How to get all charms with T6 gear [1.3]

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How to get all charms with T6 gear


Introduction

1.3 patch Update: Barb got slightly nerfed, but it is really minor, we change our aoe attack to pure Deathgaze and lose some damage from bear stance/thundergod. Everything remains as viable as before.

Disclaimer: This build prioritizes defense and versatility over damage. This means certain bosses take relatively long time to kill. Keep that in mind before you decide to follow this guide.

This is a walkthrough/guide/challenge how to get all charms as a barbarian using very basic gear.
Here are rules I follow in this run:

    - only basic gear: tiered uniques, basic runewords (no great or elemental runes)
    - no crafts, sacred uniques and sets
    - no signets of learning
    - no respec
    - no merc
    - minimal farming, only to get t6 uniques

The reason I decided to try it is to challenge myself, find out if it is possible to complete, and finally wirting it as a wakthrough might help new players to get charms, explore parts of the game they never did before, because for instance they didn't want to respec to specific builds. I will provide you with log of my journey, step by step, order of acquiring charms in optimal way.
Keep in mind, this isn't the best barb build in the game, it is nowhere near the best build for farming, but that is ok, because we will not farm with it. There are also more optimal builds to beat certain bosses, but require specialized gear and spec, which is what I'm trying to avoid, to keep it as simple as possible. Spec I came up with worked for me, there might be improvements to it, or entirely alternative approaches. This is just what worked for me.
Why barb?
Barb has tools to beat heroic bosses, and at the same time can be extremely tanky with basic items, which opens up uberquests that require you to tank and travel (whirlwind) though enemies. Our weakness will be relatively poor damage output, caused by basic gear (lack of pierce from crafts). Another thing worth noting here, as you might expect, we will not use block, because of no signet requirement and no crafts, which makes reaching high block chance impossible. Using shield is still viable for huge defense bonus (rest our gear doesn't grant that much defense so impact of gilded shield is huge). The reason I decided to mix in 2h axe in the build is to get more damage, as we are seriously gimped in that department by refusing to craft gear (pierce). 2h axes not only pack way more base damage than 1h weapons, but thunderfury proc adds a lot of single target damage, that is needed in many encounters we gonna face.

Just keep in mind that if you follow this walkthrough, some of harder uberquests also require bit of experience and player skill to complete, so don't expect it to be a breeze, that you collect all these charms in listed order in your first attempt. Some charms don't even always drop so several runs will be required, and some quests are just pretty difficult to execute for person who tries it for first time. Nevertheless is definitely possible to beat the game with listed gear, I did it, so you can do it too! If you decide to follow this run but without gear restriction, everything with be easier, 500 signets will make it even easier. I'd say you can expect biggest difference in difficulty by using pierce gear for some tougher heroic bosses, and vitality/healing spec for purify bosses. But it really isn't necessary, as in my run, with t6 nothing took extremely long to beat (longest boss fights where your damage matters took about 40 minutes)

Build

1.3 patch Update: Put 6 points in Deathgaze
► Show Spoiler

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STATS: 250-270 str, base dex and energy, rest (~400) in vitality

Runemaster + bear stance for 50% dr and very high defense.
Axe tree to utilize power of 2h axes (thunderfury innate axe proc) to somehow fill the gap of low damage caused by weak gear.
Sword tree to get AR and life from daedalus (supermax for increasing returns), lightning damage source, and most importantly – windform for movement.
12 points into ancient blood to get 12 skill ias (more powerful than item ias), allows us to max attack speed with swords.
1pt guardian to help us with few first ubers until we get edyrems. You could skip it and use kur scepter for example to get other summons but its painful.
This is good place to mention breakpoints: for 2h axes (labrys/valaska) 30WSM, with 12pt ancient blood: 215 IAS for 7fpa and 200FHR for 3frames hit recovery.
For 1h sword (kriegsmesser) -5WSM, you need only 83 IAS to hit max speed of 7 frames (with 12 points into anc blood)
Fortress as our ranged skills and utility to spread slow/open wounds. Some bosses we can't melee, this is where fortress does the job. It also helps with single target damage, assisting us while attacking. We can't afford more range synergy from wolves (only reason we are getting this skill), but 10 points provides decent bonus.
How to play the build?
1.3 patch Update: Use Deathgaze , keep using iceburst & stormblast whenever needed same as before
Use Deathgaze with 2h axe and thunderslam for stun. For bosses you may switch to iceburst. Keep casting fortress as soon as it is is available (during fortress cooldown our character is transparent), when you see fade effect to end, cast fortress. You can't use fortress during bear stance, so you have to bind bear stance to switch into fortress, cast it and switch back. It is best done with scroll wheel bind, or AHK script that does it in one button press, for convenience.
For switch, when you use sword + shield, usually to move through harder zones (like ureh), remember to bind windform to LEFT button, and use it with shift, so your bear stance is constaantly activated.

