Nelkhael, The Winter Angel

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TomKatz03
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Nelkhael, The Winter Angel
By BlackHole121

Your soul harden by the cold...

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It is used against the slanderers, the charms, and to destroy the power of evil spirits. It embodies the spirits of cold with his divine power to be able to freeze all evil. This angel is the master of fate in ice and cold. It could be dangerous if it beat against prime evil with his ultimate spell.

    Chapter 1 : Apprentice Angel
    Chapter 2 : Way to become an angel
    Chapter 3 : Heroic Angel
    Chapter 4 : Way to become an Archangel
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Churel
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Effect: gravestone that emits homing frost spirits. It release up to 10 ghosts to target everything and duration is 4 seconds. You can make a lot gravestone everywhere like you want but you need approach them to activate those spirits.
Vindicate
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Curse effect: killing cursed foe heals party and increases damage. It grants you regenerate life much faster and to kill them quickly. Use it all the time!
Hailstorm
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Effect: targets an enemy and rains down ice. This is the best of skill to kill a boss alone. In destruction difficulty, you can kill diablo for 1 or 2 seconds!
Vessel of Retribution
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Effect: automatically casts short ranged energy bolts at nearby enemies. A lot DPS incredible! It's pretty good to buff this skill because you cast Churel everywhere then you moving around them. Watch them monsters dying by your blast and churel! Otherwise, he can kill monster who have immune of cold. Like second element spell damage.
Rapture
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Effect: temporarily increases all character speeds. It grants more survival cause faster hit recovery/faster cast rate/faster block rate/velocity. Problem is very short duration and a bit bonus every level... Just leave a small points in to increase duration that's all!
Solstice and Equinox
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Passive effect: improves your Vessel of Retribution based on alignment. He add more damage physical/magic to Vessel of Retribution cause unholy skills grants that big damage! Unfortunately, the number blast is pretty low but it worth.
Sacred Armor
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Effect: temporary invulnerability shield. It's very useful to avoid instant death or to avoid by big crowd monsters. Also, this skill give more velocity!
Hoplite
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Effect: summon a fervent army of guards. Very powerful summon one! They are heavy of physical, they have very high chance to avoid and might cast retaliate and inner fire to heal them quickly. Unfortunately, the number maximum summon is 5 but it worth very well! You summon them in Fauztinville - Tran Athulua - Bremmtown because they are very tank them. Warning -> They are very weak by elemental spell damage so don't summon them in some ubers like Duncraig - The Unformed Land!
Tainted Blood
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Effect: infects caster or target ally with healing poison. You gain huge defence and huge poison resist. Also, it grants you regen life much faster. Hard skill point, increase healing rate (diminishing returns). For every level, you gain +15 % total character defense and +5 % poison resist. Buff all the time!
Mind Flay
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Effect: chaos energy beam that explodes on the target. It's secondary element spell damage where you can deal monsters who have immune of cold. Also, he might be effective against boss alone.
Symphony of Destruction
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Effect: when active, nearby enemies randomly explode into gibs. This skill have a huge poison damage! But, it attack every 1.3 seconds... It's okay because it's a just buff to help you to kill some monsters.
Slayer
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Effect: shadow creature guards an area with unholy bolts. It fires 15 times then recast them. Max numbers slayer you can cast is 5 only but his damage is pretty good! Because, they can knockback against monsters constantly, you will be more survive cause of that.
Stormlord
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Passive effect: bonus to all attributes. This is great! You don't need spend any points in strenght or dexterity to equip! That's my favorite passive skill.

Level 1 to 50


Strenght = Enough to equip
Dexterity = Enough to equip
Vitality = Noone
Energy = All in
Why i must spend all in energy? Because energy add spell damage our skills!
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1-Buffs all.
2-Cast Vindicate to increase your spell damage and regen your life.
3-Cast Churel constantly.
4-Cast Mindlfay or Slayer to kill immune of cold monsters.
5-Activate Sacred Armor if your health lower or Rush to boss.
6-Use Blink as teleport to jump another area. Also avoid big crowd monster as well.
7-Summon Hoplite to be tank for you
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Rainbowcleave
War Axe (6)

One-Hand Damage: (12-14) to (19-21)
Required Strength: 85
Required Level: 11
Current Strength Damage Bonus: (51/256 Per Strength)%
+1 to All Skills
15% Increased Attack Speed
+(12 to 29)% Enhanced Damage
+(6 to 8)% to Lightning Spell Damage
+(6 to 8)% to Cold Spell Damage
+(6 to 8)% to Fire Spell Damage
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Fire Resist +(21 to 25)%
Magic Damage Reduced by (3 to 5)
Socketed (2)

One-Hand Damage: (18-20) to (29-33)
Required Strength: 125
Required Level: 20
Current Strength Damage Bonus: (51/256 Per Strength)%
+1 to All Skills
20% Increased Attack Speed
+(30 to 46)% Enhanced Damage
+(8 to 10)% to Lightning Spell Damage
+(8 to 10)% to Cold Spell Damage
+(8 to 10)% to Fire Spell Damage
Cold Resist +(26 to 30)%
Lightning Resist +(26 to 30)%
Fire Resist +(26 to 30)%
Magic Damage Reduced by (6 to 8)
Socketed (3)

One-Hand Damage: (27-30) to (42-47)
Required Strength: 178
Required Level: 29
Current Strength Damage Bonus: (51/256 Per Strength)%
+(1 to 2) to All Skills
25% Increased Attack Speed
+(47 to 63)% Enhanced Damage
+(11 to 13)% to Lightning Spell Damage
+(11 to 13)% to Cold Spell Damage
+(11 to 13)% to Fire Spell Damage
Cold Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Fire Resist +(31 to 35)%
Magic Damage Reduced by (9 to 11)
Socketed (4)

One-Hand Damage: (39-43) to (60-66)
Required Strength: 251
Required Level: 39
Current Strength Damage Bonus: (51/256 Per Strength)%
+(1 to 2) to All Skills
30% Increased Attack Speed
+(64 to 80)% Enhanced Damage
+(13 to 15)% to Lightning Spell Damage
+(13 to 15)% to Cold Spell Damage
+(13 to 15)% to Fire Spell Damage
Cold Resist +(36 to 40)%
Lightning Resist +(36 to 40)%
Fire Resist +(36 to 40)%
Magic Damage Reduced by (12 to 14)
Socketed (4)

One-Hand Damage: (52-57) to (81-88)
Required Strength: 349
Required Level: 48
Current Strength Damage Bonus: (51/256 Per Strength)%
+(1 to 3) to All Skills
35% Increased Attack Speed
+(81 to 97)% Enhanced Damage
+(16 to 18)% to Lightning Spell Damage
+(16 to 18)% to Cold Spell Damage
+(16 to 18)% to Fire Spell Damage
Cold Resist +(41 to 45)%
Lightning Resist +(41 to 45)%
Fire Resist +(41 to 45)%
Magic Damage Reduced by (15 to 17)
Socketed (5)

One-Hand Damage: (69-74) to (106-115)
Required Strength: 481
Required Level: 55
Current Strength Damage Bonus: (51/256 Per Strength)%
+(2 to 3) to All Skills
40% Increased Attack Speed
+(98 to 114)% Enhanced Damage
+(18 to 20)% to Lightning Spell Damage
+(18 to 20)% to Cold Spell Damage
+(18 to 20)% to Fire Spell Damage
Cold Resist +(46 to 50)%
Lightning Resist +(46 to 50)%
Fire Resist +(46 to 50)%
Magic Damage Reduced by (18 to 20)
Socketed (6)


Comment : This axe work very well with your churel + mindflay + hailstorm to increase spells damages and more skills possibilities. Also, he can offer amount of resists. No others weapons like this because you are unholy caster cast only cold spell damage but sometimes use mindflay or slayer. This is best option to equip it for early game only.
Queen of Glass
Ancient Armor (6)

Defense: (286-313) to (572-625)
Required Strength: (82-86)
Required Level: 11
5% Faster Run/Walk
15% Faster Cast Rate
-(6 to 8)% to All Enemy Resistances
+(18 to 29)% Enhanced Defense
+(151 to 250) to Mana
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Decrease Maximum Durability -90%
Requirements -(15 to 11)%
Socketed (2)

Defense: (501-540) to (978-1054)
Required Strength: (112-118)
Required Level: 20
10% Faster Run/Walk
20% Faster Cast Rate
-(8 to 10)% to All Enemy Resistances
+(30 to 40)% Enhanced Defense
+(251 to 350) to Mana
Cold Resist +(26 to 30)%
Lightning Resist +(26 to 30)%
Decrease Maximum Durability -90%
Requirements -(20 to 16)%
Socketed (3)

Defense: (817-881) to (1562-1684)
Required Strength: (153-161)
Required Level: 30
15% Faster Run/Walk
25% Faster Cast Rate
-(11 to 13)% to All Enemy Resistances
+(41 to 52)% Enhanced Defense
+(351 to 450) to Mana
Cold Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Decrease Maximum Durability -90%
Requirements -(25 to 21)%
Socketed (4)

Defense: (1260-1351) to (2387-2560)
Required Strength: (207-219)
Required Level: 38
20% Faster Run/Walk
30% Faster Cast Rate
-(13 to 15)% to All Enemy Resistances
+(52 to 63)% Enhanced Defense
+(451 to 550) to Mana
Cold Resist +(36 to 40)%
Lightning Resist +(36 to 40)%
Decrease Maximum Durability -90%
Requirements -(30 to 26)%
Socketed (4)

Defense: (1894-2021) to (3555-3794)
Required Strength: (278-296)
Required Level: 47
25% Faster Run/Walk
35% Faster Cast Rate
-(16 to 18)% to All Enemy Resistances
+(64 to 75)% Enhanced Defense
+(551 to 650) to Mana
Cold Resist +(41 to 45)%
Lightning Resist +(41 to 45)%
Decrease Maximum Durability -90%
Requirements -(35 to 31)%
Socketed (5)

