The Lazydin

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Lazydin
By: evil_potato



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Introduction
Something I've wanted to do for a long time. Finally decided to be unlazy enough to make it, and I may even finish this guide!
I wanted a build where we literally don't have to lift a finger; just run past mobs and watch them die. That's exactly what this is.

Pros:
  • Untwinked!
  • Unusual!
  • Tank City!
  • Passive Damage!

Cons:
  • Not the fastest, but certainly not slow!
  • some heroics take longer if you don't respec to mindflay


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Final Stats
Strength: 0
Dexterity: 0
Vitality: ALL
Energy: 0
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Final Skills
<Blessed Life> - max. Free %dr and flat dr? yes plz. Get all you can!
<Superbeast> - max. Insane free spell damage? yes plz. get all you can!
<Tainted Blood> - max. Huge defense, poison res, and regen. max it!
<Stormlord> - max. Huge stat boost. We don't need to worry about putting points in str or dex to wear gear. excellent boost to our life and spell damage.
<Vessel of Retribution> - 20. One of our main damage sources. endgame I put 20 points into it and I hit the damage cap.
<Rapture> - 3. Could be one pointer but I don't like having to refresh every 30 seconds. 3 pts gets us 70 seconds.
<Hoplite> - 1. Excellent tanks.
<Sacred Armor> - 1. One of the goals of this build was to make something that could rush ubers early WITHOUT using SA cheese. 1 pt just for ez body recovery.
<Terror Strike> - rest. I put 16 points into this. At level 62 it gives 525% TCD and 118% spell damage. Since we don't cast anything the buff/debuff/summon/melee state doesn't hurt XD

http://skillplan.median-xl.com/planner?id=uuch6E1u


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Early Game Gear
Weapon:
Vindicatress
Vindicatress
Angel Star (6)

One-Hand Damage: 16 to 25
Required Strength: (55-58)
Required Level: 8
(Paladin Only)
Current Strength Damage Bonus: (76/256 per Strength)%
1% Chance to cast level 2 Celerity when Struck
+1 to Paladin Skill Levels
10% Faster Cast Rate
+50% Damage to Undead
+(11 to 15)% to Physical/Magic Spell Damage
+(11 to 15)% to Fire Spell Damage
+(21 to 30) to Energy
Magic Resist +(3 to 5)%
Fire Resist +(21 to 30)%
(11 to 15)% Reanimate as: Broken Soul
Requirements -(10 to 6)%
Socketed (1)
One-Hand Damage: 24 to 35
Required Strength: (82-86)
Required Level: 17
(Paladin Only)
Current Strength Damage Bonus: (76/256 per Strength)%
1% Chance to cast level 4 Celerity when Struck
+(1 to 2) to Paladin Skill Levels
20% Faster Cast Rate
+50% Damage to Undead
+(16 to 20)% to Physical/Magic Spell Damage
+(16 to 20)% to Fire Spell Damage
+(31 to 40) to Energy
Magic Resist +(6 to 8)%
Fire Resist +(31 to 40)%
(16 to 20)% Reanimate as: Broken Soul
Requirements -(15 to 11)%
Socketed (2)
One-Hand Damage: 31 to 46
Required Strength: (115-120)
Required Level: 26
(Paladin Only)
Current Strength Damage Bonus: (76/256 per Strength)%
2% Chance to cast level 6 Celerity when Struck
+(1 to 2) to Paladin Skill Levels
30% Faster Cast Rate
+50% Damage to Undead
+(21 to 25)% to Physical/Magic Spell Damage
+(21 to 25)% to Fire Spell Damage
+(41 to 50) to Energy
Magic Resist +(9 to 11)%
Fire Resist +(41 to 50)%
(21 to 25)% Reanimate as: Broken Soul
Requirements -(20 to 16)%
Socketed (2)
One-Hand Damage: 41 to 58
Required Strength: (156-164)
Required Level: 36
(Paladin Only)
Current Strength Damage Bonus: (76/256 per Strength)%
2% Chance to cast level 8 Celerity when Struck
+(1 to 3) to Paladin Skill Levels
40% Faster Cast Rate
+50% Damage to Undead
+(26 to 30)% to Physical/Magic Spell Damage
+(26 to 30)% to Fire Spell Damage
+(51 to 60) to Energy
Magic Resist +(12 to 14)%
Fire Resist +(51 to 60)%
(26 to 30)% Reanimate as: Broken Soul
Requirements -(25 to 21)%
Socketed (2)
One-Hand Damage: 52 to 71
Required Strength: (205-216)
Required Level: 45
(Paladin Only)
Current Strength Damage Bonus: (76/256 per Strength)%
3% Chance to cast level 10 Celerity when Struck
+(2 to 3) to Paladin Skill Levels
50% Faster Cast Rate
+50% Damage to Undead
+(31 to 35)% to Physical/Magic Spell Damage
+(31 to 35)% to Fire Spell Damage
+(61 to 70) to Energy
Magic Resist +(15 to 17)%
Fire Resist +(61 to 70)%
(31 to 35)% Reanimate as: Broken Soul
Requirements -(30 to 26)%
Socketed (3)
One-Hand Damage: 60 to 84
Required Strength: (265-282)
Required Level: 54
(Paladin Only)
Current Strength Damage Bonus: (76/256 per Strength)%
3% Chance to cast level 12 Celerity when Struck
+(2 to 4) to Paladin Skill Levels
60% Faster Cast Rate
+50% Damage to Undead
+(36 to 40)% to Physical/Magic Spell Damage
+(36 to 40)% to Fire Spell Damage
+(71 to 80) to Energy
Magic Resist +(18 to 20)%
Fire Resist +(71 to 80)%
(36 to 40)% Reanimate as: Broken Soul
Requirements -(35 to 31)%
Socketed (3)

3% CtC lvl 12 Celerity when Struck
+(2 to 4) to Paladin Skill Levels
60% Faster Cast Rate
+(36 to 40)% to Physical/Magic Spell Damage
+(36 to 40)% to Fire Spell Damage
+(71 to 80) to Energy
Magic Resist +(18 to 20)%
Fire Resist +(71 to 80)%
(36 to 40)% Reanimate as: Broken Soul
Requirements (-31 to -35)%
+50% Damage to Undead
Socketed (3)

Pretty much everything we want in a weapon! It's like a mini
Dead Lake's Lady
Dead Lake's Lady
Grand Scepter (Sacred)

One-Hand Damage: 59 to 76
Required Dexterity: 449
Required Level: 100
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+100 Strength Factor to Spell Damage
+100 Energy Factor to Spell Damage
+4 to Paladin Skill Levels
50% Faster Block Rate
+50% Damage to Undead
+(41 to 50)% to Lightning Spell Damage
+(41 to 50)% to Physical/Magic Spell Damage
(21 to 25)% Bonus to Energy
(21 to 25)% Bonus to Strength
(21 to 25)% Bonus to Dexterity
Regenerate Mana +25%
Socketed (3)
.

Shield:
Shadowmoon
Shadowmoon
Crown Shield (6)

