Behmen, The Last Crusader 1.3 UPDATE!!

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Introduction


The Templars, a monastic-military order, realized the ideal of this seemingly contradictory double vocation of monk and soldier. They responded to a particular need of the Church at a time when the Church was striving to humanize war and where the struggle between two civilizations, human and demon, required the action of an elite and an exorcist them.

Pros


UNKNOWN - I will update when I m at end game.

Cons


UNKNOWN - I will update when I m at end game.

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Documentation


Before proceeding into this guide make sure to read Median XL's documentation ( https://docs.median-xl.com/ ) for anything you might not understand regarding the game. The topics inside the docs are neatly arranged into categories so you should have no trouble finding what you need in there.

Terminologies


Several terms and abbreviations are commonly used in here in the MXL forums. You can read about them ( https://docs.median-xl.com/doc/wiki/abbreviations )

Chapters


There are four chapters in the guide.
- Chapter 1 : Recruit Monk
- Chapter 2 : Way to become a Crusader
- Chapter 3 : Veteran Crusader
- Chapter 4 : Legendary Crusader

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Stats and Skill Plan


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Gear/Socket Filler/Customization


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Gameplay


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Ubers/Challenges


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Location - Island of Skartara (Act 2: Halls of the Dead) in Hatred Difficulty
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Now that you've reached level 48 it's time to start preparing for Level Challenge 1. Take note that this challenge can only be done with a character is that level 50 or below. The goal of this preparation is to upgrade most of your gear to Tier 4-5 without exceeding the STR requirement for a Tier 4
Catechumen
Catechumen
Aerin Shield (4)

Defense: (188 - 198) to (368 - 389)
Chance to Block: 2%
(Paladin Only)
Required Level: 7
Required Strength: 25
Item Level: 10
5% Chance to cast level 6 Flamefront on Melee Attack
Adds (4 to 7)-(8 to 13) Damage
+(19 to 30)% Damage to Undead
+(61 to 70)% Enhanced Defense
Fire Resist +(11 to 20)%
Lightning Resist +(11 to 20)%
Cold Resist +(11 to 20)%
Poison Resist +(11 to 20)%
+20 Life on Melee Attack
2% Reanimate as: Random Monster
Socketed (2)
Defense: (573 - 600) to (1027 - 1076)
Chance to Block: 2%
(Paladin Only)
Required Level: 25
Required Strength: 50
Item Level: 31
9% Chance to cast level 18 Flamefront on Melee Attack
Adds (9 to 12)-(18 to 23) Damage
+(43 to 54)% Damage to Undead
+(91 to 100)% Enhanced Defense
Fire Resist +(21 to 30)%
Lightning Resist +(21 to 30)%
Cold Resist +(21 to 30)%
Poison Resist +(21 to 30)%
+40 Life on Melee Attack
3% Reanimate as: Random Monster
Socketed (2)
Defense: (1341 - 1396) to (2362 - 2458)
Chance to Block: 2%
(Paladin Only)
Required Level: 42
Required Strength: 175
Item Level: 51
13% Chance to cast level 30 Flamefront on Melee Attack
Adds (14 to 17)-(28 to 33) Damage
+(67 to 78)% Damage to Undead
+(121 to 130)% Enhanced Defense
Fire Resist +(31 to 40)%
Lightning Resist +(31 to 40)%
Cold Resist +(31 to 40)%
Poison Resist +(31 to 40)%
+60 Life on Melee Attack
4% Reanimate as: Random Monster
Socketed (3)
Defense: (1985 - 2060) to (3489 - 3620)
Chance to Block: 2%
(Paladin Only)
Required Level: 51
Required Strength: 350
Item Level: 77
15% Chance to cast level 36 Flamefront on Melee Attack
Adds (17 to 19)-(33 to 38) Damage
+(79 to 90)% Damage to Undead
+(141 to 150)% Enhanced Defense
Fire Resist +(41 to 50)%
Lightning Resist +(41 to 50)%
Cold Resist +(41 to 50)%
Poison Resist +(41 to 50)%
+80 Life on Melee Attack
5% Reanimate as: Random Monster
Socketed (4)
. First thing you have to do is farm some Arcane Crystals. You can do this by farming Mephisto in Act 3 and Diablo in Act 4. They drops 4-5 TUs (3 items) total with every run and there's also the chance for monsters in the area to drop some extra TUs. Keep doing this until you get enough Arcane Crystals for your gear. Once you're done, you should be a little less level 50 with enough defense and damage to run through this Uberlevel.

The mechanics of Level Challenge 1 are simple. Near the entrance of Tran Athulua you will find a Pirate of the Twin Seas and killing him will drop an un-upgraded
Elemental Prism
. Pick it up. Next you will need to fight through the Amazons until you find three priestesses of three elements: ice, light and fire. Killing a priestess will give your character a red swirling aura for 30 seconds. Each priestess will drop a Sunstone of her own respective element. You need to cube these Sunstones with the Elemental Prism before the red swirly disappears. Do this with all the priestesses. Once you cube the last Sunstone, your Elemental Prism will be complete and you will have completed the Level Challenge 1. Here more information about LC1 https://docs.median-xl.com/doc/quests/levelchallenge1 .

Below is a map for Tran Athulua and VIDEO
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Here another video for level 50 to 60
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Location - Act 3: Torajan Jungles in Hatred Difficulty
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Right now you should be a little less than level 80. This challenge can only be done with a character that is level 80 or below. Your gear should mostly be Tier 6, if not all, by now. This means your character should be tougher in general. The challenge is simple - you need to run through Kurast 3000 BA in any difficulty and kill the Ennead Necromancers until you get your class charm: the Eye of Divinity.

So how does Kurast 3000 BA work?