Defense: (2738-2910) to (5136-5459)
Required Strength: (373-398)
Required Level: 54
30% Faster Run/Walk
40% Faster Cast Rate
-(18 to 20)% to All Enemy Resistances
+(75 to 86)% Enhanced Defense
+(651 to 750) to Mana
Cold Resist +(46 to 50)%
Lightning Resist +(46 to 50)%
Decrease Maximum Durability -90%
Requirements -(40 to 36)%
Socketed (6)


Comment : This armour is perfect for all casters. Nice defence, +30% FRW/40% FCR to grants you move very fast and cast much faster. Also, he offer pierce enemy resistance with - 40 % it's not bad at all! Another good things are resists with +50% cold/lightning. Yep, this armour is perfect for you.
Skull Lord
Blackguard Helm (6)

Defense: (49-54) to (71-78)
Required Dexterity: 29
Required Level: 6
(Paladin Only)
+(16 to 25) Energy Factor to Spell Damage
5% Faster Cast Rate
+(6 to 8)% to Physical/Magic Spell Damage
+(6 to 8)% to Lightning Spell Damage
+(18 to 29)% Enhanced Defense
(2 to 3)% Reanimate as: Knight of Famine
(8 to 10)% Curse Length Reduction
Socketed (2)

Defense: (104-112) to (139-149)
Required Dexterity: 42
Required Level: 15
(Paladin Only)
+(26 to 35) Energy Factor to Spell Damage
5% Faster Cast Rate
+(8 to 10)% to Physical/Magic Spell Damage
+(8 to 10)% to Lightning Spell Damage
+(30 to 40)% Enhanced Defense
(3 to 4)% Reanimate as: Knight of Famine
(11 to 13)% Curse Length Reduction
Socketed (2)

Defense: (184-199) to (242-261)
Required Dexterity: 61
Required Level: 24
(Paladin Only)
+(36 to 45) Energy Factor to Spell Damage
10% Faster Cast Rate
+(11 to 13)% to Physical/Magic Spell Damage
+(11 to 13)% to Lightning Spell Damage
+(41 to 52)% Enhanced Defense
(4 to 5)% Reanimate as: Knight of Famine
(14 to 16)% Curse Length Reduction
Socketed (2)

Defense: (299-321) to (390-418)
Required Dexterity: 89
Required Level: 32
(Paladin Only)
+(46 to 55) Energy Factor to Spell Damage
10% Faster Cast Rate
+(13 to 15)% to Physical/Magic Spell Damage
+(13 to 15)% to Lightning Spell Damage
+(52 to 63)% Enhanced Defense
(5 to 6)% Reanimate as: Knight of Famine
(17 to 19)% Curse Length Reduction
Socketed (3)

Defense: (459-490) to (592-631)
Required Dexterity: 129
Required Level: 41
(Paladin Only)
+(56 to 65) Energy Factor to Spell Damage
15% Faster Cast Rate
+(16 to 18)% to Physical/Magic Spell Damage
+(16 to 18)% to Lightning Spell Damage
+(64 to 75)% Enhanced Defense
(6 to 7)% Reanimate as: Knight of Famine
(20 to 22)% Curse Length Reduction
Socketed (3)

Defense: (675-717) to (864-918)
Required Dexterity: 187
Required Level: 50
(Paladin Only)
+(66 to 75) Energy Factor to Spell Damage
15% Faster Cast Rate
+(18 to 20)% to Physical/Magic Spell Damage
+(18 to 20)% to Lightning Spell Damage
+(75 to 86)% Enhanced Defense
(7 to 8)% Reanimate as: Knight of Famine
(23 to 25)% Curse Length Reduction
Socketed (4)


Comment : This helm boost your secondary spell damage because you can kill them quickly without waiting. There have good reanimate named Knight of Famine, they are very strong and tankable for you. Another thing important is curse length reduction! Also, He add a good number to energy factor to spell damage.
Look this formula about EFSD :
260*(Energy+10) @@@@@ (Energy+enr_factor )
-------------------- + min (----------------------- , 200 ) % increased spell damage
250+Energy @@@@@@@@ ( 15000 )
Shadowmoon
Crown Shield (6)

Defense: (167-191) to (329-376)
Chance to Block: 2%
Required Dexterity: 43
Required Level: 10
(Paladin Only)
5% Increased Attack Speed
5% Faster Cast Rate
+(4 to 5)% to Poison Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(8 to 10)% Bonus to Summoned Minion Life
+(18 to 35)% Enhanced Defense
Cold Absorb (3 to 5)%
Lightning Absorb (3 to 5)%
Fire Absorb (3 to 5)%
Socketed (2)

Defense: (313-352) to (589-664)
Chance to Block: 2%
Required Dexterity: 63
Required Level: 19
(Paladin Only)
5% Increased Attack Speed
5% Faster Cast Rate
+(6 to 7)% to Poison Spell Damage
+(6 to 7)% to Lightning Spell Damage
+(6 to 7)% to Cold Spell Damage
+(11 to 13)% Bonus to Summoned Minion Life
+(35 to 52)% Enhanced Defense
Cold Absorb (6 to 8)%
Lightning Absorb (6 to 8)%
Fire Absorb (6 to 8)%
Socketed (2)

Defense: (535-594) to (983-1093)
Chance to Block: 2%
Required Dexterity: 92
Required Level: 28
(Paladin Only)
10% Increased Attack Speed
10% Faster Cast Rate
+(8 to 9)% to Poison Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(14 to 16)% Bonus to Summoned Minion Life
+(52 to 69)% Enhanced Defense
Cold Absorb (9 to 11)%
Lightning Absorb (9 to 11)%
Fire Absorb (9 to 11)%
Socketed (2)

Defense: (858-944) to (1559-1716)
Chance to Block: 2%
Required Dexterity: 133
Required Level: 36
(Paladin Only)
10% Increased Attack Speed
10% Faster Cast Rate
+(10 to 11)% to Poison Spell Damage
+(10 to 11)% to Lightning Spell Damage
+(10 to 11)% to Cold Spell Damage
+(17 to 19)% Bonus to Summoned Minion Life
+(69 to 86)% Enhanced Defense
Cold Absorb (12 to 14)%
Lightning Absorb (12 to 14)%
Fire Absorb (12 to 14)%
Socketed (3)

Defense: (1325-1439) to (2386-2590)
Chance to Block: 2%
Required Dexterity: 193
Required Level: 45
(Paladin Only)
15% Increased Attack Speed
15% Faster Cast Rate
+(12 to 13)% to Poison Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(20 to 22)% Bonus to Summoned Minion Life
+(87 to 103)% Enhanced Defense
Cold Absorb (15 to 17)%
Lightning Absorb (15 to 17)%
Fire Absorb (15 to 17)%
Socketed (3)

Defense: (1968-2123) to (3529-3806)
Chance to Block: 2%
Required Dexterity: 280
Required Level: 54
(Paladin Only)
15% Increased Attack Speed
15% Faster Cast Rate
+(14 to 15)% to Poison Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(23 to 25)% Bonus to Summoned Minion Life
+(104 to 120)% Enhanced Defense
Cold Absorb (18 to 20)%
Lightning Absorb (18 to 20)%
Fire Absorb (18 to 20)%
Socketed (4)


Comment : This is very good shield! Look his stats! Some absorb useful for monsters cast element damage on you. Also, he can offer 30 % cold spell damage to increase damage on your churel and your hailstorm. The problem is no skills there but still good shield for starter.
Aerin Orbiter
Belt (6)

Defense: (88-96) to (121-132)
Required Strength: 45
Required Level: 5
5% Faster Cast Rate
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(4 to 5)% to Fire Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
All Resists +(3 to 5)%
Magic Damage Reduced by (3 to 5)
Socketed (1)

Defense: (178-191) to (228-246)
Required Strength: 65
Required Level: 14
10% Faster Cast Rate
+(6 to 7)% to Lightning Spell Damage
+(6 to 7)% to Cold Spell Damage
+(6 to 7)% to Fire Spell Damage
+(30 to 40)% Enhanced Defense
+(16 to 20) to Energy
All Resists +(6 to 8)%
Magic Damage Reduced by (6 to 8)
Socketed (2)

Defense: (310-334) to (389-419)
Required Strength: 95
Required Level: 22
15% Faster Cast Rate
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(8 to 9)% to Fire Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
All Resists +(9 to 11)%
Magic Damage Reduced by (9 to 11)
Socketed (2)

Defense: (494-529) to (615-660)
Required Strength: 137
Required Level: 31
20% Faster Cast Rate
+(10 to 11)% to Lightning Spell Damage
+(10 to 11)% to Cold Spell Damage
+(10 to 11)% to Fire Spell Damage
+(52 to 63)% Enhanced Defense
+(26 to 30) to Energy
All Resists +(12 to 14)%
Magic Damage Reduced by (12 to 14)
Socketed (2)

Defense: (754-805) to (938-1001)
Required Strength: 199
Required Level: 40
25% Faster Cast Rate
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(12 to 13)% to Fire Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
All Resists +(15 to 17)%
Magic Damage Reduced by (15 to 17)
Socketed (2)

Defense: (1104-1173) to (1358-1443)
Required Strength: 288
Required Level: 48
30% Faster Cast Rate
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(14 to 15)% to Fire Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
All Resists +(18 to 20)%
Magic Damage Reduced by (18 to 20)
Socketed (2)


