Holy Melee

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Introduction

I assume you're here because of the new and improved holy melee and you want to sink your teeth into some spicy memes right ?
Rest assured I have you covered.
Let's start of with a brief intro to the class. Personally, I find holy melee to be the most fun class to play with due to constant skill swapping and mid-combat adjustments. You also have access to a good variety of starter, mid game and end game equipment to choose from.
But enough about my personal opinion, lets move on to some actual info.

How to play

As I said earlier Holy melee Paladin requires some skill swapping to play at peak efficiency.
That being said here is your skill rotation:
- buff up with:
    •Vessel of Retribution
    •Dragonknight
    •Dragonheart
    •Rapture
- precast Solar Flare before engaging any mobs, also keep recasting every 10 seconds for the Incarnation attack rating, life leech and spell damage buff.
- same thing for the Vindicate buff but only once every 30 seconds.
- almost always engage your target/targets with Colosseum for the velocity, -phys res and -defense debuff, also a great room clearer since it hits almost every mob on the screen and knocks them back while also inflicting Plague.
- if you're facing more mobs than you can reliably hit with Divine Judgement use Retaliate, otherwise Divine Judgement all the way.
- if you're having trouble surviving also try and keep up 5 Hoplites. They are very tanky and can self heal and also plague mobs.
- dont forget about Sacred Armour, it will help a lot in the mid game boss encounters.

Stat distribution

Strength: MAX
Dexterity: 0
Vitality: 0
Energy: 0

In theory you should max Strength. The way the new Divine Judgement works is it hits like a truck on the initial melee swing. That means you want as much Flat Weapon Damage as possible and as many big multipliers for that Flat Damage. That also includes Strength, which you will be getting a lot of due to the buffed Dragonknight
That being said, if you re having trouble with the early game level challenges, Black Road Challenge in particular you can go for something like this instead:

Strength: Just enough for gear
Dexterity: 0
Vitality: Rest of points
Energy: 0

Once you finish the challenges, or should I say, once you get Blessed Life you should resspec back to full Strength.

Skill Build

-max Dragonheart, Plague and Blessed Life
-put 10 points into Colosseum for max CD reduction and as many points into points into Rapture until you get 50 velocity.
-put 1 point into everything else, including the spells.
-rest of the points go into Dragonknight

This will, more or less, be your skill plan for the entire game.


Merc gear

You'll want to start off with a A1 Ranger merc and give her a
Shockwave
Shockwave
Bows

'Sol'
Runeword Level: 27
100% Chance to cast level 16 Punisher when you Kill an Enemy
+(58 to 72)% Enhanced damage
+(11 to 15) to Maximum Damage
+3% to Poison Spell Damage
(6 to 8)% Chance of Crushing Blow
Slows Target by (11 to 15)%
+(21 to 40) to Dexterity
+(21 to 40) to Energy
Sol Runeword bow. That's really it. You can give a
Deadfall
Deadfall
Heavy Belt (6)

Defense: (135-159) to (178-210)
Required Strength: 63
Required Level: 7
5% Chance to cast level 3 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)

Defense: (270-310) to (352-405)
Required Strength: 91
Required Level: 15
6% Chance to cast level 5 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(47 to 69)% Enhanced Defense
+(26 to 35) to Strength
Lightning Resist +(16 to 20)%
(6 to 8)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (485-551) to (616-700)
Required Strength: 132
Required Level: 24
7% Chance to cast level 7 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (804-896) to (1017-1134)
Required Strength: 192
Required Level: 33
8% Chance to cast level 9 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(92 to 114)% Enhanced Defense
+(46 to 55) to Strength
Lightning Resist +(26 to 30)%
(12 to 14)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1270-1400) to (1595-1758)
Required Strength: 278
Required Level: 41
9% Chance to cast level 11 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1918-2095) to (2403-2626)
Required Strength: 404
Required Level: 50
10% Chance to cast level 13 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (2)

and some other leveling gear but it's not really necessary.

