Grasshopper wrote:How much stronger would you say this build is after your latest update?
I am getting the impression that what your work shows is that the feedback damage type needs some improvements in the upcoming patches. It seems a serious disadvantage that there are no items that boost the damage type or reduce enemy resistances.
Much stronger compared to the 1.1.3 build. The Chronofield fix made a big difference. Enemy Phys res isn't as high as enemy Elemental res, so getting -28% to -32% Phys pierce from Chronofield is enough. The real problem is enemies with high DR. Chronofield doesn't do jack against them (or if it does, it isn't noticeable). That's where you need something like Hailstorm, Psicrown, or Psionic Storm.
I don't think Feedback spells need major improvements, per se, but I do agree Feedback Sorc needs some dedicated gear. 1 mid-level RW and 1 SSSU is pathetic compared to the amount of items other builds have access to.
As for the spells themselves, they just have some frustrating drawbacks that make them difficult to use by end-game. They're some of the slowest spells, and in a game like this, you don't have time to stand around waiting to see if they hit. Chronofield makes it a bit easier, but it still takes some pre-planning to get the most out of each cast.
Feedback spells also have a limited range. This is incredibly frustrating when so many enemies can gang-rape you from far off-screen. It's also the main reason this build sucks so bad in Fauzt. You just have to accept that a Feedback Sorc is a mid-range caster, which is why you need to be tanky enough to take some hits.
PanPrezesJohny wrote:Hey I'm pretty new to Median and have some question about this build. I'm in act 5 terror right now and it's pretty hard to play. I don't get it how can I use Sacred Rare items if I need 400+ str or dex ( I have something about 120str and 200dex with gear). What should I do right now and why should I use Honorific items instead of some uniques? Oh and my Ice Elementals are instadying, they are lvl 20+ .
You don't use Sacred items until End-Game when you have enough +Attributes Charms. Honorifics are used in part to boost your STR and DEX so you can wear T5-T6 versions of your TU gear. That way, you can put more points into NRG. Remaining MO space is used mostly for boosting summons and MF.
Ice Elementals will always be squishy, but make sure you have enough Minion Res (at least an extra +50% in Terror; +75% to make them immune). If you have spare points, put them in Frigid Sphere instead of the Ice Elementals skill to give them a higher Life boost. +Minion Life MOs will also help.