Comment : This belt is perfect for all casters. It grants you to more powerful caster character starter. Why energy is important to obtain? Because he might add little more damage for your spells. Also, he offer +20% to all resists to get better survive.
Honorific Gloves
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+30% to Cold Spell Damage
-30% to Enemy Cold Resistance
+60% to All Resists
+60% Better Chance Of Getting Magic Items
Comment : Here a small recipes for cube : Meditation Candle + Sacrificial Heart + Magic Gloves. Trick : Grab more runes and buy more Throw Axes or Throw Knifes then put a rune in then sell it for 10 000 $ quick! There a only way much faster gaining gold possible. Look beauty stats you need it! Watch out for level requirement!
Craft Rare Boots
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Must get oskill CHUREL +(2 to 6)
Comment : Here another craft rare boots with recipes in cube : Oil Of Renewal + Rare Boots. Another way you can get, buy a magic boots and buy a oil of enhancement then here a recipe to get rare boots : Oil of Enhancement + Any Rune + Magic Boots. The rest, you can buy a lot mystic orb to increase spell damage or better chance of getting magic items or energy whatever you want. But, i recommand you to buy max mystic orb with +1% to cold spell damage and -1% to enemy cold resistance first.
Amulet&Rings
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For amulet lvl 40 require :
+2 to all skills
+(22 to 30) to Hailstorm
+(15 to 17)% to Cold Spell Damage
-(15 to 17)% to Enemy Cold Resistance
Comment : Buy an oil of lucky to get +1 extra to all skill if luckied. Then, buy a lot mystic orb for cold spell damage\enemy cold resistance. Here a another awesome recipe in cube : Any rare amulet + Oil of Renewal. This recipe give you reroll rare amulet to get OSkill Hailstorm and +2 to all skills because they are important stats.
For rings lvl 30 require :
+1 to all skill
+(8 to 15)% to Cold Spell Damage
-(8 to 10)- to Enemy Cold Resistance
Comment : Buy an oil of lucky to get +10% spell damage if luckied. Then, buy a lot mystic orb for cold spell damage\enemy cold resistance. Here a another awesome recipe in cube : Any rare ring + Oil of Renewal. This recipe give you reroll rare ring to get +1to all skill.
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Perfect Diamond
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Weapons : +5% to Spell Damage
Shields : All Resists +5%
Perfect Turquoise
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Armor : Poison Resist +20%, +2% to Maximum Poison Resist
Shields : 25% Better Chance of Getting Magic Items
Lum Rune
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Weapons : +20% Better Chance of Getting Magic Items
Armor : +20% Better Chance of Getting Magic Items
Thul Rune
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Weapons : +5% to Cold Spell Damage
Armor : +5% to Cold Spell Damage
Shields : +5% to Cold Spell Damage
++NOTE++ Reroll Magic Jewel NOT RARE JEWEL! Try to get lvl 1 require then you can put in gloves honorific!
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1- Go outside rogue encampment, kill some monsters to get level 5
2- When you reach level 5, stop killing monsters! Go back near town and summon level challenge 0 from your statue median thing in your inventory. Avoid his death spiral! Destroy all his traps then kill Volrath! Recommand to get +9 or +10 to all attributes.
3- Get level 6 first to enter den of devil. Kill all of them!
4- Farm in Tristam for gift box dropped by Grisworld to get
Shadowmoon
Shadowmoon
Crown Shield (6)

Defense: (167-191) to (329-376)
Chance to Block: 2%
Required Dexterity: 43
Required Level: 10
(Paladin Only)
5% Increased Attack Speed
5% Faster Cast Rate
+(4 to 5)% to Poison Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(8 to 10)% Bonus to Summoned Minion Life
+(18 to 35)% Enhanced Defense
Cold Absorb (3 to 5)%
Lightning Absorb (3 to 5)%
Fire Absorb (3 to 5)%
Socketed (2)

Defense: (313-352) to (589-664)
Chance to Block: 2%
Required Dexterity: 63
Required Level: 19
(Paladin Only)
5% Increased Attack Speed
5% Faster Cast Rate
+(6 to 7)% to Poison Spell Damage
+(6 to 7)% to Lightning Spell Damage
+(6 to 7)% to Cold Spell Damage
+(11 to 13)% Bonus to Summoned Minion Life
+(35 to 52)% Enhanced Defense
Cold Absorb (6 to 8)%
Lightning Absorb (6 to 8)%
Fire Absorb (6 to 8)%
Socketed (2)

Defense: (535-594) to (983-1093)
Chance to Block: 2%
Required Dexterity: 92
Required Level: 28
(Paladin Only)
10% Increased Attack Speed
10% Faster Cast Rate
+(8 to 9)% to Poison Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(14 to 16)% Bonus to Summoned Minion Life
+(52 to 69)% Enhanced Defense
Cold Absorb (9 to 11)%
Lightning Absorb (9 to 11)%
Fire Absorb (9 to 11)%
Socketed (2)

Defense: (858-944) to (1559-1716)
Chance to Block: 2%
Required Dexterity: 133
Required Level: 36
(Paladin Only)
10% Increased Attack Speed
10% Faster Cast Rate
+(10 to 11)% to Poison Spell Damage
+(10 to 11)% to Lightning Spell Damage
+(10 to 11)% to Cold Spell Damage
+(17 to 19)% Bonus to Summoned Minion Life
+(69 to 86)% Enhanced Defense
Cold Absorb (12 to 14)%
Lightning Absorb (12 to 14)%
Fire Absorb (12 to 14)%
Socketed (3)

Defense: (1325-1439) to (2386-2590)
Chance to Block: 2%
Required Dexterity: 193
Required Level: 45
(Paladin Only)
15% Increased Attack Speed
15% Faster Cast Rate
+(12 to 13)% to Poison Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(20 to 22)% Bonus to Summoned Minion Life
+(87 to 103)% Enhanced Defense
Cold Absorb (15 to 17)%
Lightning Absorb (15 to 17)%
Fire Absorb (15 to 17)%
Socketed (3)

Defense: (1968-2123) to (3529-3806)
Chance to Block: 2%
Required Dexterity: 280
Required Level: 54
(Paladin Only)
15% Increased Attack Speed
15% Faster Cast Rate
+(14 to 15)% to Poison Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(23 to 25)% Bonus to Summoned Minion Life
+(104 to 120)% Enhanced Defense
Cold Absorb (18 to 20)%
Lightning Absorb (18 to 20)%
Fire Absorb (18 to 20)%
Socketed (4)

and
Skull Lord
Skull Lord
Blackguard Helm (6)

Defense: (49-54) to (71-78)
Required Dexterity: 29
Required Level: 6
(Paladin Only)
+(16 to 25) Energy Factor to Spell Damage
5% Faster Cast Rate
+(6 to 8)% to Physical/Magic Spell Damage
+(6 to 8)% to Lightning Spell Damage
+(18 to 29)% Enhanced Defense
(2 to 3)% Reanimate as: Knight of Famine
(8 to 10)% Curse Length Reduction
Socketed (2)

Defense: (104-112) to (139-149)
Required Dexterity: 42
Required Level: 15
(Paladin Only)
+(26 to 35) Energy Factor to Spell Damage
5% Faster Cast Rate
+(8 to 10)% to Physical/Magic Spell Damage
+(8 to 10)% to Lightning Spell Damage
+(30 to 40)% Enhanced Defense
(3 to 4)% Reanimate as: Knight of Famine
(11 to 13)% Curse Length Reduction
Socketed (2)

Defense: (184-199) to (242-261)
Required Dexterity: 61
Required Level: 24
(Paladin Only)
+(36 to 45) Energy Factor to Spell Damage
10% Faster Cast Rate
+(11 to 13)% to Physical/Magic Spell Damage
+(11 to 13)% to Lightning Spell Damage
+(41 to 52)% Enhanced Defense
(4 to 5)% Reanimate as: Knight of Famine
(14 to 16)% Curse Length Reduction
Socketed (2)

Defense: (299-321) to (390-418)
Required Dexterity: 89
Required Level: 32
(Paladin Only)
+(46 to 55) Energy Factor to Spell Damage
10% Faster Cast Rate
+(13 to 15)% to Physical/Magic Spell Damage
+(13 to 15)% to Lightning Spell Damage
+(52 to 63)% Enhanced Defense
(5 to 6)% Reanimate as: Knight of Famine
(17 to 19)% Curse Length Reduction
Socketed (3)

Defense: (459-490) to (592-631)
Required Dexterity: 129
Required Level: 41
(Paladin Only)
+(56 to 65) Energy Factor to Spell Damage
15% Faster Cast Rate
+(16 to 18)% to Physical/Magic Spell Damage
+(16 to 18)% to Lightning Spell Damage
+(64 to 75)% Enhanced Defense
(6 to 7)% Reanimate as: Knight of Famine
(20 to 22)% Curse Length Reduction
Socketed (3)

Defense: (675-717) to (864-918)
Required Dexterity: 187
Required Level: 50
(Paladin Only)
+(66 to 75) Energy Factor to Spell Damage
15% Faster Cast Rate
+(18 to 20)% to Physical/Magic Spell Damage
+(18 to 20)% to Lightning Spell Damage
+(75 to 86)% Enhanced Defense
(7 to 8)% Reanimate as: Knight of Famine
(23 to 25)% Curse Length Reduction
Socketed (4)