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Gear

This is base gear you should get by the time you hit level 120. There will be extra items we swap for certain ubers, but it all starts here from that base setup.
Weapon (first slot):
Bergkaiser
Bergkaiser
Valaska (4)

Two-Hand Damage: (16 - 18) to (38 - 51)
(Barbarian Only)
Required Level: 7
Required Strength: 89
Item Level: 19
Strength Damage Bonus: (0.16 per Strength)%
Thunderfury
+(16 to 25) to Maximum Damage
(51 to 75)% Bonus to Attack Rating
Adds 3-4 Fire Damage
Adds 3-4 Lightning Damage
Adds 3-4 Cold Damage
Stun Attack
+(24 to 46)% Enhanced Damage
+(16 to 25) to all Attributes
Socketed (2)
Two-Hand Damage: (52 - 59) to (103 - 121)
(Barbarian Only)
Required Level: 27
Required Strength: 132
Item Level: 40
Strength Damage Bonus: (0.16 per Strength)%
Thunderfury
+(36 to 45) to Maximum Damage
(101 to 125)% Bonus to Attack Rating
Adds 7-10 Fire Damage
Adds 7-10 Lightning Damage
Adds 7-10 Cold Damage
Stun Attack
+(69 to 92)% Enhanced Damage
+(36 to 45) to all Attributes
Socketed (4)
Two-Hand Damage: (126 - 139) to (221 - 247)
(Barbarian Only)
Required Level: 48
Required Strength: 258
Item Level: 67
Strength Damage Bonus: (0.16 per Strength)%
Thunderfury
+(56 to 65) to Maximum Damage
(151 to 175)% Bonus to Attack Rating
Adds 20-30 Fire Damage
Adds 20-30 Lightning Damage
Adds 20-30 Cold Damage
Stun Attack
+(115 to 137)% Enhanced Damage
+(56 to 65) to all Attributes
Socketed (5)
Two-Hand Damage: (168 - 184) to (282 - 311)
(Barbarian Only)
Required Level: 58
Required Strength: 509
Item Level: 85
Strength Damage Bonus: (0.16 per Strength)%
Thunderfury
+(66 to 75) to Maximum Damage
(176 to 200)% Bonus to Attack Rating
Adds 60-90 Fire Damage
Adds 60-90 Lightning Damage
Adds 60-90 Cold Damage
Stun Attack
+(138 to 160)% Enhanced Damage
+(66 to 75) to all Attributes
Socketed (6)
, (upgrades: attack rating, attack speed), later
Wrathchild
Wrathchild
Labrys (4)

