Fire Paladin Guide - WIP

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iamq1803
Cog
231 | 4
Great guide! :)
I did build a Paladin with Exorcism skill before. The only difference is that I used
Oriflamme
Oriflamme
Paladin Blunt Weapons

'Taha'
Runeword Level: 100
50% Increased Attack Speed
+(172 to 200)% Enhanced damage
+(111 to 160) to Maximum Damage
+(31 to 40)% to Fire Spell Damage
+(25 to 27) to Exorcism
+(20 per level) to Strength (Based on Blessed Life Skill Level)
+(20 per level) to Dexterity (Based on Blessed Life Skill Level)
as weapon. I will try to craft one with Exorcism oskill to see how it perform.
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DeanLew wrote:Interested in this type of character. How good overall is it exactly?


I have yet to test it again in 1.1
But from what I can see it should still be perfectly viable. Its a good build if you want a somewhat tanky caster :D

Its a good character build overall. But to point out a few advantages

- It has plenty of flat and % DR as its a paladin.
- Has good defense and HP even without dedicated items
- Good amount of stats due to unholy tree.
- Brimstone and Flamestrike can deal extremely high damage end game

iamq1803 wrote:Great guide! :)
I did build a Paladin with Exorcism skill before. The only difference is that I used
Oriflamme
Oriflamme
Paladin Blunt Weapons

'Taha'
Runeword Level: 100
50% Increased Attack Speed
+(172 to 200)% Enhanced damage
+(111 to 160) to Maximum Damage
+(31 to 40)% to Fire Spell Damage
+(25 to 27) to Exorcism
+(20 per level) to Strength (Based on Blessed Life Skill Level)
+(20 per level) to Dexterity (Based on Blessed Life Skill Level)
as weapon. I will try to craft one with Exorcism oskill to see how it perform.


Thanks! I'm planning on trying other oskills I might have missed as I update this guide.
Kenzo
Imp
4 | 0
Can you show me gear and more detail when end early gear and repair to mid gear (all stat, defense, craft runeword and farm shrine in 1.1.3 patch). I following this guide but when end early game, my char too weak to farm Fautz and K3K... Thank you very much
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Kenzo wrote:Can you show me gear and more detail when end early gear and repair to mid gear (all stat, defense, craft runeword and farm shrine in 1.1.3 patch). I following this guide but when end early game, my char too weak to farm Fautz and K3K... Thank you very much


The gear for early game to mid game is still as follows in the guide. If you have blessed life, you should be more than capable of farming terror fauzt with some fascinating crafts and Brimstone from helm and weapon. If not, you should work on completing your BRC. The trial of knowledge will be difficult, but if you have the recommended gear including
Sangreal
Sangreal
Paladin Shields

'Lo'
Runeword Level: 59
Level 1 Demon Blood Aura when Equipped
25% Increased Attack Speed
25% Faster Hit Recovery
-10% Decreased Chance of Blocking
+33 Defense
and
Gehenna
Gehenna
Weapons

'Xar'
Runeword Level: 100
25% Chance to cast level 27 Frozen Crown on Melee Attack
+(144 to 171)% Enhanced damage
Adds 188-250 cold damage
Adds 750-1000 poison damage over 5 seconds
+25% to Cold Spell Damage
-25% to Enemy Poison Resistance
+25% to Poison Spell Damage
-25% to Enemy Cold Resistance
Increase Maximum Life and Mana 25%
Requirements -33%
you should be able to survive fairly well as long as you take it really slow. Or if you can manage even with less HP, you can ditch
Gehenna
Gehenna
Weapons

'Xar'
Runeword Level: 100
25% Chance to cast level 27 Frozen Crown on Melee Attack
+(144 to 171)% Enhanced damage
Adds 188-250 cold damage
Adds 750-1000 poison damage over 5 seconds
+25% to Cold Spell Damage
-25% to Enemy Poison Resistance
+25% to Poison Spell Damage
-25% to Enemy Cold Resistance
Increase Maximum Life and Mana 25%
Requirements -33%
and stick to your early game weapon for more damage.

