Holy Melee

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Ntf1015
Sasquatch
68 | 0
Is stormblast proc on gloves a possibility with creepy shrine? If so, would that help with killing necrobots in fauzt? Or am i wasting my time trying to roll for it?
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y4gmi
Vampiress
36 | 2
Well, it helped me when i was doing BRC as melee necro.
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L H
The Summoner
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Ntf1015 wrote:Is stormblast proc on gloves a possibility with creepy shrine? If so, would that help with killing necrobots in fauzt? Or am i wasting my time trying to roll for it?


Stormblast spawns on the glove itself. The type of shrine used has nothing to do with affixes other than what the shrine gives. In this case, Creepy will only affect Crushing Blow, Strength, and %Strength. The rest of the affixes are from the gloves themselves. Use the Affix Table in the docs to see.
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iamq1803
Cog
231 | 4
Pinball wrote:Nice advice.

Gladly, problem is solved.
► Show Spoiler
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cowking
Djinn
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Anonymous: wrote:Need advice/tips/ideas for melee paladin in fauzt and duncraig. I can do both dungeons without much of trouble (duncraig on p4 and fauzt on p3 with some hp pots). But the problem is the physical immune mobs, necrobots and necromorbs. I end up leaving them be while i run through other mobs like hot knife over butter.
My build is pure melee without solar tree. Using only runewords and few shrine crafts which give nothing special in proc department, just stats and skills. Amulet is +3 skills with banish, rings - purify and xorine. I could use two xorines for punishers on kill, but that will be interupting other skills more than i like.


Fuse / Fawkes merc is still legit but optimally you want to have
Minefield


Minefield
Swords

'FiFiFiFiFiFi'
Runeword Level: 100
25% Chance to cast level 36 Cluster Bomb on Melee Attack
+(0 to 2) to All Skills
+(171 to 200)% Enhanced damage
Adds 550-850 fire damage
-60% to Enemy Fire Resistance
+(25 to 38)% to Fire Spell Damage
+15 to Terror Strike
. Also it won't help you in duncraig and if you play on higher pcounts then I have no idea how effective it'll be in fauzt. For optimal killspeed you also want to DA in front of big packs of necrobots so they target your merc (too much effort?).

► gif


Minefield


Minefield
Swords

'FiFiFiFiFiFi'
Runeword Level: 100
25% Chance to cast level 36 Cluster Bomb on Melee Attack
+(0 to 2) to All Skills
+(171 to 200)% Enhanced damage
Adds 550-850 fire damage
-60% to Enemy Fire Resistance
+(25 to 38)% to Fire Spell Damage
+15 to Terror Strike
+38
Teganze Pendant
Teganze Pendant
Amulet

Required Level: 60
+1 to All Skills
+(8 to 10)% to Fire Spell Damage
+(8 to 10)% to Lightning Spell Damage
+(8 to 10)% to Cold Spell Damage
Increase Maximum Life (11 to 15)%
Increase Maximum Mana (21 to 30)%
All Resists +10%
+100 Mana after each Kill

+10
Fawkes
Fawkes
Barbarian Helms

'Zod'
Runeword Level: 69
20% Chance to cast level 19 Elemental on Melee Attack
+2 to All Skills
50% Faster Cast Rate
(0.75 per level)% to Fire Spell Damage (Based on Character Level)
+(18 to 26) to Powder Keg
+50 to Energy
+(31 to 50) Life after each Kill
Slows Attacker by 5%
+90 +10mo
Robe of Leaves
Robe of Leaves
Scale Mail (6)

Defense: (127-147) to (254-293)
Required Strength: 43
Required Level: 4
+(8 to 13)% Bonus Elemental Damage to Mark of the Wild
-(2 to 3)% to Enemy Fire Resistance
-(2 to 3)% to Enemy Cold Resistance
-(2 to 3)% to Enemy Poison Resistance
+(24 to 43)% Enhanced Defense
Increase Maximum Life (3 to 5)%
Fire Resist -(5 to 3)%
Poison Resist +(21 to 25)%
Socketed (2)

Defense: (253-286) to (478-541)
Required Strength: 62
Required Level: 12
+(13 to 18)% Bonus Elemental Damage to Mark of the Wild
-(3 to 4)% to Enemy Fire Resistance
-(3 to 4)% to Enemy Cold Resistance
-(3 to 4)% to Enemy Poison Resistance
+(44 to 63)% Enhanced Defense
Increase Maximum Life (6 to 8)%
Fire Resist -(8 to 6)%
Poison Resist +(26 to 30)%
Socketed (3)

Defense: (452-505) to (816-911)
Required Strength: 90
Required Level: 21
+(18 to 23)% Bonus Elemental Damage to Mark of the Wild
-(5 to 6)% to Enemy Fire Resistance
-(5 to 6)% to Enemy Cold Resistance
-(5 to 6)% to Enemy Poison Resistance
+(64 to 83)% Enhanced Defense
Increase Maximum Life (9 to 11)%
Fire Resist -(11 to 9)%
Poison Resist +(31 to 35)%
Socketed (4)

Defense: (745-822) to (1313-1449)
Required Strength: 131
Required Level: 30
+(23 to 28)% Bonus Elemental Damage to Mark of the Wild
-(6 to 7)% to Enemy Fire Resistance
-(6 to 7)% to Enemy Cold Resistance
-(6 to 7)% to Enemy Poison Resistance
+(84 to 103)% Enhanced Defense
Increase Maximum Life (12 to 14)%
Fire Resist -(14 to 12)%
Poison Resist +(36 to 40)%
Socketed (4)