You will find the entrance as soon as you enter the Jungle. As you enter the red portal, you will appear in either the northern or southern corner of the map. The place will be full of skeletons. You will find three Ennead Necromancers in the three corners of the map. Across the map will be a number of Shadowgate totems that grant all enemies a purple invulnerability shield as well as summon additional skeletons overtime. You will need to take down these totems before you can kill the skeletons and proceed to the Necromancers. To do this, you'll walk around the area with your minions and mercenary until you find a totem. Cast mindflay next to it and wait for it to go down. If it doesn't, cast mindflay again. Once the skeletons lose their shields, you can start killing them with vessel of judgement + your barbarian mercenary if you would be struck then use blink on switch staff with runewords Nef. If they're still invulnerable, find the next nearest totem. Try not to get surrounded by too many skeletons as their sheer number will quickly overwhelm you. Once you take down the totems and skeletons, you can head for the Necromancers. They should go down easily. If none of the Necromancers drop your class charm, do it again. Once your class charm drops, pick it up, then cube it with any jewel. With that, your Ennead Challenge is done.

For reference, you can visit in https://docs.median-xl.com/doc/quests/ennead .

Below is a map for Kurast 3000 BA and VIDEO
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Stats and Skill Plan


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Gear/Socket Filler/Customization


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Gameplay


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Ubers/Challenges


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Location - The Proving Grounds - Swampy Pit Level 3 (Act 3: Flayer Jungle) in Terror Difficulty
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Now you've hit level 90, you have access to your Ennead Reward Skill and Uberskill - Superbeast. This challenge can only be done with a character that is level 90 or below. Before you start this challenge, you'll need check your gear. Your fire and physical/magic spell damage needs to be as high as possible. Make sure all your gear are socketed with jewels + perfect topaz/diamond and MO'd with %ED or physical/magic spell damage.

How do I do this?

Enter the dungeon. Unsummon all your minions as they will make luring the Death Mechanics more difficult. Proceed to the northeast corner of the map by going along the long, narrow hall. Once there, open a TP. Walk along the walls to the northwest until you reach an opening where the Death Projector and the Mechanics are. Once there, continue walking northwest, luring the Mechanics along the way. Make sure not to stop walking because you will get 1-shot by the Death Projector's spinning let Vessel of Judgement + Slayer would destroy it. Once you have them following you, walk southwest until you come across a blocked doorway leading back to the entrance. Make sure to lead all Mechanics to that area, leaving only 1 or 2 back at the Death Projector because the DP is invulnerable unless a Mechanic is nearby. Once you've lured them, teleport to the other side using Divine Apparition. Walk back to the Death Projector, cast Slayer and start hitting it Apocalypse or run around it with your symphony of destruction will kill him slowly. You need to kite the remaining Mechanics around the DP while doing this because they hit pretty hard even on their own. Make sure not to get hit by DP's beam while doing all of this. It shoots a spinning Mind Flay every few seconds in a clockwise direction starting from the southeast. Once it fires its beam, just follow back the back of the beam until you reach your initial position. Keep doing this until it goes down. Once it does, you will be surrounded by a red swirling aura for 30 seconds. Open a TP and go back to town. Cube your class charm with a perfect gem before the swirly disappears. And with this, you have finished the Level Challenge 2.

For reference, you can check out https://docs.median-xl.com/doc/quests/kehjistan#dp and https://docs.median-xl.com/doc/quests/levelchallenge2

Below is a map for Level Challenge 2
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You can find Veteran Monsters in certain locations for all Acts in Terror and Destruction difficulty. Each one will drop a corresponding Evil Eye. Cubing all 5 Evil Eyes with your Class Charm will give additional bonuses. They can be found in the following locations:

-Veteran Monsters-
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Here some videos

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MERCENARY
-> Use Sheal rune for craft jewel for better defence. Put all Jah rune in everything for more damage and defence.
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Stats and Skill Plan


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Gear/Socket Filler/Customization


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Gameplay


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The Black Road Challenge unlocks Blessed Life as a reward skill. This skill will be vital for our survival in Destruction. The challenge itself consists of five trials. Completing a trial with allow you to cube your class charm and a note will appear confirming the completion of each trial. Before proceeding to the trials, it is recommended to change your shield to
Asclepion
to increase your damage as snake stance on and ensure a better chance of survival. It is also recommended to change your weapon to Any Blunt Paladin Weapons Sacred with oskill named EXORCISM for all trials. If you've found any sacred rare gear and some Abandonned or Quiet or Enchanted shrines, you can craft them and you make new runewords them then replace your TUs for improved defense/damage. Note that
Asclepion
will also serve as our shield during early end-game so it is recommended to make it in a sacred paladin shield.

Trial of Fear
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Trial of Greed
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Trial of Contrition
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Trial of Knowledge
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Trial of Blood
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For information about BRC here https://docs.median-xl.com/doc/quests/blackroad

Ubers


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Location - Butcher's Lair - (Act 1: Tristam) in Destruction Difficulty
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-1st Uber-
Reward:
The Butcher's Tooth
The Butcher's Tooth
Required Level: 90
Keep in Inventory to Gain Bonus
+10 to all Attributes
20% Magic Find
+1 to Light Radius
Horror Under Tristram (Heroic)
Difficulty Level: 120
Transmute in the cube after reaching Level 120


The Butcher is initially invulnerable to all damage. But when he hits you, your minions or your mercenary there's a chance for him to spawn a bright red pentagram that removes his invulnerability once he steps inside. The idea of this fight is to constantly summon your minions in front of him until a pentagram appears. Once it does, teleport to its edge farthest from the Butcher to lure him inside. Be careful not to get hit because he can kill you in two to three swings. Summon a minion or two in front of him as distraction then hit him with Exorcism. Keep hitting him until he dies or the pentagram disappears. Repeat until he dies.

For reference, you can check here https://docs.median-xl.com/doc/quests/w ... ms#butcher.

Below is a map for The Butcher's Lair
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Location - Infernal Machine - (Act 1: The Pit) in Destruction Difficulty
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-2nd Uber-
Reward:
Optical Detector
Optical Detector
Required Level: 90
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Tenacity
+5% to Summoned Minion Resistances
Elemental Resists +15%
Infernal Machine (Heroic)
Difficulty Level: 122
Transmute in the cube after reaching Level 122


The tower summons a selection of dangerous elite monsters. Try to reach it as quickly as possible, avoiding or teleporting past elites. Beware the elites with a slowing attack: Marbled Frog, Basilisk and Unseelie Dame. Just walk to reach the tower before it summons a lot elite monters or you can to farm there for rare sacred items for craft items. If you would have trouble here then, run into the tower and destroy it. Then, clear all monsters here for sacred items.

