The Blood Knight

ziigii
Vampiress
36 | 6
are ilmatar-xis helm and/or Hellbourne Disciple body good options if i want to build fire+lightning dmg build?

it would be very helpful if you could note which proc does which dmg for example mind flay=lightning dmg

thanks! great guide.
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Stealthmaster
Godsman Guard
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If you are not planning to use Balefire sword, and rely on lightning damage to kill fire immunes, the armor will be a good choice, but the helm is not - Lightning Wall is way to laggy and total %lightning spell damage from superbeast, crafted jewels (3% LSD) is enough for that reason. Or you can obtain some other helm like
Thinking Cap
that will boost your total SD and is cheaper.

Just keep in mind that without Balefire proc + Miasma MOs your killspeed will be much slower. Also, it won't help you to kill Neon Fiends in Fauzt (Disintegrate proc chance is very low and it has limited range).
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MrAxe
Dark Huntress
11 | 0
When you're still leveling (low to mid), do you dump into Lemurs and SoD to keep them useful and then respec out of them later?
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I was using Lemures vs fire immunes till level 69 (when you get an access to Demhe RW). With that RW your killspeed becomes waay more fast. 1 pt Lemures and 1 pt SoD all the way. No need to put more pts in them just because we don't have lots of them to spend. The difference in suchbalance's guide is that Tantrum requires no hard points to spend, so more can be put into unholy influence tree and/or SoD. We cannot do this, because Terror Strike need to be always maxed and we need to invest into Hymn and Blood Thorns as well.
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Hello.
- Baal (throne): no longer has a debuff aura on destruction (XVI patch)
http://median-xl.com/changelog.php
As I understood Mirror Mirror minigame we can't complete at destruction anymore
:(
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Stealthmaster
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Quite the opposite. The reason why i suggest not doing Mirror Mirror minigame on Terror is that, even without VoJ/SoD buff, Baal dies very quickly due to his poor hp. As for Destruction, the debuff aura that made your max resistsances to be capped at 35 or so is no longer present in XVI. When fightning Baal himself you have fairly good chances to get swirlies, as you will probably kill a lot more shardspawns that on Terror difficulty.
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MrAxe
Dark Huntress
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Stealthmaster wrote:I was using Lemures vs fire immunes till level 69 (when you get an access to Demhe RW). With that RW your killspeed becomes waay more fast. 1 pt Lemures and 1 pt SoD all the way. No need to put more pts in them just because we don't have lots of them to spend. The difference in suchbalance's guide is that Tantrum requires no hard points to spend, so more can be put into unholy influence tree and/or SoD. We cannot do this, because Terror Strike need to be always maxed and we need to invest into Hymn and Blood Thorns as well.


That's why I mentioned about respeccing out of it later, the same way you suggest restatting to 0 Str later on.

Also, I don't see Hymn. I know it's a skill that used to exist, but I don't see it in the skill trees anymore. Am I blind, or are you getting this skill confused with something else?
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Hymn used to be in neutral tree back in time. All MXL versions starting from 1Z9 have Hymn in UHM tree. You came back after long time, seems that the last version you played (or currently palying) is very outdated.
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Scalewinged
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Why FCR and not IAS?. I thought melee attacks/skills benefit from IAS (like assassin Twin fang strike or Amazon Thundercrack or %any skill using weapon attack animation%).... no? I even saw that IAS affect on skill "casting" speed while FCR not... Or i don't understand something :\
PS: My example was the using
Dreamswayer
Dreamswayer
War Scepter (4)

One-Hand Damage: (12 - 14) to (19 - 24)
Required Level: 7
Required Dexterity: 64
Item Level: 19
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1 to Amazon Skill Levels
15% Attack Speed
Adds (2 to 3)-(4 to 8) Damage
+50% Damage to Undead
14% Life stolen per Hit
-(4 to 8)% to Enemy Lightning Resistance
+(31 to 40)% Enhanced Damage
Weapon Physical Damage +10%
Socketed (2)
One-Hand Damage: (35 - 41) to (50 - 60)
Required Level: 26
Required Dexterity: 98
Item Level: 36
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(1 to 2) to Amazon Skill Levels
25% Attack Speed
Adds (7 to 9)-(13 to 19) Damage
+50% Damage to Undead
16% Life stolen per Hit
-(8 to 12)% to Enemy Lightning Resistance
+(61 to 80)% Enhanced Damage
Weapon Physical Damage +25%
Socketed (4)
One-Hand Damage: (62 - 69) to (97 - 110)
Required Level: 44
Required Dexterity: 195
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
+2 to Amazon Skill Levels
35% Attack Speed
Adds (14 to 17)-(27 to 33) Damage
+50% Damage to Undead
18% Life stolen per Hit
-(12 to 18)% to Enemy Lightning Resistance
+(101 to 120)% Enhanced Damage
Weapon Physical Damage +50%
Socketed (5)
One-Hand Damage: (88 - 96) to (131 - 145)
Required Level: 54
Required Dexterity: 387
Item Level: 85
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(2 to 3) to Amazon Skill Levels
40% Attack Speed
Adds (18 to 20)-(34 to 40) Damage
+50% Damage to Undead
20% Life stolen per Hit
-(18 to 25)% to Enemy Lightning Resistance
+(121 to 140)% Enhanced Damage
Weapon Physical Damage +80%
Socketed (6)
and
The Ivory Tower
The Ivory Tower
Tower Shield (4)