Defense: (133-163) to (262-320)
Chance to Block: 2%
Required Dexterity: 43
Required Level: 10
(Paladin Only)
5% Increased Attack Speed
5% Faster Cast Rate
+(7 to 10)% to Poison Spell Damage
+(7 to 10)% to Lightning Spell Damage
+(7 to 10)% to Cold Spell Damage
+(8 to 10)% Bonus to Summoned Minion Life
+(31 to 60)% Enhanced Defense
Cold Absorb (3 to 5)%
Lightning Absorb (3 to 5)%
Fire Absorb (3 to 5)%
Socketed (2)
Defense: (267-315) to (503-594)
Chance to Block: 2%
Required Dexterity: 63
Required Level: 19
(Paladin Only)
5% Increased Attack Speed
5% Faster Cast Rate
+(11 to 14)% to Poison Spell Damage
+(11 to 14)% to Lightning Spell Damage
+(11 to 14)% to Cold Spell Damage
+(11 to 13)% Bonus to Summoned Minion Life
+(61 to 90)% Enhanced Defense
Cold Absorb (6 to 8)%
Lightning Absorb (6 to 8)%
Fire Absorb (6 to 8)%
Socketed (2)
Defense: (481-554) to (886-1020)
Chance to Block: 2%
Required Dexterity: 92
Required Level: 28
(Paladin Only)
10% Increased Attack Speed
10% Faster Cast Rate
+(15 to 18)% to Poison Spell Damage
+(15 to 18)% to Lightning Spell Damage
+(15 to 18)% to Cold Spell Damage
+(14 to 16)% Bonus to Summoned Minion Life
+(91 to 120)% Enhanced Defense
Cold Absorb (9 to 11)%
Lightning Absorb (9 to 11)%
Fire Absorb (9 to 11)%
Socketed (2)
Defense: (804-910) to (1463-1655)
Chance to Block: 2%
Required Dexterity: 133
Required Level: 36
(Paladin Only)
10% Increased Attack Speed
10% Faster Cast Rate
+(19 to 22)% to Poison Spell Damage
+(19 to 22)% to Lightning Spell Damage
+(19 to 22)% to Cold Spell Damage
+(17 to 19)% Bonus to Summoned Minion Life
+(121 to 150)% Enhanced Defense
Cold Absorb (12 to 14)%
Lightning Absorb (12 to 14)%
Fire Absorb (12 to 14)%
Socketed (3)
Defense: (1275-1422) to (2296-2562)
Chance to Block: 2%
Required Dexterity: 193
Required Level: 45
(Paladin Only)
15% Increased Attack Speed
15% Faster Cast Rate
+(23 to 26)% to Poison Spell Damage
+(23 to 26)% to Lightning Spell Damage
+(23 to 26)% to Cold Spell Damage
+(20 to 22)% Bonus to Summoned Minion Life
+(151 to 180)% Enhanced Defense
Cold Absorb (15 to 17)%
Lightning Absorb (15 to 17)%
Fire Absorb (15 to 17)%
Socketed (3)
Defense: (1944-2145) to (3484-3844)
Chance to Block: 2%
Required Dexterity: 280
Required Level: 54
(Paladin Only)
15% Increased Attack Speed
15% Faster Cast Rate
+(27 to 30)% to Poison Spell Damage
+(27 to 30)% to Lightning Spell Damage
+(27 to 30)% to Cold Spell Damage
+(23 to 25)% Bonus to Summoned Minion Life
+(181 to 210)% Enhanced Defense
Cold Absorb (18 to 20)%
Lightning Absorb (18 to 20)%
Fire Absorb (18 to 20)%
Socketed (4)

15% Increased Attack Speed
15% Faster Cast Rate
+(27 to 30)% to Lightning Spell Damage
+(27 to 30)% to Cold Spell Damage
+(27 to 30)% to Poison Spell Damage
+(23 to 25)% Bonus to Summoned Minion Life
+(181 to 210)% Enhanced Defense
Cold Absorb (18 to 20)%
Lightning Absorb (18 to 20)%
Fire Absorb (18 to 20)%

Socketed (4)

The only reason we use this shield is for the elemental absorb.

Body Armor:
Sharkbaiter
Sharkbaiter
Ring Mail (6)

Defense: (86-103) to (174-210)
Required Strength: 37
Required Level: 4
1% Chance to cast level 6 Bloodlust when you Take Damage
+(11 to 25)% Bonus Damage to Bloodlust
5% Increased Attack Speed
(4 to 5)% Chance of Crushing Blow
+(41 to 70)% Enhanced Defense
+(11 to 15) to Strength
+(3 to 5) Life on Striking in Melee
Socketed (2)
Defense: (186-218) to (348-408)
Required Strength: 54
Required Level: 12
1% Chance to cast level 12 Bloodlust when you Take Damage
+(26 to 40)% Bonus Damage to Bloodlust
10% Increased Attack Speed
(6 to 7)% Chance of Crushing Blow
+(71 to 100)% Enhanced Defense
+(16 to 20) to Strength
+(6 to 8) Life on Striking in Melee
Socketed (3)
Defense: (345-395) to (619-708)
Required Strength: 78
Required Level: 21
1% Chance to cast level 18 Bloodlust when you Take Damage
+(41 to 55)% Bonus Damage to Bloodlust
15% Increased Attack Speed
(8 to 9)% Chance of Crushing Blow
+(101 to 130)% Enhanced Defense
+(21 to 25) to Strength
+(9 to 11) Life on Striking in Melee
Socketed (4)
Defense: (591-665) to (1027-1157)
Required Strength: 113
Required Level: 30
1% Chance to cast level 24 Bloodlust when you Take Damage
+(56 to 70)% Bonus Damage to Bloodlust
20% Increased Attack Speed
(10 to 11)% Chance of Crushing Blow
+(131 to 160)% Enhanced Defense
+(26 to 30) to Strength
+(12 to 14) Life on Striking in Melee
Socketed (4)
Defense: (950-1055) to (1623-1803)
Required Strength: 164
Required Level: 39
1% Chance to cast level 30 Bloodlust when you Take Damage
+(71 to 85)% Bonus Damage to Bloodlust
25% Increased Attack Speed
(12 to 13)% Chance of Crushing Blow
+(161 to 190)% Enhanced Defense
+(31 to 35) to Strength
+(15 to 17) Life on Striking in Melee
Socketed (5)
Defense: (1437-1580) to (2456-2700)
Required Strength: 237
Required Level: 47
1% Chance to cast level 36 Bloodlust when you Take Damage
+(86 to 100)% Bonus Damage to Bloodlust
30% Increased Attack Speed
(14 to 15)% Chance of Crushing Blow
+(191 to 220)% Enhanced Defense
+(36 to 40) to Strength
+(18 to 20) Life on Striking in Melee
Socketed (6)

1% CtC lvl 36 Bloodlust when you Take Damage
+(86 to 100)% Bonus Damage to Bloodlust
30% Increased Attack Speed
(14 to 15)% Chance of Crushing Blow
+(191 to 220)% Enhanced Defense
+(36 to 40) to Strength
+(18 to 20) Life on Striking in Melee
Socketed (6)

LOSIM is negligible, but every little bit helps. Same goes for defence; not super high but nice. The real value here is in the bloodlust proc which will boost our damage a fair amount. If you need more defense, consider
Dragon's Blood
Dragon's Blood
Light Plate (6)

Defense: (197-252) to (397-507)
Required Strength: 79
Required Level: 8
5% Chance to cast level 4 Wrath on Melee Attack
15% Faster Cast Rate
+(31 to 50)% Damage to Demons
+(11 to 15)% to Physical/Magic Spell Damage
+(11 to 15)% to Fire Spell Damage
+(41 to 80)% Enhanced Defense
+(31 to 35) to Vitality
+(16 to 25) Life after each Demon Kill
Socketed (2)
Defense: (410-499) to (794-965)
Required Strength: 115
Required Level: 16
7% Chance to cast level 9 Wrath on Melee Attack
20% Faster Cast Rate
+(51 to 70)% Damage to Demons
+(16 to 20)% to Physical/Magic Spell Damage
+(16 to 20)% to Fire Spell Damage
+(81 to 120)% Enhanced Defense
+(36 to 40) to Vitality
+(26 to 35) Life after each Demon Kill
Socketed (3)
Defense: (755-889) to (1429-1682)
Required Strength: 166
Required Level: 25
9% Chance to cast level 14 Wrath on Melee Attack
25% Faster Cast Rate
+(71 to 90)% Damage to Demons
+(21 to 25)% to Physical/Magic Spell Damage
+(21 to 25)% to Fire Spell Damage
+(121 to 160)% Enhanced Defense
+(41 to 45) to Vitality
+(36 to 45) Life after each Demon Kill
Socketed (4)
Defense: (1289-1482) to (2401-2760)
Required Strength: 241
Required Level: 34
11% Chance to cast level 19 Wrath on Melee Attack
30% Faster Cast Rate
+(91 to 110)% Damage to Demons
+(26 to 30)% to Physical/Magic Spell Damage
+(26 to 30)% to Fire Spell Damage
+(161 to 200)% Enhanced Defense
+(46 to 50) to Vitality
+(46 to 55) Life after each Demon Kill
Socketed (4)
Defense: (2064-2332) to (3822-4318)
Required Strength: 349
Required Level: 43
13% Chance to cast level 24 Wrath on Melee Attack
35% Faster Cast Rate
+(111 to 130)% Damage to Demons
+(31 to 35)% to Physical/Magic Spell Damage
+(31 to 35)% to Fire Spell Damage
+(201 to 240)% Enhanced Defense
+(51 to 55) to Vitality
+(56 to 65) Life after each Demon Kill
Socketed (5)
Defense: (3178-3541) to (5872-6543)
Required Strength: 506
Required Level: 51
15% Chance to cast level 29 Wrath on Melee Attack
40% Faster Cast Rate
+(131 to 150)% Damage to Demons
+(36 to 40)% to Physical/Magic Spell Damage
+(36 to 40)% to Fire Spell Damage
+(241 to 280)% Enhanced Defense
+(56 to 60) to Vitality
+(66 to 75) Life after each Demon Kill
Socketed (6)





Helm:
Skull Lord
Skull Lord
Blackguard Helm (6)