When you get to Act 3 Terror you'll want to switch to a Abjurer or a Bloodmage. (When you get to Destruction rerecruit your merc because it has better stats, don't forget to take off his gear first)
As for gearing them you'll want to pick up a piece of Rare Sacred Gloves,Boots,Body armor,Helm, Sword, Belt and Shield and craft them with Fascinating Shrines for Bloodmage or Ornate Shrines for Abjurer for as much Fire spell dmg and -Fire res and Lightning spell dmg and -Lightning res respectively.
Socket the gear with Ral Runes for Bloodmage and Ort Runes for Abjurer. MO at least half the gear with Skeleton Reanimates and all the pieces with Fire or Lightning damage. Give them a good caster amy aswell. +3/4 skills faster casting and/or -Fire or -Lighting res.


Early game gear

I'll start off with what I consider to be a decent item build for reaching level 120.

Helm:
Godhead
Godhead
Hundsgugel (6)

Defense: (103-113) to (154-168)
Required Strength: 18
Required Level: 2
(Paladin Only)
+(31 to 50)% Damage to Demons
3% Chance of Crushing Blow
Hit Causes Monster to Flee (3 to 4)%
+(18 to 29)% Enhanced Defense
+(11 to 15) to Strength
Replenish Life +(3 to 5)
(3 to 5)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (193-208) to (276-298)
Required Strength: 26
Required Level: 11
(Paladin Only)
+(51 to 70)% Damage to Demons
3% Chance of Crushing Blow
Hit Causes Monster to Flee (5 to 6)%
+(30 to 40)% Enhanced Defense
+(16 to 20) to Strength
Replenish Life +(6 to 8)
(6 to 8)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (327-352) to (458-494)
Required Strength: 37
Required Level: 19
(Paladin Only)
+(71 to 90)% Damage to Demons
4% Chance of Crushing Blow
Hit Causes Monster to Flee 7%
+(41 to 52)% Enhanced Defense
+(21 to 25) to Strength
Replenish Life +(9 to 11)
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (515-552) to (712-764)
Required Strength: 54
Required Level: 28
(Paladin Only)
+(91 to 110)% Damage to Demons
4% Chance of Crushing Blow
Hit Causes Monster to Flee (8 to 9)%
+(52 to 63)% Enhanced Defense
+(26 to 30) to Strength
Replenish Life +(12 to 14)
(12 to 14)% Chance of Uninterruptable Attack
Socketed (3)

Defense: (777-829) to (1072-1144)
Required Strength: 79
Required Level: 37
(Paladin Only)
+(111 to 130)% Damage to Demons
5% Chance of Crushing Blow
Hit Causes Monster to Flee 10%
+(64 to 75)% Enhanced Defense
+(31 to 35) to Strength
Replenish Life +(15 to 17)
(15 to 17)% Chance of Uninterruptable Attack
Socketed (3)

Defense: (1135-1207) to (1552-1649)
Required Strength: 115
Required Level: 45
(Paladin Only)
+(131 to 150)% Damage to Demons
5% Chance of Crushing Blow
Hit Causes Monster to Flee (11 to 12)%
+(75 to 86)% Enhanced Defense
+(36 to 40) to Strength
Replenish Life +(18 to 20)
(18 to 20)% Chance of Uninterruptable Attack
Socketed (4)

into
Ilmatar
Ilmatar
Paladin Helms

'Thul'
Runeword Level: 23
25% Chance to cast level 7 Lightning Wall on Melee Attack
+1 to Paladin Skill Levels
+3% to Lightning Spell Damage
+3% to Cold Spell Damage
+(21 to 25) to Strength
+(21 to 25) to Dexterity
+(21 to 25) to Energy
Replenish Life +(11 to 15)

Body armour]:
Rebel
Rebel
Body Armor

'El'
Runeword Level: 11
Enhanced Weapon Damage +(6 to 10)%
+(12 to 23)% Enhanced Defense
+20 to Strength
+20 to Dexterity
-10 to Vitality
-10 to Energy
All Resists +(16 to 20)%
+1 to Light Radius
into T6
Jitan's Kamon
Jitan's Kamon
Splint Mail (6)

Defense: (184-208) to (370-418)
Required Strength: 61
Required Level: 6
5% Chance to cast level 4 Guard Tower when you Kill an Enemy
100% Chance to cast level 7 Singularity when you Die
Adds (3 to 4)-(7 to 8) fire damage
Adds (3 to 4)-(7 to 8) lightning damage
Adds (3 to 4)-(7 to 8) cold damage
+(24 to 40)% Enhanced Defense
Damage Reduced by 5%
Socketed (2)

