Iron Spiral Barbarian Guide (Skill plan & Gearing section updated)

antonius
Cog
231 | 1
Hi, do you have any updates on eq? now I can use shrines and I would like to know if you have any advice on this, type of shrine and objects to look for. Thanks in advance and congratulations for the fantastic build
User avatar
Tkorpi
Horadric Mage
1056 | 40
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Legendary Supporter Badge
Donated 25 times
Common Guide Badge
Created a complete character guide
Common Patron Badge
Patreon Contributor
antonius wrote:Hi, do you have any updates on eq? now I can use shrines and I would like to know if you have any advice on this, type of shrine and objects to look for. Thanks in advance and congratulations for the fantastic build


no updates on gear at the moment. waiting for sigma and will probably then update this guide as whole :)
antonius
Cog
231 | 1
Tkorpi wrote:
antonius wrote:Hi, do you have any updates on eq? now I can use shrines and I would like to know if you have any advice on this, type of shrine and objects to look for. Thanks in advance and congratulations for the fantastic build


no updates on gear at the moment. waiting for sigma and will probably then update this guide as whole :)


Ok, thank you :)

Can you recommend me some shrines to use on the sword or armor? Or is it preferable to continue to dest with the eq you indicated?
Bliyadolubov
Cultist
22 | 0
To antonius - Use creepy on any armor piaces, may also fit abandoned because you benefit from dexterity, it increase your block chance (use it til get block maxed) may use also ornate shrinese on shield (any armor) to get lighting minus resists, blessing what you get with same shrine (creepy, ornate, abandoned). on weapon any shrine would do (better ornate). on weapon you should get % damage, +flat min, max (150-200) damage, barb levels, enemy slow, some proc (mindflay, balefire, shower of rocks, spikenova), bless it with wierd shrine. On shield you must have barb levels, +1 increased block chance, DEfence%. MO body armor, shield, belt - with defence%, total char defence, faster hit recovery until minimal breackpoint needed same with faster block rate. Boots, gloves, helm - total char defence, any lacking speed breackpoints, left space fill with flat stats (strenght, dexterity) Sword need MO in next order: damage%, flat max damage, crushing blow/ deadly strike, lifesteal.
User avatar
Tkorpi
Horadric Mage
1056 | 40
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Legendary Supporter Badge
Donated 25 times
Common Guide Badge
Created a complete character guide
Common Patron Badge
Patreon Contributor
antonius wrote:
Tkorpi wrote:
antonius wrote:Hi, do you have any updates on eq? now I can use shrines and I would like to know if you have any advice on this, type of shrine and objects to look for. Thanks in advance and congratulations for the fantastic build


no updates on gear at the moment. waiting for sigma and will probably then update this guide as whole :)


Ok, thank you :)

Can you recommend me some shrines to use on the sword or armor? Or is it preferable to continue to dest with the eq you indicated?



i would continue still use Runewords / T6 unique gear until i can find better. On weapon crafts can work tho. try using weird or creepy shrines for weapon.
antonius
Cog
231 | 1
Tkorpi wrote:
antonius wrote:
Tkorpi wrote:
antonius wrote:Hi, do you have any updates on eq? now I can use shrines and I would like to know if you have any advice on this, type of shrine and objects to look for. Thanks in advance and congratulations for the fantastic build


no updates on gear at the moment. waiting for sigma and will probably then update this guide as whole :)


Ok, thank you :)

Can you recommend me some shrines to use on the sword or armor? Or is it preferable to continue to dest with the eq you indicated?



i would continue still use Runewords / T6 unique gear until i can find better. On weapon crafts can work tho. try using weird or creepy shrines for weapon.

grazie
User avatar
GreyRook
Pit Knight
104 | 1
So, quick question: if I can't find or use a Xis rune, what boots would you recommend for this build's endgame? I checked the wiki and I think that either
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Required Level: 100
Required Strength: 561
Defense: (1960-2352) to (2170-2604)
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Hammertime on Melee Attack
(0 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Enhanced Weapon Damage +(100 to 150)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)

or the
Knight's Grace
Knight's Grace
Greaves (Sacred)

Required Level: 100
Required Strength: 714
Defense: (2232-2481) to (2519-2799)
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(0 to 40)% Movement Speed
Adds 10-20 damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
10% Chance of Uninterruptable Attack
Requirements +20%
Socketed (4)

could fit pretty well. What do you think?
User avatar
Tkorpi
Horadric Mage
1056 | 40
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Legendary Supporter Badge
Donated 25 times
Common Guide Badge
Created a complete character guide
Common Patron Badge
Patreon Contributor
GreyRook wrote:So, quick question: if I can't find or use a Xis rune, what boots would you recommend for this build's endgame? I checked the wiki and I think that either
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Required Level: 100
Required Strength: 561
Defense: (1960-2352) to (2170-2604)
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Hammertime on Melee Attack
(0 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Enhanced Weapon Damage +(100 to 150)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)

or the
Knight's Grace
Knight's Grace
Greaves (Sacred)