that's all.
5- Finish act 1 quick and you might be level 20 before you go act 2.
6- Train your character level 20 to 30 in sewers act 2. Make sure to get 50 % fire/poison resist. Buy Mercenary with shapeshifter because he will be your meatshield.
7- When you reach level 30, finish act 2 right now.
8- Rush act 3 travincial and finish act 3.
9- When you are at act 4, get rare rings to have +1 skill like i said in gear section. Once, you have them then finish act 4 quick.
10- When you reach level 42, go to the Tran Athulua uber level on Hatred difficulty, defeat the Pirate at the entrance to get the Sunstone of the Elements. Find and defeat any of the three Priestesses. Each will drop her Sunstone. Cube it immediately while you have the red swirls on you. This will upgrade your Sunstone of the Elements, if your level is low enough. You have 30 seconds to cube the Sunstone with the Sunstone of the Elements after killing the Priestess, so keep your cube empty! This will add bonuses to it.
11- Finish act 5 after you done level challenge 1. Before you go Terror difficulty, make sure all your quests must be done, per example, den of devil, radament etc.
12- Go to the Kurast 3000 BA uberlevel on any difficulty and kill the Ennead Necromancer bosses until your Class Charm drops. Each Necromancer drops a random charm, so if you are unlucky, just restart the game and try again. If you are level 80 or below, cube the charm with a jewel to add extra bonuses and unlock your Ennead Challenge skill.
13- Farm Nilathak to get shards to improve your items. Here a recipe : Arcane Crystal + Any Rune + Item Unique. There item unique tier 2 become tier 3! Before you go terror difficulty, all of your items uniques must be tier 6. Another recipe for disenchanting : Catalyst of Disenchanting + Any Unique Item --> Shards. Here another recipe again : 5xShards --> Arcane Crystal.
14- You're welcome to Terror!
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Mystic Orb
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Cube with Item to Add Bonus
+1% to Cold Spell Damage
+2 Required Level
Mystic Orb
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Cube with Item to Add Bonus
-1% to Enemy Cold Resistance
+2 Required Level
Mystic Orb
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Cube with Any Weapon to Add Bonus
Luck Trial
+2 Required Level
Mystic Orb
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Cube with Any Weapon to Add Bonus
+4 Life after each Kill
+2 Required Level
Mystic Orb
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Cube with Any Armor to Add Bonus
All Resists +2%
+2 Required Level
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Volrath the Vile
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Very Easy Exact level 5 require
Just avoid his death spiral if not you are fucked... Destroy all his trap before you can kill him.
Harkon Crystal Gem
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10% Increased Overall Speed
+(6 to 10) to All Attributes
1% Reanimate as: random (non-elite) Monster
+(201 to 250)% Extra Gold from Monsters
Tran Athulua
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Easy Below level 50 require
Move zig-zag always to avoid lose your life. Warning, some archer cast barrage try avoid it if not your health run down quickly! When you kill priestess archer, go grab her charm then back to town then cube! Do it same for others priestess. Best survive is keep summon hoplite because they are immortal for them.
Sunstone of the Elements
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Keep in Inventory to Gain Bonus
Required Level: 50
+2 to All Skills
20% Increased Overall Speed
Adds 15-20 Fire Damage
Adds 15-20 Lightning Damage
Adds 15-20 Cold Damage
-10% to Enemy Fire Resistance
-10% to Enemy Lightning Resistance
-10% to Enemy Cold Resistance
15% Bonus to all Attributes
+30 Defense
All Resists +20%
+++NOTE -> Since everyone knows the quest reward for rescuing Anya, Scrolls of Resistances, are lost upon death (for the rest of the game), these recipes allow you to keep these resistances, even when you die. Sunstone of the Elements + Scroll of Resistances → Sunstone of the Elements with added bonuses.
This recipe adds the following bonuses: All Resists +10%. You can do it 3xtimes.
Kurast 3000 BA
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Easy Below level 80 require
Rush in corner of old map. It's where the Ennead Necromancer don't have immune. Cross your fingers for him to drop right class charm. Otherwise, recreate game again. Here a recipe : Any Jewel + Class Charm.
Class Charm Eye Of Dinvity
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(Paladin Only)
Required Level: 90
Unlock Your Ennead Skill
Can be Upgraded with Black Road Challenge
+2 to Paladin Skills
Maximum Skill Level Increased by 1
Total Character Defense Plus 20%
Poison Length Reduced by 33%
+2 to Light Radius

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Dark Summoning
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Effect: summons a random monster, or in some places, an ancient evil. Here a recipe to get book of summoning : Sacrificial Heart x3 + Meditation Candle x3 → Book of Summoning. You will need that book for black road challenge but i will explain you here later.
Avalanche
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Effect: two parallel rolling clouds of ice. It's very powerful skill one because you can kill monsters other wall without dying! Sadly, mana cost is very high and need main target with manually. Just spam Avalanche everywhere around of you. Very useful for heroic bosses, i will explain you later.
Divine Apparition
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Effect: teleport to target location and freeze enemies. My favorite teleport ability one because you jump other places and freeze all of them with radius! Cast this skill often when skill timer run out. It's fun to see monsters frozen and cast churel will do job!
Superbeast
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Effect: turns caster into a shadowfiend, increasing all speeds . This uberskill might your favorite skill one because he add a big % to all spell damage. Also, he gaining more speed. Buff this skill always always!
Blessed Life
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Passive effect: reduces damage taken and speeds up healing apples. It's one of best skills, it grants you reduce damage taken and eat a beauty apple make you regen life much faster! Remember, max reduction damage cap is 50 % so don't spend supermax on it. Watch all your items or your charms give % reduce damage before you invest point in Blessed Life.

Level 50 to 120


Strenght = Enough to equip
Dexterity = Enough to equip
Vitality = Noone
Energy = All in
Why i must spend all in energy? Because energy add spell damage our skills!
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1-Buffs all.
2-Cast Vindicate to increase your spell damage and regen your life.
3-Cast Churel constantly.
4-Cast Hailstorm against boss like Diablo, Méphisto etc.
5-Cast Avalanche in some ubers like Duncraig, Tran Athulua and Mausoleum.
6-Cast Mindlfay or Slayer to kill immune of cold monsters.
7-Activate Sacred Armor if your health lower or Rush to boss.
8-Use Divine Apparition as teleport to jump another area. Also avoid big crowd monster as well. Freeze many monsters as you can!
9-Summon Hoplite to be tank for you.
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Elverfolk
Elverfolk
Staves

'Yul'
Runeword Level: 100
+(51 to 100) Energy Factor to Spell Damage
+(6 to 8) to All Skills
-(21 to 30)% to All Enemy Resistances
(21 to 30)% Bonus to Energy
+750 Defense vs. Missile
All Resists +(31 to 50)%

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Comment : Very powerful staff one might be pure ownage all monsters in Terror difficulty. Also, he offer +8 to all skills to improve your churel and your hailstorm damage. It's very important to get some rare jewels to add more stats in your staff. Otherwise, i like - 60 % to all enemy resistance and +30% bonus to energy... So epic...
Queen of Glass
Ancient Armor (6)

Defense: (286-313) to (572-625)
Required Strength: (82-86)
Required Level: 11
5% Faster Run/Walk
15% Faster Cast Rate
-(6 to 8)% to All Enemy Resistances
+(18 to 29)% Enhanced Defense
+(151 to 250) to Mana
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Decrease Maximum Durability -90%
Requirements -(15 to 11)%
Socketed (2)

Defense: (501-540) to (978-1054)
Required Strength: (112-118)
Required Level: 20
10% Faster Run/Walk
20% Faster Cast Rate
-(8 to 10)% to All Enemy Resistances
+(30 to 40)% Enhanced Defense
+(251 to 350) to Mana
Cold Resist +(26 to 30)%
Lightning Resist +(26 to 30)%
Decrease Maximum Durability -90%
Requirements -(20 to 16)%
Socketed (3)

Defense: (817-881) to (1562-1684)
Required Strength: (153-161)
Required Level: 30
15% Faster Run/Walk
25% Faster Cast Rate
-(11 to 13)% to All Enemy Resistances
+(41 to 52)% Enhanced Defense
+(351 to 450) to Mana
Cold Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Decrease Maximum Durability -90%
Requirements -(25 to 21)%
Socketed (4)

Defense: (1260-1351) to (2387-2560)
Required Strength: (207-219)
Required Level: 38
20% Faster Run/Walk
30% Faster Cast Rate
-(13 to 15)% to All Enemy Resistances
+(52 to 63)% Enhanced Defense
+(451 to 550) to Mana
Cold Resist +(36 to 40)%
Lightning Resist +(36 to 40)%
Decrease Maximum Durability -90%
Requirements -(30 to 26)%
Socketed (4)

Defense: (1894-2021) to (3555-3794)
Required Strength: (278-296)
Required Level: 47
25% Faster Run/Walk
35% Faster Cast Rate
-(16 to 18)% to All Enemy Resistances
+(64 to 75)% Enhanced Defense
+(551 to 650) to Mana
Cold Resist +(41 to 45)%
Lightning Resist +(41 to 45)%
Decrease Maximum Durability -90%
Requirements -(35 to 31)%
Socketed (5)

Defense: (2738-2910) to (5136-5459)
Required Strength: (373-398)
Required Level: 54
30% Faster Run/Walk
40% Faster Cast Rate
-(18 to 20)% to All Enemy Resistances
+(75 to 86)% Enhanced Defense
+(651 to 750) to Mana
Cold Resist +(46 to 50)%
Lightning Resist +(46 to 50)%
Decrease Maximum Durability -90%
Requirements -(40 to 36)%
Socketed (6)


Comment : Again this armour?! Yep... Queen of Glass Upgrade : Put 6xJah rune in to get insane defence but first buy mystic orb with 15 % enhanced defence to reach 350 % enhanced defence then you need to get a blessed oil of luck to get +1% or 2% damage reduced and +40% or +60% enhanced defence then put 6xJah rune in. You can get 12 k or 14 k defence for an armour!
Aerin Orbiter
Belt (6)

Defense: (88-96) to (121-132)
Required Strength: 45
Required Level: 5
5% Faster Cast Rate
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(4 to 5)% to Fire Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
All Resists +(3 to 5)%
Magic Damage Reduced by (3 to 5)
Socketed (1)

Defense: (178-191) to (228-246)
Required Strength: 65
Required Level: 14
10% Faster Cast Rate
+(6 to 7)% to Lightning Spell Damage
+(6 to 7)% to Cold Spell Damage
+(6 to 7)% to Fire Spell Damage
+(30 to 40)% Enhanced Defense
+(16 to 20) to Energy
All Resists +(6 to 8)%
Magic Damage Reduced by (6 to 8)
Socketed (2)

Defense: (310-334) to (389-419)
Required Strength: 95
Required Level: 22
15% Faster Cast Rate
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(8 to 9)% to Fire Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
All Resists +(9 to 11)%
Magic Damage Reduced by (9 to 11)
Socketed (2)

Defense: (494-529) to (615-660)
Required Strength: 137
Required Level: 31
20% Faster Cast Rate
+(10 to 11)% to Lightning Spell Damage
+(10 to 11)% to Cold Spell Damage
+(10 to 11)% to Fire Spell Damage
+(52 to 63)% Enhanced Defense
+(26 to 30) to Energy
All Resists +(12 to 14)%
Magic Damage Reduced by (12 to 14)
Socketed (2)

Defense: (754-805) to (938-1001)
Required Strength: 199
Required Level: 40
25% Faster Cast Rate
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(12 to 13)% to Fire Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
All Resists +(15 to 17)%
Magic Damage Reduced by (15 to 17)
Socketed (2)

