The Stormcaller

PipsfromPH
Skeleton
2 | 0
BTracer wrote:
PipsfromPH wrote:4) I have also read that you can only use 5 mystic orbs per item, what MO should I use?


I've been playing MedianXL for years, and one of my biggest blunders, was this quote right here. For at least several years, I thought you could only use 10 (at that time) mystic orbs per item. It definitely made my game more... challenging.

You can use as many mystic orbs as you can fit without going over level, but max 5 of the same name.


Well thank you very much sir/ma'am. You saved me several years then :P
Grasshopper
Azure Drake
161 | -5
Instead of posting more in the Short Questions thread, it's easier to ask here if the guide will be updated now that version 1.2 is released and makes big changes to some of the skills used in this build?

It would be useful to get a note to say what you think the changes to Thundercrack and Magnetic Field will do to the skill choices. Even Hammer of Zerae has changed but I do not think it will be worth using because of the spiral attack mechanism.
LG_Blitz
Bone Archer
72 | 5
So, how good is stormcaller this patch? any recommendations on how to gear her and what her skill points should be? I really want to try her out.
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Crash
Duriel
7271 | 237
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Grasshopper wrote:Instead of posting more in the Short Questions thread, it's easier to ask here if the guide will be updated now that version 1.2 is released and makes big changes to some of the skills used in this build?

It would be useful to get a note to say what you think the changes to Thundercrack and Magnetic Field will do to the skill choices. Even Hammer of Zerae has changed but I do not think it will be worth using because of the spiral attack mechanism.


Doubtful that it gets updated.

This is still a caster-based stormzon guide. Mag field and thundercrack are both weapon damage.
LG_Blitz
Bone Archer
72 | 5
Is stormcallzon still viable?
Mordwolf
Destroyer
6 | 0
Yes stormzons are still viable not real changes since as LH points out its a caster zon so still same basic skill usage...but if you want go hybrid abit just use a scepter type with high base damage and ele damage on it or craft one with the tri ele shrines then thundercrack and mag field would be a good backup the spiral hammer skill i wouldnt bother with either because of the mechanics
ilska
Sasquatch
68 | 0
Still viable in 1.3?
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Orr
Azure Drake
167 | 4
ilska wrote:Still viable in 1.3?

Yes
casually1987
Cultist
20 | 1
What wep is best to use for end game. is it still the creep runeword or are we switching to a sacred ornate war sceptre or something. Or perhaps a sacred war axe. I want to know because I'm collecting charms right now and I should have enough str/dex but I'm not sure where to go from there.
mortimer_85
Balrog
121 | 9
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damage per cast is definitely lower with the creep and you may lack lightning pierce in comparison to a good crafted weapon and a nice shield. But if your damage per cast is high enough to put monsters in get hit animation, i would go with creep because with 4 frame cast animation from sorc morph you may be able to perma stun your enemies. So a bit of testing is necessary...
Good luck with your progress anyways!