Defense: (39-45) to (57-66)
Required Dexterity: 29
Required Level: 6
(Paladin Only)
+(16 to 25) Energy Factor to Spell Damage
5% Faster Cast Rate
+(11 to 15)% to Physical/Magic Spell Damage
+(11 to 15)% to Lightning Spell Damage
+(31 to 50)% Enhanced Defense
(4 to 5)% Reanimate as: Knight of Famine
(8 to 10)% Curse Length Reduction
Socketed (2)
Defense: (86-96) to (116-130)
Required Dexterity: 42
Required Level: 15
(Paladin Only)
+(26 to 35) Energy Factor to Spell Damage
5% Faster Cast Rate
+(16 to 20)% to Physical/Magic Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(51 to 70)% Enhanced Defense
(6 to 7)% Reanimate as: Knight of Famine
(11 to 13)% Curse Length Reduction
Socketed (2)
Defense: (160-178) to (210-233)
Required Dexterity: 61
Required Level: 24
(Paladin Only)
+(36 to 45) Energy Factor to Spell Damage
10% Faster Cast Rate
+(21 to 25)% to Physical/Magic Spell Damage
+(21 to 25)% to Lightning Spell Damage
+(71 to 90)% Enhanced Defense
(8 to 9)% Reanimate as: Knight of Famine
(14 to 16)% Curse Length Reduction
Socketed (2)
Defense: (269-296) to (351-386)
Required Dexterity: 89
Required Level: 32
(Paladin Only)
+(46 to 55) Energy Factor to Spell Damage
10% Faster Cast Rate
+(26 to 30)% to Physical/Magic Spell Damage
+(26 to 30)% to Lightning Spell Damage
+(91 to 110)% Enhanced Defense
(10 to 11)% Reanimate as: Knight of Famine
(17 to 19)% Curse Length Reduction
Socketed (3)
Defense: (424-462) to (546-595)
Required Dexterity: 129
Required Level: 41
(Paladin Only)
+(56 to 65) Energy Factor to Spell Damage
15% Faster Cast Rate
+(31 to 35)% to Physical/Magic Spell Damage
+(31 to 35)% to Lightning Spell Damage
+(111 to 130)% Enhanced Defense
(12 to 13)% Reanimate as: Knight of Famine
(20 to 22)% Curse Length Reduction
Socketed (3)
Defense: (639-692) to (817-885)
Required Dexterity: 187
Required Level: 50
(Paladin Only)
+(66 to 75) Energy Factor to Spell Damage
15% Faster Cast Rate
+(36 to 40)% to Physical/Magic Spell Damage
+(36 to 40)% to Lightning Spell Damage
+(131 to 150)% Enhanced Defense
(14 to 15)% Reanimate as: Knight of Famine
(23 to 25)% Curse Length Reduction
Socketed (4)

+(66 to 75) Energy Factor to Spell Damage
15% Faster Cast Rate
+(36 to 40)% to Lightning Spell Damage
+(36 to 40)% to Physical/Magic Spell Damage
+(131 to 150)% Enhanced Defense
(14 to 15)% Reanimate as: Knight of Famine
(23 to 25)% Curse Length Reduction
Socketed (4)

EF and phy/mag damage are nice to have

Gloves:Honorific Gloves
Resistances
Flat DR


Boots:Honorific Boots
Resistances
Flat DR


Belt:Honorific Belt
Resistances
Flat DR


Amulet:Rare Amulet
+1/2 skills


Rings:Rare Rings
10% spell damage


Sockets/Jewels: +Max Resistance Gems


Leveling
Hatred
► Show Spoiler


Terror
► Show Spoiler


Destruction
► Show Spoiler




Ubers
If you have any questions about the early/midgame gear used for the early ubers, refer to the hatred/terror leveling sections.


Butcher
► Show Spoiler

Let him hit summons, move him to circle, kill.

Ceature of Flame
► Show Spoiler

Distract with summons, burn with RoL.

Death Projector
► Show Spoiler

RoL + Lazer proc = lag. I should have opened tp earlier :/



Once you've completed those and before you start Act 5, get sacred plated belt, greaves, and any body armor with high defense. Eventually you will want Ancient Armor. We're gonna make
Truce
Truce
Belts

'Vith'
Runeword Level: 98
-5% Decreased Attack Speed
-5% Slower Cast Rate
Stun Attack
+(301 to 350)% Enhanced Defense
Drain Life -5
+5% Increased Healing Rate from Apples
Damage Reduced by 10%
Slows Attacker by 5%
,
Megalith
Megalith
Boots

'Ath'
Runeword Level: 90
+1 to All Skills
25% Faster Cast Rate
15% Faster Hit Recovery
+(201 to 250)% Enhanced Defense
+(41 to 50) to Strength
Regenerate Mana +50%
Damage Reduced by 5%
Level 8 Mana Tide Totem (15 Charges)
, and
Erawan
Erawan
Body Armor

'Nih'
Runeword Level: 100
-10% Slower Run/Walk
10% Bonus to Buff/Debuff/Cold Skill Duration
10% Chance of Crushing Blow
25% Bonus to Vitality
25% Bonus to Strength
+(251 to 300)% Enhanced Defense
Damage Reduced by (11 to 15)%
Total Character Defense Plus (11 to 20)%
(
Dragonheart
Dragonheart
Body Armor

'Kra'
Runeword Level: 94
+2 to All Skills
50% Increased Attack Speed
+3.5% Enhanced Defense (Based on Character Level)
+500 to Life
Level 15 Blood Flash (20 Charges)
is probably a better choice, ty to Rishab for pointing this out) for a grand total of ~30% dr (not to mention the huge defense boost). You should hit level 120 running Tcows with xp pots if you're not 120 already. Once you've completed these steps you're ready for:

Tal Rasha
► Show Spoiler

I forgot to start recording until halfway through :D
Summon in corner, run away. if you can, lure him away from his minions. Otherwise just lure them in small groups and kill.

Infernal Machine
► Show Spoiler

Carefully move forward casting RoL as you go, be ready to retreat if you get hit with unseelie curse. Play it safe and it's easy enough at this point

Akarat
► Show Spoiler

Pretty easy. precast and summon. Run. DON'T get hit. That's it!



Now is as good a time as any to unlock your BRC skill if you haven't already.
► Show Spoiler


Now we're going to respec:

Max Blessed Life, Superbeast, VoR, Solstice and Equinox, TB, and Stormlord. 1pt Divine Apparition, rest in Terror Strike.
At this point we can switch out our belt and boots for vit crafts. Belt should be high enough level to spawn +1 pally skills and boots should be ilvl 1. Put +phys/mag spell damage MOs on both and get to 350% ED. If you have more room you can use fr/w MOs. I hate being slow :D

You should start to look for some of our midgame items at this point. We need
Hivemind
Hivemind
Blackguard Helm (Sacred)

Defense: (1759-2103) to (1854-2217)
Required Dexterity: 387
Required Level: 100
(Paladin Only)
+(2 to 3) to Paladin Skill Levels
-(31 to 40)% to Enemy Cold Resistance
-(41 to 50)% to Enemy Poison Resistance
-(31 to 40)% to Enemy Fire Resistance
+(23 to 29) to Summon Darklings
+(16 to 19) to Hive
+(31 to 40)% Bonus to Summoned Minion Life
+(41 to 50)% Bonus to Summoned Minion Damage
+(151 to 200)% Enhanced Defense
Increase Maximum Mana 25%
Poison Resist +(41 to 60)%
Socketed (4)
,
Yaerius' Xyston
Yaerius' Xyston
Tepoztopilli (Sacred)

Two-Hand Damage: (977-1044) to (1026-1100)
Required Strength: 733
Required Level: 100
(Paladin Only)
Current Strength Damage Bonus: (102/256 per Strength)%
+(101 to 150) Strength Factor to Spell Damage
+(1 to 7) to Paladin Skill Levels
+(251 to 300)% Enhanced damage
+500 damage
-(21 to 25)% to Enemy Cold Resistance
-(21 to 25)% to Enemy Fire Resistance
+(101 to 500) to Strength
All Resists +100%
Socketed (6)
,
Yaerius' Simulacrum
Yaerius' Simulacrum
Ancient Armor (Sacred)

Defense: (8764-9774) to (10733-11984)
Required Strength: 666
Required Level: 100
20% Increased Attack Speed
20% Faster Cast Rate
-(21 to 25)% to Enemy Lightning Resistance
-(21 to 25)% to Enemy Poison Resistance
+(301 to 350)% Enhanced Defense
+500 Defense
Damage Reduced by (11 to 15)%
+(101 to 150) Life after each Kill
Socketed (6)
, and
Yaerius' Mediation
Yaerius' Mediation
Light Gauntlets (Sacred)

Defense: (184 to 237)
Required Strength: 544
Required Level: 100
+(0 to 1) to Paladin Skill Levels
25% Faster Run/Walk
+300 magic damage
+(31 to 40)% to Spell Damage
(16 to 20)% Bonus to Strength
-200 Defense
+1 Life on Striking
Socketed (4)
. Also, we're going to try to get Judgement Day charm as fast as possible and then move on to farming Toraja for Auhe rune.