Defense: (346-386) to (661-736)
Required Strength: 88
Required Level: 15
6% Chance to cast level 7 Guard Tower when you Kill an Enemy
100% Chance to cast level 14 Singularity when you Die
Adds (4 to 8)-(8 to 15) fire damage
Adds (4 to 8)-(8 to 15) lightning damage
Adds (4 to 8)-(8 to 15) cold damage
+(41 to 57)% Enhanced Defense
Damage Reduced by 6%
Socketed (3)

Defense: (592-656) to (1106-1225)
Required Strength: 128
Required Level: 23
7% Chance to cast level 10 Guard Tower when you Kill an Enemy
100% Chance to cast level 21 Singularity when you Die
Adds (8 to 15)-(16 to 30) fire damage
Adds (8 to 15)-(16 to 30) lightning damage
Adds (8 to 15)-(16 to 30) cold damage
+(58 to 75)% Enhanced Defense
Damage Reduced by 7%
Socketed (4)

Defense: (957-1050) to (1748-1918)
Required Strength: 186
Required Level: 32
8% Chance to cast level 13 Guard Tower when you Kill an Enemy
100% Chance to cast level 28 Singularity when you Die
Adds (16 to 30)-(31 to 60) fire damage
Adds (16 to 30)-(31 to 60) lightning damage
Adds (16 to 30)-(31 to 60) cold damage
+(75 to 92)% Enhanced Defense
Damage Reduced by 8%
Socketed (4)

Defense: (1466-1596) to (2663-2898)
Required Strength: 270
Required Level: 41
9% Chance to cast level 16 Guard Tower when you Kill an Enemy
100% Chance to cast level 35 Singularity when you Die
Adds (31 to 60)-(61 to 120) fire damage
Adds (31 to 60)-(61 to 120) lightning damage
Adds (31 to 60)-(61 to 120) cold damage
+(92 to 109)% Enhanced Defense
Damage Reduced by 9%
Socketed (5)

Defense: (2175-2352) to (3925-4244)
Required Strength: 391
Required Level: 49
10% Chance to cast level 19 Guard Tower when you Kill an Enemy
100% Chance to cast level 42 Singularity when you Die
Adds (61 to 120)-(121 to 240) fire damage
Adds (61 to 120)-(121 to 240) lightning damage
Adds (61 to 120)-(121 to 240) cold damage
+(109 to 126)% Enhanced Defense
Damage Reduced by 10%
Socketed (6)


Gloves: Secret Jewelword(put any jewel in a grey 1 socketed item) into
Kali
Kali
Gloves

'Pul'
Runeword Level: 45
33% Chance to cast level 6 Fire Splash when you Kill an Enemy
+2 to All Skills
-214 Defense
+10% to Maximum Fire Resist
Fire Resist +31%
Level 2 Possess (124 Charges)

Boots:
Epicenter
Epicenter
Boots

'Ith'
Runeword Level: 15
100% Chance to cast level 21 Tremor when you Die
(0.0625 per level)% Chance of Crushing Blow (Based on Character Level)
+(14 to 25)% Enhanced Defense
Increase Maximum Life (11 to 15)%
or T6
Lionpaw
Lionpaw
Chain Boots (6)

Defense: (49-54) to (71-78)
Required Strength: 44
Required Level: 4
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(31 to 50) to Mana
Total Character Defense Plus (3 to 5)%
(21 to 38)% Extra Gold from Monsters
Socketed (1)

Defense: (110-119) to (152-163)
Required Strength: 64
Required Level: 13
+(30 to 40)% Enhanced Defense
+(11 to 14) to all Attributes
+(51 to 70) to Life
+(51 to 70) to Mana
Total Character Defense Plus (6 to 8)%
(38 to 55)% Extra Gold from Monsters
Socketed (2)

Defense: (203-218) to (267-288)
Required Strength: 93
Required Level: 22
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(71 to 90) to Mana
Total Character Defense Plus (9 to 11)%
(56 to 73)% Extra Gold from Monsters
Socketed (2)

