Tantrum Barbarian

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Gekko64
Blood Golem
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MS paint makes everything better
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Anonymous:
Memelistas
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There is really no need for endless loop in Belial case. Maybe for Kabraxis. But i havent tried him yet.

As for wall trick. I tried all that. Most of the time i see cows passing by in that "dead space" behind the wall and in short moment some of them hit me. Also the BPR uses blink on atack? randomly and changes his position. Thus i get pushed away from any spot in long run. But it's only annoying, he dies like all of them. Moo moo.
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Icegod101
Ice Clan
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just get teleport when struck MO's if you don't have SU
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Nitz
Mahasattva
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Anonymous: wrote:As for wall trick. I tried all that. Most of the time i see cows passing by in that "dead space" behind the wall and in short moment some of them hit me.


Don't stand that close to the wall, there is much cow free space.
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Anonymous:
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Bump.

I am playing this in new season and its great fun. As i play almost untwinked (have a 119 amok rw bow waiting for me and thats that) and discovering new things while i go through game. My skill plan is a bit different from suggested mainly because no crafted bow/kraken. Thus i maxed wolf stance and deadalus for obvious reasons. Deadalus solves AR problems, gives some dmg and life on top. Wolf is for zoom zoom omg you cannot catch me lel. Actually i gives crushing blow which i lack because using rw and not crafted bow - no 6x perfect rainbow gems.
Another thing i discovered - 1 pt spirit walk is very usefull. Not only for stance radius but for jumping on top of those annoying kiting mobs and recking them on spot. Since i bind my keys on F1, F2, .... and leave tantrum on left button - its very easy to skill switch from wolf towards spirit walk, jump on enemy, switch to wolf midair and rape with tantrum when landed. It really helps when you want to take out kurast manglers but you have other enemies in between.
Also for boots options - there are at least 3 good TUs:
Death Spur
Death Spur
Heavy Boots (6)

Defense: (19 to 28)
Required Strength: 28
Required Level: 3
1% Chance to cast level 6 Spike Nova when you Take Damage
+(0.375 per level) to Maximum Damage (Based on Character Level)
(21 to 25)% Chance of Open Wounds
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: (42 to 59)
Required Strength: 41
Required Level: 11
1% Chance to cast level 8 Spike Nova when you Take Damage
+(0.5 per level) to Maximum Damage (Based on Character Level)
(26 to 30)% Chance of Open Wounds
+(16 to 20) to Strength
+(16 to 20) to Dexterity
Socketed (2)
Defense: (78 to 101)
Required Strength: 59
Required Level: 20
1% Chance to cast level 10 Spike Nova when you Take Damage
+(0.625 per level) to Maximum Damage (Based on Character Level)
(31 to 35)% Chance of Open Wounds
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: (124 to 154)
Required Strength: 85
Required Level: 28
1% Chance to cast level 12 Spike Nova when you Take Damage
+(0.75 per level) to Maximum Damage (Based on Character Level)
(36 to 40)% Chance of Open Wounds
+(26 to 30) to Strength
+(26 to 30) to Dexterity
Socketed (3)
Defense: (178 to 222)
Required Strength: 124
Required Level: 38
1% Chance to cast level 14 Spike Nova when you Take Damage
+(0.875 per level) to Maximum Damage (Based on Character Level)
(41 to 45)% Chance of Open Wounds
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: (248 to 306)
Required Strength: 179
Required Level: 46
1% Chance to cast level 16 Spike Nova when you Take Damage
+(1 per level) to Maximum Damage (Based on Character Level)
(46 to 50)% Chance of Open Wounds
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
- stats and op proc if you are taking dmg
Lionpaw
Lionpaw
Chain Boots (6)