Defense: (1104-1173) to (1358-1443)
Required Strength: 288
Required Level: 48
30% Faster Cast Rate
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(14 to 15)% to Fire Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
All Resists +(18 to 20)%
Magic Damage Reduced by (18 to 20)
Socketed (2)


Comment : Again this belt?! Yep... Aerin Orbiter Upgrade : Put very good craft jewel in belt. Buy a lot mystic orb with 1% cold spell damage, +2 to energy, 2% magic find and other mystic orb like you want. Don't forget to get a blessed oil of luck to get increase defence and +1% or +2% damage reduced.
Rare Greaves Tier 6
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++MUST HAVE++
+(2 to 6) to Churel
+(21 to 30) to all attributes
++Optionals++
Good resists
+X % Cold spell damage
Socketed (4)
Comment : Reroll always this greaves until you get +6 Churel and good number for stats (vitality or energy) that's what you need search for. The rest, put very good jewels in. Also, buy a lot mystic orb useful for your cold caster.
Craft Gauntlets Sacred
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++MUST HAVE++
+1 to paladin skill
+(21 to 40)% to cold spell damage
++Optionnal++
-(21 to 30)% to enemy cold resistance
+(21 to 30) to all attributes
5% Reanimate as random
Socketed (4)
Comment : Search sacred shrine or hidden shrine in terror difficulty. Try get similiar those stats as i recommanded but most important is +1 to paladin skill and cold spell damage. Otherwise, 5 % reanimate might be useful for you because all proc. skill doesn't work with your skills cause it needed weapon damage or poison damage so you don't have them. NOTE -­--> Bonus affixes have limits number is 4. So, choose one or two affixes in optionnal.
Craft Staff Sacred
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++MUST HAVE++
+(9 to 22) to Avalanche
+(91 to 100) to energy factor to spell damage
+(101 to 125)% to cold spell damage
-(41 to 50)% to enemy cold resistance
++Optionnal++
+(21 to 30) to all attributes
5% Reanimate as random
Socketed (6)
Comment : Search sacred shrine or hidden shrine in terror difficulty. Try crafts to get nice stats like i recommand. The most important to get oskill avalanche. This staff is your secondary weapon.
Hierodule
Hierodule
Paladin Helms

'Gul'
Runeword Level: 53
Sorceress Morph
+1 to Paladin Skill Levels
20% Faster Cast Rate
+(6 to 8)% to Lightning Spell Damage
+(6 to 8)% to Physical/Magic Spell Damage

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Comment : Here a decent blackguard helm. Equip it until you reach level 90. After level 90, you must equip with Ix rune in Blackguard Helm Sacred RUNEWORDS NAMED Crusade with Upgrade. Mystic orb with +1% to cold spell damage, -1% to enemy cold resistance, +2 to energy etc. Don't forget a blessed oil of luck.
Amulet&Rings
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For Amulet :
++MUST HAVE++
+3 to all skills
+(22 to 30) to Hailstorm
+(21 to 40)% to cold spell damage
++Optionnal++
-(31 to 40)% to enemy cold resistance
+(21 to 30) to all attributes
5% reanimate as random
Comment : Reach level 120 then you can reroll new rare amulet to get nice stats as i recommanded. The most important to have +3 to all skills and +(22 to 30) to hailstorm. Otherwise, get a blessed oil of luck to have +2 extra skills if luckied! You must be patient to reroll many times to get nice stats so far...
For Rings :
++MUST HAVE++
+1 to all skill
+(14 to 20) to Churel
+(16 to 30)% to cold spell damage
++Optionnal++
-(11 to 20)% to enemy cold resistance
+(18 to 20) to energy factor to spell damage
5% reanimate as random
Comment : Step 1, reach level 60 then you can reroll new rare rings to get oskill Churel nothing more. Step 2, reach level 120 then you can another reroll new rare rings to get nice stats as i recommanded. Otherwise, get a blessed oil of luck to have +(10 to 15)% to spell damage. You must be patient to reroll many times to get nice stats so far...
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Thul rune
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Weapons : +5% to Cold Spell Damage
Armor : +5% to Cold Spell Damage
Shields : +5% to Cold Spell Damage
Rare Jewel
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++MUST HAVE++
+(2 to 3)% to cold spell damage
+(11 to 15) to energy factor to spell damage
++Optionnal++
+1% to bonus to all attributes
+2 Energy
+40 life
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1-Finish 1st quest.
2-Farm Tristam to get special box from Grisworld. Here a recipe : Special Box + Oil of Disjunction → 1 to 3 high level runes. Another a recipe useful to upgrade runes : Same rune x2 → rune one level higher. Try get Yul rune, Gul rune and Ix rune to make runewords
Elverfolk
Elverfolk
Staves

'Yul'
Runeword Level: 100
+(51 to 100) Energy Factor to Spell Damage
+(6 to 8) to All Skills
-(21 to 30)% to All Enemy Resistances
(21 to 30)% Bonus to Energy
+750 Defense vs. Missile
All Resists +(31 to 50)%
,
Hierodule
Hierodule
Paladin Helms

'Gul'
Runeword Level: 53
Sorceress Morph
+1 to Paladin Skill Levels
20% Faster Cast Rate
+(6 to 8)% to Lightning Spell Damage
+(6 to 8)% to Physical/Magic Spell Damage
and Crusade.
3-Finish act 1 quickly.
4-Rush to Valley of Snakes, do level challenge 2 before you reach level 90. Stack your resistances with 300 % with help gloves honorific and helm honorific to survive this level challenge 2. Once you beat them, here a recipe : Any perfect gem + your class charm.
5-Find Radament and kill him!
6-Finish act 2 without problem. Before you go act 3, reroll new rare rings to get oskill churel.
7-Find Temple named Ruined of Temple for book quest.
8-Rush to Travincial and find Méphisto. Before you go act 4, reroll new amulet to get +3 to all skills and oskill hailstorm.
9-Make sure maximum to all your resists because act 4 monsters have elemental spell attack.
10-Find Izual and kill him!
11-Finish act 4. Before you go act 5, get any magic amulet and get any magic ring then buy a lot mystic orb with +25 Crafting points. Try reach 250 crafting points. Save them in your stash because you will need them later game.
12-When you hit level 100, go visit to merchant with gamble open and find a war staff to make runeword.
13-Rush to Ancient Summit, summon max your hoplite because they don't take damage from them! Buff max then enjoy battle against 3 shitty barbarians.
14-Rush to Throne of Destruction and kill Baal!
15-Before you go Destruction difficulty, you must complete black road challenge first! I will explain you more about black road challenge in section Ubers/Challenges.
16-Welcome Destruction!
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Sacred Shrine
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One-Handed Weapons, Armor (except Body Armor)
+(3 to 15)% to Cold Spell Damage
-(6 to 15)% to Enemy Cold Resistance
Decrease Maximum Mana -10%
Two-Handed Weapons, Body Armor
+(4 to 30)% to Cold Spell Damage
-(9 to 30)% to Enemy Cold Resistance
Decrease Maximum Mana -15%
Hidden Shrine
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All items except amulet and rings
1% Reanimate As: Random
2% Reanimate As: Random
2% Reanimate As: Random
Mystic Orb
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Cube with Item to Add Bonus
+2 to Energy
+2 Required Level
Mystic Orb
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Cube with Item to Add Bonus
+1% to Cold Spell Damage
+2 Required Level
Mystic Orb
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Cube with Item to Add Bonus
-1% to Enemy Cold Resistance
+2 Required Level
Mystic Orb
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Cube with Any Armor to Add Bonus
All Resists +2%
+2 Required Level
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The Blinding of Baal
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Moderate Below level 90
Lure them far away tal rasha then kill one by one. When you kill all his minions, you rush to Tal Rasha then activate sacred armor and enjoy it! Once you beat him, here a recipe : Any Perfect Gem + Class Charm.
Class Charm Eye of Divinity
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(Paladin Only)
Required Level: 90
Unlock Your Ennead Skill
Can be Upgraded with Black Road Challenge
+2 to Paladin Skills
Maximum Skill Level Increased by 1
Total Character Defense Plus 30%
Damage Reduced by 5%
Poison Length Reduced by 33%
+2 to Light Radius
1.Trial of Fear
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Very Easy
Overcome your fear of demons by tackling the Butcher in Terror difficulty. Go to The Hole Level 2 and summon him, then kill him. Cube the charm while the red swirls are on your character. (Class Charm) → returns (Class Charm) with note of completion (Fear). Tips : summon 5 hoplite near him and wait until he release red star on ground. Teleport right now in red star let butcher run in red star and use hailstorm on him.
2.Trial of Greed
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Very Easy
Material wealth is a sign of demonic corruption. To pass this trial, keep 666,666 gold or more on your character (not your stash), then use the recipe to complete the trial. [Class Charm] → returns [Class Charm] with note of completion (Greed). Tips : grab many runes as you can. Then, buy a lot throwing knives or throwing axes, put an any rune in then sell it. You should have many gold quickly!
3.Trial of Contribution
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Very Easy
Kabraxis is almost impressed with your combat prowess against demons. But how about other humans? To complete this Trial, summon and kill Shaman King Koth on Terror difficulty. Cube the charm while the red swirls are on your character. [Class Charm] → returns [Class Charm] with note of completion (Contrition). Tips : summon max hoplite in corner of the map named Arreat Summit then spam churel. Enjoy the battle with him.
4.Trial of Knowledge
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Tricky
Obtain untold wisdom by collecting the positronic brains of the five Robot Bosses in Fauztinville in Terror difficulty. Kill the Robot Bosses and snap up their Brains. [Class Charm] + Alpha/Beta/Gamma/Delta/Epsilon Brain → returns [Class Charm] with note of completion (Knowledge). Tips : Summon max hopltite near from you because they are tanky for you. Then, try avoid all missiles from necrobots because they can kill you with 2 - 3 shots if your health getting lower activate sacred armor or open your town portal to replenish your life. Another thing, when you face against Neon Knight with 3 immunes element (cold - fire - lightning), cast slayer around them then run around them because your vessel of judgement would kill them. NEVER RUSH NEVER RUSH! Do it slowly...
5.Trial of Blood
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Easy
Kabraxis' element is Fire. Try and sway the Amazon Islands to your cause by eliminating the Priestesses of the amazon gods of Ice and Lightning. But do it quickly. Kabraxis has no time to waste on bumbling humans like you. Your targets are Skovos, Priestess of Karcheus and Lycander, Priestess of Zerae. Both can be found in the Tran Athulua uberlevel. Go kill them on Terror difficulty. The catch is that after you kill either one, you now have only 30 seconds to kill the other and then cube the charm. The timer starts to tick down after your first kill. You can only complete this Trial if you lead them to the same area and kill them quickly, one after the other. [Class Charm] → returns [Class Charm] with note of completion (Blood). Tips : Clear all amazon first plus boss fire and don't kill boss cold and lightning yet. Then, put off all your buffs except tainted blood and superbeast. Try lure amazon cold boss to reach another amazon lightning boss once you sucess to lure her to another her, KILL THEM!
Black Road Completion
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You did all five Challenges above? Great! If you have followed the above instructions and cubed your charm each time correctly, there should be a note added to your charm:
All Trials Completed!
Now to claim your reward buy four Sacrifical Hearts (sold by magic item vendors) and cube them with your class charm. This will add a number of bonuses and unlock the Black Road Challenge Skill in your skill tree. [Class Charm] + Sacrifical Heart x4 → returns [Class Charm] with added bonuses.

