+(4 to 7) to Assassin Skill Levels
+99% to Poison Spell Damage
Regenerate Mana +50%
Maximum Elemental Resists +2%
+150 Life after each Kill
50% Magic Find
Socketed (2)

Shield:
Zayl's Temptation
Zayl's Temptation
Bladed Shield (Sacred)

Defense: (2035 - 2181) to (2430 - 2604)
Chance to Block: 5%
(Assassin Only)
Required Level: 100
Required Dexterity:
1100
Item Level: 120
Regens 15% Life Over 5 Seconds Upon Taking Weapon Damage
+(4 to 6) to Assassin Skill Levels
1% Base Block Chance
-(11 to 15)% to Enemy Elemental Resistances
Slow Target (15 to 25)%
+(180 to 200)% Enhanced Defense
Maximum Elemental Resists +1%
Maximum Block Chance +10%
Requirements +100%
Socketed (6)
,
Celestial Barrier
Celestial Barrier
Spiked Shield (Sacred)

Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
1% Base Block Chance
-50% Attack Speed
30% Cast Speed
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
50% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (6)

Gloves:
Lorekeeper
Lorekeeper
Light Gauntlets (Sacred)

Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength:
300
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)

Helm:
Crown of the Black Rose
Crown of the Black Rose
Diadem (Sacred)

Defense: 870 to 983
Required Level: 110
Required Dexterity: 524
Item Level: 105
Orb Effects Applied to this Item are Doubled
+(2 to 3) to All Skills
+(20 to 30)% to Poison Spell Damage
-(10 to 15)% to Enemy Poison Resistance
+(14 to 20) to Black Lotus Strike
+(90 to 150) Life Regenerated per Second
Maximum Poison Resist +(2 to 3)%
(25 to 50)% Bonus to Defense
Cannot Be Frozen
Socketed (4)
,
Dark Pact
Dark Pact
Circlet (Sacred)

Defense: 505 to 571
(Assassin Only)
Required Level: 100
Required Dexterity: 262
Item Level: 120
Bloodbath Is Active
Orb Effects Applied to this Item are Doubled
40% Combat Speeds
5% Chance to Avoid Damage
Maximum Avoid Chance +5%
Socketed (4)

Armor:
Scales of the Drake
Scales of the Drake
Ring Mail (Sacred)

Defense: (5239 - 5921) to (5764 - 6514)
Required Level: 100
Required Strength: 550
Item Level: 120
+(1 to 2) to All Skills
30% Cast Speed
+(25 to 38)% to Poison Spell Damage
-35% to Enemy Poison Resistance
+(14 to 18) to Lorenado
+(115 to 143)% Enhanced Defense
+300 to Life
Maximum Poison Resist +5%
Physical Resist (5 to 10)%
Socketed (6)

Rings: Rare +sk, psd, pierce other good stuff
Amu:
Angel of Death
Angel of Death
Amulet

Required Level: 90
Item Level: 123
2% Chance to cast level 33 Punisher Bolt on Striking
+(0 to 2) to All Skills
+(11 to 30)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance

Astrogha's Moon
(Wyrd Set)
,
Witchmoon
Witchmoon
Amulet

Required Level: 100
Item Level: 100
1% Chance to cast level 17 Mana Sweep on Death Blow
+(1 to 3) to All Skills
+(10 to 20) Spell Focus
+(10 to 20)% to Spell Damage
Maximum Mana +(30 to 40)%
,
Gallowlaugh
Gallowlaugh
Amulet

Required Level: 110
Item Level: 110
+1 to All Skills
+50% Bonus to Poison Skill Duration
-(20 to 30)% to Enemy Poison Resistance
+1 to Sacrifices
Poison Length Reduced by 50%

Boots: Craft,
Darkling
Darkling
Heavy Boots (Sacred)

Defense: (1677 - 1879) to (1776 - 1989)
Required Level: 100
Required Strength: 550
Item Level: 115
+(0 to 1) to All Skills
(15 to 45)% Movement Speed
(7 to 12)% Life stolen per Hit
+(6 to 15)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance
+(141 to 170)% Enhanced Defense
-100 to Life
Socketed (4)