Defense: (39-45) to (57-66)
Required Strength: 44
Required Level: 4
+(31 to 50)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(31 to 50) to Mana
Total Character Defense Plus (3 to 5)%
(41 to 75)% extra gold from monsters
Socketed (1)
Defense: (92-103) to (126-142)
Required Strength: 64
Required Level: 13
+(51 to 70)% Enhanced Defense
+(11 to 14) to all Attributes
+(51 to 70) to Life
+(51 to 70) to Mana
Total Character Defense Plus (6 to 8)%
(76 to 110)% extra gold from monsters
Socketed (2)
Defense: (176-195) to (232-258)
Required Strength: 93
Required Level: 22
+(71 to 90)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(71 to 90) to Mana
Total Character Defense Plus (9 to 11)%
(111 to 145)% extra gold from monsters
Socketed (2)
Defense: (301-331) to (389-428)
Required Strength: 134
Required Level: 31
+(91 to 110)% Enhanced Defense
+(19 to 22) to all Attributes
+(91 to 110) to Life
+(91 to 110) to Mana
Total Character Defense Plus (12 to 14)%
(146 to 180)% extra gold from monsters
Socketed (3)
Defense: (478-522) to (616-671)
Required Strength: 195
Required Level: 39
+(111 to 130)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(111 to 130) to Mana
Total Character Defense Plus (15 to 17)%
(181 to 215)% extra gold from monsters
Socketed (3)
Defense: (718-777) to (921-997)
Required Strength: 282
Required Level: 48
+(131 to 150)% Enhanced Defense
+(27 to 30) to all Attributes
+(131 to 150) to Life
+(131 to 150) to Mana
Total Character Defense Plus (18 to 20)%
(216 to 250)% extra gold from monsters
Socketed (4)
- stats and defense
Zealot Rush
Zealot Rush
Light Plated Boots (6)

Defense: (52-60) to (79-91)
Required Strength: 60
Required Level: 6
5% Faster Run/Walk
5% Increased Attack Speed
(11 to 25)% bonus to Attack Rating
+(31 to 50)% Enhanced Defense
(3 to 5)% Bonus to Dexterity
(1 to 2)% Reanimate as: Dark Templar
Socketed (1)
Defense: (117-132) to (164-185)
Required Strength: 87
Required Level: 15
5% Faster Run/Walk
5% Increased Attack Speed
(26 to 40)% bonus to Attack Rating
+(51 to 70)% Enhanced Defense
(6 to 8)% Bonus to Dexterity
(3 to 4)% Reanimate as: Dark Templar
Socketed (2)
Defense: (215-239) to (294-326)
Required Strength: 126
Required Level: 24
10% Faster Run/Walk
10% Increased Attack Speed
(41 to 55)% bonus to Attack Rating
+(71 to 90)% Enhanced Defense
(9 to 11)% Bonus to Dexterity
(5 to 6)% Reanimate as: Dark Templar
Socketed (2)
Defense: (364-401) to (488-537)
Required Strength: 183
Required Level: 32
10% Faster Run/Walk
10% Increased Attack Speed
(56 to 70)% bonus to Attack Rating
+(91 to 110)% Enhanced Defense
(12 to 14)% Bonus to Dexterity
(7 to 8)% Reanimate as: Dark Templar
Socketed (3)
Defense: (576-627) to (768-837)
Required Strength: 265
Required Level: 41
15% Faster Run/Walk
15% Increased Attack Speed
(71 to 85)% bonus to Attack Rating
+(111 to 130)% Enhanced Defense
(15 to 17)% Bonus to Dexterity
(9 to 10)% Reanimate as: Dark Templar
Socketed (3)
Defense: (863-935) to (1141-1235)
Required Strength: 385
Required Level: 50
15% Faster Run/Walk
15% Increased Attack Speed
(86 to 100)% bonus to Attack Rating
+(131 to 150)% Enhanced Defense
(18 to 20)% Bonus to Dexterity
(11 to 12)% Reanimate as: Dark Templar
Socketed (4)
- ias, ar and dex
Thus its really a problem to sacrifice one item for honorific in early game. For me its usually a ... helmet.