Fire Paladin - Unholy Caster Guide[1.3]

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iamq1803
Heretic
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Great guide! :)
I did build a Paladin with Exorcism skill before. The only difference is that I used
Oriflamme


Oriflamme
Paladin Clubs, Paladin Maces, Paladin Hammers

'TahaQorZod'
Runeword Level: 100
Additional Dexterity Damage Bonus: 0.078125%
80% Attack Speed
+(111 to 140) to Maximum Damage
Adds 400-500 Magic Damage
-(30 to 35)% to Enemy Fire Resistance
+(172 to 200)% Enhanced Damage
5% Deadly Strike
Slow Target 10%
+200 to Strength
+200 to Dexterity
+15 Life after each Kill
as weapon. I will try to craft one with Exorcism oskill to see how it perform.
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ScarletEdge
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DeanLew wrote:Interested in this type of character. How good overall is it exactly?


I have yet to test it again in 1.1
But from what I can see it should still be perfectly viable. Its a good build if you want a somewhat tanky caster :D

Its a good character build overall. But to point out a few advantages

- It has plenty of flat and % DR as its a paladin.
- Has good defense and HP even without dedicated items
- Good amount of stats due to unholy tree.
- Brimstone and Flamestrike can deal extremely high damage end game

iamq1803 wrote:Great guide! :)
I did build a Paladin with Exorcism skill before. The only difference is that I used
Oriflamme


Oriflamme
Paladin Clubs, Paladin Maces, Paladin Hammers

'TahaQorZod'
Runeword Level: 100
Additional Dexterity Damage Bonus: 0.078125%
80% Attack Speed
+(111 to 140) to Maximum Damage
Adds 400-500 Magic Damage
-(30 to 35)% to Enemy Fire Resistance
+(172 to 200)% Enhanced Damage
5% Deadly Strike
Slow Target 10%
+200 to Strength
+200 to Dexterity
+15 Life after each Kill
as weapon. I will try to craft one with Exorcism oskill to see how it perform.


Thanks! I'm planning on trying other oskills I might have missed as I update this guide.
Kenzo
Imp
4 | 0
Can you show me gear and more detail when end early gear and repair to mid gear (all stat, defense, craft runeword and farm shrine in 1.1.3 patch). I following this guide but when end early game, my char too weak to farm Fautz and K3K... Thank you very much
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ScarletEdge
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Kenzo wrote:Can you show me gear and more detail when end early gear and repair to mid gear (all stat, defense, craft runeword and farm shrine in 1.1.3 patch). I following this guide but when end early game, my char too weak to farm Fautz and K3K... Thank you very much


The gear for early game to mid game is still as follows in the guide. If you have blessed life, you should be more than capable of farming terror fauzt with some fascinating crafts and Brimstone from helm and weapon. If not, you should work on completing your BRC. The trial of knowledge will be difficult, but if you have the recommended gear including
Sangreal
Sangreal
Paladin Shields

'OhmSol'
Runeword Level: 70
Level 1 Demon Blood Aura
-10% Base Block Chance
25% Attack Speed
40% Hit Recovery
+(10 to 15)% to Summoned Minion Life
+33 Defense
and
Gehenna


Gehenna
Weapons

'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
you should be able to survive fairly well as long as you take it really slow. Or if you can manage even with less HP, you can ditch
Gehenna


Gehenna
Weapons

'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
and stick to your early game weapon for more damage.

As for your stats, you'll need just enough str to equip your gear. The rest can go to energy for more spell damage. Shrine drop rates seem to have went down this patch, but your fauzt run for BRC should have yielded a few or so shrines. If you still don't have enough shrines to start crafting your mid game gear you'll need to run through A5 areas until you find just enough. I would recommend Frozen Tundra since Throne of Destruction was reverted back to its old layout. Once you have all that down, you should be more than capable of starting in destruction then doing some easier ubers.
Kenzo
Imp
4 | 0
ScarletEdge wrote:
Kenzo wrote:Can you show me gear and more detail when end early gear and repair to mid gear (all stat, defense, craft runeword and farm shrine in 1.1.3 patch). I following this guide but when end early game, my char too weak to farm Fautz and K3K... Thank you very much


The gear for early game to mid game is still as follows in the guide. If you have blessed life, you should be more than capable of farming terror fauzt with some fascinating crafts and Brimstone from helm and weapon. If not, you should work on completing your BRC. The trial of knowledge will be difficult, but if you have the recommended gear including
Sangreal
Sangreal
Paladin Shields

'OhmSol'
Runeword Level: 70
Level 1 Demon Blood Aura
-10% Base Block Chance
25% Attack Speed
40% Hit Recovery
+(10 to 15)% to Summoned Minion Life
+33 Defense
and
Gehenna


Gehenna
Weapons

'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
you should be able to survive fairly well as long as you take it really slow. Or if you can manage even with less HP, you can ditch
Gehenna


Gehenna
Weapons

'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
and stick to your early game weapon for more damage.

As for your stats, you'll need just enough str to equip your gear. The rest can go to energy for more spell damage. Shrine drop rates seem to have went down this patch, but your fauzt run for BRC should have yielded a few or so shrines. If you still don't have enough shrines to start crafting your mid game gear you'll need to run through A5 areas until you find just enough. I would recommend Frozen Tundra since Throne of Destruction was reverted back to its old layout. Once you have all that down, you should be more than capable of starting in destruction then doing some easier ubers.

Thank you very much. I see
bradr
Core Lord
355 | 0
for end game how do you decide whether to use shadow or light influence skill plan??"


We will be using Shadow Influence or Light Influence depending on our needs.

Shadow Influence Spec

Max - Tainted Blood, Stormlord, Blessed Life
20 Points - Vessel of Justice
15 Points - Euphoria
10 Points - Superbeast
1 Point - Scourge, all prerequisites and Divine Apparition
The rest goes into Vessel of Justice, Euphoria or Scourge as needed


Light Influence Spec

Max - Tainted Blood, Stormlord, Blessed Life
25 Points - Rapture
10 Points - Sacred Armor, Superbeast
1 Point - Hoplite, all prerequisites and Divine Apparition
The rest goes into Rapture or Sacred Armor as needed
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ScarletEdge
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bradr wrote:for end game how do you decide whether to use shadow or light influence skill plan??"


We will be using Shadow Influence or Light Influence depending on our needs.

Shadow Influence Spec

Max - Tainted Blood, Stormlord, Blessed Life
20 Points - Vessel of Justice
15 Points - Euphoria
10 Points - Superbeast
1 Point - Scourge, all prerequisites and Divine Apparition
The rest goes into Vessel of Justice, Euphoria or Scourge as needed


Light Influence Spec

Max - Tainted Blood, Stormlord, Blessed Life
25 Points - Rapture
10 Points - Sacred Armor, Superbeast
1 Point - Hoplite, all prerequisites and Divine Apparition
The rest goes into Rapture or Sacred Armor as needed


It depends on the situation. For example, the first time you do Judgement Day you'll need scourges to tank for you, so you use Shadow. On the other hand, if you need to do ubers wherein you need to run or are better off alone like Kingdom of Shadow, it's better to use Light tree.
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Crash
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Light influence is for rapture (increased speeds). If you don;'t need more speeds for breakpoints because you have charms, cycles, and speeds from crafted jewels, you can go for shadow.

Edit: that too ^ above
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ScarletEdge
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Early game - End game updated.

Will update uberquest section soon.
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Xenomorphous
Rust Claw
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How do you even put points in both influences? If I chose the unholy tree it will not let me put points into holy, Am I missing something?(Probably?)