Holy Melee [1.3] WIP

Bojac
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Introduction

I assume you're here because of the new and improved holy melee and you want to sink your teeth into some spicy memes right ?
Rest assured I have you covered.
Let's start of with a brief intro to the class. Personally, I find holy melee to be the most fun class to play with due to constant skill swapping and mid-combat adjustments. You also have access to a good variety of starter, mid game and end game equipment to choose from.
But enough about my personal opinion, lets move on to some actual info.

How to play

As I said earlier Holy melee Paladin requires some skill swapping to play at peak efficiency.
That being said here is your skill rotation:
- buff up with:
    •Vessel of Retribution
    •Dragonknight
    •Dragonheart
    •Rapture
- precast Solar Flare before engaging any mobs, also keep recasting every 10 seconds for the Incarnation attack rating, life leech and spell damage buff.
- same thing for the Vindicate buff but only once every 30 seconds.
- almost always engage your target/targets with Colosseum for the velocity, -phys res and -defense debuff, also a great room clearer since it hits almost every mob on the screen and knocks them back while also inflicting Plague.
- if you're facing more mobs than you can reliably hit with Divine Judgement use Retaliate, otherwise Divine Judgement all the way.
- if you're having trouble surviving also try and keep up 5 Hoplites. They are very tanky and can self heal and also plague mobs.
- dont forget about Sacred Armour, it will help a lot in the mid game boss encounters.

Stat distribution

Strength: MAX
Dexterity: 0
Vitality: 0
Energy: 0

In theory you should max Strength. The way the new Divine Judgement works is it hits like a truck on the initial melee swing. That means you want as much Flat Weapon Damage as possible and as many big multipliers for that Flat Damage. That also includes Strength, which you will be getting a lot of due to the buffed Dragonknight
That being said, if you re having trouble with the early game level challenges, Black Road Challenge in particular you can go for something like this instead:

Strength: Just enough for gear
Dexterity: 0
Vitality: Rest of points
Energy: 0

Once you finish the challenges, or should I say, once you get Blessed Life you should resspec back to full Strength.

Skill Build

-max Dragonheart, Plague and Blessed Life
-put 10 points into Colosseum for max CD reduction and as many points into points into Rapture until you get 35 velocity. You can put some extra points if you need help reaching your attack speed and hit recovery frames.
-put between 7 and 12 points into Incarnation depending on whether you need more Life Steal and Attack Rating
-put 1 point into everything else, including the spells.
-rest of the points go into Dragonknight

This will, more or less, be your skill plan for the entire game.


Merc gear

You'll want to start off with a A1 Ranger merc and give her a
Shockwave

Shockwave
Bows

'IthShael'
Runeword Level: 35
50% Chance to cast level 14 Punishers on Kill
+15% Bonus to Poison Skill Duration
+(11 to 15) to Maximum Damage
+(58 to 72)% Enhanced Damage
+10% to Poison Spell Damage
(3 to 5)% Chance of Crushing Blow
Slow Target (11 to 15)%
+(21 to 40) to Dexterity
+(21 to 40) to Energy
Sol Runeword bow. That's really it. You can give a
Deadfall
Deadfall
Heavy Belt (4)

Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
and some other leveling gear but it's not really necessary.

When you get to Act 3 Terror you'll want to switch to a Abjurer or a Bloodmage. (When you get to Destruction rerecruit your merc because it has better stats, don't forget to take off his gear first)
As for gearing them you'll want to pick up a piece of Rare Sacred Gloves,Boots,Body armor,Helm, Sword, Belt and Shield and craft them with Fascinating Shrines for Bloodmage or Ornate Shrines for Abjurer for as much Fire spell dmg and -Fire res and Lightning spell dmg and -Lightning res respectively.
Socket the gear with Ral Runes for Bloodmage and Ort Runes for Abjurer. MO at least half the gear with Skeleton Reanimates and all the pieces with Fire or Lightning damage. Give them a good caster amy aswell. +3/4 skills faster casting and/or -Fire or -Lighting res.


Early game gear

I'll start off with what I consider to be a decent item build for reaching level 120.

