Limpet Laser Sin

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Nitz
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Limpet Laser Sin
By: Nitz

Version: MXL2017

Introduction

A PewPew Sin that kills enemies from a safe distance while dealing heavy cold spell damage.

This guide is aimed at people who start from scratch and have neither access to sacred uniques/Sets nor charms. I tried to make it as cheap and strong as possible and actually it doesn't need a single sacred unique to get every single charm in the game. Even most of the late game builds at the end of the guide work perfectly fine with rune words and shrine crafts. With limpet laser you kickstart your game, then you can easily switch to better farm builds at the end here.

This build relies on the range, freeze and damage of Limpet Laser(LL), the awesome Aura Skeletal Flayers give you, the bonus HP from tiefling form and Phase Bomb which breaks most immunities to deal with nearly every ice immune enemy while also applying slow.

WHY USE THIS BUILD?

- Easiest way to get charms as a sin. Can farm most ubers/charms easily
- High survivability, 13k HP and 60% avoid.
- High Damage Reduction 50% (max)
- Very cheap built

Gameplay

- cast Tiefling Form and buff yourself with Blood lust, then summon the Skeletal Flayers to boost your spell damage
- spam LL to kill, break immunities with Phase Bomb or kill them with Psionic Storm
- if it's save hit a nearby enemy with Shadow Refuge to get an incredible walk speed bonus in addition to a huge damage reduction bonus
- heal yourself with vampiric icon, you can often cast this one through door or other obstacles, then you are rather safe after a blink.

On the left skill icon I have LL and cast it while holding shift. On the right side I have my spells assigned on the hotkeys F1-8. F1 Summon Edyrem. F2 Phase Bomb F3 Summon Skeletal Flayer F4 Blink F5 Vampiric Icon F6 Tiefling form F7 Townportal F8 Dark Summoning. Switch left: Bloodlust right: Shadow Refuge This is just a suggestion, you can assign them however you want.

Additional info:
Breakpoints:
IAS 54 = 5 Frames (Claws)
FHR 200 = 3 Frames
FBR 174 = 4 Frames
FCR 152 = 6 Frames

Sin is a variable character, don't stick to one built and use it all the time. I just use limpet because it's the easiest to get most charms and farm some high runes/elemental runes with very cheap gear. If you don't like limpet use one of the other traps, works perfectly fine, you could even go for ATMG sentry but I wouldn't recommend that before you have at least the crystalline flame medallion upgrade and the heroic charms. Then please switch to one of the end game builds at the end of this guide, they are extremely fast in clearing uber maps to farm or to get lvl 121. For 121 cowruns shunpo or Clawsin are the best.

Early Game:

► Show Spoiler


Core Skills

► Show Spoiler


Stats alocation
Strength - enough for gear
Dexterity - Enough for gear but tiefling form should give you enough
Vitality - If you want more HP do it
Energy - If you want more damage/mana do it

Skillplan
http://skillplan.median-xl.com/planner?id=0JBNIbxs sMax perfect being, limpet lazer, tiefling form. Put 1 point in Phase Bomb, 19 in blink to get the 2 seconds cooldown. Aim to hit 50% DR with EQ, Charms and shadow refugee (SR) (this determines how many points you need in SR). Some rest points into Vampiric Icon for insta heal. Some points in Psionic Storm help for enemies with unbreakable immunity, too many points just make it cost too much Mana.

End game skillplan: http://skillplan.median-xl.com/planner?id=WhLMjy2C

Gear

http://imgur.com/a/9qPZ4

► Show Spoiler


How to craft these items:

► Show Spoiler


Ubers

(All with the gear from the crafting video, done pretty much exactly after that one) This the first time I do that in like half a year and the very first time I kill Xazax so you could easily be faster. These videos document a normal progression through the game.
https://youtu.be/wUZqb_2ohdc
https://youtu.be/_QkTiCUf8aA
After those vids I re did the charms which didn't want to drop, respeced, this time much less stats needed for STR, 0 in dex and rest in ENG, mana problems are nearly gone now. I also did CoV, the upgrade, crystaline Flame medallion up and Toraja up, the BRC.
https://youtu.be/7lLtDzi_cn0
Now you should farm some TA, Fauzt and unformed land the 3rd stage (Venom) for 4 Poison Essence and Runestones. Once you have Khalims Will you farm Fauzt for Aba shrines and a taha rune. Then we craft some max block gear and do the rest of the ubers.