Cathedral of Vanity
► Show Spoiler

May take a couple tries to get right. Typhoon sentry will get us in fhr lock if we let it hit, crystal ball may teleport, etc. That's the only reason it's orange rather than green. Later on this is supergreen.

Zakarum's Ear
► Show Spoiler

Pretty simple. Kill stuff, then kill avatars. don't get hit by punishers or lantern archons. If you like you can just keep killing the first one over and over rather than running the whole level.

Assault on Mount Arreat
► Show Spoiler

Kill. ez.

Legacy of Blood
► Show Spoiler

precast, summon, run around and keep casting RoL. Keep summons up. If they die go back up and resummon, then come back down.

Lord Aldric Jitan
► Show Spoiler

Pretty easy. summon in the hallway so that they have to walk over your RoL to get out. Should make short work of them.

K3KBA
► Show Spoiler

Get close to totems and burn them down! Use summons to distract skellies. If a totem is almost down and you're out of position/crowded with skellies, with a full life orb you can tele on the totem and whack it with terror strike. If you put celerity proc on your weapon you don't need to worry about the slow from miasma. If you get slowed just whack anything near you a couple times and run away.

Tran Athulua
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Just stay on the move. you can use OPlites to tank arrowstorm. I forgot to record this when i did it originally so i just took off charms that we get after this and ran it again for the video:D

Judgement Day
► Show Spoiler

Get some lolsummon on one of your rings and make Ix pally helm runeword (Crusade - item tag doesn't work!) with at least +10 to Eagle Stance. Summon and keep your OPlites up and spam more lolsummons whenever they all die. When one of the bosses spawns rush over to him and RoL. We can tank pretty well so we don't need to worry about anything other than taking him down fast. Getting the charm is easy, getting both bosses down within 30 seconds of each other is just luck. We don't need to get the upgrade right away, we're ready for Toraja after this.

Toraja
► Show Spoiler

Keep edyrem up, telestomp heads. We're gonna stick around here until we find an Auhe rune. Shouldn't take too long*.
*may take too long



You can progress further without getting auhe, but from here on I will assume you have it. We're going to make
Nero
Nero
Belts

'Auhe'
Runeword Level: 100
10% Chance to cast level 14 Fortress on Melee Attack
Adds 25-100 damage
+150% Damage to Demons
Adds 500-1000 fire damage
+(31 to 40)% to Fire Spell Damage
+(15 to 19) to Path of Flames
+(201 to 250)% Enhanced Defense
Regenerate Mana +5%
in a plated belt. MO with ED before making RW. Reroll until you get +19 to path of flames. Roll some new rings and amu. On rings you're looking for +1skill, -20efr, and +30fire/phys/mag spell damage + lucky upgrade ofc. MO with -fire res. Get Jday upgrade now if you didn't already. You'll notice that Path of Flames kills a littler slower than RoL so if that's a problem you can still use RoL.

Image


I went with crappy amu here because I'm lazy :D

When all that's done you should probably respec. We've gotten a few +max skills items so we should make use of them! Same as before except we won't have any leftover points to put in terror strike, instead we'll put all leftovers into stormlord after maxing the rest of our skills. As we near endgame we'll easily hit damage cap on VoR and can start taking points of out it and solstice and equinox and putting them back into Stormlord and then Terror Strike.

Go ahead and get all 3 skill signets if you haven't. Gather the 5 Veteran eyes and cube with your class charm. Kill Destruction Baal so we can access cows. Prioritize getting Hivemind at this point if you don't have it already. The next items we need will be the pieces of the neutral pally set I mentioned earlier.



Bull Prince Rodeo
► Show Spoiler

Summon him about a screen away to the left of the wall you intend to fight by. When he's up run over to the wall. He should teleport with you in between him and the wall. then just whack him until he's dead. Put losim on your weapon and you don't need pots.



You can either trade for the set pieces or farm them from terror boxes. The disadvantage of using terror boxes is that they'll only have 1 socket. It's not a set that's in high demand so it should be pretty cheap. Once you have them it's time for:



IOTSS
► Show Spoiler

Circle around small groups of mobs. retreat to heal if necessary. Try to lure lucion out of the area he spawns in. If it's too crowded lure minions out of range of his immunity aura and clear a bit.

Terul
► Show Spoiler

Clear minions around him and lure rats away. It's actually better if you don't use summons. Telestomp his head and whack him until he's dead or use RoL.

Duncraig
► Show Spoiler

Sometimes you'll get screwed by 100 necromorbs hitting you at once after you teleport over a wall. just make a tp as soon as you port over, then if you have space to run around, run around and let things die. Otherwise go back to town to avoid barrels. SA and re-enter to clear mobs until you have space to move. I didn't include full run as the file sizes get ridiculous pretty quickly when recording, so I show how to survive teleporting over walls and how to clear big rooms. should be enough :D I guess I didn't record assur kill but I'll include one in showcase videos at the end.



You should start trying to get ahold of a shamanka now. Until then you can use whatever bloodlust proc item you have access to.
Koth's Lesson
Koth's Lesson
Mace (6)

One-Hand Damage: (15-19) to (24-30)
Required Strength: 36
Required Level: 5
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
15% Chance to cast level 4 Bloodlust when you Kill an Enemy
+1 to Barbarian Skill Levels
+(31 to 50)% Bonus Damage to Bloodlust
+(31 to 60)% Enhanced damage
+(111 to 170)% Damage to Undead
+(51 to 100) Defense
+(11 to 15) to Strength
Increase Maximum Life (3 to 5)%
Socketed (1)
One-Hand Damage: (28-34) to (41-49)
Required Strength: 59
Required Level: 14
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
18% Chance to cast level 8 Bloodlust when you Kill an Enemy
+1 to Barbarian Skill Levels
+(51 to 70)% Bonus Damage to Bloodlust
+(61 to 90)% Enhanced damage
+(171 to 230)% Damage to Undead
+(101 to 150) Defense
+(16 to 20) to Strength
Increase Maximum Life (6 to 8)%
Socketed (2)
One-Hand Damage: (45-52) to (66-77)
Required Strength: 89
Required Level: 23
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
21% Chance to cast level 12 Bloodlust when you Kill an Enemy
+(1 to 2) to Barbarian Skill Levels
+(71 to 90)% Bonus Damage to Bloodlust
+(91 to 120)% Enhanced damage
+(231 to 290)% Damage to Undead
+(151 to 200) Defense
+(21 to 25) to Strength
Increase Maximum Life (9 to 11)%
Socketed (2)
One-Hand Damage: (66-75) to (97-110)
Required Strength: 130
Required Level: 33
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
24% Chance to cast level 16 Bloodlust when you Kill an Enemy
+(1 to 2) to Barbarian Skill Levels
+(91 to 110)% Bonus Damage to Bloodlust
+(121 to 150)% Enhanced damage
+(291 to 350)% Damage to Undead
+(201 to 250) Defense
+(26 to 30) to Strength
Increase Maximum Life (12 to 14)%
Socketed (2)
One-Hand Damage: (92-103) to (135-151)
Required Strength: 186
Required Level: 42
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
27% Chance to cast level 20 Bloodlust when you Kill an Enemy
+(1 to 3) to Barbarian Skill Levels
+(111 to 130)% Bonus Damage to Bloodlust
+(151 to 180)% Enhanced damage
+(351 to 410)% Damage to Undead
+(251 to 300) Defense
+(31 to 35) to Strength
Increase Maximum Life (15 to 17)%
Socketed (3)
One-Hand Damage: (123-136) to (179-198)
Required Strength: 261
Required Level: 51
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
30% Chance to cast level 24 Bloodlust when you Kill an Enemy
+(2 to 3) to Barbarian Skill Levels
+(131 to 150)% Bonus Damage to Bloodlust
+(181 to 210)% Enhanced damage
+(411 to 470)% Damage to Undead
+(301 to 350) Defense
+(36 to 40) to Strength
Increase Maximum Life (18 to 20)%
Socketed (3)
,
Sharkbaiter
Sharkbaiter
Ring Mail (6)