Defense: (205 - 233) to (404 - 459)
Chance to Block: Class%
Required Level: 7
Required Strength:
17
Required Dexterity: 43
Item Level: 19
+1 to All Skills
+(4 to 5)% Bonus to Spell Focus
5% Cast Speed
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Lightning Spell Damage
+(41 to 60)% Enhanced Defense
Maximum Mana +(3 to 5)%
Requirements -40%
Socketed (1)
Defense: (678 - 712) to (1219 - 1280)
Chance to Block: Class%
Required Level: 25
Required Strength:
31
Required Dexterity: 58
Item Level: 36
+(1 to 2) to All Skills
+(8 to 9)% Bonus to Spell Focus
10% Cast Speed
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(81 to 90)% Enhanced Defense
Maximum Mana +(9 to 11)%
Requirements -45%
Socketed (3)
Defense: (1525 - 1593) to (2685 - 2805)
Chance to Block: Class%
Required Level: 42
Required Strength:
101
Required Dexterity: 113
Item Level: 59
+2 to All Skills
+(12 to 13)% Bonus to Spell Focus
15% Cast Speed
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Lightning Spell Damage
+(101 to 110)% Enhanced Defense
Maximum Mana +(15 to 17)%
Requirements -50%
Socketed (4)
Defense: (2278 - 2371) to (4002 - 4165)
Chance to Block: Class%
Required Level: 51
Required Strength:
181
Required Dexterity: 210
Item Level: 85
+2 to All Skills
+(14 to 15)% Bonus to Spell Focus
15% Cast Speed
+(26 to 30)% to Fire Spell Damage
+(26 to 30)% to Lightning Spell Damage
+(121 to 130)% Enhanced Defense
Maximum Mana +(18 to 20)%
Requirements -55%
Socketed (4)
(or without it because i was need some arcane crystals to make it) instead of
The Angiris Pike
The Angiris Pike
Tepoztopilli (4)

Two-Hand Damage: (8 - 9) to (15 - 16)
(Paladin Only)
Required Level: 11
Required Strength: 112
Item Level: 29
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
+1 to Paladin Skill Levels
+(21 to 50) Spell Focus
+(11 to 15)% to Fire Spell Damage
+(18 to 29)% Enhanced Damage
+(11 to 15)% to Cold Spell Damage
Slow Target (3 to 5)%
Physical Resist (3 to 5)%
3% Reanimate as: Random Monster
Socketed (2)
Two-Hand Damage: (23 - 25) to (40 - 44)
(Paladin Only)
Required Level: 31
Required Strength: 165
Item Level: 40
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
+2 to Paladin Skill Levels
+(81 to 110) Spell Focus
+(16 to 25)% to Fire Spell Damage
+(41 to 52)% Enhanced Damage
+(16 to 25)% to Cold Spell Damage
Slow Target (9 to 11)%
Physical Resist (9 to 11)%
4% Reanimate as: Random Monster
Socketed (4)
Two-Hand Damage: (52 - 56) to (88 - 94)
(Paladin Only)
Required Level: 51
Required Strength: 325
Item Level: 67
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
+3 to Paladin Skill Levels
+(141 to 170) Spell Focus
+(31 to 40)% to Fire Spell Damage
+(64 to 75)% Enhanced Damage
+(31 to 40)% to Cold Spell Damage
Slow Target (15 to 17)%
Physical Resist (15 to 17)%
5% Reanimate as: Random Monster
Socketed (5)
Two-Hand Damage: (59 - 63) to (129 - 137)
(Paladin Only)
Required Level: 60
Required Strength: 641
Item Level: 85
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
+4 to Paladin Skill Levels
+(171 to 200) Spell Focus
+(41 to 50)% to Fire Spell Damage
+(75 to 86)% Enhanced Damage
+(41 to 50)% to Cold Spell Damage
Slow Target (18 to 20)%
Physical Resist (18 to 20)%
6% Reanimate as: Random Monster
Socketed (6)
. And spells was "cast" faster with first option instead of second (listed on guide). Btw that's why there's IAS modifier on Malthael set instead of FCR
Edited by Scalewinged 7 years.
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MrAxe
Dark Huntress
11 | 0
Stealthmaster wrote:Hymn used to be in neutral tree back in time. All MXL versions starting from 1Z9 have Hymn in UHM tree. You came back after long time, seems that the last version you played (or currently palying) is very outdated.


So yeah.....I'm blind. I apparently looked at every skill in all the tress EXCEPT for Hymn. This is awkward.