Defense: (334-358) to (433-464)
Required Strength: 134
Required Level: 31
+(52 to 63)% Enhanced Defense
+(19 to 22) to all Attributes
+(91 to 110) to Life
+(91 to 110) to Mana
Total Character Defense Plus (12 to 14)%
(73 to 90)% Extra Gold from Monsters
Socketed (3)

Defense: (519-554) to (667-712)
Required Strength: 195
Required Level: 39
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(111 to 130) to Mana
Total Character Defense Plus (15 to 17)%
(91 to 108)% Extra Gold from Monsters
Socketed (3)

Defense: (759-807) to (974-1036)
Required Strength: 282
Required Level: 48
+(75 to 86)% Enhanced Defense
+(27 to 30) to all Attributes
+(131 to 150) to Life
+(131 to 150) to Mana
Total Character Defense Plus (18 to 20)%
(108 to 125)% Extra Gold from Monsters
Socketed (4)

into
Megalith
Megalith
Boots

'Ath'
Runeword Level: 90
+1 to All Skills
25% Faster Cast Rate
15% Faster Hit Recovery
+(115 to 143)% Enhanced Defense
+(41 to 50) to Strength
Regenerate Mana +50%
Damage Reduced by 5%
Level 8 Mana Tide Totem (15 Charges)

Belt:
Rainbow
Rainbow
Belts

'Eth'
Runeword Level: 15
+3 to Maximum Damage
+3% to Spell Damage
All Resists +(11 to 15)%
(6 to 8)% Better Chance of Getting Magic Items
+2 to Light Radius
into T6
Deadfall
Deadfall
Heavy Belt (6)

Defense: (135-159) to (178-210)
Required Strength: 63
Required Level: 7
5% Chance to cast level 3 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)

Defense: (270-310) to (352-405)
Required Strength: 91
Required Level: 15
6% Chance to cast level 5 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(47 to 69)% Enhanced Defense
+(26 to 35) to Strength
Lightning Resist +(16 to 20)%
(6 to 8)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (485-551) to (616-700)
Required Strength: 132
Required Level: 24
7% Chance to cast level 7 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (804-896) to (1017-1134)
Required Strength: 192
Required Level: 33
8% Chance to cast level 9 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(92 to 114)% Enhanced Defense
+(46 to 55) to Strength
Lightning Resist +(26 to 30)%
(12 to 14)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1270-1400) to (1595-1758)
Required Strength: 278
Required Level: 41
9% Chance to cast level 11 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1918-2095) to (2403-2626)
Required Strength: 404
Required Level: 50
10% Chance to cast level 13 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (2)

/
Truce
Truce
Belts

'Vith'
Runeword Level: 98
-5% Decreased Attack Speed
-5% Slower Cast Rate
Stun Attack
+(172 to 200)% Enhanced Defense
+5% Increased Healing Rate from Apples
Damage Reduced by 10%
Slows Attacker by 5%

Weapon: T6
Faithshaker
Faithshaker
Hand of God (6)

Two-Hand Damage: (23-27) to (34-46)
Required Strength: 152
Required Level: 12
(Paladin Only)
Current Strength Damage Bonus: (102/256 per Strength)%
Amazing Grace
3% Chance to cast level 4 Thunder Slam on Melee Attack
+(24 to 46)% Enhanced damage
+(6 to 13) to Maximum Damage
+(51 to 100)% Damage to Demons
+50% Damage to Undead
Stun Attack
+(16 to 25) to Strength
Cold Resist +(16 to 25)%
Fire Resist +(16 to 25)%
Socketed (2)

Two-Hand Damage: (39-45) to (60-74)
Required Strength: 221
Required Level: 21
(Paladin Only)
Current Strength Damage Bonus: (102/256 per Strength)%
Amazing Grace
3% Chance to cast level 8 Thunder Slam on Melee Attack
+(47 to 69)% Enhanced damage
+(13 to 20) to Maximum Damage
+(101 to 150)% Damage to Demons
+50% Damage to Undead
Stun Attack
+(26 to 35) to Strength
Cold Resist +(26 to 35)%
Fire Resist +(26 to 35)%
Socketed (3)