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Summon Edyrem
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Effect: summon ancient nephalem spirits, the enemies of the Triune...
Jitan's Gate
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Effect: burst from the ground at the target location.
Shatter The Flesh
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Using this spell, the acolyte of winter causes the frozen heart of a fallen fiend to shatter and explode in a blast of freezing ice. Effect: detonates a corpse, freezing and damaging enemies. This skill will be your second main spell attack.

Level 120 Part 1/2


Strenght = Noone
Dexterity = Noone
Vitality = Noone
Energy = All in
Why i must spend all in energy? Because energy add spell damage our skills!
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1-Buffs all.
2-Cast Vindicate to increase your spell damage and regen your life.
3-Cast Churel constantly.
4-Cast Hailstorm against boss like Diablo, Méphisto etc.
5-Cast Avalanche in some ubers like Duncraig, Tran Athulua and Mausoleum.
6-Cast Slayer to kill immune of cold monsters.
7-Activate Sacred Armor if your health lower or Rush to boss.
8-Use Divine Apparition as teleport to jump another area. Also avoid big crowd monster as well. Freeze many monsters as you can!
9-Summon Hoplite to be tank for you.
10-Cast Shatter The Flesh to explode many corpse to freeze many monsters!
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Hand of Frost


Hand of Frost
Staves

'CoCoCoCoCoCo'
Runeword Level: 100
+(0 to 10) to All Skills
40% Faster Run/Walk
50% Faster Cast Rate
Adds 300-600 cold damage
+(13 to 25)% to Spell Damage
-30% to Enemy Cold Resistance
+(13 to 16) to Shatter the Flesh
+(150 to 200) Life after each Kill

Image
Comment : This staff runewords with 6x ice in is very beast ever for cold caster! You can unsocket this staff to get reroll best stats. I recommand you get +10 to all skills and +50 % cold spell damage, but it take a while time just be patient with it :D. Otherwise, he offer new skill awesome named Shatter the Flesh. You feel like you launch a nuclear bomb freeze them all. For itemisation, use mystic orb with +4 life after each kill.
Craft Staff Sacred
Image
++MUST HAVE++
+(9 to 22) to Avalanche
+(91 to 100) to energy factor to spell damage
+(101 to 125)% to cold spell damage
-(41 to 50)% to enemy cold resistance
++Optionnal++
+(21 to 30) to all attributes
+ X % to magic find
Socketed (6)
Comment : Search sacred shrine in destruction difficulty. Try crafts to get nice stats like i recommand. The most important to get oskill avalanche. This staff is your secondary weapon.
2553

Comment : This armour is a first option only until you find an any Ancient Armour Sacred to make craft. So, the second option armour is better caster than the first option armour. For itemisation, put 6x Jah rune in and you can use mystic orb with 15 % echanced defence to become a tanky in uber fauztinville. Don't forget use blessed oil of luck from gift box grisworld in terror difficulty, if you don't know how to do work check in documentation : http://docs.median-xl.com/.
2557

Comment : This armour is a second option only until you find any ancient armour sacred to make craft. So, this armour give you more resistance in some ubers who have elementals attacks. It's good to get many stack resistance to survive. for itemisation, put any gem with bonus resistance and use mystic orb with resistance only to fight Quov Tsin, Kurast 3K BA per example. Don't forget use blessed oil of luck!
Craft Ancient Armour
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++MUST HAVE++
+2 to all skills
++Optionnal++
+(41 to 50) to all attributes
+(226 to 400) to life
Some resistances
+(301 to 350) % to enchanced defence
+35 % to faster hit recovery
Socketed (6)
Comment : This armour is main than two optionnals armour proposed. Use sacred shrine to get +(4 to 30)% to Cold Spell Damage and -(9 to 30)% to Enemy Cold Resistance. Then, use blessed shrine to get moar bonus like cold spell damage or enemy cold resistance. Here recipe important : Rare/Crafted/Honorific Sacred item + Shrine + Arcane Crystal → add shrine bonuses + Shrine (-1 charge). If you get that armour like i recommanded you own many ubers with that.
2559

Comment : This is a first option. Huh?! i don't know what i say about this belt but it's only temporary! Important stats are +1 skill pala and cold spell damage that's it LOL! For itemisation, do whatever you want because i don't care about this belt. Other reason, this belt use only for set bonus with 2 pieces but useless :-(.
Yaerius' Alembic
Yaerius' Grey Omen Set
Light Belt (Sacred)

Defense: (2367-2675) to (2457-2777)
Required Strength: 1225
Required Level: 100
+(41 to 50) Energy Factor to Spell Damage
+15% Damage to Vessel of Justice
+15% Damage to Vessel of Retribution
+(21 to 25)% to Physical/Magic Spell Damage
+(3 to 7) to Sacred Armor
+(3 to 7) to Demiurge
(31 to 40)% Bonus to Energy
+(115 to 143)% Enhanced Defense
Requirements +150%
Socketed (2)

Comment : This is a second option. It's great belt to have. I think this belt may be your main belt for chapter 3 unless you want make craft belt, but i prefer this belt :D. This light belt offer a lot stats needed for caster paladin you don't need invest more point in holy tree skill neutral but i will explain here later in final chapter 4.
Craft Plated Belt Sacred
Image
++MUST HAVE++
+1 to Paladin Skill Levels
+(16 to 30) % to cold spell damage
-(11 to 20)% to enemy cold resistance
++Optionnal++
+(301 to 350) % to enchanced defence
+(15 to 20) to all attributes
Some resistances
Comment : This is a third option. It's easy to get plated belt sacred in destruction difficulty to make nice craft. If you getting bored to farm to find set items then, make craft plated belt sacred. Don't forget use blessed oil of luck and blessed shrine to add more bonus! For itemisation, use mystic orb with 15 % enchanced defence or moar cold spell damage or penalty enemy cold resistance or some resistance like your choice to make good craft and orbed.
Wintermute
Wintermute
Circlets

'Qor'
Runeword Level: 100
+2 to All Skills
+(16 to 20)% to Spell Damage
+(1 to 9) to Mana Coil
+750 to Mana
All Resists +(31 to 40)%
Total Character Defense plus (21 to 30)%
Requirements -40%

Image
Comment : This is a first option. It's one of best circlet in chapters 3, it grants you more powerful caster paladin. Good stats are really helpful to survive and kill speed. Also, Mana coil is quite useful if you're using avalanche because that's oskill eat all your mana quickly. Here about Mana coil : Effect: bolt that steals mana and does damage based on mana stolen. So, this circlet help you to kill heroic bosses if you can.
Craft Diadem Sacred
Image
++MUST HAVE++
+3 to all skills
+(16 to 30) % to cold spell damage
-(11 to 20) % to enemy cold resistance
++Optionnal++
+(21 to 30) to all attribute
Some resistances
+(301 to 350) % to enchanced defence
Comment : This a second option but first option is much better than this one. If you don't have Qor great rune yet equip this one before you get qor great rune. Why i don't craft paladin helm ? because it's not grant bonus to Churel or Avalanche or Shatter The Flesh... For itemisation, you can use mystic orb with cold spell damage only if the rest space left then use physical/magic spell damage.
Yaerius' Mediation
Yaerius' Grey Omen Set
Light Gauntlets (Sacred)

Defense: (336 to 410)
Required Strength: 544
Required Level: 100
+(0 to 1) to Paladin Skill Levels
25% Faster Run/Walk
+75 magic damage
+(16 to 20)% to Spell Damage
(16 to 20)% Bonus to Strength
-200 Defense
+1 Life on Striking
Socketed (4)