For reference, you can check here https://docs.median-xl.com/doc/quests/w ... ingdoms#im

Below is a map for Infernal Machine (Fallen Shaman is not here... I just downloaded the original map)
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Location - Dimensional Sanctum - (Caldeum) in Destruction Difficulty
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-3rd Uber-
Reward:
Horazon's Focus
Horazon's Focus
Required Level: 90
Keep in Inventory to Gain Bonus
(3 to 5)% Life stolen per Hit
(3 to 5)% Mana stolen per Hit
-50 Defense
+(21 to 25) to all Attributes


The Creature of Flame ignores a percentage of all attacks and strikes with the force of a collapsing mountain, killing the unwary adventurer instantly. The Astral Guardians protecting the area will defend it from the likes of you, but their magical attack phases you into the astral plane, weakening you to subsequent magical damage but also granting immunity to physical damage. This is exactly what you need to protect you from the Creature of Flame's physical death touch. Just turn off all your buffs and let Astral Guardian hit you then rush into Horazon the Summoner and kill him quickly without problem.

For reference, you can check here https://docs.median-xl.com/doc/quests/kehjistan#cof

Below is map for Horazon's Sanctum
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Location - Act 2: Valley of Snakes in Destruction Difficulty +Use the Dark Summoning+
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-4th Uber-
Reward:
Scroll of Kings
Scroll of Kings
Required Level: 90
Keep in Inventory to Gain Bonus
+10% to Spell Damage
20% to All Attributes


Tal Rasha is immune to all damage until you get rid of all Horadric Mage. Make sure maximum all your resistance. Summon him in the corner of the map for much easier. Just lure one by one then kill one by one it works well.

For reference, you can check here https://docs.median-xl.com/doc/quests/w ... s#talrasha

Below is map for The Binding of Baal
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Location - The Proving Grounds (Swampit Pit - Flayer Jungle) in Destruction Difficulty
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-5th Uber-
Reward:
Laser Focus Crystal
Laser Focus Crystal
Required Level: 90
Keep in Inventory to Gain Bonus
Maximum Life +3%
Maximum Mana +10%
+10% to Experience Gained
Death Projector (Heroic)
Difficulty Level: 121
Transmute in the cube after reaching Level 121


Check in my section LC2. Use same strategy as Exorcism.

For reference, you can check here https://docs.median-xl.com/doc/quests/kehjistan#dp

Below is map for The Proving Grounds
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Location - Kurast Docks (Southeast corner of Act 3 town map) in Destruction Difficulty
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-6th Uber- Best Place For Farm

Insect swarms and poisonous spiders will waste no time in attacking you so make sure that your poison resistance is very high. Khazra clan are ranged, fanatical axe throwing goatmen which delight in making you chase them around while the rest of their clan attacks from a safe distance. If possible try to eliminate them quickly and do not follow them into the unknown lest you run into more enemies unprepared. Especially if they are Forest Keepers, which will attempt to stun you on sight with a mighty shockwave and are extremely mighty melee fighters. Activate Eagle Stance on and you'll be fine with that.

For reference, you can check here https://docs.median-xl.com/doc/quests/kehjistan#tjun

Below is map for Torajan Jungles
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Location - Torajan Jungles in Destruction Difficulty
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-7th Uber-
Reward:
Hammer of the Taan Judges
Hammer of the Taan Judges
Required Level: 90
Keep in Inventory to Gain Bonus
+1 to All Skills
+1 to Necromancer Skill Levels
+(21 to 25) Spell Focus
Weapon Physical Damage +0.1875% (Based on Character Level)


Check in my section Ennead Challenge. Same strategy as oskill Exorcism as you use.

For reference, you can check here https://docs.median-xl.com/doc/quests/kehjistan#k3k

Below is map for Kurast 3000 BA
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Location - Act 5: Frozen Tundra in Destruction Difficulty
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-8th Uber-
Reward:
Zakarum's Ear
Zakarum's Ear
Required Level: 90
Keep in Inventory to Gain Bonus
(6 to 10)% to All Attributes
+(6 to 15)% to Experience Gained


This uber contains Ethereals and Zakarum's Avatars. There are also untargetable Orbitals and towers that constantly shoot out punisher bolts. The Avatars, which have a chance to drop the charm, are invulnerable. Killing a nearby Ethereal will break the Avatar's invulnerability and weaken all other Ethereals . The safest way to do this uber is to divination apparition across the wall to the right of the entrance where a single Avatar lies. Hit it with Exorcism until break its shield. If the charm doesn't drop, just run it again.

For reference, you can check here https://docs.median-xl.com/doc/quests/wastelands#khalim

Below is map for Khalimgrad
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Location - Act 5: Arreat Summit in Destruction Difficulty +Use the Dark Summoning+
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-9th Uber-
Reward:
Sacred Worldstone Key
Sacred Worldstone Key
Required Level: 90
Keep in Inventory to Gain Bonus
Weapon Physical Damage +(25 to 30)%
(21 to 30)% Bonus to Defense


Once you have your merc ready, your Slayers on standby and all your minions summoned, use Dark Summonings to summon King Koth on the uppermost corner of the map. He will appear with a group of barbarians that grant him an invulnerability shield. Take them out one by one. Be careful not to get hit by their axes. Once King Koth is alone, he should be fairly easy to take down.

For reference, you can check here https://docs.median-xl.com/doc/quests/w ... oms#arreat

Below is a map for Assault on Mount Arreat
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Location - Act 5: Glacial Trial in Destruction Difficulty
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-10th Uber-
Reward:
Six Angel Bag
Six Angel Bag
Required Level: 90
Keep in Inventory to Gain Bonus
(3 to 5)% Innate Elemental Damage
Fire Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
& Sunless Crystal Bird.