Helm:
Godhead
Godhead
Hundsgugel (4)

Defense: (97 - 132) to (145 - 196)
(Paladin Only)
Required Level: 2
Required Strength: 25
Item Level: 1
+(31 to 60)% Damage to Demons
+(31 to 60)% Damage to Undead
4% Chance of Crushing Blow
+(11 to 50)% Enhanced Defense
+(21 to 30) to Strength
+10 Life Regenerated per Second
Socketed (2)
Defense: (373 - 464) to (523 - 650)
(Paladin Only)
Required Level: 19
Required Strength: 50
Item Level: 31
+(61 to 90)% Damage to Demons
+(61 to 90)% Damage to Undead
6% Chance of Crushing Blow
+(61 to 100)% Enhanced Defense
+(31 to 40) to Strength
+20 Life Regenerated per Second
Socketed (2)
Defense: (1000 - 1185) to (1379 - 1635)
(Paladin Only)
Required Level: 37
Required Strength: 175
Item Level: 51
+(91 to 120)% Damage to Demons
+(91 to 120)% Damage to Undead
7% Chance of Crushing Blow
+(111 to 150)% Enhanced Defense
+(41 to 50) to Strength
+30 Life Regenerated per Second
Socketed (3)
Defense: (1693 - 1947) to (2315 - 2661)
(Paladin Only)
Required Level: 45
Required Strength: 350
Item Level: 77
+(121 to 150)% Damage to Demons
+(121 to 150)% Damage to Undead
8% Chance of Crushing Blow
+(161 to 200)% Enhanced Defense
+(51 to 60) to Strength
+40 Life Regenerated per Second
Socketed (4)
into
Ilmatar
Ilmatar
Paladin Helms

'ArcNif'
Runeword Level: 100
+1% Maximum Elemental Resist per 200% Lightning Spell Damage
+(1 to 2) to Paladin Skill Levels
+(5 to 10)% Bonus to Spell Focus
20% Hit Recovery
+30% to Physical/Magic Spell Damage
+(5 to 15)% to Lightning Spell Damage
-(10 to 15)% to Enemy Lightning Resistance
+(141 to 171)% Enhanced Defense
Regenerate Mana +(1 to 15)%
Elemental Resists +(8 to 15)%

Body armour]:
Rebel

Rebel
Body Armors

'ZolSilSilLo'
Runeword Level: 100
15% Combat Speeds
Adds 6-10 Damage
Weapon Physical Damage +(80 to 100)%
+(172 to 200)% Enhanced Defense
+(151 to 200) to Strength
+(151 to 200) to Dexterity
-75 to Vitality
-75 to Energy
+60 to Mana
Maximum Elemental Resists +1%
Elemental Resists +(40 to 50)%
into T6
Jitan's Kamon
Jitan's Kamon
Splint Mail (4)

Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)

Gloves: Secret Jewelword(put any jewel in a grey 1 socketed item) into
Kali
Kali
Gloves

'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%

Boots:
Epicenter
Epicenter
Boots

'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
or T6
Lionpaw
Lionpaw
Chain Boots (4)

Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 10
(10 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 31
(10 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 51
(10 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 77
(10 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)
into
Megalith
Megalith
Boots

'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%

Belt:
Rainbow
Rainbow
Belts

'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
into T6
Deadfall
Deadfall
Heavy Belt (4)

Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
/
Truce
Truce
Belts

'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%

Weapon: T6
Faithshaker
Faithshaker
Hand of God (4)

Two-Hand Damage: (16 - 18) to (25 - 36)
(Paladin Only)
Required Level: 12
Required Strength: 76
Item Level: 19
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
3% Chance to cast level 4 Thunder Slam on Melee Attack
+(6 to 13) to Maximum Damage
+(31 to 60)% Damage to Demons
+50% Damage to Undead
Stun Attack
+(24 to 46)% Enhanced Damage
+(16 to 25) to Strength
Fire Resist +(16 to 25)%
Cold Resist +(16 to 25)%
Socketed (2)
Two-Hand Damage: (50 - 57) to (80 - 95)
(Paladin Only)
Required Level: 30
Required Strength: 109
Item Level: 36
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
4% Chance to cast level 12 Thunder Slam on Melee Attack
+(21 to 28) to Maximum Damage
+(91 to 120)% Damage to Demons
+50% Damage to Undead
Stun Attack
+(69 to 92)% Enhanced Damage
+(36 to 45) to Strength
Fire Resist +(36 to 45)%
Cold Resist +(36 to 45)%
Socketed (4)
Two-Hand Damage: (120 - 132) to (175 - 197)
(Paladin Only)
Required Level: 49
Required Strength: 211
Item Level: 59
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
5% Chance to cast level 20 Thunder Slam on Melee Attack
+(36 to 43) to Maximum Damage
+(151 to 180)% Damage to Demons
+50% Damage to Undead
Stun Attack
+(115 to 137)% Enhanced Damage
+(56 to 65) to Strength
Fire Resist +(56 to 65)%
Cold Resist +(56 to 65)%
Socketed (5)
Two-Hand Damage: (142 - 156) to (238 - 263)
(Paladin Only)
Required Level: 56
Required Strength: 466
Item Level: 85
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
5% Chance to cast level 24 Thunder Slam on Melee Attack
+(43 to 50) to Maximum Damage
+(181 to 210)% Damage to Demons
+50% Damage to Undead
Stun Attack
+(138 to 160)% Enhanced Damage
+(66 to 75) to Strength
Fire Resist +(66 to 75)%
Cold Resist +(66 to 75)%
Socketed (6)
or T6
The Crucifier
The Crucifier
Holy Lance (4)