Required Level: 100
Required Strength: 714
Defense: (2232-2481) to (2519-2799)
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(0 to 40)% Movement Speed
Adds 10-20 damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
10% Chance of Uninterruptable Attack
Requirements +20%
Socketed (4)

could fit pretty well. What do you think?



there is plenty of options. here are few:


Zealot Rush
Zealot Rush
Light Plated Boots (4)

Required Level: 6
Required Strength: 60
Defense: (67-78) to (102-119)
5% Attack Speed
(0 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Dark Templar
Socketed (1)

Required Level: 24
Required Strength: 88
Defense: (248-281) to (338-384)
10% Attack Speed
(0 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
(2 to 3)% Reanimate as: Dark Templar
Socketed (2)

Required Level: 41
Required Strength: 186
Defense: (613-685) to (817-914)
20% Attack Speed
(0 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
(3 to 5)% Reanimate as: Dark Templar
Socketed (3)

Required Level: 50
Required Strength: 385
Defense: (944-1044) to (1247-1378)
30% Attack Speed
(0 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
(4 to 6)% Reanimate as: Dark Templar
Socketed (4)


Clawfeet

Nephilim
Nephilim
Boots

'Nih'
Runeword Level: 100
10% Bonus to Buff/Debuff/Cold Skill Duration
+(144 to 171)% Enhanced Defense
(21 to 25)% to Strength
(21 to 25)% to Vitality
+150 Defense
+50 to Strength
+50 to Vitality

Knight's Grace
Knight's Grace
Greaves (Sacred)

Required Level: 100
Required Strength: 714
Defense: (2232-2481) to (2519-2799)
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(0 to 40)% Movement Speed
Adds 10-20 damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
10% Chance of Uninterruptable Attack
Requirements +20%
Socketed (4)


Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Required Level: 100
Required Strength: 561
Defense: (1960-2352) to (2170-2604)
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Hammertime on Melee Attack
(0 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Enhanced Weapon Damage +(100 to 150)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)


Lifecrusher

Megalith
Megalith
Boots

'Ath'
Runeword Level: 90
+1 to All Skills
25% Cast Speed
15% Hit Recovery
+(115 to 143)% Enhanced Defense
+(41 to 50) to Strength
Regenerate Mana +30%
Physical Resist 5%

Steppe Sleeper
Steppe Sleeper
Tundra Walker Set
Boots (Sacred)

Required Level: 100
Defense: (651 to 671)
+1 to Barbarian Skill Levels
(0 to 40)% Movement Speed
+(21 to 30)% to Cold Spell Damage
+(3 to 7) to Blood Hatred (Barbarian Only)
(31 to 40)% to Strength
Requirements -100%
Socketed (4)

Maffer's Frenzy
Maffer's Frenzy
Curse of the Zakarum Set
Light Plated Boots (Sacred)

Required Level: 100
Required Strength: 561
Defense: (784 to 868)
2% Chance to cast level 13 Psionic Scream on Kill
+1 to All Skills
25% Attack Speed
(0 to 40)% Movement Speed
Adds 3-5 damage
50% Bonus to Attack Rating
+18 to Wolf Companion
Elemental Resists +(20 to 30)%
+20 Life after each Kill
Socketed (4)
Edited by Tkorpi 2 months.
User avatar
GreyRook
Pit Knight
104 | 1
Tkorpi wrote:there are plenty of options. here are few:


Zealot Rush
Zealot Rush
Light Plated Boots (4)

Required Level: 6
Required Strength: 60
Defense: (67-78) to (102-119)
5% Attack Speed
(0 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Dark Templar
Socketed (1)

Required Level: 24
Required Strength: 88
Defense: (248-281) to (338-384)
10% Attack Speed
(0 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
(2 to 3)% Reanimate as: Dark Templar
Socketed (2)

Required Level: 41
Required Strength: 186
Defense: (613-685) to (817-914)
20% Attack Speed
(0 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
(3 to 5)% Reanimate as: Dark Templar
Socketed (3)

Required Level: 50
Required Strength: 385
Defense: (944-1044) to (1247-1378)
30% Attack Speed
(0 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
(4 to 6)% Reanimate as: Dark Templar
Socketed (4)


Clawfeet

Nephilim
Nephilim
Boots

'Nih'
Runeword Level: 100
10% Bonus to Buff/Debuff/Cold Skill Duration
+(144 to 171)% Enhanced Defense
(21 to 25)% to Strength
(21 to 25)% to Vitality
+150 Defense
+50 to Strength
+50 to Vitality

Knight's Grace
Knight's Grace
Greaves (Sacred)

Required Level: 100
Required Strength: 714
Defense: (2232-2481) to (2519-2799)
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(0 to 40)% Movement Speed
Adds 10-20 damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
10% Chance of Uninterruptable Attack
Requirements +20%
Socketed (4)


Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Required Level: 100
Required Strength: 561
Defense: (1960-2352) to (2170-2604)
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Hammertime on Melee Attack
(0 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Enhanced Weapon Damage +(100 to 150)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)