This build shines in the unformed land, just spam summons, LL and for the ice elementals you can do electrofield sentry placed directly under them. The Unformed land boss is easier with open wounds (OW), cast queen of blades just for him, then die the next time you use phase bomb and forgot it. It also shines in Tran Athula, farming is no problem there.

Harder ubers:

► Show Spoiler


Herorics:

► Show Spoiler


Ubers which need a different gear, spec and all sigs eaten:

► Show Spoiler


Now you have twinked yourself, can farm a bunch of stuff (sigs) and switch to more gear dependent builds (Nagisin, Throwsin, ATMG/Judge sin, Tantrumsin, Clawsin) which are more suited to farm even more Dunc/Fautz.

With all charms and sigs pretty much all sin builts work. Pretty sure someone could make a very nice Disco Inferno sin.

Showcase

Sorry for the shitty videos, I suck at this stuff:

Nil: https://youtu.be/-RGD5P_6XcY
Brachy: https://www.youtube.com/watch?v=o_yi-MGuddw
Rathma Square: https://youtu.be/ol66Beo37Hs
Bull Prince Rodeo: https://youtu.be/weNA4LzKwJc
Kabraxis: https://youtu.be/ZGnKM6xrP8A

Other built section:


For lategame WDM builds these items always rule:
Natasha's Legacy (Xis)


Natasha's Legacy
Body Armor

'XisXisXisXisXisXis'
Runeword Level: 121
+(1 to 4) to All Skills
50% Faster Run/Walk
-(3 to 30)% to All Enemy Resistances
+1 to Ultimative
+(352 to 380)% Enhanced Defense
+(0 to 5)% to All Maximum Resistances
Damage Reduced by (5 to 20)%
Segnitia
Segnitia
Field Plate (Sacred)

Defense: (6785-7514) to (8022-8888)
Required Strength: 589
Required Level: 100
10% Chance to cast level 10 Time Strike on Striking
+25 damage
(8 to 10)% Chance of Crushing Blow
Slows Target By 10%
+(144 to 171)% Enhanced Defense
+200 Defense
All Resists +(20 to 25)%
Damage Reduced by 50
+(50 to 75) Life after each Kill
Socketed (6)

Rebel (Xis)
Rebel
Body Armor

'ElXis'
Runeword Level: 121
Enhanced Weapon Damage +300%
+(202 to 230)% Enhanced Defense
+300 to Strength
+300 to Dexterity
-75 to Vitality
-75 to Energy
All Resists +(101 to 150)%
+1 to Light Radius
Demonic Touch
Demonic Touch
Leather Gloves (Sacred)

Defense: (1136 to 1143)
Required Strength: 908
Required Level: 100
1% Chance to cast level 16 Cataclysm on Striking
30% Faster Run/Walk
Adds 7-13 damage
+666 Defense
All Resists +(15 to 20)%
Damage Reduced by 5%
1% Reanimate as: Edyrem
Requirements +100%
Socketed (4)

Centuria Insectorum
Centuria Insectorum
Gauntlets (Sacred)

Defense: (1517-1674) to (1776-1959)
Required Strength: 574
Required Level: 100
+1 to All Skills
25% Increased Attack Speed
+13 to Minimum Damage
+(172 to 200)% Enhanced Defense
(10 to 15)% Bonus to Dexterity
(10 to 15)% Bonus to Strength
+(21 to 25) to all Attributes
Total Character Defense Plus (41 to 50)%
10% Reanimate as: Darkling
Socketed (4)

Gulag's Frenzy
Gulag's Frenzy
Heavy Gloves (Sacred)

Defense: (920-1052) to (976-1117)
Required Strength: 484
Required Level: 100
2% Chance to cast level 13 Broadside when you Kill an Enemy
25% Increased Attack Speed
5% Deadly Strike
+(87 to 114)% Enhanced Defense
15% Bonus to Vitality
+(1.25 per level) to Life (Based on Character Level)
25% better chance of getting magic item
Socketed (4)

Nero
Nero
Belts

'Auhe'
Runeword Level: 100
10% Chance to cast level 14 Fortress on Melee Attack
Adds 7-25 damage
+150% Damage to Demons
Adds 125-250 fire damage
+(16 to 20)% to Fire Spell Damage
3% Deadly Strike
+(7 to 12) to Path of Flames
+(115 to 143)% Enhanced Defense
Dementia
Dementia
Belt (Sacred)

