Aero wrote:Muilpeer wrote:Managed to roll a T6 Java with ITD and I've found the set gloves a couple of days ago. Also managed to find two rings with added fire dmg and fire pierce, +1 skills and supernova proc (maybe not the best, I prefer other procs, but hey, not complaining).
I'm very curious about the endgame gear. Right now still looking for a Sacred Java and a bunch of Weird shrine so I can start rolling some nice craft.
Well. Here's the thing. You're using your endgame weapon already in
Sudis Murale
Sudis Murale
Glaive (4)
Throw Damage: (9 - 10) to (28 - 34)
One-Hand Damage: (9 - 10) to (24 - 30)
Required Level: 7
Required Dexterity: 65
Item Level: 19
Dexterity Damage Bonus: (0.11 per Dexterity)%
4% Chance to cast level 4 Fortress on Kill
+(11 to 15) to Maximum Damage
+(31 to 50)% Enhanced Damage
(1 to 2)% Chance of Crushing Blow
+(21 to 25) to Strength
+(21 to 25) to Dexterity
(11 to 20)% Bonus to Defense
Socketed (2)
Throw Damage: (28 - 31) to (66 - 79)
One-Hand Damage: (20 - 22) to (49 - 60)
Required Level: 25
Required Dexterity: 99
Item Level: 36
Dexterity Damage Bonus: (0.11 per Dexterity)%
5% Chance to cast level 10 Fortress on Kill
+(18 to 25) to Maximum Damage
+(58 to 75)% Enhanced Damage
(3 to 4)% Chance of Crushing Blow
+(31 to 35) to Strength
+(31 to 35) to Dexterity
(21 to 30)% Bonus to Defense
Socketed (3)
Throw Damage: (66 - 73) to (148 - 168)
One-Hand Damage: (38 - 42) to (97 - 112)
Required Level: 44
Required Dexterity: 197
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
6% Chance to cast level 16 Fortress on Kill
+(36 to 45) to Maximum Damage
+(91 to 110)% Enhanced Damage
(5 to 6)% Chance of Crushing Blow
+(41 to 45) to Strength
+(41 to 45) to Dexterity
(31 to 40)% Bonus to Defense
Socketed (4)
Throw Damage: (92 - 100) to (227 - 250)
One-Hand Damage: (53 - 57) to (154 - 171)
Required Level: 53
Required Dexterity: 391
Item Level: 85
Dexterity Damage Bonus: (0.11 per Dexterity)%
7% Chance to cast level 19 Fortress on Kill
+(71 to 80) to Maximum Damage
+(121 to 140)% Enhanced Damage
(7 to 8)% Chance of Crushing Blow
+(46 to 50) to Strength
+(46 to 50) to Dexterity
(46 to 50)% Bonus to Defense
Socketed (4)
. That will be your main mob farming/clearing weapon, and then we will have two swaps for bosses: a heroic killer, and a high phys dealer. I'm still in early game gear myself with the addition of the duncraig ring and crafted helmet (not even a good one) and got yshari set done just now as well. I'll try to add a chucknoris-type gear set of stuff I haven't tested but theoried to be very effective.
Good, I understand. Meanwhile I've been farming some shrines in TA and K3KBA and crafted a very nice alternative weapon (sorry, can't make screenshots somehow):
Bramble Stake
Glaive (Sacred)
'JahJahJahJah'
Throw Damage: 269 to 320
One-Hand Damage: 175 to 205
Required Dexterity: 496
Required Level: 90
Javelin Class - Slow Attack Speed
Current Dexterity Damage Bonus: 143%
Orb Effects Applied to this Item are Doubled
18% Chance to cast level 1 Javelin on Striking
+260% Enhanced Damage
Adds 10-11 Damage
Slows Target by 22%
Target Takes Additional Damage of 38
Socketed (4)
And a quick try for a helm, but this one isn't the best right?
Dire Horn
Avenger Guard (Sacred)
Defense: 3534
Durability: 40 of 59
(Barbarian Only)
Required Strength: 461
Required Level: 90
Orb Effects Applied to this Item are Doubled
+3 to Barbarian Skill Levels
7% Life stolen per Hit
+7% to Fire Spell Damage
-14% to Enemy Fire Resistance
+10 to Ancients' Hand
+155% Enhanced Defense
Socketed (4)
Btw, beat Kabraxis deathless with T6 Glaive, very easy. It's only the last part that lasts a bit longer because of CB. The FRW speed really helps in this one.
Would you think Flying Saucer could be viable endgame shield? Low def, but DR and on striking proc..