Astrogha's Moon
(Wyrd Set)
]
Belt:
Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
, Craft,
Viper Skin
Viper Skin
Belt (Sacred)

Defense: (2860 - 3204) to (3036 - 3402)
Required Level: 100
Required Strength:
385
Item Level: 115
30% Attack Speed
(51 to 75)% Bonus to Attack Rating
-(11 to 20)% to Enemy Poison Resistance
Slow Target (3 to 8)%
+(141 to 170)% Enhanced Defense
Requirements -33%
Socketed (2)

Astrogha's Moon
(Wyrd Set)

Switch:
Shamanka
Shamanka
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)

UMO: PSD usually, Pierce if Missing
Sockets: Depends on what you are missing, mr, life, +pierce, etc, if not +skill, +psd.
Relics (I assume this is what Baal drops): Scorpion Blade, Mark of the Wild, smth with psd or whatever else you need in stats, I guess
Sleep: Probably SD

For dmg only psd/+skill matters (technically also duration, but I wouldn't specifically invest, bc you will be hitting often enough usually)
DISCLAIMER: It's been a while for me personally, so I don't claim this is 100% accurat.

does this bd perform well in labs?
Siosilvar
Cow Ninja
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huangsheng wrote:does this bd perform well in labs?


This is the single most popular build for labs. Something like 20% of level 145+ characters and 30% of lab miniboss kills are with scorpsin.
Berkabus1
Grubber
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Siosilvar wrote:
huangsheng wrote:does this bd perform well in labs?


This is the single most popular build for labs. Something like 20% of level 145+ characters and 30% of lab miniboss kills are with scorpsin.


But.. can it kill deimoss or that big freezy-dude-dinosaur ?
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uberecht
Sasquatch
65 | 6
Berkabus1 wrote:
Siosilvar wrote:
huangsheng wrote:does this bd perform well in labs?


This is the single most popular build for labs. Something like 20% of level 145+ characters and 30% of lab miniboss kills are with scorpsin.


But.. can it kill deimoss or that big freezy-dude-dinosaur ?


It can kill Phoboss pretty reliably and in reasonable time.
I haven't ever killed Deimoss with it bc I suck too much, but I know it has been done.

The only things that kill you in labs are barb, phoboss and anomaly nukes, but usually that's your own fault for playing to greedy.
Siosilvar
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Berkabus1 wrote:
Siosilvar wrote:
huangsheng wrote:does this bd perform well in labs?


This is the single most popular build for labs. Something like 20% of level 145+ characters and 30% of lab miniboss kills are with scorpsin.


But.. can it kill deimoss or that big freezy-dude-dinosaur ?


The Deimoss kill takes forever but it's doable as long as you get lucky and corrupted barbarian doesn't spawn. Ben got the kill time down to 7 minutes, I believe.
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cnlnjzfjb
Horadric Mage
1064 | 24
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Clearly this build needs a further nerf like making scorpion blade's dmg scaling with energy, not just some stupid 51% psd on Piranha Swarm. 51% psd on Piranha Swarm nerf just feels like nothing to the build.
sm0cker
Stone Warrior
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cnlnjzfjb wrote:Clearly this build needs a further nerf like making scorpion blade's dmg scaling with energy, not just some stupid 51% psd on Piranha Swarm. 51% psd on Piranha Swarm nerf just feels like nothing to the build.

I think there are 2 reasons why build is so strong. Number 1 - it can compfortably farm with what suppose to be a single target solution for the build (Lethal Incision), meaning the damage on clear is 3 times more than it supposed to be.
Number 2 - it is an assassin that is rather easy to play, most of the other assassin builds have to juggle multiple skills/keep up with cooldowns/suffer some defensive loss, while on scorpsin you basically keep up 2 buffs and rightclick.
And i think it will be the case for any assassin build that can deal damage and easy to play, it will become instant fotm build. Assassin got by far the best defensive mechanisms for endgame (between shadow refuge instantly capping your DR, flat DR from ele/magic damage from primatic cloak, block/claw block(build specific) and avoid from perfect being)), even if some of those are cut by the lab mods. So in the end assassin builds have to pay in some way (usually by being piano builds or damage output) to stay "balanced".
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cnlnjzfjb
Horadric Mage
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sm0cker wrote:
cnlnjzfjb wrote:Clearly this build needs a further nerf like making scorpion blade's dmg scaling with energy, not just some stupid 51% psd on Piranha Swarm. 51% psd on Piranha Swarm nerf just feels like nothing to the build.