This uber is full of Sunless Mutants, Revelers and Feyrs that carry Nightmares. Clearing them should be no problem with Exorcism cause it spreads everyone! Though you should still take caution as Sunless Reveler projectiles deal a significant amount of damage. The quest is divided into two parts: obtaining the charm and the upgrade item.

Malic carries the charm. You can find him at the bottom left potion of the map, at the end of the long narrow path leading to a small platform. He shoots homing, slow-moving bolts that instantly kills whatever it hits. A simple strategy would be to clear the path, summon Hoplites ahead of you to bait his homing bolts and slowly proceed onto the platform while keeping him distracted with your minions. Once he's within sight, hit him with Exorcism until Malic turn RED if you would die and you wait until RED color gone.

Lucion carries the Sunless Crystal Bird: the charm upgrade. You can find him at the western most platform. He has an aura that makes everything around him invulnerable. If the group around him is too thick to proceed, slowly lure them out of his aura's range. Once there's few monsters around him, he's easy to kill. Make sure not to kill him while he's on water or the Sunless Bird will not drop.

Cube with them and you'll get extra bonus.

For reference, you can check here https://docs.median-xl.com/doc/quests/w ... doms#iotss

Below is map for Island of The Sunless Sea
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Location - Chapel of Vanity (Act 1: Cathedral) in Destruction difficulty
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-11th Uber-
Reward:
Idol of Vanity
Idol of Vanity
Required Level: 90
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Continuity
15% Combat Speeds

: Unuseful - 10% Both to SUMMON Life/DMG -

The Crystal Ball is the last of the cathedral’s magical defences. The tower exudes a holy invulnerability shield to protect nearby revelers and casts a searing beam of angelic lightning that destroys anything it touches. Destroy the Crystal Ball to dispel the immortality from the other enemies. Make sure buffs all then rush to The Crystall Ball and hit him. Watch out his beam cause it will kills you instant death! Try lure bitches amazon to north for avoid crowded.

For reference, you can check here https://docs.median-xl.com/doc/quests/w ... ngdoms#cov

Below is map for Cathedral of Light
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Location - Island of Skartara (Act 2: Halls of the Dead) in Destruction difficulty
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-12th Uber-
Reward:
Sunstone of the Gods
Sunstone of the Gods
Required Level: 90
Keep in Inventory to Gain Bonus
(3 to 5)% Innate Elemental Damage
Maximum Life +(3 to 5)%
Maximum Mana +(11 to 15)%

: Useful - 5% DR -

Check in my section LC1. Avoid their missiles attacks. Hit then run then hit then run. Do repeat again and you'll be fine.

For reference, you can check here https://docs.median-xl.com/doc/quests/w ... ingdoms#ta

Below is map for Tran Athulua
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++You must get all of them as charm as before you start to proceed in Final Chapter (Post EndGame)++

++++ I M PLAYING MY PALADIN ON CHAPTER 3 ATM ++++++ So, I will update chapter 4 soon.
Edited by Staedtler82 5 years.
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Staedtler82
Rust Claw
86 | 0
Great Popularity Badge
Has a thread with over 50.000 views
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Created a complete character guide
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Stats and Skill Plan


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Gear/Socket Filler/Customization


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Gameplay


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Ubers (Easy)


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Location - Act 1: Inner Cloister in Destruction Difficulty ++Use the Dark Summoning++
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-1st Uber-
Reward:
Crystalline Flame Medallion
Crystalline Flame Medallion
Required Level: 90
Keep in Inventory to Gain Bonus
+1 to Summon Edyrem
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Cube after Killing Imperius and Malthael
(Max: 1 minute from each other)
NOT UPGRADE.

Dark Uldyssian and his Fallen Edyrem exist only partially on the mortal plane and cannot be hit by mortals. When Dark Uldyssian hits a player or minion, an avatar of Imperius or Malthael may be summoned (1% chance) to interfere directly with the battle and this avatar is vulnerable to attack. The Fallen Edyrem do not have this power, but you can tell apart Dark Uldyssian by his heavy armour. Both Avatars can throw alchemical holy hand grenades packing the power of creation itself, summon homing magical bolts and summon more Fallen Edyrem at a rapid rate. Use
Crusade
to get +12 EAGLE STANCE for regen life. Make a lot heal potions on. Summon hoplites for distract them until you see Imperius or Malthael then kill him and grab that charm. We will work this charm upgrade later. Put your
Crusade
in your stash for future.

For reference, you can check here https://docs.median-xl.com/doc/quests/w ... ingdoms#jd

Below is a map for Judgement Day
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Location - Bastion of the Triune (Profane Cells - Caldeum) in Destruction difficulty
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-2nd Uber-
Reward:
Spirit Trance Herb
Spirit Trance Herb
Required Level: 90
Keep in Inventory to Gain Bonus
10% Attack Speed
10% Cast Speed
(21 to 150)% Bonus to Attack Rating
+(10 to 25) Life Regenerated per Second

Useful - 10% UA -

Just ignore dogs and try find Primus in center of the map. Kill him quickly and make a tp near him if you need. When your life runs low then use Sacred Armor that makes you immune any damage for short duration. It benefits to regen your life quick.

For reference, you can check here https://docs.median-xl.com/doc/quests/kehjistan#rs

Below is a map for Ratham Square
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Location - Azmodan's Reliquary (Upper Kurast) in Destruction difficulty
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-3rd Uber-
Reward:
Azmodan's Heart
Azmodan's Heart
Required Level: 90
Keep in Inventory to Gain Bonus
Maximum Elemental Resists +2%
Elemental Resists +(11 to 20)%
-5% to All Vendor Prices

Useful - +150 to Life/Mana -

Rush to Azmodan and KILL! How? Jump in (using Divine Apparition) another area BAM Azmodan is close to you! It won't take long. Another strategy way, go to south in corner of the map. So, some monsters lose their immunities which make you to kill easier.