Two-Hand Damage: (6 - 7) to (26 - 38)
(Paladin Only)
Required Level: 3
Required Strength: 34
Item Level: 10
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
5% Chance to cast level 1 Arrow on Striking
+1 to Paladin Skill Levels
-5% Attack Speed
+(16 to 25) to Maximum Damage
+(21 to 50)% Enhanced Damage
(5 to 7)% Chance of Crushing Blow
(11 to 15)% to Strength
Socketed (2)
Two-Hand Damage: (18 - 22) to (65 - 81)
(Paladin Only)
Required Level: 23
Required Strength: 64
Item Level: 31
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
8% Chance to cast level 3 Arrow on Striking
+2 to Paladin Skill Levels
-10% Attack Speed
+(26 to 35) to Maximum Damage
+(71 to 100)% Enhanced Damage
(8 to 10)% Chance of Crushing Blow
(21 to 25)% to Strength
Socketed (4)
Two-Hand Damage: (39 - 45) to (133 - 155)
(Paladin Only)
Required Level: 44
Required Strength: 137
Item Level: 51
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
11% Chance to cast level 5 Arrow on Striking
+3 to Paladin Skill Levels
-15% Attack Speed
+(36 to 45) to Maximum Damage
+(121 to 151)% Enhanced Damage
(11 to 13)% Chance of Crushing Blow
(31 to 35)% to Strength
Socketed (5)
Two-Hand Damage: (59 - 66) to (194 - 219)
(Paladin Only)
Required Level: 53
Required Strength: 276
Item Level: 77
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
14% Chance to cast level 6 Arrow on Striking
+4 to Paladin Skill Levels
-15% Attack Speed
+(51 to 60) to Maximum Damage
+(171 to 200)% Enhanced Damage
(14 to 16)% Chance of Crushing Blow
(36 to 40)% to Strength
Socketed (6)

Rings: Any rare with decent stats for capping res.
Ammy: Same as rings.

If you have the gold to spare MO your gear with Skeleton Reanimates, flat Strength. Also you want to socket your weapon with either Rubies for life after kill or Amethyst's if you find that the attack rating from Solar Flare passive is not enough. That is also the case for weapon MO's.
You will use up the MO space on Rings and Ammy for missing resistances, also you want to fill your sockets with +res gems or Ko runes.
You can try either weapons and see what works for you but I would recommend the Hand of God.
Also try to pick up every Apple you see, they will get better with each Blessed Life level.

Mid game gear

Helm: Shrine Crafted Rare Hundsgugel with Creepy Shrine
Body armour:
Dragonheart

Dragonheart
Body Armors

'OhmThulFal'
Runeword Level: 70
+2 to All Skills
30% Attack Speed
30% Cast Speed
30% Block Speed
45% Hit Recovery
+1.625% Enhanced Defense (Based on Character Level)
5% to Dexterity
+(550 to 650) to Life
Cold Resist +25%

Gloves: Shrine Crafted Rare Gauntlets with Creepy Shrine
Boots:
Nephilim
Nephilim
Boots

'ZodThul'
Runeword Level: 85
+(144 to 171)% Enhanced Defense
+150 Defense
+50 to Strength
(21 to 25)% to Strength
+50 to Vitality
(21 to 25)% to Vitality
Cold Resist +25%
+15 Life after each Kill