Two-Hand Damage: (60-69) to (93-110)
Required Strength: 312
Required Level: 30
(Paladin Only)
Current Strength Damage Bonus: (102/256 per Strength)%
Amazing Grace
4% Chance to cast level 12 Thunder Slam on Melee Attack
+(69 to 92)% Enhanced damage
+(21 to 28) to Maximum Damage
+(151 to 200)% Damage to Demons
+50% Damage to Undead
Stun Attack
+(36 to 45) to Strength
Cold Resist +(36 to 45)%
Fire Resist +(36 to 45)%
Socketed (4)

Two-Hand Damage: (86-96) to (131-150)
Required Strength: 436
Required Level: 39
(Paladin Only)
Current Strength Damage Bonus: (102/256 per Strength)%
Amazing Grace
4% Chance to cast level 16 Thunder Slam on Melee Attack
+(92 to 114)% Enhanced damage
+(28 to 35) to Maximum Damage
+(201 to 250)% Damage to Demons
+50% Damage to Undead
Stun Attack
+(46 to 55) to Strength
Cold Resist +(46 to 55)%
Fire Resist +(46 to 55)%
Socketed (4)

Two-Hand Damage: (120-132) to (175-197)
Required Strength: 604
Required Level: 49
(Paladin Only)
Current Strength Damage Bonus: (102/256 per Strength)%
Amazing Grace
5% Chance to cast level 20 Thunder Slam on Melee Attack
+(115 to 137)% Enhanced damage
+(36 to 43) to Maximum Damage
+(251 to 300)% Damage to Demons
+50% Damage to Undead
Stun Attack
+(56 to 65) to Strength
Cold Resist +(56 to 65)%
Fire Resist +(56 to 65)%
Socketed (5)

Two-Hand Damage: (142-156) to (238-263)
Required Strength: 832
Required Level: 56
(Paladin Only)
Current Strength Damage Bonus: (102/256 per Strength)%
Amazing Grace
5% Chance to cast level 24 Thunder Slam on Melee Attack
+(138 to 160)% Enhanced damage
+(43 to 50) to Maximum Damage
+(301 to 350)% Damage to Demons
+50% Damage to Undead
Stun Attack
+(66 to 75) to Strength
Cold Resist +(66 to 75)%
Fire Resist +(66 to 75)%
Socketed (6)

or T6
The Crucifier
The Crucifier
Holy Lance (6)

Two-Hand Damage: (5-6) to (20-29)
Required Strength: 34
Required Level: 3
(Paladin Only)
Current Strength Damage Bonus: (102/256 per Strength)%
Amazing Grace
5% Chance to cast level 1 Arrow on Striking
+1 to Paladin Skill Levels
-5% Decreased Attack Speed
+(18 to 35)% Enhanced damage
+(6 to 13) to Maximum Damage
(6 to 8)% Chance of Crushing Blow
(11 to 15)% Bonus to Strength
Socketed (2)

Two-Hand Damage: (10-12) to (38-48)
Required Strength: 58
Required Level: 13
(Paladin Only)
Current Strength Damage Bonus: (102/256 per Strength)%
Amazing Grace
8% Chance to cast level 2 Arrow on Striking
+(1 to 2) to Paladin Skill Levels
-5% Decreased Attack Speed
+(35 to 52)% Enhanced damage
+(13 to 20) to Maximum Damage
(8 to 10)% Chance of Crushing Blow
(16 to 20)% Bonus to Strength
Socketed (3)

Two-Hand Damage: (16-18) to (62-73)
Required Strength: 91
Required Level: 23
(Paladin Only)
Current Strength Damage Bonus: (102/256 per Strength)%
Amazing Grace
11% Chance to cast level 3 Arrow on Striking
+(1 to 2) to Paladin Skill Levels
-10% Decreased Attack Speed
+(52 to 69)% Enhanced damage
+(21 to 28) to Maximum Damage
(11 to 13)% Chance of Crushing Blow
(21 to 25)% Bonus to Strength
Socketed (4)