Two-Hand Damage: (19 - 23) to (39 - 57)
(Barbarian Only)
Required Level: 12
Required Strength: 127
Item Level: 29
Strength Damage Bonus: (0.16 per Strength)%
Thunderfury
+1 to Barbarian Skill Levels
+(16 to 30) to Maximum Damage
+(24 to 46)% Enhanced Damage
+(3 to 6) to Earthquake (Barbarian Only)
(2 to 3)% Chance of Crushing Blow
Slow Target (3 to 5)%
+6 Mana on Melee Attack
(21 to 25)% Bonus to Defense
Socketed (2)
Two-Hand Damage: (64 - 72) to (115 - 138)
(Barbarian Only)
Required Level: 31
Required Strength: 183
Item Level: 40
Strength Damage Bonus: (0.16 per Strength)%
Thunderfury
+2 to Barbarian Skill Levels
+(46 to 60) to Maximum Damage
+(69 to 92)% Enhanced Damage
+(7 to 10) to Earthquake (Barbarian Only)
(4 to 6)% Chance of Crushing Blow
Slow Target (9 to 11)%
+10 Mana on Melee Attack
(31 to 35)% Bonus to Defense
Socketed (4)
Two-Hand Damage: (159 - 175) to (245 - 277)
(Barbarian Only)
Required Level: 52
Required Strength: 354
Item Level: 67
Strength Damage Bonus: (0.16 per Strength)%
Thunderfury
+3 to Barbarian Skill Levels
+(76 to 90) to Maximum Damage
+(115 to 137)% Enhanced Damage
+(11 to 14) to Earthquake (Barbarian Only)
(7 to 9)% Chance of Crushing Blow
Slow Target (15 to 17)%
+15 Mana on Melee Attack
(41 to 45)% Bonus to Defense
Socketed (5)
Two-Hand Damage: (190 - 208) to (326 - 367)
(Barbarian Only)
Required Level: 60
Required Strength: 696
Item Level: 85
Strength Damage Bonus: (0.16 per Strength)%
Thunderfury
+4 to Barbarian Skill Levels
+(91 to 110) to Maximum Damage
+(138 to 160)% Enhanced Damage
+(15 to 18) to Earthquake (Barbarian Only)
(10 to 12)% Chance of Crushing Blow
Slow Target (18 to 20)%
+20 Mana on Melee Attack
(46 to 50)% Bonus to Defense
Socketed (6)

Weapon (second slot):
Bul Kathos' Teaching
Bul Kathos' Teaching
Kriegsmesser (4)

One-Hand Damage: (11 - 12) to (13 - 15)
(Barbarian Only)
Required Level: 13
Required Strength: 96
Item Level: 29
Strength Damage Bonus: (0.14 per Strength)%
2% Chance to cast level 4 Spike Nova on Melee Attack
+1 to Barbarian Skill Levels
+0.4375 to Maximum Damage (Based on Character Level)
+(25 to 48)% Damage to Demons
+(24 to 40)% Enhanced Damage
+(101 to 150) to Life
+(6 to 10) Life on Melee Attack
(3 to 5)% Bonus to Defense
Socketed (2)
One-Hand Damage: (30 - 33) to (36 - 40)
(Barbarian Only)
Required Level: 31
Required Strength: 141
Item Level: 40
Strength Damage Bonus: (0.14 per Strength)%
4% Chance to cast level 8 Spike Nova on Melee Attack
+(1 to 2) to Barbarian Skill Levels
+0.5625 to Maximum Damage (Based on Character Level)
+(73 to 96)% Damage to Demons
+(58 to 75)% Enhanced Damage
+(201 to 250) to Life
+(16 to 20) Life on Melee Attack
(9 to 11)% Bonus to Defense
Socketed (4)
One-Hand Damage: (65 - 71) to (76 - 83)
(Barbarian Only)
Required Level: 50
Required Strength: 276
Item Level: 67
Strength Damage Bonus: (0.14 per Strength)%
6% Chance to cast level 12 Spike Nova on Melee Attack
+(1 to 3) to Barbarian Skill Levels
+0.6875 to Maximum Damage (Based on Character Level)
+(121 to 144)% Damage to Demons
+(92 to 109)% Enhanced Damage
+(301 to 350) to Life
+(26 to 30) Life on Melee Attack
(15 to 17)% Bonus to Defense
Socketed (5)
One-Hand Damage: (83 - 90) to (100 - 108)
(Barbarian Only)
Required Level: 58
Required Strength: 543
Item Level: 85
Strength Damage Bonus: (0.14 per Strength)%
8% Chance to cast level 14 Spike Nova on Melee Attack
+(2 to 3) to Barbarian Skill Levels
+0.75 to Maximum Damage (Based on Character Level)
+(145 to 168)% Damage to Demons
+(109 to 126)% Enhanced Damage
+(351 to 400) to Life
+(31 to 35) Life on Melee Attack
(18 to 20)% Bonus to Defense
Socketed (6)
(same upgrades as first slot) +
Invictus
Invictus
Gilded Shield (4)