Defense: (3052-3384) to (3209-3561)
Required Strength: 634
Required Level: 100
Adds 7-13 damage
-(7 to 18)% to All Enemy Resistances
+(13 to 23) to Fowl Fight
Slows Target By 5%
+(115 to 143)% Enhanced Defense
+500 Defense
+(20 to 25) to all Attributes
Increase Maximum Life 5%
+3% to All Maximum Resistances
Damage Reduced by 5%
Requirements +20%
Socketed (2)

Black Void
Black Void
Heavy Belt (Sacred)

Defense: (3111-3455) to (3359-3731)
Required Strength: 568
Required Level: 100
20% Increased Attack Speed
Adds 7-13 damage
(10 to 15)% Life stolen per Hit
Slows Target By 10%
10% Bonus to Dexterity
10% Bonus to Strength
+(144 to 171)% Enhanced Defense
Target Takes Additional Damage of (25 to 50)
50% better chance of getting magic item
Socketed (2)

Knight's Grace
Knight's Grace
Greaves (Sacred)

Defense: (2249-2481) to (2537-2799)
Required Strength: 714
Required Level: 100
3% Chance to cast level 35 Arrow on Striking
+1 to All Skills
25% Increased Attack Speed
Adds 9-17 damage
+(172 to 200)% Enhanced Defense
+(21 to 25) to all Attributes
Damage Reduced by 5%
10% Chance of Uninterruptable Attack
Requirements +20%
Socketed (4)

Epicenter (Xis)
Epicenter
Boots

'IthXis'
Runeword Level: 121
100% Chance to cast level 33 Tremor when you Die
(0.125 per level)% Chance of Crushing Blow (Based on Character Level)
+(203 to 231)% Enhanced Defense
Increase Maximum Life (31 to 40)%

Bad Mood Ring
Bad Mood Ring
Ring (Sacred)

Required Level: 100
+1 to All Skills
Adds 63-125 fire damage
Adds 63-125 lightning damage
Adds 63-125 cold damage
-(8 to 11)% to Enemy Fire Resistance
-(8 to 11)% to Enemy Cold Resistance
-(8 to 11)% to Enemy Lightning Resistance
+(11 to 16) to Disintegrate

Empyrean Glory
Empyrean Glory
(Secret)
Ring (Sacred)

Seal of the Nephalem Kings
Seal of the Nephalem Kings
Ring (Sacred)

Required Level: 120
+2 to All Skills
(11 to 15)% Bonus to Vitality
(11 to 15)% Bonus to Strength
Total Character Defense Plus (11 to 15)%
(51 to 75)% extra gold from monsters

Beads of the Snake Queen
Beads of the Snake Queen
Amulet (Sacred)

Required Level: 100
20% Chance to cast level 43 Venomous Spirit when you Kill an Enemy
Adds 7-13 damage
Stun Attack
(21 to 25)% Bonus to Dexterity
(21 to 25)% Bonus to Strength
+(201 to 500) Defense
+100 Life after each Kill



Geleb's Greed
Geleb's Greed
Curse of the Zakarum Set
Light Gauntlets (Sacred)

Defense: (1608 to 1830)
Required Strength: 544
Required Level: 100
1% Chance to cast level 37 Fire Fountain when you Take Damage
+1 to All Skills
-15% to Enemy Fire Resistance
+(23 to 31) to Pyroblast
+200% Enhanced Defense
+5 Fire Absorb
Damage Reduced by 10%
Socketed (4)
+
Maffer's Frenzy
Maffer's Frenzy
Curse of the Zakarum Set
Light Plated Boots (Sacred)

Defense: (784 to 868)
Required Strength: 561
Required Level: 100
2% Chance to cast level 13 Psionic Scream when you Kill an Enemy
+1 to All Skills
25% Increased Attack Speed
Adds 3-5 damage
50% bonus to Attack Rating
+18 to Wolf Companion
All Resists +(20 to 30)%
+20 Life after each Kill
Socketed (4)
for wolf stance.