I think there are 2 reasons why build is so strong. Number 1 - it can compfortably farm with what suppose to be a single target solution for the build (Lethal Incision), meaning the damage on clear is 3 times more than it supposed to be.
Number 2 - it is an assassin that is rather easy to play, most of the other assassin builds have to juggle multiple skills/keep up with cooldowns/suffer some defensive loss, while on scorpsin you basically keep up 2 buffs and rightclick.
And i think it will be the case for any assassin build that can deal damage and easy to play, it will become instant fotm build. Assassin got by far the best defensive mechanisms for endgame (between shadow refuge instantly capping your DR, flat DR from ele/magic damage from primatic cloak, block/claw block(build specific) and avoid from perfect being)), even if some of those are cut by the lab mods. So in the end assassin builds have to pay in some way (usually by being piano builds or damage output) to stay "balanced".

True. Single target damage but applied to clear, easy operation and nice defensive mechanisms. That is basically why scorpsin is so strong and the reason like why the witch is so easy when u r a sin. Besides, its dmg doesnt rely on any attributes, which means she can spare most her points into vits in late game to enjoy more hp. And the gear requirement is also not heavy. My scorpsin can solo t8 (t9 if carefully) this season even without Piranha Swarm or a single UMO/relic. With Piranha Swarm, 30 mins a t10 run under only around 200k panel dmg, still 0 UMOs/relics.


My suggestion is making scorpion blade dmg scaling with not only WotS/PSD but also energy/strength. Or just simply reduce some scaling % from WotS to nerf her dmg.
Edited by cnlnjzfjb 1 year.
Tnt1094
Abomination
152 | 16
I just started playing with this assassin, before that I played vessel as an assassin, it hurt in lab 8, but on this one I went into lab 9 and didn’t even feel it. I hope they don’t cut her much, I would like to play in the next season
Berkabus1
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huangsheng wrote:
uberecht wrote:Weapon:
Piranha Swarm
Piranha Swarm
Flying Knife (Sacred)

Throw Damage: 59 to 61
One-Hand Damage: 38 to 39
Required Level: 100
Required Dexterity: 473
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Scorpion Blade: Always Explodes, Max Range -25%
+(4 to 7) to Assassin Skill Levels
+99% to Poison Spell Damage
Regenerate Mana +50%
Maximum Elemental Resists +2%
+150 Life after each Kill
50% Magic Find
Socketed (2)

Shield:
Zayl's Temptation
Zayl's Temptation
Bladed Shield (Sacred)

Defense: (2035 - 2181) to (2430 - 2604)
Chance to Block: 5%
(Assassin Only)
Required Level: 100
Required Dexterity:
1100
Item Level: 120
Regens 15% Life Over 5 Seconds Upon Taking Weapon Damage
+(4 to 6) to Assassin Skill Levels
1% Base Block Chance
-(11 to 15)% to Enemy Elemental Resistances
Slow Target (15 to 25)%
+(180 to 200)% Enhanced Defense
Maximum Elemental Resists +1%
Maximum Block Chance +10%
Requirements +100%
Socketed (6)
,
Celestial Barrier
Celestial Barrier
Spiked Shield (Sacred)

Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
1% Base Block Chance
-50% Attack Speed
30% Cast Speed
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
50% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (6)

Gloves:
Lorekeeper
Lorekeeper
Light Gauntlets (Sacred)

Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength:
300
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)

Helm:
Crown of the Black Rose
Crown of the Black Rose
Diadem (Sacred)