Defense: (293 - 346) to (598 - 705)
Chance to Block: 1%
(Barbarian Only)
Required Level: 14
Required Strength: 35
Item Level: 10
1% Chance to cast level 3 Gift of the Wild on Kill
Additional Strength Damage Bonus: 0.01171875%
Weapon Physical Damage +(5 to 20)%
+(24 to 46)% Enhanced Defense
+15 to all Attributes
Physical Resist 2%
Socketed (1)
Defense: (1029 - 1169) to (1897 - 2156)
Chance to Block: 1%
(Barbarian Only)
Required Level: 31
Required Strength: 70
Item Level: 31
2% Chance to cast level 7 Gift of the Wild on Kill
Additional Strength Damage Bonus: 0.015625%
Weapon Physical Damage +(40 to 60)%
+(69 to 92)% Enhanced Defense
+20 to all Attributes
Physical Resist 3%
Socketed (3)
Defense: (2644 - 2915) to (4760 - 5247)
Chance to Block: 1%
(Barbarian Only)
Required Level: 49
Required Strength: 245
Item Level: 51
2% Chance to cast level 11 Gift of the Wild on Kill
Additional Strength Damage Bonus: 0.01953125%
Weapon Physical Damage +(60 to 80)%
+(115 to 137)% Enhanced Defense
+25 to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (3984 - 4352) to (7140 - 7800)
Chance to Block: 1%
(Barbarian Only)
Required Level: 57
Required Strength: 490
Item Level: 77
3% Chance to cast level 15 Gift of the Wild on Kill
Additional Strength Damage Bonus: 0.0234375%
Weapon Physical Damage +(80 to 100)%
+(138 to 160)% Enhanced Defense
+30 to all Attributes
Physical Resist 5%
Socketed (4)
(defense, FRW, FHR)
Weapon (optional second slot): Mark of the wild blue barb 1h axes with ~+20 motw (nih runes for buff duration) - such combo grants +10% skill ias, which can help a lot reaching maximum breakpoints
Body armor:
Steel Golem
Steel Golem
Gothic Plate (4)

Defense: (313 - 364) to (629 - 731)
Required Level: 9
Required Strength:
36 to 37
Item Level: 19
25% Hit Recovery
Stun Attack
5% Chance of Crushing Blow
+(35 to 57)% Enhanced Defense
(7 to 10)% to Strength
(7 to 10)% to Vitality
Requirements +(7 to 10)%
Socketed (2)
Defense: (1017 - 1140) to (1931 - 2166)
Required Level: 27
Required Strength:
78 to 80
Item Level: 40
45% Hit Recovery
Stun Attack
6% Chance of Crushing Blow
+(81 to 103)% Enhanced Defense
(15 to 18)% to Strength
(15 to 18)% to Vitality
Requirements +(15 to 18)%
Socketed (4)
Defense: (2542 - 2801) to (4732 - 5214)
Required Level: 45
Required Strength:
291 to 298
Item Level: 67
65% Hit Recovery
Stun Attack
7% Chance of Crushing Blow
+(126 to 149)% Enhanced Defense
(23 to 26)% to Strength
(23 to 26)% to Vitality
Requirements +(23 to 26)%
Socketed (5)
Defense: (3804 - 4140) to (7061 - 7685)
Required Level: 52
Required Strength:
600 to 614
Item Level: 85
75% Hit Recovery
Stun Attack
8% Chance of Crushing Blow
+(149 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Requirements +(27 to 30)%
Socketed (6)
or
Shroud Royal
Shroud Royal
Full Plate Mail (4)