Cheap options:
Deadfall
Deadfall
Heavy Belt (6)

Defense: (135-159) to (178-210)
Required Strength: 63
Required Level: 7
5% Chance to cast level 3 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)

Defense: (270-310) to (352-405)
Required Strength: 91
Required Level: 15
6% Chance to cast level 5 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(47 to 69)% Enhanced Defense
+(26 to 35) to Strength
Lightning Resist +(16 to 20)%
(6 to 8)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (485-551) to (616-700)
Required Strength: 132
Required Level: 24
7% Chance to cast level 7 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (804-896) to (1017-1134)
Required Strength: 192
Required Level: 33
8% Chance to cast level 9 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(92 to 114)% Enhanced Defense
+(46 to 55) to Strength
Lightning Resist +(26 to 30)%
(12 to 14)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1270-1400) to (1595-1758)
Required Strength: 278
Required Level: 41
9% Chance to cast level 11 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1918-2095) to (2403-2626)
Required Strength: 404
Required Level: 50
10% Chance to cast level 13 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (2)

Jitan's Kamon
Jitan's Kamon
Splint Mail (6)

Defense: (184-208) to (370-418)
Required Strength: 61
Required Level: 6
5% Chance to cast level 4 Guard Tower when you Kill an Enemy
100% Chance to cast level 7 Singularity when you Die
Adds (3 to 4)-(7 to 8) fire damage
Adds (3 to 4)-(7 to 8) lightning damage
Adds (3 to 4)-(7 to 8) cold damage
+(24 to 40)% Enhanced Defense
Damage Reduced by 5%
Socketed (2)

Defense: (346-386) to (661-736)
Required Strength: 88
Required Level: 15
6% Chance to cast level 7 Guard Tower when you Kill an Enemy
100% Chance to cast level 14 Singularity when you Die
Adds (4 to 8)-(8 to 15) fire damage
Adds (4 to 8)-(8 to 15) lightning damage
Adds (4 to 8)-(8 to 15) cold damage
+(41 to 57)% Enhanced Defense
Damage Reduced by 6%
Socketed (3)

Defense: (592-656) to (1106-1225)
Required Strength: 128
Required Level: 23
7% Chance to cast level 10 Guard Tower when you Kill an Enemy
100% Chance to cast level 21 Singularity when you Die
Adds (8 to 15)-(16 to 30) fire damage
Adds (8 to 15)-(16 to 30) lightning damage
Adds (8 to 15)-(16 to 30) cold damage
+(58 to 75)% Enhanced Defense
Damage Reduced by 7%
Socketed (4)

Defense: (957-1050) to (1748-1918)
Required Strength: 186
Required Level: 32
8% Chance to cast level 13 Guard Tower when you Kill an Enemy
100% Chance to cast level 28 Singularity when you Die
Adds (16 to 30)-(31 to 60) fire damage
Adds (16 to 30)-(31 to 60) lightning damage
Adds (16 to 30)-(31 to 60) cold damage
+(75 to 92)% Enhanced Defense
Damage Reduced by 8%
Socketed (4)

Defense: (1466-1596) to (2663-2898)
Required Strength: 270
Required Level: 41
9% Chance to cast level 16 Guard Tower when you Kill an Enemy
100% Chance to cast level 35 Singularity when you Die
Adds (31 to 60)-(61 to 120) fire damage
Adds (31 to 60)-(61 to 120) lightning damage
Adds (31 to 60)-(61 to 120) cold damage
+(92 to 109)% Enhanced Defense
Damage Reduced by 9%
Socketed (5)

Defense: (2175-2352) to (3925-4244)
Required Strength: 391
Required Level: 49
10% Chance to cast level 19 Guard Tower when you Kill an Enemy
100% Chance to cast level 42 Singularity when you Die
Adds (61 to 120)-(121 to 240) fire damage
Adds (61 to 120)-(121 to 240) lightning damage
Adds (61 to 120)-(121 to 240) cold damage
+(109 to 126)% Enhanced Defense
Damage Reduced by 10%
Socketed (6)

Scales of the Serpent
Scales of the Serpent
Gothic Plate (Sacred)

Defense: (6800-7552) to (8249-9162)
Required Strength: 614
Required Level: 100
15% Chance to cast level 40 Arachnomancy on Melee Attack
8% Chance to cast level 12 Time Strike on Striking
+150% Damage to Undead
Adds 200-300 poison damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Enhanced Weapon Damage +(41 to 50)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Attack
(31 to 40)% Chance of Uninterruptable Attack
Socketed (6)

Royal Circlet
Royal Circlet
Tiara (Sacred)

