The Dragonair - Holy Caster Guide [1.3]

WatchMeRage
Jungle Hunter
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im curious too how this would be in sigma. As of right now I have a lvl 125 unholy caster with flamestrike/apoc using super beast as morph for extra spell dmg and ive been able to do most ubers. But not having any defense sucks so I was thinking maybe going Holy caster with same build but I dont wanna risk the switch without having anymore bellas to respec. then end up with low dmg compared to how high my dmg is now
scira
Dark Huntress
14 | 0
i'm still playin this, level 101 now. using t4 uniques now still rippin without difficulty. middle of nightmare a5. no clue how ubers will go
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enanoakd
Vampiress
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Quite good, :) I'm playing, lvl 121 and this guide still works with a few changes. I would consider some new items/runewords like:

Herald of Zakarum
Herald of Zakarum
Aerin Shield (Sacred)

(Paladin Only)
Required Level: 100
Required Strength: 890
Defense: (4517-5421) to (5297-6357)
Chance to Block: 2%
Gematria
+1 to All Skills
+0.75% Base Block Chance
+20% to Elemental Resists

+2 to Paladin Skill Levels
50% Block Speed
-15% to Enemy Elemental Resistances
+(1 to 10) to Champions of the Sun
+(150 to 200)% Enhanced Defense
+(1.5 per level) to Energy (Based on Character Level)
Requirements +100%
Socketed (4)


Hepsheeba's Mantle
Hepsheeba's Mantle
Chain Mail (Sacred)

Required Level: 100
Required Strength: 538
Defense: (6060-7575) to (6854-8568)
+(2 to 4) to Necromancer Skill Levels
+(2 to 4) to Paladin Skill Levels
30% Cast Speed
-(20 to 30)% to Enemy Fire Resistance
+(15 to 25) to Pentagram
+(140 to 200)% Enhanced Defense
+50 Life Regenerated per Second
Maximum Fire Resist +3%
Socketed (6)


Mark of the Que-Hegan
Mark of the Que-Hegan
Targe (Sacred)

(Paladin Only)
Required Level: 100
Required Dexterity: 437
Defense: (4742-5791) to (4997-6097)
Chance to Block: 2%
+(4 to 5) to Paladin Skill Levels
-(20 to 30)% to Enemy Fire Resistance
+20 to Ranged Blood Thorns
+20% to Summoned Minion Resistances
+(150 to 200)% Enhanced Defense
+(750 to 1000) Defense
+(50 to 150) Life Regenerated per Second
Maximum Fire Resist +2%
5% Reanimate as: Dark Templar
Socketed (4)


Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Required Level: 100
Required Strength: 492
Defense: (696 to 737)
+1% Physical Resist per 18% Mana Regeneration
+(75 to 150) Energy Factor to Spell Damage
+2 to All Skills
(0 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
-15% to Enemy Elemental Resistances
+35% to Physical/Magic Spell Damage
Socketed (4)


Minefield


Minefield
Swords

'FiFiFiFiFiFi'
Runeword Level: 100
20% Chance to cast level 40 Cluster Bomb on Melee Attack
+(0 to 2) to All Skills
+(171 to 200)% Enhanced Damage
Adds 550-850 fire damage
+(25 to 38)% to Fire Spell Damage
-60% to Enemy Fire Resistance
+15 to Terror Strike


Not saying they are the best option, but still considerable.
mortimer_85
Azure Drake
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Since it is mentioned in the guide somewhere I would like to point out that the restriction melee/summon/support only is bypassed by the use of Solar Flare.
That means that you can cast Dragon Spells while Solar flare is active and you wearing one or more items with above restriction modifier.
This bug/feature is known for quite some time now, but it was not removed with the release of Sigma.

Considering this, the RW
Galdr
Galdr
Sceptres

'Taha'
Runeword Level: 100
You may Only use Melee, Summon and Support Skills
+15 Energy Factor to Spell Damage
+(3 to 5) to Paladin Skill Levels
1% Base Block Chance
+20 to Maximum Damage
+(18 to 28)% to Fire Spell Damage
+(18 to 28)% to Cold Spell Damage
-15% to Enemy Fire Resistance
-15% to Enemy Cold Resistance
+(11 to 19) to Winter Avatar
and a good roll of
Rodeo's Tramplers
Rodeo's Tramplers
Greaves (Sacred)

Required Level: 100
Required Strength: 595
Defense: (1819-2315) to (2052-2612)
You may Only use Melee, Summon and Support Skills
+1 to All Skills
(20 to 60)% Movement Speed
+(10 to 25)% to Fire Spell Damage
-(5 to 20)% to Enemy Fire Resistance
+(15 to 25) to Death Blossom
+(120 to 180)% Enhanced Defense
+(400 to 500) to Mana
Maximum Fire Resist +1%
Socketed (4)

are very nice items for this build.
Ellrick
Prowler
18 | 0
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mortimer_85 wrote:Since it is mentioned in the guide somewhere I would like to point out that the restriction melee/summon/support only is bypassed by the use of Solar Flare.
That means that you can cast Dragon Spells while Solar flare is active and you wearing one or more items with above restriction modifier.
This bug/feature is known for quite some time now, but it was not removed with the release of Sigma.