For reference, you can check here https://docs.median-xl.com/doc/quests/kehjistan#azmodan

Below is a map for Heart of Sin
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Location - Chamber of Blood (Torajan Jungles) in Destruction difficulty
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-4th Uber-
Reward:
Legacy of Blood
Legacy of Blood
By Richard Knaak

Required Level: 90
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Endurance
(3 to 5)% Life stolen per Hit
(3 to 5)% Mana stolen per Hit

Useful - 15% TCD -

This is little tricky uber cause tiny room! First step, make max hoplites - edyrem - slayer like a wall in corner. Second step, buffs everything. Third step, summon him in corner for avoid crowned by blood golem. Kill him quickly and avoid his spell will kill you fast. Don't hesitate to use Sacred Armor when your life runs low. Bear Stance is really quite helpful for lack defense and DR. Once boss died, grab his charm and leave that tiny room because you dont need to kill all blood golem.

For reference, you can check here https://docs.median-xl.com/doc/quests/kehjistan#lob

Below is a map to know where is Legacy of Blood
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Location - Torajan Jungles in Destruction difficulty
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-5th Uber-
Reward:
Moon of the Spider
Moon of the Spider
By Richard Knaak

Required Level: 90
Keep in Inventory to Gain Bonus
+(21 to 25) Spell Focus
+1 to Jitan's Gate
Half Freeze Duration

Unuseful - Enhanced Weapon Damage +25% -

Lure one by one and kill one by one until Aldric will be ALONE then you will destroy him. Watch out his fortress and blackhole thing when death. To be watchful your life and to be ready for activate sacred armor or opening a tp for replenish life quickly.

For reference, you can check here https://docs.median-xl.com/doc/quests/kehjistan#laj

Below is a map to know where is Lord Aldric Jitan
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Location - Torajan Jungles in Destruction difficulty
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-6th Uber-
Reward:
Visions of Akarat
Visions of Akarat
Required Level: 90
Keep in Inventory to Gain Bonus
+(201 to 250) Defense
+(21 to 25) to all Attributes

Useful - 5% to Life/Mana -

Same strategy as Khalimgrad does as you need to kill one of his minion. Activate your sacred armor and rush to Boss to kill him quickly. Don't worry that you have a plenty OW on. Hit and Run style.

For reference, you can check here https://docs.median-xl.com/doc/quests/kehjistan#akarat

Below is a map to know where is Akarat
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Ubers (Moderate)


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Location - Torajan Cemetery (Teganze) in Destruction difficulty
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-1st Uber-
Reward:
Crystalline Flame Medallion
Crystalline Flame Medallion
Required Level: 90
Keep in Inventory to Gain Bonus
+1 to Summon Edyrem
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Cube after Killing Imperius and Malthael
(Max: 1 minute from each other)
upgrade with arcane crystal when you kill LILITH.

You cannot damage the enemies at all. Bring the Crystalline Flame Medaillion which you acquired during the Judgment Day uberquest and use its special ability to summon a batallion of edyrem, fighter-mages who have the ability to dispel the immortality wards off the enemies. Although they are vulnerable to the supernatural onslaught of the Triune, they have the power to cast an invulnerability shield of their own, allowing them to close in and remove the immunities. Defend them well and lead your army of edyrem to victory! Hoplite + Edyrem are meatshield for you so you will be able to kill any monsters.
Make sure open a tp in case.

For reference, you can check here https://docs.median-xl.com/doc/quests/kehjistan#toraja

Below is a map for Toraja
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Location - Torajan Jungles in Destruction difficulty
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-2nd Uber-

Kill all umbaru spirits for elemental essences and runestones. You can cube them to get the Elemental Runes and Kabraxis Stone rune. We need to get Kabraxis for make
Craton (Xis)
. Do farm in this place until you get Kabraxis rune then proceed next uber. For boss, we ll do it later.

For reference, you can check here https://docs.median-xl.com/doc/quests/k ... n#unformed

Below is a map for Teganze
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Location - Act 2: Fauztinville in Destruction difficulty
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-3rd Uber-
Reward:
Eye of Divinity
Eye of Divinity
(Paladin Challenge Item)

(Paladin Only)
Required Level: 90
Keep in Inventory to Gain Bonus
Unlocks your Ennead Skill
+2 to Paladin Skill Levels
Physical Resist 5%
30% Bonus to Defense
upgrade with Arcane Crystal when you kill Dark Star Dragon

You need at least 250 k - 300 k defense being tanky against hella The Howling Spirits. Just spam your hoplites away from you when you see the Howling Spirits then you kill all of them! Exorcism will destroy everyhting fast! To be watchful your life, dont hesitate use sacred armor or lack heal potions thank to blessed life :D

For reference, you can check here https://docs.median-xl.com/doc/quests/w ... doms#bremm

Below is a map for Ghost of Old Bremmtown
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Location - Vizjerei Temple (Caldeum) in Destruction difficulty
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-4th Uber-
Reward:
Silver Seal of Ureh
Silver Seal of Ureh
Required Level: 90
Keep in Inventory to Gain Bonus
+1 to All Skills
+(21 to 30) Spell Focus
+(11 to 13)% to Summoned Minion Damage
+(11 to 15)% to Summoned Minion Resistances
+(11 to 20) to Strength
+(11 to 20) to Dexterity
+(11 to 20) to Vitality
+(11 to 20) to Energy

Useful - +8% to Spell Damage

As a former Vizjerei in life, Quov Tsin wields the elements. His most devastating attack is a streaming blast of fire, cold and lightning bolts powerful enough to annihilate any hero in a moment. In melee combat, he may use a fire, cold and lightning nova combo that causes massive destruction at close range. Prepare for this battle by equipping resistance items to counter his ability to pierce resistances, and try to find some absorb items to further cut the damage. His contingency spells protect him by teleporting him to safety when struck by any attack. Stay near cover in case he appears too close for comfort. Make maximum your resistance with perfect gems and get a shield named
Shadowmoon
Shadowmoon
Crown Shield (4)