Belt:
Dyaus Pita
Dyaus Pita
Belts

'ChamUm'
Runeword Level: 83
10% Combat Speeds
(3 to 5)% Mana stolen per Hit
+200% Enhanced Defense
10% to All Attributes
Maximum Life +(3 to 5)%
Maximum Mana +5%
Elemental Resists +10%
(10 to 15)% Gold Find
(10 to 15)% Magic Find

Weapon:
Brahman

Brahman
Paladin Clubs, Paladin Maces, Paladin Hammers

'JahKo'
Runeword Level: 80
Level 1 Bear Stance
20% Attack Speed
100% Hit Recovery
+(66 to 99) to Maximum Damage
+(159 to 186)% Enhanced Damage
+(3 to 5) to Mountain King
+1000 Defense
5% to Strength
(30 to 40)% Gold Find
into Sacred Hand of God
Rings: +1 rings with either -poison res or decent stats (life, defense, reanimates etc.)
Ammy: +2/3 skills and a good proc like Lava Pit, Doom, Banish, or Lightning arena (or both Kappa)

Or if you have already farmed for the set:

Helm:
Cinadide's Bellows
Cinadide's Bellows
Hundsgugel (Sacred)

Defense: (2661 - 2994) to (2947 - 3315)
(Paladin Only)
Required Level: 100
Required Strength: 500
Item Level: 1
40% Attack Speed
20% Hit Recovery
Adds 25-50 Damage
Adds 50-100 Fire Damage
Weapon Physical Damage +(19 to 30)%
+(140 to 170)% Enhanced Defense
+(41 to 60) to Strength
Socketed (4)

Cinadide's Craft
(Paladin Honor Set)

Body armour:
Cinadide's Forge

Gloves:
Cinadide's Bender
Cinadide's Bender
Gauntlets (Sacred)

Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 625
Item Level: 1
20% Attack Speed
40% Hit Recovery
Adds 35-70 Magic Damage
Adds 50-100 Fire Damage
+(140 to 170)% Enhanced Defense
+(31 to 50) to Strength
(16 to 25)% Magic Find
Socketed (4)

Cinadide's Craft
(Paladin Honor Set)

Boots:
Nephilim
Nephilim
Boots

'ZodThul'
Runeword Level: 85
+(144 to 171)% Enhanced Defense
+150 Defense
+50 to Strength
(21 to 25)% to Strength
+50 to Vitality
(21 to 25)% to Vitality
Cold Resist +25%
+15 Life after each Kill
or
Hibagon

Belt:
Cinadide's Anvil
Cinadide's Anvil
Plated Belt (Sacred)

Defense: (3271 - 3680) to (3583 - 4031)
Required Level: 100
Required Strength:
337
Item Level: 1
+1 to Paladin Skill Levels
Adds 13-25 Damage
Adds 50-100 Fire Damage
+(140 to 170)% Enhanced Defense
(21 to 25)% to Strength
Requirements -50%
Socketed (2)

Cinadide's Craft
(Paladin Honor Set)

Weapon:
Cinadide's Malus
Cinadide's Malus
Hand of God (Sacred)

Two-Hand Damage: (324 - 355) to (377 - 408)
(Paladin Only)
Required Level: 100
Required Strength: 832
Item Level: 1
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
Adds 75-125 Damage
+50% Damage to Undead
Adds 100-200 Fire Damage
+(140 to 170)% Enhanced Damage
(6 to 10)% Chance of Crushing Blow
Elemental Resists +(31 to 40)%
Socketed (6)

Cinadide's Craft
(Paladin Honor Set)

Rings:
Seal of the Nephalem Kings
Seal of the Nephalem Kings
Ring

Required Level: 100
Item Level: 120
+(1 to 2) to All Skills
(10 to 15)% to Strength
(10 to 15)% to Vitality
(10 to 15)% Bonus to Defense
(10 to 20)% Gold Find
x2
Ammy: same as Mid game gear or any good unique ammy like
Beads of the Snake King


At this point you will want to start jewelcrafting. I personally recommend you craft them with a Lem rune because the flat stats scale really well with Dragonknight.
You want to get on those jewels:
    •% all attributes or % strength
    •either life or defense,
    •either FRW, IAS, FHR.
Because of Dragonknight and Rapture you will cap your frames in no time so use SpeedCalc and D2Stats to know whether you need more speed stats or not.
You can get +all stats on top of the already crafted stats which is really good. Also remember to lucky oil all your jewels for that extra tryhard points.

Another point I want to make is since we have 3+ runewords it's important to get the best basses and roll them before crafting them. We want as much flat defense off of gear as possible.