Considering this, the RW
Galdr
Galdr
Sceptres

'Taha'
Runeword Level: 100
You may Only use Melee, Summon and Support Skills
+15 Energy Factor to Spell Damage
+(3 to 5) to Paladin Skill Levels
1% Base Block Chance
+20 to Maximum Damage
+(18 to 28)% to Fire Spell Damage
+(18 to 28)% to Cold Spell Damage
-15% to Enemy Fire Resistance
-15% to Enemy Cold Resistance
+(11 to 19) to Winter Avatar
and a good roll of
Rodeo's Tramplers
Rodeo's Tramplers
Greaves (Sacred)

Required Level: 100
Required Strength: 595
Defense: (1819-2315) to (2052-2612)
You may Only use Melee, Summon and Support Skills
+1 to All Skills
(20 to 60)% Movement Speed
+(10 to 25)% to Fire Spell Damage
-(5 to 20)% to Enemy Fire Resistance
+(15 to 25) to Death Blossom
+(120 to 180)% Enhanced Defense
+(400 to 500) to Mana
Maximum Fire Resist +1%
Socketed (4)

are very nice items for this build.


Wouldn't the RW Galdr mess up the build due to the "You may only use Melee, Summon and Support skills"? Or can you use Solar Flare + all the other spells using the RW still?
mortimer_85
Azure Drake
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Ellrick wrote:
mortimer_85 wrote:Since it is mentioned in the guide somewhere I would like to point out that the restriction melee/summon/support only is bypassed by the use of Solar Flare.
That means that you can cast Dragon Spells while Solar flare is active and you wearing one or more items with above restriction modifier.
This bug/feature is known for quite some time now, but it was not removed with the release of Sigma.

Considering this, the RW
Galdr
Galdr
Sceptres

'Taha'
Runeword Level: 100
You may Only use Melee, Summon and Support Skills
+15 Energy Factor to Spell Damage
+(3 to 5) to Paladin Skill Levels
1% Base Block Chance
+20 to Maximum Damage
+(18 to 28)% to Fire Spell Damage
+(18 to 28)% to Cold Spell Damage
-15% to Enemy Fire Resistance
-15% to Enemy Cold Resistance
+(11 to 19) to Winter Avatar
and a good roll of
Rodeo's Tramplers
Rodeo's Tramplers
Greaves (Sacred)

Required Level: 100
Required Strength: 595
Defense: (1819-2315) to (2052-2612)
You may Only use Melee, Summon and Support Skills
+1 to All Skills
(20 to 60)% Movement Speed
+(10 to 25)% to Fire Spell Damage
-(5 to 20)% to Enemy Fire Resistance
+(15 to 25) to Death Blossom
+(120 to 180)% Enhanced Defense
+(400 to 500) to Mana
Maximum Fire Resist +1%
Socketed (4)

are very nice items for this build.


Wouldn't the RW Galdr mess up the build due to the "You may only use Melee, Summon and Support skills"? Or can you use Solar Flare + all the other spells using the RW still?


Please read the first sentence of my previous post. It seems that you quoted it but did not read it actually.
Ellrick
Prowler
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mortimer_85 wrote:
Ellrick wrote:
mortimer_85 wrote:Since it is mentioned in the guide somewhere I would like to point out that the restriction melee/summon/support only is bypassed by the use of Solar Flare.
That means that you can cast Dragon Spells while Solar flare is active and you wearing one or more items with above restriction modifier.
This bug/feature is known for quite some time now, but it was not removed with the release of Sigma.

Considering this, the RW
Galdr
Galdr
Sceptres

'Taha'
Runeword Level: 100
You may Only use Melee, Summon and Support Skills
+15 Energy Factor to Spell Damage
+(3 to 5) to Paladin Skill Levels
1% Base Block Chance
+20 to Maximum Damage
+(18 to 28)% to Fire Spell Damage
+(18 to 28)% to Cold Spell Damage
-15% to Enemy Fire Resistance
-15% to Enemy Cold Resistance
+(11 to 19) to Winter Avatar
and a good roll of
Rodeo's Tramplers
Rodeo's Tramplers
Greaves (Sacred)

Required Level: 100
Required Strength: 595
Defense: (1819-2315) to (2052-2612)
You may Only use Melee, Summon and Support Skills
+1 to All Skills
(20 to 60)% Movement Speed
+(10 to 25)% to Fire Spell Damage
-(5 to 20)% to Enemy Fire Resistance
+(15 to 25) to Death Blossom
+(120 to 180)% Enhanced Defense
+(400 to 500) to Mana
Maximum Fire Resist +1%
Socketed (4)

are very nice items for this build.


Wouldn't the RW Galdr mess up the build due to the "You may only use Melee, Summon and Support skills"? Or can you use Solar Flare + all the other spells using the RW still?


Please read the first sentence of my previous post. It seems that you quoted it but did not read it actually.


My bad, I read it as you can still use solar flare but I was unclear on the other abilities in the that tree...Rereading it I understand that now.