Defense: (1769-1964) to (2000-2222)
Required Dexterity: 392
Required Level: 100
+2 to All Skills
+150% Damage to Demons
+150% Damage to Undead
+(144 to 171)% Enhanced Defense
(21 to 25)% Bonus to All Attributes
All Resists +(31 to 40)%
Damage Reduced by 5%
(21 to 25)% better chance of getting magic item
Socketed (4)

Witchhunter's Hood
Witchhunter's Hood
Witchhunter's Attire Set
Cap (Sacred)

Defense: (2219-2540) to (2245-2570)
Required Strength: 228
Required Level: 100
+(87 to 114)% Enhanced Defense
(16 to 20)% Bonus to Dexterity
(16 to 20)% Bonus to Strength
+5% to All Maximum Resistances
All Resists +(31 to 40)%
Damage Reduced by 5%
Total Character Defense Plus (16 to 20)%
Requirements -50%
Socketed (4)
Empyrean Band
Empyrean Band
Ring

Required Level: 40
1% Chance to cast level 7 Singularity when you Kill an Enemy
(3 to 5)% Bonus to All Attributes
Increase Maximum Life and Mana 10%
(26 to 50)% extra gold from monsters

Klaatu Barada Nikto
Klaatu Barada Nikto
Amulet (Sacred)

Required Level: 120
25% Chance to cast level 20 Nova Bomb on Melee Attack
+2 to All Skills
25% Increased Attack Speed
Adds 1-375 lightning damage
Adds 900 poison damage over 6 seconds
Stun Attack
+(11 to 16) to Hive
Lightning Resist +(41 to 50)%
Poison Resist +(41 to 50)%
50% Enhanced Damage vs. Necrobots

Quov Tsin's Talisman
Quov Tsin's Talisman
Amulet (Sacred)

Required Level: 120
-25% to All Enemy Resistances


On Switch:
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (152-163) to (234-246)
Two-Hand Damage: (208-226) to (288-306)
Required Strength: 480
Required Level: 100
Current Strength Damage Bonus: (76/256 per Strength)%
15% Chance to cast level 58 Pentagram on Melee Attack
25% Chance to cast level 34 Spike Nova on Melee Attack
10% Chance to cast level 36 Bloodlust when you Kill an Enemy
+250% Bonus Damage to Bloodlust
+(144 to 171)% Enhanced damage
Adds 50-125 damage
Adds 167-334 fire damage
+(26 to 38)% to Fire Spell Damage
17% Reanimate as: Flesh Clan
+333 Life after each Kill
Socketed (4)

or claw with bloodlust +
Shark
Shark
Weapons

'Tal'
Runeword Level: 17
6% Chance to cast level 9 Bloodlust when you Kill an Enemy
+(11 to 15)% Bonus Damage to Bloodlust
20% Increased Attack Speed
+(24 to 35)% Enhanced damage
+(0.125 per level) to Maximum Damage (Based on Character Level)
33% Chance of Open Wounds
+5 to all Attributes
-1 to Mana
/
Shark (Xis)

Shark
Weapons

'TalXis'
Runeword Level: 121
1% Chance to cast level 31 Bloodlust when you Kill an Enemy
+(201 to 250)% Bonus Damage to Bloodlust
50% Increased Attack Speed
+230% Enhanced damage
+(3.25 per level) to Maximum Damage (Based on Character Level)
66% Chance of Open Wounds
+5 to all Attributes
-500 to Mana


When you reroll armor pieces for RWs you also roll the defense value. For Aspis this is 1311 to 1530 but you will also pretty much always have the enhanced def stat rolled so when you check the roll look at the defense not the % enhanced defense (For weapons this is different, there just look at the enhanced damage roll) so the roll can go from 1311 - 1989 defense, reroll it until you have a nice value (above 1850), check the sockets if it has 1,2 or 3 reroll, if 0 or 4 then luck oil it. If succeed and it got like more than 15% ED from the luck oil too MO it and socket punch with 4 jewels.

You got plenty of damage -> focus on HP, Defense and faster hit recovery and - enemy res.

Jewels with 2% lifeleech (ber crafted) +50 life and 2% bonus to dex are great (don't forget the luck oil) other good modifiers: faster hit recovery, increased attack speed, flat stats (oil of luck bonus).