End game gear

Helm:
Barghest's Howl
Barghest's Howl
Hundsgugel (Sacred)

Defense: 5327 to 5684
(Paladin Only)
Required Level: 100
Required Strength: 500
Item Level: 105
Level 1 Wolf Stance
5% Chance to cast level 23 Bloodlust on Melee Attack
(15 to 20)% Life stolen per Hit
Hit Causes Monster to Flee +1%
Slow Target 5%
+200% Enhanced Defense
+2000 Defense
+50 to Strength
+100 Life Regenerated per Second
3% Reanimate as: Random Monster
-2 to Light Radius
Socketed (4)
or Creepy Hundsgugel with flat str, % str, def, pala skills and spellbind proc
Body armour:
Rebel (Xis)
if you do not want to farm a XiS rune you can use any of these instead
Scales of the Serpent
Scales of the Serpent
Gothic Plate (Sacred)

Defense: (7481 - 8308) to (9074 - 10078)
Required Level: 100
Required Strength: 675
Item Level: 105
15% Chance to cast level 40 Arachnomancy on Melee Attack
4% Chance to cast level 12 Time Strike on Striking
(31 to 40)% Hit Recovery
+90% Damage to Undead
Adds 200-300 Poison Damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Weapon Physical Damage +(25 to 30)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Melee Attack
Socketed (6)
Segnitia
Segnitia
Field Plate (Sacred)

Defense: (6677 - 7487) to (7894 - 8856)
Required Level: 100
Required Strength: 625
Item Level: 120
5% Chance to cast level 10 Time Strike on Striking
+25 Damage
(5 to 8)% Chance of Crushing Blow
Slow Target 10%
+(140 to 170)% Enhanced Defense
+200 Defense
Elemental Resists +15%
Physical Damage Reduced by 50
+(50 to 75) Life after each Kill
Socketed (6)
Torn Flesh of Gods
Wolverine Skin
Wolverine Skin
Plate Mail (Sacred)

Defense: (6374 - 7171) to (7485 - 8421)
Required Level: 100
Required Strength:
312
Item Level: 120
15% Chance to cast level 20 Crucify on Melee Attack
+(1 to 2) to All Skills
50% Hit Recovery
+40 to Maximum Damage
(10 to 15)% Life stolen per Hit
+(140 to 170)% Enhanced Defense
+(50 to 100) to Strength
+(50 to 100) to Dexterity
+50 Life Regenerated per Second
50% Magic Find
Requirements -50%
Socketed (6)

Gloves: -Creepy Sacred Gauntlets with flat str, %str, def and burning veil proc and
Snowsquall
Snowsquall
Gloves

'GlaIu'
Runeword Level: 105
+1% Maximum Cold Resist per 80% Cold Resist
+1 to All Skills
20% Hit Recovery
Adds 100-200 Cold Damage
(3 to 5)% Innate Elemental Damage
-(7 to 10)% to Enemy Cold Resistance
Slow Target 20%
+200% Enhanced Defense
+(21 to 25) to Dexterity
Cold Absorb (3 to 5)%
for single target slow
Boots:
Nephilim
Nephilim
Boots

'ZodThul'
Runeword Level: 85
+(144 to 171)% Enhanced Defense
+150 Defense
+50 to Strength
(21 to 25)% to Strength
+50 to Vitality
(21 to 25)% to Vitality
Cold Resist +25%
+15 Life after each Kill
or
Hibagon
(if you do not want to farm for a XiS rune) or
Epicenter (Xis)
for more life and
Craton (Xis)
for more damage
Belt:
Dyaus Pita
Dyaus Pita
Belts

'ChamUm'
Runeword Level: 83
10% Combat Speeds
(3 to 5)% Mana stolen per Hit
+200% Enhanced Defense
10% to All Attributes
Maximum Life +(3 to 5)%
Maximum Mana +5%
Elemental Resists +10%
(10 to 15)% Gold Find
(10 to 15)% Magic Find
or Creepy Plated Belt
Weapon:
Blackened
or
Malleus Maleficarum
Malleus Maleficarum
Hand of God (Sacred)