Two-Hand Damage: (25-27) to (88-101)
Required Strength: 135
Required Level: 33
(Paladin Only)
Current Strength Damage Bonus: (102/256 per Strength)%
Amazing Grace
14% Chance to cast level 4 Arrow on Striking
+(1 to 3) to Paladin Skill Levels
-10% Decreased Attack Speed
+(69 to 86)% Enhanced damage
+(28 to 35) to Maximum Damage
(13 to 15)% Chance of Crushing Blow
(26 to 30)% Bonus to Strength
Socketed (4)

Two-Hand Damage: (33-36) to (118-132)
Required Strength: 195
Required Level: 44
(Paladin Only)
Current Strength Damage Bonus: (102/256 per Strength)%
Amazing Grace
17% Chance to cast level 5 Arrow on Striking
+(2 to 3) to Paladin Skill Levels
-15% Decreased Attack Speed
+(87 to 103)% Enhanced damage
+(36 to 43) to Maximum Damage
(16 to 18)% Chance of Crushing Blow
(31 to 35)% Bonus to Strength
Socketed (5)

Two-Hand Damage: (44-48) to (151-166)
Required Strength: 276
Required Level: 53
(Paladin Only)
Current Strength Damage Bonus: (102/256 per Strength)%
Amazing Grace
20% Chance to cast level 6 Arrow on Striking
+(2 to 4) to Paladin Skill Levels
-15% Decreased Attack Speed
+(104 to 120)% Enhanced damage
+(43 to 50) to Maximum Damage
(18 to 20)% Chance of Crushing Blow
(36 to 40)% Bonus to Strength
Socketed (6)


Rings: Any rare with decent stats for capping res.
Ammy: Same as rings.

If you have the gold to spare MO your gear with Skeleton Reanimates, flat Strength. Also you want to socket your weapon with either Rubies for life after kill or Amethyst's if you find that the attack rating from Solar Flare passive is not enough. That is also the case for weapon MO's.
You will use up the MO space on Rings and Ammy for missing resistances, also you want to fill your sockets with +res gems or Ko runes.
You can try either weapons and see what works for you but I would recommend the Hand of God.
Also try to pick up every Apple you see, they will get better with each Blessed Life level.

Mid game gear

Helm: Shrine Crafted Rare Hundsgugel with Creepy Shrine
Body armour:
Dragonheart
Dragonheart
Body Armor

'Kra'
Runeword Level: 94
+2 to All Skills
50% Increased Attack Speed
+2% Enhanced Defense (Based on Character Level)
+500 to Life
Level 15 Blood Flash (20 Charges)

Gloves: Shrine Crafted Rare Gauntlets with Creepy Shrine
Boots:
Nephilim
Nephilim
Boots

'Nih'
Runeword Level: 100
100% Chance to cast level 51 Fire Splash when you Die
10% Bonus to Buff/Debuff/Cold Skill Duration
(21 to 25)% Bonus to Vitality
+(144 to 171)% Enhanced Defense
(21 to 25)% Bonus to Strength
+150 Defense
+50 to Strength
+50 to Vitality

Belt:
Dyaus Pita
Dyaus Pita
Belts

'On'
Runeword Level: 100
100% Chance to cast level 19 Death of a God when you Die
(11 to 15)% Bonus to Vitality
(11 to 15)% Bonus to Energy
(11 to 15)% Bonus to Strength
+(115 to 143)% Enhanced Defense
Total Character Defense Plus 5%

Weapon:
Brahman
Brahman
Paladin Blunt Weapons

'Nas'
Runeword Level: 87
100% Faster Hit Recovery
+(144 to 171)% Enhanced damage
+(51 to 88) to Maximum Damage
+(1 to 4) to Mountain King
+(1 to 6) to Bear Stance
+10% Bonus to Summoned Minion Life
+1000 Defense
Dragonheart Spell Blinds Attacker +(2 to 4)
into Sacred Hand of God
Rings: +1 rings with either -poison res or decent stats (life, defense, reanimates etc.)
Ammy: +2/3 skills and a good proc like Lava Pit, Doom, Banish, or Lightning arena (or both Kappa)

At this point you will want to start jewelcrafting. I personally recommend you craft them with a Lem rune because the flat stats scale really well with Dragonknight.
You want to get on those jewels:
    •% all attributes or % strength
    •either life or defense,
    •either FRW, IAS, FHR.
Because of Dragonknight and Rapture you will cap your frames in no time so use SpeedCalc and D2Stats to know whether you need more speed stats or not.
You can get +all stats on top of the already crafted stats which is really good. Also remember to lucky oil all your jewels for that extra tryhard points.