As for your stats, you'll need just enough str to equip your gear. The rest can go to energy for more spell damage. Shrine drop rates seem to have went down this patch, but your fauzt run for BRC should have yielded a few or so shrines. If you still don't have enough shrines to start crafting your mid game gear you'll need to run through A5 areas until you find just enough. I would recommend Frozen Tundra since Throne of Destruction was reverted back to its old layout. Once you have all that down, you should be more than capable of starting in destruction then doing some easier ubers.
Kenzo
Imp
4 | 0
ScarletEdge wrote:
Kenzo wrote:Can you show me gear and more detail when end early gear and repair to mid gear (all stat, defense, craft runeword and farm shrine in 1.1.3 patch). I following this guide but when end early game, my char too weak to farm Fautz and K3K... Thank you very much


The gear for early game to mid game is still as follows in the guide. If you have blessed life, you should be more than capable of farming terror fauzt with some fascinating crafts and Brimstone from helm and weapon. If not, you should work on completing your BRC. The trial of knowledge will be difficult, but if you have the recommended gear including
Sangreal
Sangreal
Paladin Shields

'Lo'
Runeword Level: 59
Level 1 Demon Blood Aura when Equipped
25% Increased Attack Speed
25% Faster Hit Recovery
-10% Decreased Chance of Blocking
+33 Defense
and
Gehenna
Gehenna
Weapons

'Xar'
Runeword Level: 100
25% Chance to cast level 27 Frozen Crown on Melee Attack
+(144 to 171)% Enhanced damage
Adds 188-250 cold damage
Adds 750-1000 poison damage over 5 seconds
+25% to Cold Spell Damage
-25% to Enemy Poison Resistance
+25% to Poison Spell Damage
-25% to Enemy Cold Resistance
Increase Maximum Life and Mana 25%
Requirements -33%
you should be able to survive fairly well as long as you take it really slow. Or if you can manage even with less HP, you can ditch
Gehenna
Gehenna
Weapons

'Xar'
Runeword Level: 100
25% Chance to cast level 27 Frozen Crown on Melee Attack
+(144 to 171)% Enhanced damage
Adds 188-250 cold damage
Adds 750-1000 poison damage over 5 seconds
+25% to Cold Spell Damage
-25% to Enemy Poison Resistance
+25% to Poison Spell Damage
-25% to Enemy Cold Resistance
Increase Maximum Life and Mana 25%
Requirements -33%
and stick to your early game weapon for more damage.

As for your stats, you'll need just enough str to equip your gear. The rest can go to energy for more spell damage. Shrine drop rates seem to have went down this patch, but your fauzt run for BRC should have yielded a few or so shrines. If you still don't have enough shrines to start crafting your mid game gear you'll need to run through A5 areas until you find just enough. I would recommend Frozen Tundra since Throne of Destruction was reverted back to its old layout. Once you have all that down, you should be more than capable of starting in destruction then doing some easier ubers.

Thank you very much. I see
bradr
Gravedigger
182 | -2
for end game how do you decide whether to use shadow or light influence skill plan??"


We will be using Shadow Influence or Light Influence depending on our needs.

Shadow Influence Spec

Max - Tainted Blood, Stormlord, Blessed Life
20 Points - Vessel of Justice
15 Points - Euphoria
10 Points - Superbeast
1 Point - Scourge, all prerequisites and Divine Apparition
The rest goes into Vessel of Justice, Euphoria or Scourge as needed


Light Influence Spec

Max - Tainted Blood, Stormlord, Blessed Life
25 Points - Rapture
10 Points - Sacred Armor, Superbeast
1 Point - Hoplite, all prerequisites and Divine Apparition
The rest goes into Rapture or Sacred Armor as needed
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bradr wrote:for end game how do you decide whether to use shadow or light influence skill plan??"


We will be using Shadow Influence or Light Influence depending on our needs.

Shadow Influence Spec

Max - Tainted Blood, Stormlord, Blessed Life
20 Points - Vessel of Justice
15 Points - Euphoria
10 Points - Superbeast
1 Point - Scourge, all prerequisites and Divine Apparition
The rest goes into Vessel of Justice, Euphoria or Scourge as needed


Light Influence Spec

Max - Tainted Blood, Stormlord, Blessed Life
25 Points - Rapture
10 Points - Sacred Armor, Superbeast
1 Point - Hoplite, all prerequisites and Divine Apparition
The rest goes into Rapture or Sacred Armor as needed


It depends on the situation. For example, the first time you do Judgement Day you'll need scourges to tank for you, so you use Shadow. On the other hand, if you need to do ubers wherein you need to run or are better off alone like Kingdom of Shadow, it's better to use Light tree.
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The Summoner
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Light influence is for rapture (increased speeds). If you don;'t need more speeds for breakpoints because you have charms, cycles, and speeds from crafted jewels, you can go for shadow.

Edit: that too ^ above