Comment : It's good glove for this chapter 3 only. Later, you'll get a another glove very powerful than this. Nothing things i can say. For itemisation, use mystic orb with cold spell damage or some resistance if needed.
Rare Greaves Tier 6
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++MUST HAVE++
+(2 to 6) to Churel
+(21 to 30) to all attributes
++Optionals++
Good resists
+X % Cold spell damage
Socketed (4)
Comment : Reroll always this greaves until you get +6 Churel and good number for stats (vitality or energy) that's what you need search for. The rest, put very good jewels in. Also, buy a lot mystic orb useful for your cold caster.
Amulet&Rings
ImageImage
For Amulet :
++MUST HAVE++
+3 to all skills
+(22 to 30) to Hailstorm
+(21 to 40)% to cold spell damage
-(31 to 40)% to enemy cold resistance
++Optionnal++
+(21 to 30) to all attributes
5% reanimate as random
Comment : Reroll always new rare amulet to get nice stats as i recommanded. The most important to have +3 to all skills and +(22 to 30) to hailstorm. Otherwise, get a blessed oil of luck to have +2 extra skills if luckied! You must be patient to reroll many times to get nice stats so far...
For Rings :
++MUST HAVE++
+1 to all skill
+(14 to 20) to Churel
+(16 to 30)% to cold spell damage
-(11 to 20)% to enemy cold resistance
++Optionnal++
+(18 to 20) to energy factor to spell damage
5% reanimate as random
Comment : Reroll always new rare rings to get nice stats as i recommanded. Otherwise, get a blessed oil of luck to have +(10 to 15)% to spell damage. You must be patient to reroll many times to get nice stats so far...
Image
Craft Jewels
Image
++MUST HAVE++
+(5 to 6) to cold spell damage
+(11 to 15) to energy factor to spell damage
+(31 to 50) to life
++Optionnal++
Some resistances
+(6 to 20) % to magic find
+(8 to 10) to energy
+(4 to 5) to all attributes
About jewelcrafting : You can craft jewels as well, for an even higher degree of customizing your items. The crafted jewel comes with a few random rare modifiers and always gets all preset modifiers based on the used rune. The preset modifiers may stack with the rare modifiers, creating some very powerful jewels.
Any Jewel + Zod Rune + Oil of Craft + Arcane Crystal/Shards → Zod Rune + Arcane Shards (-1 amount) + Crafted Jewel, rerolled and added bonuses

You need to get 250 crafting points for this. I said in chapter 2, you must keep 2x rings or 1x amulet with using mystic orb with +25 crafting points each.Plus, don't forget about blessed oil of luck to add bonuses
Image
1-Finish 1st quest of act 1.
2-Rush to Inner Cloister clear all monsters in Church then, back to Inner Cloister. Summon with dark summoning to get new charm.
3-Finish act 1 quickly.
4-Find Radament in sewers in act 2 and kill him.
5-Farm a bit in Stony Tomb to find some items to make craft. Watch out Quov Tsin! If he's here try avoid him for moment.
6-Finish act 2 quickly.
7-Try find a book quests to give + 5 points in stats your choice. Use it in energy to get more spell damage.
8-Finish Act 3 quickly.
9-Kill Izual in act 4.
10-Farm a bit in River Flame to finding nice items as you need for cold caster. Do it 15x times there.
11-Kill Diablo and finish act 4.
12-Rush to rescue Anya and try find crystalline passage wp.
13-Enter in town portal with color red when Anya release out. Summon with dark summoning in area. Kill Lord Aldric to get his charm.
14-Reach ancient summit to kill 3 legendary barbarian. Cast hailstorm on them.
15-Farm a bit in worldstone keep. Do it 15x times there.
16-Kill Baal with avalanche oskill.
17-End of Destruction difficulty.
18-Farm in The Unformed Land to get 6xIce rune to make
Hand of Frost


Hand of Frost
Staves

'CoCoCoCoCoCo'
Runeword Level: 100
+(0 to 10) to All Skills
40% Faster Run/Walk
50% Faster Cast Rate
Adds 300-600 cold damage
+(13 to 25)% to Spell Damage
-30% to Enemy Cold Resistance
+(13 to 16) to Shatter the Flesh
+(150 to 200) Life after each Kill
and some unknow skull1 to trade.
19-Farm a lot in Fauztinville and K3K to improve your gears. Try get all gears needed like i said in section gears.
20-Welcome Chapter 4!
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Sacred Shrine
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One-Handed Weapons, Armor (except Body Armor)
+(3 to 15)% to Cold Spell Damage
-(6 to 15)% to Enemy Cold Resistance
Decrease Maximum Mana -10%
Two-Handed Weapons, Body Armor
+(4 to 30)% to Cold Spell Damage
-(9 to 30)% to Enemy Cold Resistance
Decrease Maximum Mana -15%
Mystic Orb
Image
Cube with Item to Add Bonus
+1% to Cold Spell Damage
+2 Required Level
Mystic Orb
Image
Cube with Item to Add Bonus
-1% to Enemy Cold Resistance
+2 Required Level
Mystic Orb
Image
Cube with Any Armor to Add Bonus
All Resists +2%
+2 Required Level
Image
Judgment Day
Image
Hard
Tips : Equip with Crusade (Ix rune in paladin helm to get oskill Eagle stance to replenish your life quickly). Buy a plenty potions healing (x25). Cast max hoplite to tank them. When an angel come from the sky, cast hailstorm on him then grab his charm. ESCAPE OR Save/Exit.
Crystalline Flame Medallion
Required Level: 120
+1 to Summon Edyrem
Fire Absorb 10%
Cold Absorb 10%
Lightning Absorb 10%
Lord Aldric Jitan
Image
Tricky
Tips : Summon him in tiny place at entrance Nihlathak's Temple.Before you do that, summon max hoplite and edyrem in tiny space then, cast slayer and churel. Enjoy the battle. Try avoid his fortress and singularity (black hole thing). Don't farm this uber because the trophy is useless for paladin caster. It gives only +25% to enchanced weapon damage.
Moon of the Spider
Required Level: 100
+(21 to 25) Energy Factor to Spell Damage
Maximum Skill Level Increased by 1
+1 to Jitan’s Gate
Half Freeze Duration
The Unformed Land
Image
Very hard
Tips : This uber should be difficult for you because churel suck this cause churel don't hit monsters sometime. Use avalanche oskill from secondary staves can do job the rest area. Don't forget to get - 100 % to enemy cold resistance it grants you to kill them quickly. Make sure 90 % to all resistances and some absorb bonus comes from charm named Judgement Day uber. Don't hesitate to use sacred armor and rush them and spam avalanche around them. NOTE ---> If you would find unknow skull1 try trade with other players if you are on realm to get nice gears or ice rune. Better survival : hide the wall and avalanche will do job. Use mana coil if your mana getting low.

Image
Image
Bloodlust
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Kharos' primal call to battle strengthens the resolve of the amazon and her allies, for the god of Death and Warfare is watching over them. Effect: increases damage and elemental damage of the party. This skill use for buff only and very useful!
Beacon
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Many mage clans have their own dark secrets hidden in the catacombs under their towers or in an extraplanar library. Few know Sector D harbours the most terrible secret of all, the power to destroy the world. Effect: periodically targets a nuclear strike at a random nearby location. This skill use for buff only and very useful!
Rathma's Chosen
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The prophet of the Dragon God may choose a particularly brave and fierce undead spirit as his avatar. The chosen one of Rathma is timeless, immortal and almighty. Effect: target minion is invulnerable and deals massive magic damage. This skill is very strong if you cast your minions (hoplite) but only vulnerable poison. Cast one of your hoplite only if you want more then do it!

Level 120 Part 2/2



NOTE --> If you're playing in realm server then leave leftovers in blessed life when you're reach lvl 125 it grants you 5 extra points. So, invest some points in blessed life but watch out the cap reduced damage is 40 %!

Strenght = Noone
Dexterity = Noone
Vitality = Noone
Energy = All in
Why i must spend all in energy? Because energy add spell damage our skills!
Image
1-Buffs everything before you enter the battle.
2-Cast Vindicate to increase your spell damage and regen your life.
3-Cast Churel constantly.
4-Cast Slayer to kill immune of cold monsters.
5-Activate Sacred Armor if your health lower or Rush to boss.
6-Use Divine Apparition as teleport to jump another area. Also avoid big crowd monster as well and freeze them all.
7-Summon Hoplite to be tank for you and cast Rathma's Chosen one of them.
8-Use differents oskills offered like Hailstorm - Avalanche - Shatter the Flesh. Because you're cold caster!
Image
Hand of Frost


Hand of Frost
Staves

'CoCoCoCoCoCo'
Runeword Level: 100
+(0 to 10) to All Skills
40% Faster Run/Walk
50% Faster Cast Rate
Adds 300-600 cold damage
+(13 to 25)% to Spell Damage
-30% to Enemy Cold Resistance
+(13 to 16) to Shatter the Flesh
+(150 to 200) Life after each Kill

Image
Comment : This staff runewords with 6x ice in is very beast ever for cold caster! You can unsocket this staff to get reroll best stats. I recommand you get +10 to all skills and +50 % cold spell damage, but it take a while time just be patient with it :D. Otherwise, he offer new skill awesome named Shatter the Flesh. You feel like you launch a nuclear bomb freeze them all. For itemisation, use mystic orb with +4 life after each kill.
Craft Staff Sacred
Image
++MUST HAVE++
+(9 to 22) to Avalanche
+(91 to 100) to energy factor to spell damage
+(101 to 125)% to cold spell damage
-(41 to 50)% to enemy cold resistance
++Optionnal++
+(21 to 30) to all attributes
+ X % to magic find
Socketed (6)
Comment : Search sacred shrine in destruction difficulty. Try crafts to get nice stats like i recommand. The most important to get oskill avalanche. This staff is your secondary weapon.
Shamanka
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Dexterity: 203
Required Level: 100
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
Druid Morph
100% Chance to cast level 25 Raven Flight when you Level-Up
+(3 to 6) to Sorceress Skill Levels
45% Faster Cast Rate
45% Faster Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(21 to 25)% to Fire Spell Damage
+(6 to 16) to Bloodlust
Increase Maximum Life (31 to 40)%
Lightning Resist +(51 to 70)%
Fire Resist +(51 to 70)%
Socketed (4)


Comment : This staff use for buff only to increase your spell damage and gives more damage to your hoplite and your mercenary. Put Nih rune in to increase duration bloodlust.
Sky Scorcher
Brandistock (Sacred)

Two-Hand Damage: (236-251) to (441-509)
Required Strength: 430
Required Dexterity: 460
Required Level: 100
Current Dexterity Damage Bonus: (76/256 Per Dexterity)%
50% Increased Attack Speed
+(144 to 171)% Enhanced Damage
Adds 100-(276 to 325) damage
50% Bonus to Buff/Debuff/Cold Skill Duration
(21 to 30)% Life stolen per Hit
Stun Attack
+(13 to 16) to Beacon
+100% Bonus to Summoned Minion Life
Increase Maximum Life and Mana (11 to 15)%
Socketed (6)