Another point I want to make is since we have 3+ runewords it's important to get the best basses and roll them before crafting them. We want as much flat defense off of gear as possible.


End game gear

Helm:
Cinadide's Bellows
Cinadide's Bellows
Cinadide's Craft Set
Hundsgugel (Sacred)

Defense: (2705-3005) to (2996-3327)
Required Strength: 363
Required Level: 100
(Paladin Only)
10% Chance to cast level 44 Immolation Bomb on Melee Attack
40% Increased Attack Speed
20% Faster Hit Recovery
Adds 25-50 damage
Enhanced Weapon Damage +(31 to 50)%
+(144 to 171)% Enhanced Defense
+(41 to 60) to Strength
Socketed (4)

Body armour:
Cinadide's Forge
Cinadide's Forge
Cinadide's Craft Set
Ancient Armor (Sacred)

Defense: (7015-7791) to (8686-9647)
Required Strength: 499
Required Level: 100
15% Chance to cast level 20 Flamestrike on Melee Attack
+(1 to 2) to Paladin Skill Levels
+25 to Maximum Damage
(6 to 8)% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
Total Character Defense Plus (31 to 40)%
Requirements -25%
Socketed (6)

Gloves:
Cinadide's Bender
Cinadide's Bender
Cinadide's Craft Set
Gauntlets (Sacred)

Defense: (1361-1512) to (1593-1769)
Required Strength: 574
Required Level: 100
5% Chance to cast level 34 Lava Pit on Melee Attack
20% Increased Attack Speed
40% Faster Hit Recovery
Adds 63-125 magic damage
+(144 to 171)% Enhanced Defense
+(31 to 50) to Strength
(16 to 25)% Better Chance of Getting Magic Items
Socketed (4)

Boots:
Nephilim
Nephilim
Boots

'Nih'
Runeword Level: 100
100% Chance to cast level 51 Fire Splash when you Die
10% Bonus to Buff/Debuff/Cold Skill Duration
(21 to 25)% Bonus to Vitality
+(144 to 171)% Enhanced Defense
(21 to 25)% Bonus to Strength
+150 Defense
+50 to Strength
+50 to Vitality
or
Hibagon
Hibagon
Boots

'Qor'
Runeword Level: 100
+1 to All Skills
+(172 to 200)% Enhanced Defense
All Resists +(31 to 40)%
5% Reanimate as: Bronze Titan
5% Reanimate as: Gold Titan
5% Reanimate as: Silver Titan
Requirements -15%

Belt:
Cinadide's Anvil
Cinadide's Anvil
Cinadide's Craft Set
Plated Belt (Sacred)

Defense: (3325-3693) to (3642-4046)
Required Strength: 303
Required Level: 100
+1 to Paladin Skill Levels
Adds 13-25 damage
Adds 63-125 magic damage
+(144 to 171)% Enhanced Defense
(21 to 25)% Bonus to Strength
(11 to 15)% Chance of Uninterruptable Attack
Requirements -50%
Socketed (2)

Weapon:
Cinadide's Malus
Cinadide's Malus
Cinadide's Craft Set
Hand of God (Sacred)

Two-Hand Damage: (328-356) to (381-409)
Required Strength: 496
Required Level: 100
(Paladin Only)
Current Strength Damage Bonus: (102/256 per Strength)%
Amazing Grace
+(144 to 171)% Enhanced damage
Adds 75-125 damage
+50% Damage to Undead
(11 to 13)% Chance of Crushing Blow
All Resists +(31 to 40)%
Socketed (6)

Rings:
Seal of the Nephalem Kings
Seal of the Nephalem Kings
Ring (Sacred)

Required Level: 120
+2 to All Skills
(11 to 15)% Bonus to Vitality
(11 to 15)% Bonus to Strength
Total Character Defense Plus (11 to 15)%
(51 to 75)% Extra Gold from Monsters

x2
Ammy: same as Mid game gear or any good unique ammy like
Beads of the Snake King
Beads of the Snake King
(Secret)
Amulet (Sacred)




Have to put a disclaimer at the bottom of this section. I am aware that set items are considered Mid game tier but, due to the lack of real end game items I am unable to test a true end game build yet. Also the set seems really powerful so it might be all you really need. That being said I can still provide a possible list of really end game items, as I said, they are pure speculation.