Defense: (86-103) to (174-210)
Required Strength: 37
Required Level: 4
1% Chance to cast level 6 Bloodlust when you Take Damage
+(11 to 25)% Bonus Damage to Bloodlust
5% Increased Attack Speed
(4 to 5)% Chance of Crushing Blow
+(41 to 70)% Enhanced Defense
+(11 to 15) to Strength
+(3 to 5) Life on Striking in Melee
Socketed (2)
Defense: (186-218) to (348-408)
Required Strength: 54
Required Level: 12
1% Chance to cast level 12 Bloodlust when you Take Damage
+(26 to 40)% Bonus Damage to Bloodlust
10% Increased Attack Speed
(6 to 7)% Chance of Crushing Blow
+(71 to 100)% Enhanced Defense
+(16 to 20) to Strength
+(6 to 8) Life on Striking in Melee
Socketed (3)
Defense: (345-395) to (619-708)
Required Strength: 78
Required Level: 21
1% Chance to cast level 18 Bloodlust when you Take Damage
+(41 to 55)% Bonus Damage to Bloodlust
15% Increased Attack Speed
(8 to 9)% Chance of Crushing Blow
+(101 to 130)% Enhanced Defense
+(21 to 25) to Strength
+(9 to 11) Life on Striking in Melee
Socketed (4)
Defense: (591-665) to (1027-1157)
Required Strength: 113
Required Level: 30
1% Chance to cast level 24 Bloodlust when you Take Damage
+(56 to 70)% Bonus Damage to Bloodlust
20% Increased Attack Speed
(10 to 11)% Chance of Crushing Blow
+(131 to 160)% Enhanced Defense
+(26 to 30) to Strength
+(12 to 14) Life on Striking in Melee
Socketed (4)
Defense: (950-1055) to (1623-1803)
Required Strength: 164
Required Level: 39
1% Chance to cast level 30 Bloodlust when you Take Damage
+(71 to 85)% Bonus Damage to Bloodlust
25% Increased Attack Speed
(12 to 13)% Chance of Crushing Blow
+(161 to 190)% Enhanced Defense
+(31 to 35) to Strength
+(15 to 17) Life on Striking in Melee
Socketed (5)
Defense: (1437-1580) to (2456-2700)
Required Strength: 237
Required Level: 47
1% Chance to cast level 36 Bloodlust when you Take Damage
+(86 to 100)% Bonus Damage to Bloodlust
30% Increased Attack Speed
(14 to 15)% Chance of Crushing Blow
+(191 to 220)% Enhanced Defense
+(36 to 40) to Strength
+(18 to 20) Life on Striking in Melee
Socketed (6)
,
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (494-536) to (812-856)
Two-Hand Damage: (656-720) to (966-1032)
Required Strength: 480
Required Level: 100
Current Strength Damage Bonus: (76/256 per Strength)%
15% Chance to cast level 58 Pentagram on Melee Attack
25% Chance to cast level 34 Spike Nova on Melee Attack
10% Chance to cast level 36 Bloodlust when you Kill an Enemy
+250% Bonus Damage to Bloodlust
+(251 to 300)% Enhanced damage
Adds 200-500 damage
Adds 666-1333 fire damage
+(51 to 75)% to Fire Spell Damage
33% Reanimate as: Flesh Clan
+333 Life after each Kill
Socketed (4)
. Also of interest is
Pagan's Geis
Pagan's Geis
Grand Scepter (Sacred)

One-Hand Damage: 59 to 76
Required Dexterity: 449
Required Level: 100
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+(101 to 150) Energy Factor to Spell Damage
+(2 to 4) to Amazon Skill Levels
+(2 to 4) Extra Magic Missiles Bolts
50% Faster Cast Rate
+50% Damage to Undead
+(41 to 50)% to Physical/Magic Spell Damage
+(41 to 50)% to Fire Spell Damage
+(1 to 7) to Blood Fury
(21 to 25)% Bonus to Energy
Drains 2% Life per Second
Socketed (3)
for Blood Fury oskill. At slvl 15 it gives 62% SD! Life drain is easily countered by TB. I found one so I'll be using it :D



Ghosts of Old Bremmtown
► Show Spoiler

Very easy. Use summons to lure packs and then run up and whack them. teleport on dragon's head and enjoy as fiery justice smites your foe.

Vizjun
► Show Spoiler

Just keep moving! When MCS is clear enough, run up to it and whack it, then hit it with purify. You don't need to apply OW, meleeing it first just helps to ensure there's nothing in between us and it :D Grab charm and get out of there. Enemies take a little too long to die for us to feel totally comfortable here at this point.

Azmodan
► Show Spoiler


The Triune
► Show Spoiler

This area can be a little tricky depending on your resistances. The worst threat we face is from Kraken Guards. Just teleport on top of them and then run. PoF will take care of the rest. Obviously don't get hit by fireballs from totems, but we can tank 1 hit with full health :D For the boss fight we use RoL to clear bats and Ix RW helm for Eagle Stance. Keep Arihan charmed (if you have an item granting a regular 'charm' oskill, use it! Much better to be able to predict when it's going to wear off). You can summon enemies to lure him if there are no bats to lead him back to Primus. You can get screwed by Primus' teleporting attack so try to position yourself to charm Arihan while staying out of range of Primus' spell. I'm not super-pro at this uber and was a little drunk when recording the video, so I included only the best* parts :D
*It's... um... It's something!



Set your sights on
Dreamflange
Dreamflange
Mace (Sacred)

One-Hand Damage: 80 to 90
Required Strength: 442
Required Level: 100
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+(51 to 75) Energy Factor to Spell Damage
+(3 to 4) to All Skills
50% Faster Cast Rate
+50% Damage to Undead
+(31 to 40)% to Spell Damage
+(51 to 100) to Energy
+5% to All Maximum Resistances
+2 to Light Radius
Socketed (3)
,
Lamha Na Draoithe
Lamha Na Draoithe
Gauntlets (Sacred)

Defense: (1404-1600) to (1642-1872)
Required Strength: 344
Required Level: 100
+150 Strength Factor to Spell Damage
+2 to All Skills
30% Faster Cast Rate
+(31 to 40)% to Spell Damage
+(251 to 300)% Enhanced Defense
+75 to Strength
-100 to Life
All Resists +(21 to 25)%
Requirements -40%
Socketed (4)
, and a nice defense chest. There are quite a few options here, some of which i have listed in the endgame gear section.

Grab yourself a sacred Long War Bow. We're gonna roll a tantrum bow. IT DOESN'T HAVE TO BE A GOOD ONE. Use Whatever shrine you want to craft, it doesn't REALLY matter. Abandoned is best since our dex is low at this point, second best is Weird for damage, nothing else is really serves our purpose. We need this bow for Kabraxis and Baal in Yshari Sanctum, as well as a few other odd situations here and there.



Quov Tsin
► Show Spoiler

-Honestly. Please. Just respec to mindflay for this. max mindflay, 20pts slayer. get some rings/amu with -light res/+light sd
First things first, you'll want some max res items such as
Dreamflange
Dreamflange
Mace (Sacred)

One-Hand Damage: 80 to 90
Required Strength: 442
Required Level: 100
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+(51 to 75) Energy Factor to Spell Damage
+(3 to 4) to All Skills
50% Faster Cast Rate
+50% Damage to Undead
+(31 to 40)% to Spell Damage
+(51 to 100) to Energy
+5% to All Maximum Resistances
+2 to Light Radius
Socketed (3)
and
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136-2553) to (2161-2583)
Required Strength: 228
Required Level: 100
+(151 to 200)% Enhanced Defense
(16 to 20)% Bonus to Dexterity
(16 to 20)% Bonus to Strength
+5% to All Maximum Resistances
All Resists +(31 to 40)%
Damage Reduced by 5%
Total Character Defense Plus (16 to 20)%
Requirements -50%
Socketed (4)
. Those + some pgems will get you to 95% max res. Get a total of 450+ all res. I crafted some low level vit boots and put resistances on them. Also make sure you're using
Shadowmoon
Shadowmoon
Crown Shield (6)