Defense: (167 - 191) to (329 - 376)
Chance to Block: 2%
(Paladin Only)
Required Level: 10
Required Dexterity: 43
Item Level: 10
5% Attack Speed
5% Cast Speed
+(4 to 5)% to Spell Damage
+(8 to 10)% to Summoned Minion Life
+(18 to 35)% Enhanced Defense
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
Socketed (2)
Defense: (535 - 594) to (983 - 1093)
Chance to Block: 2%
(Paladin Only)
Required Level: 28
Required Dexterity: 64
Item Level: 31
10% Attack Speed
10% Cast Speed
+(8 to 9)% to Spell Damage
+(14 to 16)% to Summoned Minion Life
+(52 to 69)% Enhanced Defense
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
Socketed (2)
Defense: (1325 - 1439) to (2386 - 2590)
Chance to Block: 2%
(Paladin Only)
Required Level: 45
Required Dexterity: 135
Item Level: 51
15% Attack Speed
15% Cast Speed
+(12 to 13)% to Spell Damage
+(20 to 22)% to Summoned Minion Life
+(87 to 103)% Enhanced Defense
Fire Absorb 4%
Lightning Absorb 4%
Cold Absorb 4%
Socketed (3)
Defense: (1968 - 2123) to (3529 - 3806)
Chance to Block: 2%
(Paladin Only)
Required Level: 54
Required Dexterity: 280
Item Level: 77
15% Attack Speed
15% Cast Speed
+(14 to 15)% to Spell Damage
+(23 to 25)% to Summoned Minion Life
+(104 to 120)% Enhanced Defense
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Socketed (4)
cause absorb. Watch out his magic nova because it kills you with a single shot! If you would die, Quov Tsin turns a red issue your exorcism, just wait until quov tsin turns off red. Do it again.

For reference, you can check here https://docs.median-xl.com/doc/quests/kehjistan#qt

Below is a map for Quov Tsin
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Location - Ruins of Ureh (Vizjerei Temple - Caldeum) in Destruction difficulty
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-5th Uber-
Reward:
Eternal Bone Pile
Eternal Bone Pile
Required Level: 90
Keep in Inventory to Gain Bonus
+(1 to 2) to Sorceress Skill Levels
+(1 to 2) to Paladin Skill Levels
+(1 to 2) to Necromancer Skill Levels
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Barbarian Skill Levels
+(1 to 2) to Assassin Skill Levels
+(1 to 2) to Amazon Skill Levels
10% Movement Speed

Useful +1 to All Skills

Put
Crusade
on. Make 95% poison resistance. Buy a plenty heal potions and fill those in your belt plus in your inventory. Just RUN FUCKING RUN as movie zombies as you gonna find the king Juris Khan. Make a tp close to him. Enjoy the battle!

For reference, you can check here https://docs.median-xl.com/doc/quests/kehjistan#ureh

Below is a map for Ruins of Ureh
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Ubers (Hard)


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Location - Cave (Act 1: Cold Plains) in Destruction difficulty
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-1st Uber-
Reward:
Demonsbane
Demonsbane
By Robert Marks

Required Level: 120
Keep in Inventory to Gain Bonus
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Amazon Skill Levels
+15 Life Regenerated per Second

Useful - 10% Increase Overall Speed -

Retrieve the five demon seals from Assur's lieutenants: Skinrender, Spinecracker, Eyegouger, Fleshcutter and Bonehexer. On Destruction difficulty, each lieutenant drops his own seal. To reach some of them, you might have to use a teleporting skill. When you have the five Seals, kill Lost Souls and Necromorbs until a Ring of the Five drops. Cube it with all five seals to create Assur's Bane. Go back to Assur, then select your ring's Purify spell. This spell bypasses Assur's invulnerability and will take him out in a few hits. Do farm in this place until you get 2xSSu items and 1xSu item in my section gear. Once you have them then bye bye Duncraig. Watch out the barrels cause it destroys you!

For reference, you can check here https://docs.median-xl.com/doc/quests/w ... gdoms#dunc

Below is a map for Duncraig
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Location - Kurast Bazaar in Destruction difficulty
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-2nd Uber-
Reward:
Cold Fusion Schematics
Cold Fusion Schematics
Required Level: 125
Keep in Inventory to Gain Bonus
1% Chance to cast level 10 Time Strike on Striking
+(11 to 30) to Strength
+(11 to 30) to Dexterity
+(11 to 30) to Vitality
+(11 to 30) to Energy

Useful - +(5 to 20) to Strength/Dexterity/Vitality/Energy -

You should know what to do by now. But watch your step: Vizjun's automated defences will periodically deploy additional robots, chaingun sentries, minefields and even nuclear MIRV strikes when you enter the protected zone. The computer voice warns you of any incoming attack. The level boss, MCS has plasma interference shields and is invulnerable to normal damage. To destroy it, use the handy Purify skill you acquired in Duncraig. A few shots should be enough. This uber is annoying for paladin because mostly monsters have immune of physical and magic that is painful! Just find MCS and destroy her. At least more than 260 k defence with help bear stance + blessed life for reach max percent DR capped is 50 %. Add flat dr then you'll be fine for being taking damage from monsters. When you face against MCS, open a tp near her because those monsters are immortal as die and live again as you need to destroy her quickly before you re fucked by crowned monsters.

For reference, you can check here https://docs.median-xl.com/doc/quests/kehjistan#vizjun

Below is a map for Viz-Jun
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Location - Bastion of the Triune (Profane Cells - Caldeum) in Destruction difficulty
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-3rd Uber-
Reward:
Lucion's Soulstone

Decent - 50% MF -

First step, destroy all totems and monsters. Avoid their missiles that destroys you as instant death. Second step, kill Voca Loca who hold Tome that it needs for boss (Arihan). Third step, Find Arihan, High Priest of the Triune and lure him into Primus Messenger because Primus can to kill Arihan only. Once they are near then you use Tome from Voca Loca on Arihan as convert for short or long duration that depends skills level on. When, Arihan turn off converted then cast it again. Clear fucking those BATS with slayer could be ok. Make sure open a tp always.