An example of that might be the End game weapon could possibly be a really good Shrine crafted Hand of God with perfect %ED and 300+ maximum damage, a good on kill or on striking proc, + pala skills and the creme de la creme the really rare + # to Earthquake.

Torajan Jungles Map
https://i.imgur.com/PPP53i7.png


Uber Quests

The Butcher
► Show Spoiler

Infernal Machine
► Show Spoiler

Cathedral of Vanity
I know i said Cathedral of Light, im retarded.
► Show Spoiler

Judgement Day
► Show Spoiler

Binding of Baal
► Show Spoiler

Tran Athulua
► Show Spoiler

Death Projector
► Show Spoiler

Kurast 3000 Bazzar
► Show Spoiler

Azmodan
► Show Spoiler

Dimensional Sanctum
► Show Spoiler

Rathma's Square
► Show Spoiler

Quov Tsin
► Show Spoiler

Island of the Sunless Sea
► Show Spoiler

Khalimgrad
► Show Spoiler

King Koth
► Show Spoiler

Akarat
► Show Spoiler

Lord Aldric Jitan
► Show Spoiler

Legacy of Blood
► Show Spoiler

Bull Prince Rodeo
► Show Spoiler

Kingdom of Shadow or Ureh
► Show Spoiler

Xazax
► Show Spoiler

Toraja
► Show Spoiler

Fauztinville
► Show Spoiler

Old Bremmtown
► Show Spoiler

Duncraig
► Show Spoiler

Viz-jun
► Show Spoiler

The Triune
► Show Spoiler

Belial
► Show Spoiler

Astrogha
► Show Spoiler

Kabraxis
► Show Spoiler




This is my first ever written guide so I don't expect it to perfect, I mostly wrote it for people that are asking for my build in stream chat. Speaking of stream: https://www.twitch.tv/bojacea . Feel free to join if you have any other questions or criticism at the address of this guide.
Edited by Bojac 3 weeks.
Bojac
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Continuation of the first page with missing Ubers.

Zorun Tsin
► Show Spoiler

Witch or World Nexus
► Show Spoiler

Archbishop Lazarus
► Show Spoiler

The Void
► Show Spoiler

► Show Spoiler

► Show Spoiler

Uldyssian
► Show Spoiler




Will do Yshari when i have time.
Edited by Bojac 4 weeks.
jisoo
Abomination
148 | -1
tks you
you can help me build merc farm
tks
Bojac
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jisoo wrote:tks you
you can help me build merc farm
tks


I forgot to add the merc section. Will work on it first thing tomorrow, no worries.
jisoo
Abomination
148 | -1
Bojac wrote:
jisoo wrote:tks you
you can help me build merc farm
tks


I forgot to add the merc section. Will work on it first thing tomorrow, no worries.


you have online?
you can go to room cc help me?
i don't know find open map ureh king of shadown :((
sr because i'm speak english so bad
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JetJet
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Good guide but could use a less little colors.
DeanLew
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158 | -14
DJ nerfed. Is this rip holy melee? Someone able to test the new DJ damage?
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Pinball
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DeanLew wrote:DJ nerfed. Is this rip holy melee? Someone able to test the new DJ damage?

Nerf what? Who said that??
DeanLew
Abomination
158 | -14
Pinball wrote:
DeanLew wrote:DJ nerfed. Is this rip holy melee? Someone able to test the new DJ damage?

Nerf what? Who said that??

Version log
User avatar
Pinball
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DeanLew wrote:
Pinball wrote:
DeanLew wrote:DJ nerfed. Is this rip holy melee? Someone able to test the new DJ damage?

Nerf what? Who said that??

Version log


Oops sorry didn't know they updated a new patch :shock:
DIVINE JUDGMENT: damage is now spread more evenly across the duration of the skill. Total number of hits reduced by 20%