Lifecrusher

Wind Runner

Wind Runner
Boots

'EaEaEaEa'
Runeword Level: 100
+(0 to 1) to All Skills
35% Attack Speed
10% Movement Speed
Adds 37-70 damage
250% Bonus to Attack Rating
(10 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense

Megalith
Megalith
Boots

'Ath'
Runeword Level: 90
+1 to All Skills
25% Cast Speed
15% Hit Recovery
+(115 to 143)% Enhanced Defense
+(41 to 50) to Strength
Regenerate Mana +30%
Physical Resist 5%

Steppe Sleeper
Steppe Sleeper
Tundra Walker Set
Boots (Sacred)

Required Level: 100
Defense: (651 to 671)
+1 to Barbarian Skill Levels
(0 to 40)% Movement Speed
+(21 to 30)% to Cold Spell Damage
+(3 to 7) to Blood Hatred (Barbarian Only)
(31 to 40)% to Strength
Requirements -100%
Socketed (4)

Maffer's Frenzy
Maffer's Frenzy
Curse of the Zakarum Set
Light Plated Boots (Sacred)

Required Level: 100
Required Strength: 561
Defense: (784 to 868)
2% Chance to cast level 13 Psionic Scream on Kill
+1 to All Skills
25% Attack Speed
(0 to 40)% Movement Speed
Adds 3-5 damage
50% Bonus to Attack Rating
+18 to Wolf Companion
Elemental Resists +(20 to 30)%
+20 Life after each Kill
Socketed (4)

Hmm, I see, I see. But isn't Wind Runner really bad because Phase Bomb kills you because the build relies on weapon damage? Of course, I might be missing something since I'm a scrub.
User avatar
Tkorpi
Horadric Mage
1056 | 40
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Legendary Supporter Badge
Donated 25 times
Common Guide Badge
Created a complete character guide
Common Patron Badge
Patreon Contributor
GreyRook wrote:
Tkorpi wrote:there are plenty of options. here are few:


Zealot Rush
Zealot Rush
Light Plated Boots (4)

Required Level: 6
Required Strength: 60
Defense: (67-78) to (102-119)
5% Attack Speed
(0 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Dark Templar
Socketed (1)

Required Level: 24
Required Strength: 88
Defense: (248-281) to (338-384)
10% Attack Speed
(0 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
(2 to 3)% Reanimate as: Dark Templar
Socketed (2)

Required Level: 41
Required Strength: 186
Defense: (613-685) to (817-914)
20% Attack Speed
(0 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
(3 to 5)% Reanimate as: Dark Templar
Socketed (3)

Required Level: 50
Required Strength: 385
Defense: (944-1044) to (1247-1378)
30% Attack Speed
(0 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
(4 to 6)% Reanimate as: Dark Templar
Socketed (4)


Clawfeet

Nephilim
Nephilim
Boots

'Nih'
Runeword Level: 100
10% Bonus to Buff/Debuff/Cold Skill Duration
+(144 to 171)% Enhanced Defense
(21 to 25)% to Strength
(21 to 25)% to Vitality
+150 Defense
+50 to Strength
+50 to Vitality

Knight's Grace
Knight's Grace
Greaves (Sacred)

Required Level: 100
Required Strength: 714
Defense: (2232-2481) to (2519-2799)
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(0 to 40)% Movement Speed
Adds 10-20 damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
10% Chance of Uninterruptable Attack
Requirements +20%
Socketed (4)


Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Required Level: 100
Required Strength: 561
Defense: (1960-2352) to (2170-2604)
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Hammertime on Melee Attack
(0 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Enhanced Weapon Damage +(100 to 150)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)


Lifecrusher

Megalith
Megalith
Boots

'Ath'
Runeword Level: 90
+1 to All Skills
25% Cast Speed
15% Hit Recovery
+(115 to 143)% Enhanced Defense
+(41 to 50) to Strength
Regenerate Mana +30%
Physical Resist 5%

Steppe Sleeper
Steppe Sleeper
Tundra Walker Set
Boots (Sacred)

Required Level: 100
Defense: (651 to 671)
+1 to Barbarian Skill Levels
(0 to 40)% Movement Speed
+(21 to 30)% to Cold Spell Damage
+(3 to 7) to Blood Hatred (Barbarian Only)
(31 to 40)% to Strength
Requirements -100%
Socketed (4)

Maffer's Frenzy
Maffer's Frenzy
Curse of the Zakarum Set
Light Plated Boots (Sacred)

Required Level: 100
Required Strength: 561
Defense: (784 to 868)
2% Chance to cast level 13 Psionic Scream on Kill
+1 to All Skills
25% Attack Speed
(0 to 40)% Movement Speed
Adds 3-5 damage
50% Bonus to Attack Rating
+18 to Wolf Companion
Elemental Resists +(20 to 30)%
+20 Life after each Kill
Socketed (4)

Hmm, I see, I see. But isn't Wind Runner really bad because Phase Bomb kills you because the build relies on weapon damage? Of course, I might be missing something since I'm a scrub.


haha! indeed. i kinda checked those in hurry :P