Defense: (133-163) to (262-320)
Chance to Block: 2%
Required Dexterity: 43
Required Level: 10
(Paladin Only)
5% Increased Attack Speed
5% Faster Cast Rate
+(7 to 10)% to Poison Spell Damage
+(7 to 10)% to Lightning Spell Damage
+(7 to 10)% to Cold Spell Damage
+(8 to 10)% Bonus to Summoned Minion Life
+(31 to 60)% Enhanced Defense
Cold Absorb (3 to 5)%
Lightning Absorb (3 to 5)%
Fire Absorb (3 to 5)%
Socketed (2)
Defense: (267-315) to (503-594)
Chance to Block: 2%
Required Dexterity: 63
Required Level: 19
(Paladin Only)
5% Increased Attack Speed
5% Faster Cast Rate
+(11 to 14)% to Poison Spell Damage
+(11 to 14)% to Lightning Spell Damage
+(11 to 14)% to Cold Spell Damage
+(11 to 13)% Bonus to Summoned Minion Life
+(61 to 90)% Enhanced Defense
Cold Absorb (6 to 8)%
Lightning Absorb (6 to 8)%
Fire Absorb (6 to 8)%
Socketed (2)
Defense: (481-554) to (886-1020)
Chance to Block: 2%
Required Dexterity: 92
Required Level: 28
(Paladin Only)
10% Increased Attack Speed
10% Faster Cast Rate
+(15 to 18)% to Poison Spell Damage
+(15 to 18)% to Lightning Spell Damage
+(15 to 18)% to Cold Spell Damage
+(14 to 16)% Bonus to Summoned Minion Life
+(91 to 120)% Enhanced Defense
Cold Absorb (9 to 11)%
Lightning Absorb (9 to 11)%
Fire Absorb (9 to 11)%
Socketed (2)
Defense: (804-910) to (1463-1655)
Chance to Block: 2%
Required Dexterity: 133
Required Level: 36
(Paladin Only)
10% Increased Attack Speed
10% Faster Cast Rate
+(19 to 22)% to Poison Spell Damage
+(19 to 22)% to Lightning Spell Damage
+(19 to 22)% to Cold Spell Damage
+(17 to 19)% Bonus to Summoned Minion Life
+(121 to 150)% Enhanced Defense
Cold Absorb (12 to 14)%
Lightning Absorb (12 to 14)%
Fire Absorb (12 to 14)%
Socketed (3)
Defense: (1275-1422) to (2296-2562)
Chance to Block: 2%
Required Dexterity: 193
Required Level: 45
(Paladin Only)
15% Increased Attack Speed
15% Faster Cast Rate
+(23 to 26)% to Poison Spell Damage
+(23 to 26)% to Lightning Spell Damage
+(23 to 26)% to Cold Spell Damage
+(20 to 22)% Bonus to Summoned Minion Life
+(151 to 180)% Enhanced Defense
Cold Absorb (15 to 17)%
Lightning Absorb (15 to 17)%
Fire Absorb (15 to 17)%
Socketed (3)
Defense: (1944-2145) to (3484-3844)
Chance to Block: 2%
Required Dexterity: 280
Required Level: 54
(Paladin Only)
15% Increased Attack Speed
15% Faster Cast Rate
+(27 to 30)% to Poison Spell Damage
+(27 to 30)% to Lightning Spell Damage
+(27 to 30)% to Cold Spell Damage
+(23 to 25)% Bonus to Summoned Minion Life
+(181 to 210)% Enhanced Defense
Cold Absorb (18 to 20)%
Lightning Absorb (18 to 20)%
Fire Absorb (18 to 20)%
Socketed (4)
for elemental absorb. As you can see, not the fastest fight. Just get one for now. We can come back and farm when we get our damage way way up. You can use a shadow avatar amulet if you like but since we haven't focused on -cold res, it's really not that important. Just a little something extra.





At this point in the game, we've pretty much accomplished the original goal, which is to build something that can farm dunc without lifting a finger. We can start focusing on getting endgame gear so we can roflstomp fauzt as well. We'll do fine with the charms we have at this point but from here on I'm going to offer solutions using the cheapest/most available gear possible while maintaining the 'lazy" style. Gear switching will occur. Respecs will hopefully not, excluding bosses like laz/witch that [may] require a dedicated spec.





Brachyceran
► Show Spoiler

We can switch back to set items here. Just max fire/pois res. We can use Hailstorm oskill from a rare amulet here since the rooms and corridors are so small that as long as he stays in one room, he'll pretty much always be under hailstorm. May take some time as he doesn't like to drops resistances that often, but fairly easy. Again, this goes faster if we respec to mindflay, but we're too lazy for that, right? Ben- pointed out that 4x Earth RW boots would be helpful for phase bomb when struck proc. Use 'em if you got 'em!

Ureh
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Pretty easy. Only part that may give you trouble is the bridge. Don't be afraid to retreat to town to heal and try not to get hit by darkwardens.

Yshari Sanctum
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Very easy. We can pretty much stroll right through. I used krys gloves to slow meph but it's really not necessary. Can be done the same way with no slow. For Baal an "Amok" RW bow would be better than crafted tantrum bow due to LOS but I already had crafted so I used it. There are a couple places that require a bit of care: Mephisto's veil kings can 1-shot you, on-death proc from chimaeras can 1-shot you, and polar worms will die if you're anywhere close to them and lag the hell out of the game (though you probably won't die). As you can see in the video around 2:09, when i got to Andy right before I was about to go kill her a window popped up and by the time i got it out of the way she was dead XD.

Astrogha
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Clear with normal spec, then switch to hailstorm ammy + cold rings. I threw on ath boots for mana tide totem. Only need 1 or 2 good res drops. This, too, is faster with mindflay :D

Belial
► Show Spoiler

In the video I was testing blood flash proc, but it really didn't seem to help much. Strategy here is to seperate him from his rats, stack as many sources of life regen as you can, and do as much damage as possible before you have to go back to town. with high enough life pool and regen, you can tank his burn but we don't have that much in this video :D

Kabraxis
► Show Spoiler

Grab yourself a 6x fire rune body armor (nealn pointed out that we can also just roll a rare/crafted body armor with the ctc tele mod for a cheaper option :D). we'll need the ctc tele when damaged. other than that, you'll need tantrum bow to deal with bone prisons. I'm using ort xis bow, but regular ort or crafted tantrum will do just fine. Elementals are pretty self-explanatory.

Zorun Tsin
► Show Spoiler

This one's hard just because we have to be very careful with how we move and we have to aim at the same time. I'm not even going to suggest a "lazy" way. just respec to mindflay and get as much lightning damage as you can. the faster this is over with, the better. Lure rats to the outer two areas and fight him in the middle two. Just keep moving and luring him away from totems, clearing when there's nowhere safe to fight him. The totems have a range of about 1 screen, so it's pretty easy to move him.

The Void
► Show Spoiler

*NOTE* - Be sure you don't have any passive damage sources like VoR/path/SoD on when you roll boss map as they will kill the invisible totem in the middle of the map that spawns the bosses!
Aside from the final boss fight, the only hard parts are running through Pride's teleport maze and getting the right positioning for Wrath. For final boss fight, you want to get Mendeln to where he's 1 hit from dead. Keep in mind that he does slowly take damage over time even if not getting shot by Rathma's bolts, so don't let him get TOO low before you "park" him in the corner. Once he's 1 hit away you want to move him away from Rathma and KEEP HIM AWAY from rathma. you can use summons or your own body to move him. Mendeln will run from things and cast SA if he's surrounded. Rathma will walk somewhat randomly but generally towards the player or closest enemy. We're going to summon ghosts and use them to kill Rathma. This is very dangerous as they will reduce our hp to 1 constantly, but it's the fastest way to do it.

Startled Witch
► Show Spoiler

We're going to use
Void
Void
Weapons

'Lo'
Runeword Level: 59
+(101 to 125)% Enhanced damage
Adds 25-50 damage
Slows Target By 33%
Cold Resist +40%
Lightning Resist +30%
Damage Reduced by (11 to 15)
+(21 to 25) Mana on Striking
10% Reanimate as: Banshee
(any base works, really) double MOed with %ar,
Ripstar
Ripstar
Ring

Required Level: 60
+(1 per level) to Maximum Damage (Based on Character Level)
(31 to 50)% Chance of Open Wounds
+(11 to 20) Life on Striking in Melee
ring for OW, Crusade rw helm for eagle stance, crafted pally shield for fortress, and
Hooves of the Thunderhorse
Hooves of the Thunderhorse
Boots (Sacred)

Defense: (467 to 481)
Required Strength: 458
Required Level: 100
100% Chance to cast level 23 Singularity when you Die
40% Faster Run/Walk
+(21 to 25)% to Physical/Magic Spell Damage
+3 to Arcane Torrent
+3 to Banish
+750 to Mana
+5 Cold Absorb
+5 Lightning Absorb
+5 Fire Absorb
+5 Mana on Striking
Socketed (4)
for banish. Banish will lower her max health. Keep it on her at all times. Basic strategy is just run in a figure-8 or crescent pattern to avoid green attack, and always run AWAY from purple attack if you get hit by it. There is a lot of desync in this uber when doing it on realm due to the high amount of knockback skills she uses. Cast fortress when timer is up and hit her with purify every chance you get. should take ~25 min. This uber becomes A LOT easier if you can get
Demacian Justice
Demacian Justice
Long Sword (Sacred)

One-Hand Damage: (315-360) to (487-584)
Required Strength: 510
Required Level: 100
Current Strength Damage Bonus: (51/256 per Strength)%
20% Faster Run/Walk
+(251 to 300)% Enhanced damage
+(151 to 200) to Maximum Damage
5% Chance of Crushing Blow
+(3 to 5) to Spin to Win
Replenish Life +200
40% Chance of Uninterruptable Attack
Target Takes Additional Damage of 500
Socketed (6)
. Spintowin will let use move RIGHT THROUGH the purple stuff, so we will be able to easily avoid everything :D



Image


End Game Build
http://skillplan.median-xl.com/planner?id=018t2du8

Weapon:Realm-Only Runeword: The Creep
(Poison Magic Fire Cold Light Earth in staff)
5% Chance to cast level 7 Trinity Nova when your Enemy is Slain
Sorceress Morph
50% Faster Cast Rate
+(41 to 50)% to Spell Damage
+(6 to 10) to All Skills
+5% to All Maximum Resistances


There is nothing here that is not awesome for us.