Max attackspeed/FHR or castrate (ATMG) is important! (use Jewels and Triune speed charms for this) Blackroad, Azmodan trophy, 500 eaten signets of learning are a must have!

Pretty much all of these builds can farm the late game ubers* with just the weapon+shield and a dragon heart armor + abba shrine crafts. My favorite is the Clawsin with Batstrike - don't laugh until you have cleared Fautz and Dunc in less than 10 min. Not toraja! Unless you twerk some caster built with max castspeed (ATMG for example or electrofield sentry (Limpet freezes the enemies, this makes them immortal until you leave the place) to use good summons and tank for your edyrems.

Late game Nagisin

► Show Spoiler


Late game ATMG sin

You don't need all items many players just had the weapon+shield and the rest was abandon crafted stuff for max block and managed to kill stuff.

► Show Spoiler


Late game Clawsin

► Show Spoiler


Late game throw sin

► Show Spoiler


Poison sin

► Show Spoiler
Edited by Nitz 1 month.
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RollsRoyce
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nice finally a guide :D

i actually 1 shot astro already with limpet. Nova bomb is pretty sucky against astro because it has nd and very unreliable dmg + ir pierces and kills every totem in the room
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Nitz
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RollsRoyce wrote:i actually 1 shot astro already with limpet. Nova bomb is pretty sucky against astro because it has nd and very unreliable dmg + ir pierces and kills every totem in the room


I tried it and had no problem with killing the totems, at first I suggested Immo bomb but finally tried out nova and that worked wonderful. Well, now I have to try limpet laser. Ok, tried it, she gets wrecked hard. [Not in 2017 patch - psionic storm or electrofield sentry needed]

nice finally a guide :D


Hopefully more players try a sin now and hopefully LL doesn't get changed in Sigma.
Edited by Nitz 3 months.
heamn
Pit Knight
117 | 2
worth mention in your guide where LL only shoots if the mob is within your sight,

In my early attempt i've tried LL build, ACT2 sewers is where i thought i could spam LL and take cover in another corridor, but the LL wont shoot hence i gave up LL build.

Until i encountered with ATMG, same issue too, and then after careful testing, i realized i need to be in sight, later on i re-test on LL, they share the same mechanic.

Maybe if you could, please add in some simple screenshot, edit a little with MSpaint and mark down spots regarding to positioning, which i think will greatly help total newbies

BTW nice guide, cheers.

EDIT: as you suggested from the opening, this guide is aiming at newcomers that has nothing up their sleeve and started with zero, i'm trying to come from a total newbie's perspective, and to suggest that you could give brief explanation on each skill that you featured in the "Gameplay" section,

Example for the main highlighted skill Limpet Laser: A cold spell trap that stick onto wall or obstacle (tree/rock ect) which rapidly fires and freezes none cold immune monster, allowing you to deal damage from a safe range
Ben-
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you recommend -149 but even with phasebomb -199 is best, means you always do max dmg
imagine a heroic boss has 149 resis, phase bomb makes it have 99 resis then -199 so it has -100 resis
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Nitz
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Ben- wrote:you recommend -149 but even with phasebomb -199 is best, means you always do max dmg
imagine a heroic boss has 149 resis, phase bomb makes it have 99 resis then -199 so it has -100 resis


Does that really ever happen?

heamn wrote:EDIT: as you suggested from the opening, this guide is aiming at newcomers that has nothing up their sleeve and started with zero, i'm trying to come from a total newbie's perspective, and to suggest that you could give brief explanation on each skill that you featured in the "Gameplay" section,


Better now? And please shout out everything you don't understand.
heamn
Pit Knight
117 | 2
Nitz wrote:Better now? And please shout out everything you don't understand.


looks good! thanks for taking time into it. :thumb:
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A few comments:

-Ice elementals oskill actually does not provide you with 25% dr, in fact you get nothing
-199% is greatly appreciated however if you still kill fast enough its not a must-have

Except for that it looks good, i would only add that i am a big fan of defense (yes especially on a sin!) but thats a personal flavor
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Nitz
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RollsRoyce wrote:Except for that it looks good, i would only add that i am a big fan of defense (yes especially on a sin!) but thats a personal flavor


Tiefling form deals with both, you can have neither defense nor look good.

Thanks for the hints, I already implemented them.
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RollsRoyce
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oh right i forgot that you automatically get 0 defense when you use the morph, guess its been a while since i played this build :D