Two-Hand Damage: (260 - 312) to (577 - 740)
(Paladin Only)
Required Level: 100
Required Strength: 832
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
6% Chance to cast level 20 Widowmaker on Melee Attack
20% Chance to cast level 10 Thunder Hammer Nova on Melee Attack
+(315 to 425) to Maximum Damage
(100 to 200)% Bonus to Attack Rating
+50% Damage to Undead
15% Life stolen per Hit
+(150 to 200)% Enhanced Damage
15% Chance of Crushing Blow
+1000 Defense
+100 Mana on Melee Attack
Fear No Evil
Socketed (6)
or Crafted Hand of God with max ED and flat dmg rolls + a good proc (shower of rocks, spike nova, etc)
Rings:
Seal of the Nephalem Kings
Seal of the Nephalem Kings
Ring

Required Level: 100
Item Level: 120
+(1 to 2) to All Skills
(10 to 15)% to Strength
(10 to 15)% to Vitality
(10 to 15)% Bonus to Defense
(10 to 20)% Gold Find
x2
Ammy:
Beads of the Snake King
or Rare Amulet with +4 skills and decent stats and a Rare Amulet with Banish proc for bosses.



Torajan Jungles Map
https://i.imgur.com/PPP53i7.png


Uber Quests

The Butcher
► Show Spoiler

Infernal Machine
► Show Spoiler

Cathedral of Vanity
I know i said Cathedral of Light, im retarded.
► Show Spoiler

Judgement Day
► Show Spoiler

Binding of Baal
► Show Spoiler

Tran Athulua
► Show Spoiler

Death Projector
► Show Spoiler

Kurast 3000 Bazzar
► Show Spoiler

Azmodan
► Show Spoiler

Dimensional Sanctum
► Show Spoiler

Rathma's Square
► Show Spoiler

Quov Tsin
► Show Spoiler

Island of the Sunless Sea
► Show Spoiler

Khalimgrad
► Show Spoiler

King Koth
► Show Spoiler

Akarat
► Show Spoiler

Lord Aldric Jitan
► Show Spoiler

Legacy of Blood
► Show Spoiler

Bull Prince Rodeo
► Show Spoiler

Kingdom of Shadow or Ureh
► Show Spoiler

Xazax
► Show Spoiler

Toraja
► Show Spoiler

Fauztinville
► Show Spoiler

Old Bremmtown
► Show Spoiler

Duncraig
► Show Spoiler

Viz-jun
► Show Spoiler

The Triune
► Show Spoiler

Belial
► Show Spoiler

Astrogha
► Show Spoiler

Kabraxis
► Show Spoiler




This is my first ever written guide so I don't expect it to perfect, I mostly wrote it for people that are asking for my build in stream chat. Speaking of stream: https://www.twitch.tv/bojacea . Feel free to join if you have any other questions or criticism at the address of this guide.
Edited by Bojac 5 years.
Bojac
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Continuation of the first page with missing Ubers.

Zorun Tsin
► Show Spoiler

Witch or World Nexus
► Show Spoiler

Archbishop Lazarus
► Show Spoiler

The Void
► Show Spoiler

► Show Spoiler

► Show Spoiler

Uldyssian
► Show Spoiler




Will do Yshari when i have time.
Edited by Bojac 6 years.
jisoo
Jungle Hunter
27 | 0
tks you
you can help me build merc farm
tks
Bojac
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jisoo wrote:tks you
you can help me build merc farm
tks


I forgot to add the merc section. Will work on it first thing tomorrow, no worries.
jisoo
Jungle Hunter
27 | 0
Bojac wrote:
jisoo wrote:tks you
you can help me build merc farm
tks


I forgot to add the merc section. Will work on it first thing tomorrow, no worries.


you have online?
you can go to room cc help me?
i don't know find open map ureh king of shadown :((
sr because i'm speak english so bad
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JetJet
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Good guide but could use a less little colors.
DeanLew
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DJ nerfed. Is this rip holy melee? Someone able to test the new DJ damage?
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Pinball
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DeanLew wrote:DJ nerfed. Is this rip holy melee? Someone able to test the new DJ damage?

Nerf what? Who said that??
DeanLew
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Pinball wrote:
DeanLew wrote:DJ nerfed. Is this rip holy melee? Someone able to test the new DJ damage?

Nerf what? Who said that??

Version log
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Pinball
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DeanLew wrote:
Pinball wrote:
DeanLew wrote:DJ nerfed. Is this rip holy melee? Someone able to test the new DJ damage?

Nerf what? Who said that??

Version log


Oops sorry didn't know they updated a new patch :shock:
DIVINE JUDGMENT: damage is now spread more evenly across the duration of the skill. Total number of hits reduced by 20%