The Blood Knight

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Stealthmaster
Godsman Guard
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Ok, I got a feeling that I made a mistake somewhere. I have already edited breakpoints part. Thanks for the tip :)

P.S. Still, I would not be using
Dreamswayer
Dreamswayer
War Scepter (4)

One-Hand Damage: (12 - 14) to (19 - 24)
Required Level: 7
Required Dexterity: 64
Item Level: 19
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1 to Amazon Skill Levels
15% Attack Speed
Adds (2 to 3)-(4 to 8) Damage
+50% Damage to Undead
14% Life stolen per Hit
-(4 to 8)% to Enemy Lightning Resistance
+(31 to 40)% Enhanced Damage
Weapon Physical Damage +10%
Socketed (2)
One-Hand Damage: (35 - 41) to (50 - 60)
Required Level: 26
Required Dexterity: 98
Item Level: 36
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(1 to 2) to Amazon Skill Levels
25% Attack Speed
Adds (7 to 9)-(13 to 19) Damage
+50% Damage to Undead
16% Life stolen per Hit
-(8 to 12)% to Enemy Lightning Resistance
+(61 to 80)% Enhanced Damage
Weapon Physical Damage +25%
Socketed (4)
One-Hand Damage: (62 - 69) to (97 - 110)
Required Level: 44
Required Dexterity: 195
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
+2 to Amazon Skill Levels
35% Attack Speed
Adds (14 to 17)-(27 to 33) Damage
+50% Damage to Undead
18% Life stolen per Hit
-(12 to 18)% to Enemy Lightning Resistance
+(101 to 120)% Enhanced Damage
Weapon Physical Damage +50%
Socketed (5)
One-Hand Damage: (88 - 96) to (131 - 145)
Required Level: 54
Required Dexterity: 387
Item Level: 85
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(2 to 3) to Amazon Skill Levels
40% Attack Speed
Adds (18 to 20)-(34 to 40) Damage
+50% Damage to Undead
20% Life stolen per Hit
-(18 to 25)% to Enemy Lightning Resistance
+(121 to 140)% Enhanced Damage
Weapon Physical Damage +80%
Socketed (6)
+
The Ivory Tower
The Ivory Tower
Tower Shield (4)

Defense: (205 - 233) to (404 - 459)
Chance to Block: Class%
Required Level: 7
Required Strength:
17
Required Dexterity: 43
Item Level: 19
+1 to All Skills
+(4 to 5)% Bonus to Spell Focus
5% Cast Speed
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Lightning Spell Damage
+(41 to 60)% Enhanced Defense
Maximum Mana +(3 to 5)%
Requirements -40%
Socketed (1)
Defense: (678 - 712) to (1219 - 1280)
Chance to Block: Class%
Required Level: 25
Required Strength:
31
Required Dexterity: 58
Item Level: 36
+(1 to 2) to All Skills
+(8 to 9)% Bonus to Spell Focus
10% Cast Speed
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(81 to 90)% Enhanced Defense
Maximum Mana +(9 to 11)%
Requirements -45%
Socketed (3)
Defense: (1525 - 1593) to (2685 - 2805)
Chance to Block: Class%
Required Level: 42
Required Strength:
101
Required Dexterity: 113
Item Level: 59
+2 to All Skills
+(12 to 13)% Bonus to Spell Focus
15% Cast Speed
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Lightning Spell Damage
+(101 to 110)% Enhanced Defense
Maximum Mana +(15 to 17)%
Requirements -50%
Socketed (4)
Defense: (2278 - 2371) to (4002 - 4165)
Chance to Block: Class%
Required Level: 51
Required Strength:
181
Required Dexterity: 210
Item Level: 85
+2 to All Skills
+(14 to 15)% Bonus to Spell Focus
15% Cast Speed
+(26 to 30)% to Fire Spell Damage
+(26 to 30)% to Lightning Spell Damage
+(121 to 130)% Enhanced Defense
Maximum Mana +(18 to 20)%
Requirements -55%
Socketed (4)
setup due to the biggest weapon range of tepoztopilli. Also, you get reanimates and %DR which beats everything.
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Scalewinged
Cow Ninja
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Ye... reanimates and DR are good but not much needed in early game IMO. Btw -40% enemy resist is theoretically better than 80% increase spell damage. Especially against bosses that have resists :P
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Stealthmaster
Godsman Guard
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I also forgot to mention that the idea is to make a guide newbie-friendly, which suggests gear suitable for those players who play untwinked.
The Angiris Pike
The Angiris Pike
Tepoztopilli (4)