Defense: (336 - 390) to (676 - 786)
Required Level: 11
Required Strength: 35
Item Level: 29
Additional Strength Damage Bonus: 0.01171875%
+(1 to 2) to Vanquish
+(35 to 57)% Enhanced Defense
(3 to 5)% to All Attributes
Physical Damage Reduced by (7 to 10)
(6 to 8)% Gold Find
(6 to 8)% Magic Find
Socketed (2)
Defense: (1082 - 1213) to (2067 - 2318)
Required Level: 28
Required Strength: 70
Item Level: 40
Additional Strength Damage Bonus: 0.015625%
+(5 to 6) to Vanquish
+(81 to 103)% Enhanced Defense
(9 to 11)% to All Attributes
Physical Damage Reduced by (15 to 18)
(10 to 12)% Gold Find
(10 to 12)% Magic Find
Socketed (4)
Defense: (2707 - 2983) to (5055 - 5570)
Required Level: 46
Required Strength: 245
Item Level: 67
Additional Strength Damage Bonus: 0.01953125%
+(9 to 10) to Vanquish
+(126 to 149)% Enhanced Defense
(15 to 17)% to All Attributes
Physical Damage Reduced by (23 to 26)
(14 to 16)% Gold Find
(14 to 16)% Magic Find
Socketed (5)
Defense: (4043 - 4401) to (7534 - 8200)
Required Level: 54
Required Strength: 490
Item Level: 85
Additional Strength Damage Bonus: 0.0234375%
+(11 to 12) to Vanquish
+(149 to 171)% Enhanced Defense
(18 to 20)% to All Attributes
Physical Damage Reduced by (27 to 30)
(18 to 20)% Gold Find
(18 to 20)% Magic Find
Socketed (6)
(defense, FRW, can use -req for gothic initially)
Body armor:
Dragonheart

Dragonheart
Body Armors

'OhmThulFal'
Runeword Level: 70
+2 to All Skills
30% Attack Speed
30% Cast Speed
30% Block Speed
45% Hit Recovery
+1.625% Enhanced Defense (Based on Character Level)
5% to Dexterity
+(550 to 650) to Life
Cold Resist +25%
(defense) - ideally in ancient armor if you find
Gloves:
Featherclaw
(defense, FRW)
Helm:
Nasrudin
Nasrudin
Barbarian Helms

'ZodTaha'
Runeword Level: 100
80% Combat Speeds
+(9 to 15) to Cautious Strike
+200% Enhanced Defense
+(251 to 300) to Dexterity
+15 Life after each Kill
(26 to 32)% Gold Find
in t6 helm, later sacred barb base whatever you find, jewels LEM crafts with IAS or/and AR
Boots:
Lionpaw
Lionpaw
Chain Boots (4)

Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 10
(10 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 31
(10 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 51
(10 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 77
(10 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)
(defense, FRW)
Belt:
Deadfall
Deadfall
Heavy Belt (4)

Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
(defense, FRW)
Rings:
Empyrean Band
Empyrean Band
Ring

Required Level: 40
Item Level: 40
1% Chance to cast level 18 Singularity on Kill
(3 to 5)% to All Attributes
Maximum Life +3%
Maximum Mana +10%
(5 to 15)% Gold Find
(+500 defense, 30DR, poison length reduction), before you get them use rares with +resists MO
Amulet:
Teganze Pendant
Teganze Pendant
Amulet

Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life +(3 to 5)%
Maximum Mana +(20 to 30)%
Elemental Resists +10%
+(13 to 38) Mana after each Kill
(same upgrades as rings), or +skills rare with high +life, if you find one
Sockets: runes. Jah in weapon and chest (if you need resist use different runes in chest), pul, lo, gul, mal for resist, sha for 15 IAS each, frw or fhr depending whats need, these res/speed runes ideally in belt/gloves/boots.

Quick explanation why this gear:
► Show Spoiler


UPGRADES (If you want to "cheat" and improve gear past TU, but still on budget, just 1-2 shrines per item):
► Show Spoiler


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Leveling

1.3 patch Update: Use Deathgaze (instead of sword spiral where it was mentioned), rest stays the same

Useful links:
► Show Spoiler


Leveling noob friendly Miniguide:
► Show Spoiler


Important note: keep collecting onyxes and ambers (lightning and cold max resists) you gonna need 5 of each for quov tsin. Also keep collecting runes, especially higher ones, so you can downgrade them to get for example SHA runes, and JAH. Another thing worth keeping is blue barb helm t6 or sacred. When you reroll unique rings, keep 1 ripstar.