Defense: (1166-1275) to (2031-2221)
Required Strength: 190
Required Level: 39
+(28 to 33)% Bonus Elemental Damage to Mark of the Wild
-(8 to 9)% to Enemy Fire Resistance
-(8 to 9)% to Enemy Cold Resistance
-(8 to 9)% to Enemy Poison Resistance
+(104 to 123)% Enhanced Defense
Increase Maximum Life (15 to 17)%
Fire Resist -(17 to 15)%
Poison Resist +(41 to 45)%
Socketed (5)

Defense: (1738-1885) to (3030-3287)
Required Strength: 276
Required Level: 47
+(33 to 38)% Bonus Elemental Damage to Mark of the Wild
-(9 to 10)% to Enemy Fire Resistance
-(9 to 10)% to Enemy Cold Resistance
-(9 to 10)% to Enemy Poison Resistance
+(124 to 143)% Enhanced Defense
Increase Maximum Life (18 to 20)%
Fire Resist -(20 to 18)%
Poison Resist +(46 to 50)%
Socketed (6)

+18rals +48motw
Geleb's Greed
Geleb's Greed
Curse of the Zakarum Set
Light Gauntlets (Sacred)

Defense: (1608 to 1830)
Required Strength: 544
Required Level: 100
1% Chance to cast level 37 Fire Fountain when you Take Damage
+1 to All Skills
-15% to Enemy Fire Resistance
+(23 to 31) to Pyroblast
+200% Enhanced Defense
+5 Fire Absorb
Damage Reduced by 10%
Socketed (4)
+12rals
Fuse
Fuse
Belts

'Mal'
Runeword Level: 49
25% Chance to cast level 14 Immolation Bomb when Struck
Adds 5-24 fire damage
(0.125 per level)% to Fire Spell Damage (Based on Character Level)
+(58 to 86)% Enhanced Defense
Fire Resist +(31 to 50)%
Level 5 Blast Wave (20 Charges)
+15 +10mo
Slippers of Yaerius
Slippers of Yaerius
Greaves (Sacred)

Defense: (1778-2009) to (2005-2267)
Required Strength: 202
Required Level: 100
20% Faster Run/Walk
50% Bonus to Buff/Debuff/Cold Skill Duration
+(115 to 143)% Enhanced Defense
+(31 to 40) to Strength
+(31 to 40) to Energy
+2 to Light Radius
Requirements -66%
Socketed (4)

(aspd jewels)

Boosted with L36 bloodlust from
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (152-163) to (234-246)
Two-Hand Damage: (208-226) to (288-306)
Required Strength: 480
Required Level: 100
Current Strength Damage Bonus: (76/256 per Strength)%
15% Chance to cast level 58 Pentagram on Melee Attack
25% Chance to cast level 34 Spike Nova on Melee Attack
10% Chance to cast level 36 Bloodlust when you Kill an Enemy
+250% Bonus Damage to Bloodlust
+(144 to 171)% Enhanced damage
Adds 50-125 damage
Adds 167-334 fire damage
+(26 to 38)% to Fire Spell Damage
17% Reanimate as: Flesh Clan
+333 Life after each Kill
Socketed (4)

which is 41 fspd.
= 292 fspd / -85 res

In the gif I'm still missing fspd, 42 from crafted jewels, 40 from MOs, +potentially 72 fspd / -17 res from perfect fascinating gloves/boots.
= 446 fspd / -102 res

... and it can go higher if you use a better amulet.

Using
Fuse (Xis)
Fuse
Belts

'MalXis'
Runeword Level: 121
25% Chance to cast level 28 Immolation Bomb when Struck
Adds 76-226 fire damage
(0.375 per level)% to Fire Spell Damage (Based on Character Level)
+(173 to 201)% Enhanced Defense
Fire Resist +(75 to 100)%
Level 5 Blast Wave (40 Charges)
increases total damage by ~40%.

I have no idea how it compares to A3 merc because I rarely use those and have never tested how they handle necrobots solo.
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Jampula
Ice Clan
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cowking wrote:I have no idea how it compares to A3 merc because I rarely use those and have never tested how they handle necrobots solo.

You have missed a lot. Last season Abjurer Supernova was bugged and op but it or Bloodmage are still pretty much immortal and melts necrobots.
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cowking
Djinn
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Well the reason A5 merc has always dominated A3 is qarak's (+motw +tslam), but now that -res is harder to come by it's probably better to go A3 if they handle necrobots faster. Will have to do some tests.
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Pinball
✸ The Punisher ✸
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Act 5 merc is still good for fauzt if you gear him with all Fasci craft. Fasci armor, belt and gloves already gives like 80% fire pierce (with rare amulet it can be 90%). For the res you can use Fasci/Creepy flamberge and Clawfeet boots.
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Gekko64
Gore Crawler
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razorspine best armor for a5 merc
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cowking
Djinn
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Pinball wrote:Act 5 merc is still good for fauzt if you gear him with all Fasci craft. Fasci armor, belt and gloves already gives like 80% fire pierce (with rare amulet it can be 90%). For the res you can use Fasci/Creepy flamberge and Clawfeet boots.


I remember once testing clawfeet on A5 merc in SP and wasn't getting the ele damage bonus, but maybe that was a plugy reading issue, anyone trie with d2stats? Or maybe the ele damage boost can only be applied once and if you're using robe of leaves at the same time (which I probably was) you're not getting both, or maybe again a plugy issue.

Using a good fascinating craft helm is actually going to be better than fawkes in this patch due to res rework. And if you go all out with fasci I think going qarak's (RIP) is best choice.

-16 helm
-30 armor
-15 amu
-31 gloves
-16 boots
= 108

Which is still going to be enough. Skipping fuse is absolutely no-no.
Edited by cowking 2 weeks.