Two-Hand Damage: (8 - 9) to (15 - 16)
(Paladin Only)
Required Level: 11
Required Strength: 112
Item Level: 29
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
+1 to Paladin Skill Levels
+(21 to 50) Spell Focus
+(11 to 15)% to Fire Spell Damage
+(18 to 29)% Enhanced Damage
+(11 to 15)% to Cold Spell Damage
Slow Target (3 to 5)%
Physical Resist (3 to 5)%
3% Reanimate as: Random Monster
Socketed (2)
Two-Hand Damage: (23 - 25) to (40 - 44)
(Paladin Only)
Required Level: 31
Required Strength: 165
Item Level: 40
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
+2 to Paladin Skill Levels
+(81 to 110) Spell Focus
+(16 to 25)% to Fire Spell Damage
+(41 to 52)% Enhanced Damage
+(16 to 25)% to Cold Spell Damage
Slow Target (9 to 11)%
Physical Resist (9 to 11)%
4% Reanimate as: Random Monster
Socketed (4)
Two-Hand Damage: (52 - 56) to (88 - 94)
(Paladin Only)
Required Level: 51
Required Strength: 325
Item Level: 67
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
+3 to Paladin Skill Levels
+(141 to 170) Spell Focus
+(31 to 40)% to Fire Spell Damage
+(64 to 75)% Enhanced Damage
+(31 to 40)% to Cold Spell Damage
Slow Target (15 to 17)%
Physical Resist (15 to 17)%
5% Reanimate as: Random Monster
Socketed (5)
Two-Hand Damage: (59 - 63) to (129 - 137)
(Paladin Only)
Required Level: 60
Required Strength: 641
Item Level: 85
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
+4 to Paladin Skill Levels
+(171 to 200) Spell Focus
+(41 to 50)% to Fire Spell Damage
+(75 to 86)% Enhanced Damage
+(41 to 50)% to Cold Spell Damage
Slow Target (18 to 20)%
Physical Resist (18 to 20)%
6% Reanimate as: Random Monster
Socketed (6)
can be obtained from a Gift Box, while the scepter and tower shield cannot. Now compare them: 20 Arcane Shards needed (20 TUs to be found and disenchanted) to make 4 Arcane Crystals for those items instead of 0 for the pike and twice more AC in order to uptier them.
Dragon's Blood
Dragon's Blood
Light Plate (4)

Defense: (241 - 284) to (487 - 573)
Required Level: 8
Required Strength: 33
Item Level: 19
4% Chance to cast level 8 Wrath on Melee Attack
15% Cast Speed
+(19 to 30)% Damage to Demons
+(11 to 15)% to Physical/Magic Spell Damage
+(11 to 15)% to Fire Spell Damage
+(24 to 46)% Enhanced Defense
+(31 to 35) to Vitality
+(16 to 25) Life after each Demon Kill
Socketed (2)
Defense: (806 - 915) to (1526 - 1733)
Required Level: 25
Required Strength: 65
Item Level: 36
6% Chance to cast level 18 Wrath on Melee Attack
25% Cast Speed
+(43 to 54)% Damage to Demons
+(16 to 20)% to Physical/Magic Spell Damage
+(16 to 20)% to Fire Spell Damage
+(69 to 92)% Enhanced Defense
+(41 to 45) to Vitality
+(36 to 45) Life after each Demon Kill
Socketed (4)
Defense: (2057 - 2268) to (3809 - 4199)
Required Level: 43
Required Strength: 228
Item Level: 59
8% Chance to cast level 32 Wrath on Melee Attack
35% Cast Speed
+(67 to 78)% Damage to Demons
+(21 to 25)% to Physical/Magic Spell Damage
+(21 to 25)% to Fire Spell Damage
+(115 to 137)% Enhanced Defense
+(51 to 55) to Vitality
+(56 to 65) Life after each Demon Kill
Socketed (5)
Defense: (3094 - 3380) to (5716 - 6245)
Required Level: 51
Required Strength: 455
Item Level: 85
10% Chance to cast level 45 Wrath on Melee Attack
40% Cast Speed
+(79 to 90)% Damage to Demons
+(26 to 30)% to Physical/Magic Spell Damage
+(26 to 30)% to Fire Spell Damage
+(138 to 160)% Enhanced Defense
+(56 to 60) to Vitality
+(66 to 75) Life after each Demon Kill
Socketed (6)
and
Aerin Orbiter
Aerin Orbiter
Belt (4)

Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
have to be created as soon as possible so they matter much more for the build, thus getting your weapon for free (Gift Box) actually makes a difference. I suppose you're playing SP, well, me too, but I care about realm players who start with an empty stash as well :wink:
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shnurr214
Ice Clan
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great guide stealth! the quality of the guides on the median forums always amazes me
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@Stealthmaster
I'm playing sp and mp both.. But ye. I was wasted alot of time on farming Meph till i got wanted items on highest possible tiers. Anyway your guide is very good. I'v even didn't mind about prebuff on-switch equips.
da_shift
Prowler
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I'm currently playing with the Malthael set. i wanted to ask which rings and amulet should i look for , and also mo's and sockets?
I used jah's in platebody ,rest zod crafted, and mo i didnt yet. Currently have a regular newbie amulet 3allskills 20Spelldmg and perf empyreans with 10% spell dmg, one of them max mo'd with FSD and reduce fire res. ( im not even 120 yet and its so fun)
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Stealthmaster
Godsman Guard
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Rings -
The Seal of Kharos
The Seal of Kharos
Ring

Required Level: 60
Item Level: 80
+(1 to 2) to Amazon Skill Levels
25% Cast Speed
+(16 to 25)% to Physical/Magic Spell Damage
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Summoned Minion Life
-50 Life Regenerated per Second
is, because you don't need more -enemy resists on rare rings. If you don't have them, rare can be good as well, if they have high %FSD and other good stats (see the midgame section excluding -enemy res). Another good option is
Assur's Bane
.

Amulet - rare with Lightning Arena.

Sockets - crafted jewels all way around or 5/6 gear of crafted jewels and one of set pieces socketed with perfect gems (resists you lack).

MOs - %ED, LoSiM in weapon.
da_shift
Prowler
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So amulet with Light Arena is very important , ok , thank you . one more question. Seal of Kharos, i got them or also the others for lv 100 ( with fire dmg that give -10%dmg reduction) . which is better to lose? considering u have blessed life? dmg reduction or regen? or shouldi have 1 and 1?
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Gekko64
Shadowgate Totem
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ras algethi is better for this build
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da_shift

Ras Algethi
Ras Algethi
Ring

Required Level: 100
Item Level: 105
2% Chance to cast level 44 Magic Missiles on Melee Attack
+(40 to 50) Spell Focus
+(15 to 20)% to Physical/Magic Spell Damage
+(15 to 20)% to Fire Spell Damage
-10% to Enemy Fire Resistance
Physical Resist -2%
are surely better, but you said you haven't hit lvl120 yet, so I didn't mentioned those rings due to their rarity - they are pure endgame choice.

I won't say that having Lightning Arena amulet is a must, but it really saves your nerves and time if you want to farm such ubers as Dunc, Fauzt and Unformed Land with only early/midgame charms and Malthael's set to prevent unexpected overwhelming yourself by monsters. Endgame aim for a good Lamen roll.

Having 49% or at least 45% DR with Ras Algethis is way more important than regen - you get enough regen from Toraja upgrade, 1 pt Tainted Blood and Apple consuming. Use Hymn to gain life.