The journey – collecting ubercharms



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At this point your character should be level 120 and gear should match the gear section list. It doesn't have to be all perfectly upgraded to req120, as some of the stats might change as we progress with our charms (you for example gonna need less ias, less strength etc). But get the t6 gear, get breakpoints, make sure your resists are capped (use runes and upgrade some rare rings for that).
Link to maps you might find helpful - http://median-xl.wikia.com/wiki/Maps

1. Butcher – estimated time: 1 minute
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2. Tal Rasha – estimated time: 5-10 minutes
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3. Death Projector – estimated time: 1 minute
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4. Creature of Flame – estimated time 3 minutes
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5. Rathma Square – estimated time 20s
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6. Khalimgrad - estimated time: 2-20min
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7. King Koth – 3 minutes
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8. Island of the Sunless Sea – 15 minutes
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9. Infernal Machine – 30 seconds
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10. Legacy of blood – 1 minute
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11. Jitan – 5 minutes
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12. Akarat – 2 minutes
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13. Cathedral of Vanity – 3 minutes
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14. Tran Athulua – ~5–20 minutes
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15. Belial - 15 minutes
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16. Azmodan – ~10 minutes (+ about 5-10 minutes getting to him)
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17. Kurast – 3-15 minutes
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18. Judgment day + upgrade – 5-30 minutes?
► Show Spoiler


19. Quov Tsin – 10 minutes
► Show Spoiler


20. Ureh – (3min ureh itself, finding ureh 1-15 minutes..)
► Show Spoiler
Edited by aerial 5 years.
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aerial
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21. Terul (teganze trader's chest) – 15 minutes (boss 30s)
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22. Toraja – 15 minutes
► Show Spoiler


23. Duncraig – (ring ~20minutes, boss run 5min)
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24. Vizjun – 20s
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25. Bremmtown – 2 minutes
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26. Destuction Baal - ~30-40min
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27. Rodeo – 2 minutes
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28. Triune – 20-60minutes
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29. Yshari Sanctum - ~1-2 hours, final boss 3-10min
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30. Kabraxis – 15-20 minutes (boss), 15 minutes charm upgrade
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31. Xazax – 15-20 minutes
► Show Spoiler


32. Astrogha – 30-45min
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33. Uldyssian – 30min stages, 30min boss
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34. Zorun Tzin ~30 minutes
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35. Atanna Khan (former Startled Witch) – 15-20 min
► Show Spoiler


36. Laz - 20-60min
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37. Void
► Show Spoiler


If you managed to get this far, congratulations, you have completed all ubers with T6/basic RW gear. You probably noticed how strong our character feels by now, raw power of charms. We have the same gear as we did when attempting Butcher, just half of our inventory is now filled with charms. Feel free to improve this character, it can get lot stronger by adding crafts, signets, and better gear. You can also finally respec to more aoe oriented spec and start farming gear.
Edited by aerial 5 years.
Kylrath
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Thank you for the guide Aerial, amazing. :)
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lunar.seven
Grubber
325 | 8
...triune description :
Anyone who tried it before probably can't wait to experience those fun boss mechanics..
Lmao :mrgreen:

*

in the kab fight
You should be one step ahead of kabraxis, by ther time he teleports, you should be on the move, never stop to attack him directly. Sword spiral is an aoe, and he will get into its range almost every time he pounces, it will damage him. It might seem like weak damage dealer, but this way you are safe and you never die (at least in theory). It kills him way faster than actually trying to stormblast him,

i think it might be: never try to hit him directly !?


*


all in all a well written guide Aerial, interresting whats being possible with practise on ubers and low budget gear setups, good challenge made here :thumb:
Edited by lunar.seven 6 years.
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RandomOnions
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Upvoted for nice layout, very informative and nice screenshots :yay:
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Gekko64
Shadowgate Totem
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aerial never disappoints
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ChuckNoRis
Flying Polar Buffalo
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congrats for the patience and effort
hoangkhiem11
Fallen
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nice, thanks u so much for writing this (>.<)
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databer
Cog
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Nice guide ae1337 8-) 8-)
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kiki22vu
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tl;dr

This takes time and effort so awesome job i guess.

But in the end it shows how median turned into ez mode with no challange at all since the latest ovrerhaul and versions.

Miss the old median :(
this causual mod route is just too easy and boring for my taste. If some1 is able to do all content with t6 gear then smthn is rly broken here.

Nothing to take away from ae he is good player with great knowledge and not ev1 is able to achive this but still this shows how "balanced" things are in latest maxl versions.