Defense: 870 to 983
Required Level: 110
Required Dexterity: 524
Item Level: 105
Orb Effects Applied to this Item are Doubled
+(2 to 3) to All Skills
+(20 to 30)% to Poison Spell Damage
-(10 to 15)% to Enemy Poison Resistance
+(14 to 20) to Black Lotus Strike
+(90 to 150) Life Regenerated per Second
Maximum Poison Resist +(2 to 3)%
(25 to 50)% Bonus to Defense
Cannot Be Frozen
Socketed (4)
,
Dark Pact
Dark Pact
Circlet (Sacred)

Defense: 505 to 571
(Assassin Only)
Required Level: 100
Required Dexterity: 262
Item Level: 120
Bloodbath Is Active
Orb Effects Applied to this Item are Doubled
40% Combat Speeds
5% Chance to Avoid Damage
Maximum Avoid Chance +5%
Socketed (4)

Armor:
Scales of the Drake
Scales of the Drake
Ring Mail (Sacred)

Defense: (5239 - 5921) to (5764 - 6514)
Required Level: 100
Required Strength: 550
Item Level: 120
+(1 to 2) to All Skills
30% Cast Speed
+(25 to 38)% to Poison Spell Damage
-35% to Enemy Poison Resistance
+(14 to 18) to Lorenado
+(115 to 143)% Enhanced Defense
+300 to Life
Maximum Poison Resist +5%
Physical Resist (5 to 10)%
Socketed (6)

Rings: Rare +sk, psd, pierce other good stuff
Amu:
Angel of Death
Angel of Death
Amulet

Required Level: 90
Item Level: 123
2% Chance to cast level 33 Punisher Bolt on Striking
+(0 to 2) to All Skills
+(11 to 30)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance

Astrogha's Moon
(Wyrd Set)
,
Witchmoon
Witchmoon
Amulet

Required Level: 100
Item Level: 100
1% Chance to cast level 17 Mana Sweep on Death Blow
+(1 to 3) to All Skills
+(10 to 20) Spell Focus
+(10 to 20)% to Spell Damage
Maximum Mana +(30 to 40)%
,
Gallowlaugh
Gallowlaugh
Amulet

Required Level: 110
Item Level: 110
+1 to All Skills
+50% Bonus to Poison Skill Duration
-(20 to 30)% to Enemy Poison Resistance
+1 to Sacrifices
Poison Length Reduced by 50%

Boots: Craft,
Darkling
Darkling
Heavy Boots (Sacred)

Defense: (1677 - 1879) to (1776 - 1989)
Required Level: 100
Required Strength: 550
Item Level: 115
+(0 to 1) to All Skills
(15 to 45)% Movement Speed
(7 to 12)% Life stolen per Hit
+(6 to 15)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance
+(141 to 170)% Enhanced Defense
-100 to Life
Socketed (4)

Astrogha's Moon
(Wyrd Set)
]
Belt:
Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
, Craft,
Viper Skin
Viper Skin
Belt (Sacred)

Defense: (2860 - 3204) to (3036 - 3402)
Required Level: 100
Required Strength:
385
Item Level: 115
30% Attack Speed
(51 to 75)% Bonus to Attack Rating
-(11 to 20)% to Enemy Poison Resistance
Slow Target (3 to 8)%
+(141 to 170)% Enhanced Defense
Requirements -33%
Socketed (2)

Astrogha's Moon
(Wyrd Set)

Switch:
Shamanka
Shamanka
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)

UMO: PSD usually, Pierce if Missing
Sockets: Depends on what you are missing, mr, life, +pierce, etc, if not +skill, +psd.
Relics (I assume this is what Baal drops): Scorpion Blade, Mark of the Wild, smth with psd or whatever else you need in stats, I guess
Sleep: Probably SD

For dmg only psd/+skill matters (technically also duration, but I wouldn't specifically invest, bc you will be hitting often enough usually)
DISCLAIMER: It's been a while for me personally, so I don't claim this is 100% accurat.

does this bd perform well in labs?



Wich charm is ”sd”? Apply to sleep. I got ancient repositories now but gonna use the armor for another.