Dead Lake's Lady
Dead Lake's Lady
Grand Scepter (Sacred)

One-Hand Damage: 59 to 76
Required Dexterity: 449
Required Level: 100
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+100 Strength Factor to Spell Damage
+100 Energy Factor to Spell Damage
+4 to Paladin Skill Levels
50% Faster Block Rate
+50% Damage to Undead
+(41 to 50)% to Lightning Spell Damage
+(41 to 50)% to Physical/Magic Spell Damage
(21 to 25)% Bonus to Energy
(21 to 25)% Bonus to Strength
(21 to 25)% Bonus to Dexterity
Regenerate Mana +25%
Socketed (3)

+100 Strength Factor to Spell Damage
+100 Energy Factor to Spell Damage
+4 to Paladin Skill lvls

50% Faster Block Rate
+(41 to 50)% to Lightning Spell Damage
+(41 to 50)% to Physical/Magic Spell Damage
(21 to 25)% Bonus to Strength
(21 to 25)% Bonus to Energy

(21 to 25)% Bonus to Dexterity
Regenerate Mana +25%
+50% Damage to Undead

Yet another awesome choice, and we can use a shield!

Dreamflange
Dreamflange
Mace (Sacred)

One-Hand Damage: 80 to 90
Required Strength: 442
Required Level: 100
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+(51 to 75) Energy Factor to Spell Damage
+(3 to 4) to All Skills
50% Faster Cast Rate
+50% Damage to Undead
+(31 to 40)% to Spell Damage
+(51 to 100) to Energy
+5% to All Maximum Resistances
+2 to Light Radius
Socketed (3)

+(51 to 75) Energy Factor to Spell Damage
+(3 to 4) to All Skills
50% Faster Cast Rate
+(31 to 40)% to Spell Damage
+(51 to 100) to Energy
+5% to All Maximum Resistances

+2 to Light Radius
+50% Damage to Undead

Not as offensive as the above option, but +5 max resistances is always nice


Also worth noting but untested are:
Staff of Shadows
Staff of Shadows
Long Staff (Sacred)

Two-Hand Damage: 112 to 116
Required Dexterity: 203
Required Level: 100
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
1% Chance to cast level 47 Cataclysm when your Enemy is Slain
1% Chance to cast level 47 Supernova when your Enemy is Slain
1% Chance to cast level 47 Glacial Nova when your Enemy is Slain
+(5 to 7) to All Skills
25% Faster Run/Walk
50% Faster Cast Rate
+50% Damage to Undead
+(41 to 50)% to Spell Damage
15% Bonus to Energy
Total Character Defense Plus (51 to 75)%
+(101 to 150) Life after each Kill
Socketed (4)
,
Spire of Kehjan
Spire of Kehjan
War Staff (Sacred)

Two-Hand Damage: 125 to 138
Required Dexterity: 150
Required Level: 100
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
+(101 to 150) Energy Factor to Spell Damage
Indestructible
+(8 to 10) to All Skills
20% Faster Cast Rate
+50% Damage to Undead
(41 to 50)% Bonus to All Attributes
Replenish Life +250
All Resists +(31 to 40)%
+(201 to 250) Life after each Kill
250% Damage Reflected
Requirements -40%
Socketed (6)
,
Globus Cruciger
Globus Cruciger
Bonebreaker (Sacred)

One-Hand Damage: 92 to 94
Required Strength: 435
Required Level: 100
(Paladin Only)
Current Strength Damage Bonus: (76/256 per Strength)%
+250 Strength Factor to Spell Damage
+100 Energy Factor to Spell Damage
+4 to Paladin Skill Levels
-50% Decreased Attack Speed
+50% Damage to Undead
+(41 to 50)% to Fire Spell Damage
+(41 to 50)% to Physical/Magic Spell Damage
(31 to 40)% Bonus to Strength
(31 to 40)% Bonus to Energy
+(41 to 50) Life after each Kill
Requirements -20%
Socketed (3)
,
Napalm Death
Napalm Death
Bonebreaker (Sacred)

One-Hand Damage: 92 to 94
Required Strength: 544
Required Level: 100
(Paladin Only)
Current Strength Damage Bonus: (76/256 per Strength)%
+(2 to 3) to Paladin Skill Levels
70% Faster Run/Walk
50% Faster Cast Rate
+50% Damage to Undead
-25% to Enemy Fire Resistance
+(50 to 100)% to Fire Spell Damage
+(80 to 100)% to Physical/Magic Spell Damage
+(17 to 28) to Flamestrike
All Resists +(25 to 35)%
+(75 to 100) Life after each Kill
750% extra gold from monsters
Socketed (3)
,
Spirit of Light
Spirit of Light
Goedendag (Sacred)

One-Hand Damage: 97 to 98
Required Strength: 574
Required Level: 100
(Paladin Only)
Current Strength Damage Bonus: (76/256 per Strength)%
+(50 to 100) Energy Factor to Spell Damage
+(4 to 5) to Paladin Skill Levels
60% Faster Cast Rate
+50% Damage to Undead
+(40 to 50)% to Fire Spell Damage
-25% to Enemy Fire Resistance
+100% to Physical/Magic Spell Damage
+(30 to 40) to all Attributes
+5% to All Maximum Resistances
All Resists +(25 to 30)%
Damage Reduced by 10%
Socketed (3)
. But as you'll notice, 3/5 of those are sssu :D


Shield:
Shadowmoon
Shadowmoon
Crown Shield (6)

Defense: (133-163) to (262-320)
Chance to Block: 2%
Required Dexterity: 43
Required Level: 10
(Paladin Only)
5% Increased Attack Speed
5% Faster Cast Rate
+(7 to 10)% to Poison Spell Damage
+(7 to 10)% to Lightning Spell Damage
+(7 to 10)% to Cold Spell Damage
+(8 to 10)% Bonus to Summoned Minion Life
+(31 to 60)% Enhanced Defense
Cold Absorb (3 to 5)%
Lightning Absorb (3 to 5)%
Fire Absorb (3 to 5)%
Socketed (2)
Defense: (267-315) to (503-594)
Chance to Block: 2%
Required Dexterity: 63
Required Level: 19
(Paladin Only)
5% Increased Attack Speed
5% Faster Cast Rate
+(11 to 14)% to Poison Spell Damage
+(11 to 14)% to Lightning Spell Damage
+(11 to 14)% to Cold Spell Damage
+(11 to 13)% Bonus to Summoned Minion Life
+(61 to 90)% Enhanced Defense
Cold Absorb (6 to 8)%
Lightning Absorb (6 to 8)%
Fire Absorb (6 to 8)%
Socketed (2)
Defense: (481-554) to (886-1020)
Chance to Block: 2%
Required Dexterity: 92
Required Level: 28
(Paladin Only)
10% Increased Attack Speed
10% Faster Cast Rate
+(15 to 18)% to Poison Spell Damage
+(15 to 18)% to Lightning Spell Damage
+(15 to 18)% to Cold Spell Damage
+(14 to 16)% Bonus to Summoned Minion Life
+(91 to 120)% Enhanced Defense
Cold Absorb (9 to 11)%
Lightning Absorb (9 to 11)%
Fire Absorb (9 to 11)%
Socketed (2)
Defense: (804-910) to (1463-1655)
Chance to Block: 2%
Required Dexterity: 133
Required Level: 36
(Paladin Only)
10% Increased Attack Speed
10% Faster Cast Rate
+(19 to 22)% to Poison Spell Damage
+(19 to 22)% to Lightning Spell Damage
+(19 to 22)% to Cold Spell Damage
+(17 to 19)% Bonus to Summoned Minion Life
+(121 to 150)% Enhanced Defense
Cold Absorb (12 to 14)%
Lightning Absorb (12 to 14)%
Fire Absorb (12 to 14)%
Socketed (3)
Defense: (1275-1422) to (2296-2562)
Chance to Block: 2%
Required Dexterity: 193
Required Level: 45
(Paladin Only)
15% Increased Attack Speed
15% Faster Cast Rate
+(23 to 26)% to Poison Spell Damage
+(23 to 26)% to Lightning Spell Damage
+(23 to 26)% to Cold Spell Damage
+(20 to 22)% Bonus to Summoned Minion Life
+(151 to 180)% Enhanced Defense
Cold Absorb (15 to 17)%
Lightning Absorb (15 to 17)%
Fire Absorb (15 to 17)%
Socketed (3)
Defense: (1944-2145) to (3484-3844)
Chance to Block: 2%
Required Dexterity: 280
Required Level: 54
(Paladin Only)
15% Increased Attack Speed
15% Faster Cast Rate
+(27 to 30)% to Poison Spell Damage
+(27 to 30)% to Lightning Spell Damage
+(27 to 30)% to Cold Spell Damage
+(23 to 25)% Bonus to Summoned Minion Life
+(181 to 210)% Enhanced Defense
Cold Absorb (18 to 20)%
Lightning Absorb (18 to 20)%
Fire Absorb (18 to 20)%
Socketed (4)