For reference, you can check here https://docs.median-xl.com/doc/quests/kehjistan#triune

Below is a map for The Triune
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Location - Act 1: Inner Cloister in Destruction Difficulty ++Use the Dark Summoning++
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-4th Uber-
Reward:
Crystalline Flame Medallion
Crystalline Flame Medallion
Required Level: 90
Keep in Inventory to Gain Bonus
+1 to Summon Edyrem
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Cube after Killing Imperius and Malthael
(Max: 1 minute from each other)
UPGRADE.

Dark Uldyssian and his Fallen Edyrem exist only partially on the mortal plane and cannot be hit by mortals. When Dark Uldyssian hits a player or minion, an avatar of Imperius or Malthael may be summoned (1% chance) to interfere directly with the battle and this avatar is vulnerable to attack. The Fallen Edyrem do not have this power, but you can tell apart Dark Uldyssian by his heavy armour. Both Avatars can throw alchemical holy hand grenades packing the power of creation itself, summon homing magical bolts and summon more Fallen Edyrem at a rapid rate. Use
Crusade
to get +12 EAGLE STANCE for regen life. Make a lot heal potions on. Summon hoplites for distract them until you see Imperius and Malthael then kill both then back to town cube with you medallion.

For reference, you can check here https://docs.median-xl.com/doc/quests/w ... ingdoms#jd

Below is a map for Judgement Day
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Location - Act 5: The Worldstone Chamber
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-5th Uber-
Reward: Defeat Baal on any difficulty to get access to The Secret Cow Level.

Just avoid his black nova spell. Keep to hit him constantly until he summons a minion or vision, lure them away and kill them with exorcism + terror strike.
Once they are gone then back to fight baal.

Ubers (Very Hard)


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Location - Web of Deceit (Torajan Jungles)
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-1st Uber-
Reward:
Astrogha's Venom Stinger
Astrogha's Venom Stinger
Required Level: 90
Keep in Inventory to Gain Bonus
+1 to All Skills
Jitan's Gate Cooldown Reduced by 1 seconds
+(200 to 500) to Life
Poison Length Reduced by 50%

Unuseful - -5% to All Enemy Resistances -

Astrogha does not usually fight his foes directly, but he does not need to. His summoned Spider Statues serve as gateways for his personal swarm, belching waves of crawling Darklings from the depths of the void. Deal with them quickly, but do not touch the statues! Just hit and run that is it! Avoid his deathly spell named Frozen Orb that kills you wiht a single shot! Watch out The Darklings have a chance to cast Deathstrike on death! When you get the curse from astrogha, just runaway until curse gone. Make 95 % poison resistance.

For reference, you can check https://docs.median-xl.com/doc/quests/k ... n#astrogha

Below is a map for Astrogha
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Location - The Secret Cow Level (Act 1: Rogue Encampment)
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-2nd Uber-
Reward:
Fool's Gold
Fool's Gold
Moo moo moo Moooo! Moo!

Required Level: 90
Keep in Inventory to Gain Bonus
+(0 to 38) to Strength
+(0 to 38) to Dexterity
+(0 to 38) to Vitality
+(0 to 38) to Energy
(11 to 15)% Bonus to Defense
-10% Gold Find
(16 to 20)% Magic Find


Rodeo is very aggressive and has a stunning Hoof Stomp and the Blink spell, making it difficult to put some distance between you and him. He can also summon more cows or call upon a Stampeding Herd of exploding cows that ploughs across the screen, trampling all in their path. Lure him in the corner of map to avoid his Stampeding Herd. Destroy him wihtout difficulty. If you are away from him then jump him make sure that he stays in corner always.

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Location - Realm of Lies (Act 5: Ancients Way)
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-3rd Uber-
Reward:
The Book of Lies
The Book of Lies
Required Level: 90
Keep in Inventory to Gain Bonus
+(100 to 500) to Life
+(50 to 250) to Mana


First step, clear any monster in this area before you fight Belial. Second step, make sure lure all raftinks in another area away from Belial. Third step, hit and run thats it. Watch out his deathly nova, dont hesitate to use sacred armor. Keep always open a tp if your life goes down or die. Please remember that : when you die and you wait until Belial turns off color red. Let Exorcism does job for you.

Below is a map for Realm of Lies
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Location - The Black Road (Act 3: Kurast Causeway)
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-4th Uber-
Reward:
Soul of Kabraxis
Soul of Kabraxis
Required Level: 90
Keep in Inventory to Gain Bonus
+1 to All Skills
Maximum Fire Resist +(1 to 3)%
Maximum Lightning Resist +(1 to 3)%
Maximum Cold Resist +(1 to 3)%
Maximum Poison Resist +(1 to 3)%
with full upgrade on
Useful - 2% Reanimate as: Random monster (including Elites) -

Destroy the pillar of skulls first but watch out punisher attacks. Cast Vindicate constantly for regen life quickly. Let Kabraxis pounce on you then hit him and run. Try clear many skeletons as you can because it spreads everything including Kabraxis! Imagine Vindicate + Terror Strike + Exorcism GG! Don't hesitate to use sacred armor for avoid death and also open a tp in case for refill heal potions needed. Once you kill him, start with bonus quest. It is easy except Physical/Magic monster. You just switch Mind Flay and kill him. Once you complete all 5 mini bosses, cube 5 gems with soul of kabraxis.

For reference, you can check here https://docs.median-xl.com/doc/quests/w ... s#kabraxis

Below is a map for The Black Road
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Location - Genesis (Act 3: The Proving Grounds)
Image
-5th Uber-
Reward:
The Glorious Book of Median
The Glorious Book of Median
Required Level: 90
Keep in Inventory to Gain Bonus
+1 to All Skills
Adds 10-15 Damage
+(24 to 45)% Damage to Demons
Elemental Resists +(5 to 15)%

Useful - +1 to All Skills -

Put off all jewels in your weapon and put Zod rune in your weapon for slow target. The maximum cap slow target is 50%. Make sure to get 100% OW on. Hit with Exorcism when there are NO TOTEMS! If not, hit with terror strike and let ow applies on him. The style play is hit and run... Once you run the whole map, make sure boss away from totem then you going clear the monsters and totems then do repeat proceed again. Use the Purify skill you acquired in Duncraig and keep hitting the power tripping modmaker with it until he dies. Plus, hit him with terror strike after he being hit by purify then RUN!

