Anonymous: wrote:Need advice/tips/ideas for melee paladin in fauzt and duncraig. I can do both dungeons without much of trouble (duncraig on p4 and fauzt on p3 with some hp pots). But the problem is the physical immune mobs, necrobots and necromorbs. I end up leaving them be while i run through other mobs like hot knife over butter.
My build is pure melee without solar tree. Using only runewords and few shrine crafts which give nothing special in proc department, just stats and skills. Amulet is +3 skills with banish, rings - purify and xorine. I could use two xorines for punishers on kill, but that will be interupting other skills more than i like.
Fuse / Fawkes merc is still legit but optimally you want to have
Minefield
Minefield
One-Handed Swords
Except Two-Handed Swords, Two-Handed Swords
'IgnTyrRalOhm'
Runeword Level: 100
If you have 90% Fire Resist: +50% Fire Spell Damage
40% Hit Recovery
+(25 to 30)% to Fire Spell Damage
-60% to Enemy Fire Resistance
Fire Resist +30%
Fire Absorb (1 to 2)%
Attacker Takes Fire Damage of (400 to 500)
. Also it won't help you in duncraig and if you play on higher pcounts then I have no idea how effective it'll be in fauzt. For optimal killspeed you also want to DA in front of big packs of necrobots so they target your merc (too much effort?).
Minefield
Minefield
One-Handed Swords
Except Two-Handed Swords, Two-Handed Swords
'IgnTyrRalOhm'
Runeword Level: 100
If you have 90% Fire Resist: +50% Fire Spell Damage
40% Hit Recovery
+(25 to 30)% to Fire Spell Damage
-60% to Enemy Fire Resistance
Fire Resist +30%
Fire Absorb (1 to 2)%
Attacker Takes Fire Damage of (400 to 500)
+38
Teganze Pendant
Teganze Pendant
Amulet
Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life +(3 to 5)%
Maximum Mana +(20 to 30)%
Elemental Resists +10%
+(13 to 38) Mana after each Kill
+10
Fawkes
Fawkes
Barbarian Helms
'PulRhal'
Runeword Level: 100
20% Chance to cast level 40 Ember Spirit on Melee Attack
+(2 to 3) to All Skills
50% Cast Speed
1% to Fire Spell Damage (Based on Character Level)
+(26 to 32) to Powder Keg
+150 to Energy
(5 to 10)% to Energy
Fire Resist +30%
+(61 to 90) Life after each Kill
+90 +10mo
Robe of Leaves
Robe of Leaves
Scale Mail (4)
Defense: (127 - 147) to (254 - 293)
Required Level: 4
Required Strength: 27 to 28
Item Level: 10
+5% Bonus Elemental Damage to Mark of the Wild
-(2 to 3)% to Enemy Fire Resistance
-(2 to 3)% to Enemy Cold Resistance
-(2 to 3)% to Enemy Poison Resistance
+(24 to 43)% Enhanced Defense
+10 Life Regenerated per Second
Maximum Life +(2 to 3)%
Poison Resist +(21 to 25)%
Requirements -(3 to 5)%
Socketed (2)
Defense: (452 - 505) to (816 - 911)
Required Level: 21
Required Strength: 52 to 54
Item Level: 31
+10% Bonus Elemental Damage to Mark of the Wild
-(5 to 8)% to Enemy Fire Resistance
-(5 to 8)% to Enemy Cold Resistance
-(5 to 8)% to Enemy Poison Resistance
+(64 to 83)% Enhanced Defense
+20 Life Regenerated per Second
Maximum Life +(3 to 4)%
Poison Resist +(31 to 35)%
Requirements -(6 to 10)%
Socketed (4)
Defense: (1166 - 1275) to (2031 - 2221)
Required Level: 39
Required Strength: 171 to 179
Item Level: 51
+15% Bonus Elemental Damage to Mark of the Wild
-(10 to 13)% to Enemy Fire Resistance
-(10 to 13)% to Enemy Cold Resistance
-(10 to 13)% to Enemy Poison Resistance
+(104 to 123)% Enhanced Defense
+35 Life Regenerated per Second
Maximum Life +(4 to 5)%
Poison Resist +(41 to 45)%
Requirements -(11 to 15)%
Socketed (5)
Defense: (1738 - 1885) to (3030 - 3287)
Required Level: 47
Required Strength: 322 to 338
Item Level: 77
+20% Bonus Elemental Damage to Mark of the Wild
-(15 to 18)% to Enemy Fire Resistance
-(15 to 18)% to Enemy Cold Resistance
-(15 to 18)% to Enemy Poison Resistance
+(124 to 143)% Enhanced Defense
+50 Life Regenerated per Second
Maximum Life +(5 to 6)%
Poison Resist +(46 to 50)%
Requirements -(16 to 20)%
Socketed (6)
+18rals +48motw
Geleb's Greed
Geleb's Greed
Light Gauntlets (Sacred)
Defense: 1608 to 1830
Required Level: 100
Required Strength: 600
Item Level: 115
1% Chance to cast level 37 Fire Fountain on Death Blow
+1 to All Skills
-15% to Enemy Fire Resistance
+(23 to 31) to Pyroblast
+200% Enhanced Defense
+5 Fire Absorb
Physical Resist 5%
Socketed (4)
Curse of the Zakarum
(Zakarum Set)
+12rals
Fuse
Fuse
Belts
'Mhal'
Runeword Level: 110
20% Chance to cast level 28 Ignis Fatuus when Struck
Adds 38-113 Fire Damage
0.375% to Fire Spell Damage (Based on Character Level)
+(7 to 12) to Path of Flames
+(143 to 171)% Enhanced Defense
5% to All Attributes
Fire Resist +(75 to 100)%
Level 5 Blast Wave (40/40 Charges)
+15 +10mo
Slippers of Yaerius
(aspd jewels)
Boosted with L36 bloodlust from
Qarak's Will
Qarak's Will
Giant Sword (Sacred)
One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
which is 41 fspd.
=
292 fspd / -85 resIn the gif I'm still missing fspd, 42 from crafted jewels, 40 from MOs, +potentially 72 fspd / -17 res from perfect fascinating gloves/boots.
=
446 fspd / -102 res... and it can go higher if you use a better amulet.
Using
Fuse (Xis)
increases total damage by ~40%.
I have no idea how it compares to A3 merc because I rarely use those and have never tested how they handle necrobots solo.