Operation Ground and Pound (EarthQuake/SoR)

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Jackel6672
Vampiress
38 | 4
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breathingbomb wrote:I mean, it's just WPD. it confused me as that section was inside the earthquake. it is more likely read as earthquake skill damage gets boosted by unarmed strength bonus.
what you said sounds unarmed weapon damage is calculated just like any other WPD skills. while earthshaker is nice for unarmed bunch it's just how WPD works.



I might be confused here but I wrote it as earthquakes skill damage gets boosted, because it does get boosted. Aside from it being 50% of your strength, it is calculated the same as other sources of WPD, and stacks with them. Its just not shown on the second character page. Similar to how Whirlwinds WPD bonus from the skill isn't shown there either.

I added to the description to try to clarify what it meant under EQ Mechanics.
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Seikun
Azure Drake
164 | 9
Jackel6672 wrote:You go gladiators bane, spec 1p fortress + max citadel. Need around 1k dex total, you will be at 50% block with fortress up. Which is pretty much always up if you hotkey it.


Is gladiator uberskill reasonable for labs/scos, though? +2% max ele res from runemaster are hard to compensate without discarding some BiS items (namely, runewords). Otherwise you just don't have enough free sockets for perfect gems.

Here's an example. With max res charms (Azmodan, Kabraxis, Riftwalker, Witch - all but Laz trophy) you have 83% max res, plus 1% to all in
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +1%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)

Witchhunter's Attire
(Assassin Claw Set)
, plus 1 to single element on Toraja charm and on
Savage

Savage
Gloves

'YstFelKa'
Runeword Level: 110
+1% Weapon Physical Damage per 50 Strength or Dexterity
(Whichever is Higher)
75% Attack Speed
+10 Damage
+200% Enhanced Defense
+(10 to 40) to all Attributes
10% to Strength
10% to Dexterity
Maximum Cold Resist +1%
Cold Resist +25%
10% Magic Find
. Therefore it's 86/84/84/84 or 85/85/84/84 res. 22 more needed for all 90 (actually 24 because Phoboss on 10th lab). With our gloves being a runeword, we only have up to 16 sockets in armor pieces, and even if we swap
Savage

Savage
Gloves

'YstFelKa'
Runeword Level: 110
+1% Weapon Physical Damage per 50 Strength or Dexterity
(Whichever is Higher)
75% Attack Speed
+10 Damage
+200% Enhanced Defense
+(10 to 40) to all Attributes
10% to Strength
10% to Dexterity
Maximum Cold Resist +1%
Cold Resist +25%
10% Magic Find
for some socketable gloves, we'll only get 20. Not good.
Jackel6672
Vampiress
38 | 4
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Donated 5 times
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Created a complete character guide
Seikun wrote:
Jackel6672 wrote:You go gladiators bane, spec 1p fortress + max citadel. Need around 1k dex total, you will be at 50% block with fortress up. Which is pretty much always up if you hotkey it.


Is gladiator uberskill reasonable for labs/scos, though? +2% max ele res from runemaster are hard to compensate without discarding some BiS items (namely, runewords). Otherwise you just don't have enough free sockets for perfect gems.

Here's an example. With max res charms (Azmodan, Kabraxis, Riftwalker, Witch - all but Laz trophy) you have 83% max res, plus 1% to all in
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +1%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)

Witchhunter's Attire
(Assassin Claw Set)
, plus 1 to single element on Toraja charm and on
Savage

Savage
Gloves

'YstFelKa'
Runeword Level: 110
+1% Weapon Physical Damage per 50 Strength or Dexterity
(Whichever is Higher)
75% Attack Speed
+10 Damage
+200% Enhanced Defense
+(10 to 40) to all Attributes
10% to Strength
10% to Dexterity
Maximum Cold Resist +1%
Cold Resist +25%
10% Magic Find
. Therefore it's 86/84/84/84 or 85/85/84/84 res. 22 more needed for all 90 (actually 24 because Phoboss on 10th lab). With our gloves being a runeword, we only have up to 16 sockets in armor pieces, and even if we swap
Savage

Savage
Gloves

'YstFelKa'
Runeword Level: 110
+1% Weapon Physical Damage per 50 Strength or Dexterity
(Whichever is Higher)
75% Attack Speed
+10 Damage
+200% Enhanced Defense
+(10 to 40) to all Attributes
10% to Strength
10% to Dexterity
Maximum Cold Resist +1%
Cold Resist +25%
10% Magic Find
for some socketable gloves, we'll only get 20. Not good.


For high labs you're going to have to gem swap. You also would need to make UMO honorific boots and gloves or Angelic UMO projects with a good base (+2-3 Max Res on 2 or more options, good corruption etc). I've seen people have good luck with Hammerfist corrupts among other options. Its partly why I never bother going to high labs (8+). A block setup can do up to 7 without to much issue if you go slowly and so can the regular Runemaster setup.

For places like scos though, you kill so fast it doesn't matter. With my current setup (theres a link in an earlier message) I can face tank eleventh eye including his bonespear attack without the +4 max res charm. In previous seasons I normally run scos with 85 Max all res. Physical spells can be blocked, so you really don't take a ton of damage from it. It also helps I run over 100% leech (50%+ Crit with Gladiators)
Jackel6672
Vampiress
38 | 4
Great Supporter Badge
Donated 5 times
Common Guide Badge
Created a complete character guide
Forgot to mention, while Giants and Ripstar are great damage rings, you can swap those out for Adrenaline Rush or any other ring that has + max resists or corrupted to having. Earth rousers are common enough that they are my go to corrupt option.