For reference, you can check here https://docs.median-xl.com/doc/quests/wastelands#laz

Ubers (IMPOSSIBLE)


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Location - Wretched Sands (Act 2: Maggot Lair - Duriel's Lair)
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-1st Uber-
Reward:
Xazax's Illusion
Xazax's Illusion
Required Level: 90
Keep in Inventory to Gain Bonus
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Assassin Skill Levels
+(10 to 25) Life Regenerated per Second
Poison Resist +(26 to 50)%


Hit him hard until he summons his minions. Lure all of them (minions) in corner of the map then you return to fight against Xazax. Please remember : when you die and you'll wait until Xazax turns off red color. Make sure open a tp always because you going die a lot there. It's hardest bosses ever i've meet. Trick is summon hoplites near his minions for hold them until you are safe to fight with xazax.

For reference, you can check here https://docs.median-xl.com/doc/quests/w ... doms#xazax

Below is a map for Xazax
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Location - Mbwiru Eikura (Teganze - Toraja Jungles)
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-2nd Uber-
Reward:
Trader's Chest


Lure all raftinks and zombies in end east map and make jail them. Then, you going to find Zorun Tzin. Once you find him and use purify on totem until he loses all immunities but remember hit him with exorcism constantly. When he summons more zombies then lure them into Jail! Then, back to fight against Zorun. Do repeat that again.

Below is a map for Zorun Tzin
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The Void - Yshari Sanctum - World Nexus - Nephalem's Sacrifice I haven't test them yet... Maybe in future.

CREDITS
LH (videos + ideas for alternate gears)
Scarlethedge (propose switch skillplan)
UncleGrimjerk (explained about exorcism and how to work with exorcism)
Rishab (Reference + Big help)

CREATED BY Staedtler & Rollroyce
Edited by Staedtler82 6 years.
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Crash
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Nicely done.

Edit: Finally Exorcism gets some love. Have you tried with
Nero
,
Cinadide's Forge
and
Cinadide's Bellows
Cinadide's Bellows
Hundsgugel (Sacred)

Defense: (2661 - 2994) to (2947 - 3315)
(Paladin Only)
Required Level: 100
Required Strength: 500
Item Level: 1
40% Attack Speed
20% Hit Recovery
Adds 25-50 Damage
Adds 50-100 Fire Damage
Weapon Physical Damage +(19 to 30)%
+(140 to 170)% Enhanced Defense
+(41 to 60) to Strength
Socketed (4)

Cinadide's Craft
(Paladin Honor Set)
with
Vizjun's Commdish
? It's really fun and explosive.

Edit2: also it might be neat to add in Cataclysm on attack proc for your crafted weapon (at least if you're doing this fire setup). What made you choose
Surya
over
Crusade
?
Edited by Crash 6 years.
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DEUS VULT!

Nice. I hope you dont forget to include a few gameplay videos of that build vs duncraig/fauzt/ubers.
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I would suggest recommending a crafted belt with +pally skills and ctc disintegrate. With SB's attack rate it will go off a lot. With all that energy it will do a truck load of damage (and of two types, physical and magical). It has a 360 affect and will help keep em off your ass.
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Staedtler82
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L H wrote:Nicely done.

Edit: Finally Exorcism gets some love. Have you tried with
Nero
,
Cinadide's Forge
and
Cinadide's Bellows
Cinadide's Bellows
Hundsgugel (Sacred)

Defense: (2661 - 2994) to (2947 - 3315)
(Paladin Only)
Required Level: 100
Required Strength: 500
Item Level: 1
40% Attack Speed
20% Hit Recovery
Adds 25-50 Damage
Adds 50-100 Fire Damage
Weapon Physical Damage +(19 to 30)%
+(140 to 170)% Enhanced Defense
+(41 to 60) to Strength
Socketed (4)

Cinadide's Craft
(Paladin Honor Set)
with
Vizjun's Commdish
? It's really fun and explosive.

Edit2: also it might be neat to add in Cataclysm on attack proc for your crafted weapon (at least if you're doing this fire setup). What made you choose
Surya
over
Crusade
?


Surya has low rate regen life cause +(1 to 4) to Eagle Stance but the rest affixes are great for exorcism pala.

Crusade has High rate regen life than Surya. It might be useful for uber judgement day and belial only.

I agree with your idea Exorcism + Proc.
I prefer Proc. with PMSD (SOR - Disentrate - Balefire) ^.^ but fire proc is not bad idea too
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Staedtler82
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UncleGrimjerk wrote:I would suggest recommending a crafted belt with +pally skills and ctc disintegrate. With SB's attack rate it will go off a lot. With all that energy it will do a truck load of damage (and of two types, physical and magical). It has a 360 affect and will help keep em off your ass.


I did that check in my chapter 4 in section gear
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Prime_Evil wrote:DEUS VULT!

Nice. I hope you dont forget to include a few gameplay videos of that build vs duncraig/fauzt/ubers.


I will do when i get a powerful computer because mine is pretty cheap :(
UncleGrimjerk
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Staedtler82 wrote:
UncleGrimjerk wrote:I would suggest recommending a crafted belt with +pally skills and ctc disintegrate. With SB's attack rate it will go off a lot. With all that energy it will do a truck load of damage (and of two types, physical and magical). It has a 360 affect and will help keep em off your ass.


I did that check in my chapter 4 in section gear


Sorry, my mistake. Don't know how I missed that.

And I noticed you talked about dark summoning in the Legacy of Blood section. This is not needed since the room is now prepopulated.
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@UncleGrimjerk thank for warning about Legacy Of Blood.

This map was old xD haha i fix