Comment : This weapon buff is very powerful! He help you to kill them quickly but it delay duration before it release a nuclear bomb! A tip easy : when you see a small circle with color white. Try lure many monsters as you can into in circle AND BOOM!
1688

Comment : This weapon help your hoplite become mega power and mega tank but only vulnerable poison damage. Cast one of them or them all.
Sahuagin Skin
Scale Mail (Sacred)

Defense: (6026-6720) to (6728-7503)
Required Strength: 525
Required Level: 100
100% Chance to cast level 16 Frog Prince when you Die
+(1 to 2) to All Skills
50% Faster Run/Walk
+(13 to 38)% to Cold Spell Damage
-35% to Enemy Cold Resistance
+(12 to 16) to Shatter the Flesh
+(143 to 171)% Enhanced Defense
+5% to Maximum Cold Resist
(5 to 8)% Reanimate as: Landshark
Socketed (6)


Comment : This armour is your core this build paladin cold caster. It gives more damage to shatter the flesh and more damage cold spell damage. Very good for cold caster! If you don't have this armour, use armour in chapter 3 with ancient armour crafted try get better stats until you find this amazing armour! Put very good jewels for more damage or Sha'ad for more defence your choice but i'll prefer jewels! I love killspeed haha!
Wintermute
Wintermute
Circlets

'Qor'
Runeword Level: 100
+2 to All Skills
+(16 to 20)% to Spell Damage
+(1 to 9) to Mana Coil
+750 to Mana
All Resists +(31 to 40)%
Total Character Defense plus (21 to 30)%
Requirements -40%

Image
Comment : This could be your diadem core. It's one of best circlet in game, it grants you more powerful caster paladin. Good stats are really helpful to survive and kill speed. Also, Mana coil is quite useful if you're using avalanche because that's oskill eat all your mana quickly. Here about Mana coil : Effect: bolt that steals mana and does damage based on mana stolen. So, this circlet help you to kill heroic bosses if you can.
Lamha Na Draoithe
Gauntlets (Sacred)

Defense: (1361-1512) to (1593-1769)
Required Strength: 344
Required Level: 100
+150 Strength Factor to Spell Damage
+2 to All Skills
30% Faster Cast Rate
+(16 to 20)% to Spell Damage
+(144 to 171)% Enhanced Defense
+75 to Strength
-100 to Life
All Resists +(21 to 25)%
Requirements -40%
Socketed (4)


Comment : This gloves are indispensable for most casters. Nothing more to say about this. Put very good jewels in. buy mystic orb with cold spell damage or - x % to enemy cold resistance. If you don't have this then use
Yaerius' Mediation
Yaerius' Mediation
Yaerius' Grey Omen Set
Light Gauntlets (Sacred)

Defense: (336 to 410)
Required Strength: 544
Required Level: 100
+(0 to 1) to Paladin Skill Levels
25% Faster Run/Walk
+75 magic damage
+(16 to 20)% to Spell Damage
(16 to 20)% Bonus to Strength
-200 Defense
+1 Life on Striking
Socketed (4)
until you find Lamha Na Draoithe.
Lunar Eclipse
Light Belt (Sacred)

Defense: (2058-2356) to (2137-2446)
Required Strength: 490
Required Level: 100
+(51 to 60) Energy Factor to Spell Damage
+(1 to 2) to All Skills
25% Faster Cast Rate
30% Faster Hit Recovery
+(11 to 15)% to Spell Damage
+(87 to 114)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
All Resists +(21 to 25)%
+(1 to 5) to Light Radius
Socketed (2)


Comment : This belt is indispensable for most casters. Very good stats very useful for casters. Put very good jewels in. buy mystic orb with cold spell damage or - x % to enemy cold resistance. If you don't have this then use
Yaerius' Alembic
Yaerius' Alembic
Yaerius' Grey Omen Set
Light Belt (Sacred)

Defense: (2367-2675) to (2457-2777)
Required Strength: 1225
Required Level: 100
+(41 to 50) Energy Factor to Spell Damage
+15% Damage to Vessel of Justice
+15% Damage to Vessel of Retribution
+(21 to 25)% to Physical/Magic Spell Damage
+(3 to 7) to Sacred Armor
+(3 to 7) to Demiurge
(31 to 40)% Bonus to Energy
+(115 to 143)% Enhanced Defense
Requirements +150%
Socketed (2)
until you find Lunar Eclipse.
Craft Boots Sacred
Image
++MUST HAVE++
+6 to Churel
++Optionnal++
+(301 to 350) to enchanced defense
+(21 to 30) to all attributes
Some resistances
Comment : Reroll always this greaves until you get +6 Churel, that's what you need search for. Use Sacred Shrine gives +(3 to 15)% to Cold Spell Damage and/or -(6 to 15)% to Enemy Cold Resistance. Don't forget use Bless Sacred Shrine to adds more bonuses. The rest, put very good jewels in. Also, buy a lot mystic orb useful for your cold caster.
Amulet&Rings
ImageImage
For Amulet :
++MUST HAVE++
+3 to all skills
+(22 to 30) to Hailstorm
+(21 to 40)% to cold spell damage
-(31 to 40)% to enemy cold resistance
++Optionnal++
+(21 to 30) to all attributes
5% reanimate as random
Comment : Reroll always new rare amulet to get nice stats as i recommanded. The most important to have +3 to all skills and +(22 to 30) to hailstorm. Otherwise, get a blessed oil of luck to have +2 extra skills if luckied! You must be patient to reroll many times to get nice stats so far...
For Rings :
++MUST HAVE++
+1 to all skill
+(14 to 20) to Churel
+(16 to 30)% to cold spell damage
-(11 to 20)% to enemy cold resistance
++Optionnal++
+(18 to 20) to energy factor to spell damage
5% reanimate as random
Comment : Reroll always new rare rings to get nice stats as i recommanded. Otherwise, get a blessed oil of luck to have +(10 to 15)% to spell damage. You must be patient to reroll many times to get nice stats so far...
Image
Craft Jewels
Image
++MUST HAVE++
+(5 to 6) % to cold spell damage
++Optionnal++
Some resistances
+(11 to 15) to energy factor to spell damage
+(31 to 50) to life
+(6 to 20) % to magic find
+(8 to 10) to energy
+(4 to 5) to all attributes
About jewelcrafting : You can craft jewels as well, for an even higher degree of customizing your items. The crafted jewel comes with a few random rare modifiers and always gets all preset modifiers based on the used rune. The preset modifiers may stack with the rare modifiers, creating some very powerful jewels.
Any Jewel + Zod Rune + Oil of Craft + Arcane Crystal/Shards → Zod Rune + Arcane Shards (-1 amount) + Crafted Jewel, rerolled and added bonuses

You need to get 250 crafting points for this. I said in chapter 2, you must keep 2x rings or 1x amulet with using mystic orb with +25 crafting points each.Plus, don't forget about blessed oil of luck to add bonuses.
Image
Reroll Magic to Honorific
Honorific items are blank items that receive a double bonus from Mystic Orbs. This enables you to create your own custom items from scratch, provided you have some money to spend on the ingredients and the Mystic Orbs.
Magic weapon/armor + Meditation Candle + Sacrifical Heart → return item as honorific
Honorific items have no modifiers except:

Orb Effects Applied to this Item are Doubled
Socketed: [maximum for that item]

I WILL EDIT MORE TOMORROW...
Edited by TomKatz03 2 years.
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Stealthmaster
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Hoplites are no longer immune to physical. In XVI patch they have 50% physical resistance.

P.S. I hope I didn't mess up your placeholder. If you need more space for your guide, ask admins to delete my post :)
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TomKatz03
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Oh i didnt notice that lol!
But i'll fix this guide in 2 days phew... ;-)
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Maybe you should make less spoilers? Just thought that the overall nice guide layout looks rather empty with all those spoilers. With all those information you wrote (not counting the future info), I'm pretty sure it will look more coll with only a few spoilers. However, it's up to you. :wink:
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suchbalance
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Nice guide, I especially like the role play in the introduction section - leave no charms alive!!!

You might want to centre the title image as currently it is mismatched with the other pictures. Also in the 3rd section you only list 2 bosses and don't explain how to farm that 6x Ice staff. Lastly, don't forget that many of the rare/crafted items you listed have specified incredibly hard to roll combinations of affixes as "mandatory". This is going to be very time consuming and difficult without infinite shrines.
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This looks good man. Enjoy a cookie from me. Was waiting for someone to try out Churel. :-P
I don't mean to dwell...but I can't help myself.
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Videos or it didnt happen.
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Created a complete character guide
suchbalance wrote:Nice guide, I especially like the role play in the introduction section - leave no charms alive!!!

You might want to centre the title image as currently it is mismatched with the other pictures. Also in the 3rd section you only list 2 bosses and don't explain how to farm that 6x Ice staff. Lastly, don't forget that many of the rare/crafted items you listed have specified incredibly hard to roll combinations of affixes as "mandatory". This is going to be very time consuming and difficult without infinite shrines.


Oh I forgot explain how to get 6xIce rune but I'll fix it. Thank you.
For craft, I gonna make easier craft list like must have 2 lines plus other optional list could have a plenty list of your choice. Is this good idea?
For images, I don't have a solution... But, if you want improve images in my guide so ask me we can work togheter.

Thank for reply, that's quite help me.
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TomKatz03
Azure Drake
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Created a complete character guide
Stealthmaster wrote:Maybe you should make less spoilers? Just thought that the overall nice guide layout looks rather empty with all those spoilers. With all those information you wrote (not counting the future info), I'm pretty sure it will look more coll with only a few spoilers. However, it's up to you. :wink:


Could you give a simple example? Make it short.
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TomKatz03
Azure Drake
179 | -2
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Has a thread with over 10.000 views
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Created a complete character guide
GregMXL wrote:This looks good man. Enjoy a cookie from me. Was waiting for someone to try out Churel. :-P


Yea, its fun to play but a big cons is Churel don't hit monsters sometime... I think its a bit bug or other...