15% Increased Attack Speed
15% Faster Cast Rate
+(27 to 30)% to Lightning Spell Damage
+(27 to 30)% to Cold Spell Damage
+(27 to 30)% to Poison Spell Damage
+(23 to 25)% Bonus to Summoned Minion Life
+(181 to 210)% Enhanced Defense
Cold Absorb (18 to 20)%
Lightning Absorb (18 to 20)%
Fire Absorb (18 to 20)%

Socketed (4)

Still probably the best choice, unless you want more damage for some reason.



Worth noting are:
Mark of the Que-Hegan
Mark of the Que-Hegan
Targe (Sacred)

Defense: (4018-4580) to (4275-4872)
Chance to Block: 2%
Required Dexterity: 437
Required Level: 100
(Paladin Only)
+(1 to 2) to Paladin Skill Levels
50% Faster Run/Walk
-30% Slower Cast Rate
+(40 to 50)% to Physical/Magic Spell Damage
+(13 to 21) to Solstice and Equinox (Paladin Only)
+(251 to 300)% Enhanced Defense
15% Bonus to Energy
Increase Maximum Life 5%
5% Chance to Avoid Damage
5% Reanimate as: Que-Hegan
Slows Attacker by 20%
Socketed (4)
,
Vizjun's Commdish
Vizjun's Commdish
Rondache (Sacred)

Defense: (4795-5382) to (5289-5935)
Chance to Block: 3%
Required Dexterity: 440
Required Level: 100
(Paladin Only)
+(41 to 50) Energy Factor to Spell Damage
100% Chance to cast level 19 Rain of Bombs on Melee Attack
2% Chance to cast level 27 Beacon when you Kill an Enemy
40% Increased Attack Speed
1% Increased Chance of Blocking
+(31 to 40)% to Spell Damage
(21 to 25)% Bonus to Energy
+(301 to 350)% Enhanced Defense
+10 to Light Radius
Socketed (6)
,
Phoenix Ash
Phoenix Ash
Rondache (Sacred)

Defense: (4863-5450) to (5295-5942)
Chance to Block: 3%
Required Dexterity: 440
Required Level: 100
(Paladin Only)
+(40 to 50) Energy Factor to Spell Damage
30% Faster Cast Rate
1% Increased Chance of Blocking
-15% to Enemy Fire Resistance
+(20 to 30)% to Physical/Magic Spell Damage
+(20 to 30)% to Fire Spell Damage
+(251 to 300)% Enhanced Defense
+666 Defense
Replenish Life +(100 to 150)
+(4 to 5) to Light Radius
Socketed (4)
,
Tobio's Key
Tobio's Key
Aerin Shield (Sacred)

Defense: (4897-5532) to (5572-6316)
Chance to Block: 2%
Required Strength: 445
Required Level: 100
(Paladin Only)
+50 Energy Factor to Spell Damage
+(31 to 40)% to Searing Glow Dazzle Duration
20% Faster Cast Rate
+(31 to 40)% to Physical/Magic Spell Damage
+(31 to 40)% to Fire Spell Damage
+(201 to 250)% Enhanced Defense
+1000 Defense
+100 to Energy
+2 to All Skills when using an Apple
Lightning Resist -25%
Fire Resist +50%
Socketed (6)
,



Body Armor:
Natasha's Legacy


Natasha's Legacy
Body Armor

'XisXisXisXisXisXis'
Runeword Level: 120
+(1 to 4) to All Skills
50% Faster Run/Walk
-(5 to 50)% to All Enemy Resistances
+1 to Ultimative
+(601 to 650)% Enhanced Defense
+(0 to 5)% to All Maximum Resistances
Damage Reduced by (5 to 20)%

+(1 to 4) to All Skills
50% Faster Run/Walk
-(5 to 50)% to Enemy Resistances
+1 to Ultimative
+(301 to 350)% Enhanced Defense
+(0 to 5)% to All Maximum Resistances
Damage Reduced by (5 to 20)%

Everything here is awesome. We need the -enemy res and max res most of all.



Warrior's Robe
Warrior's Robe
Leather Armor (Sacred)

Defense: (1653 to 1734)
Required Strength: 474
Required Level: 100
+(1 to 2) to All Skills
(250 to 300)% bonus to Attack Rating
+(20 to 25) to Ecstatic Frenzy
(15 to 20)% Bonus to Strength
(15 to 20)% Bonus to Dexterity
All Resists +(30 to 45)%
Damage Reduced by 15%
Damage Reduced by 150
Increase Maximum Durability (50 to 75)%
Socketed (6)

+(1 to 2) to All Skills
(250 to 300)% Bonus to Attack Rating
+(20 to 25) to Ecstatic Frenzy
(15 to 20)% Bonus to Strength
(15 to 20)% Bonus to Dexterity
All Resists +(30 to 45)%
Damage Reduced by 150
Damage Reduced by 15%

Increase Maximum Durability (50 to 75)%

Some skills, %strength bonus, and a whopping 15% dr and 150 flat dr. Awesome choice for us.


Erawan
Erawan
Body Armor

'Nih'
Runeword Level: 100
-10% Slower Run/Walk
10% Bonus to Buff/Debuff/Cold Skill Duration
10% Chance of Crushing Blow
25% Bonus to Vitality
25% Bonus to Strength
+(251 to 300)% Enhanced Defense
Damage Reduced by (11 to 15)%
Total Character Defense Plus (11 to 20)%

-10% Slower Run/Walk
10% Bonus to Buff/Debuff/Cold Skill Duration
10% Chance of Crushing Blow
25% Bonus to Strength
25% Bonus to Vitality
+(251 to 300)% Enhanced Defense
Damage Reduced by (11 to 15)%
Total Character Defense Plus (11 to 20)%

This is our goto high-defense armor. Strengh and vit bonus BOTH are awesome. Huge %dr and some tcd.
Dragonheart
Dragonheart
Body Armor

'Kra'
Runeword Level: 94
+2 to All Skills
50% Increased Attack Speed
+3.5% Enhanced Defense (Based on Character Level)
+500 to Life
Level 15 Blood Flash (20 Charges)
is also an excellent choice.


Hide of the Basilisk
Hide of the Basilisk
Chain Mail (Sacred)

Defense: (5448-6335) to (6161-7164)
Required Strength: 538
Required Level: 100
+(1 to 2) to All Skills
50% Faster Cast Rate
+(50 to 75)% to Lightning Spell Damage
-50% to Enemy Lightning Resistance
+(13 to 16) to Thunderstone
+(201 to 250)% Enhanced Defense
+500 to Mana
+5% to Maximum Lightning Resist
Damage Reduced by 15%
5% Reanimate as: Silverbolt
Socketed (6)
Gives us Thunderstone and a ton of +/- light damage/enemy res. This will remove the necessity to respec for heroics XD
Mage's Denial
Mage's Denial
Splint Mail (Sacred)

Defense: (6574-7492) to (7627-8692)
Required Strength: 563
Required Level: 100
+(251 to 300)% Enhanced Defense
+100 to Life
+5% to All Maximum Resistances
All Resists +(50 to 75)%
+(5 to 10) Magic Absorb
+(5 to 10) Cold Absorb
+(5 to 10) Lightning Absorb
+(5 to 10) Fire Absorb
Damage Reduced by 15%
Cannot Be Frozen
Poison Length Reduced by 50%
Socketed (6)
Is a nice alternative to
Erawan
Erawan
Body Armor

'Nih'
Runeword Level: 100
-10% Slower Run/Walk
10% Bonus to Buff/Debuff/Cold Skill Duration
10% Chance of Crushing Blow
25% Bonus to Vitality
25% Bonus to Strength
+(251 to 300)% Enhanced Defense
Damage Reduced by (11 to 15)%
Total Character Defense Plus (11 to 20)%
and will give us some flat elemental absorb which will pair nicely with our maxed res and %ele absorb.
All SU Full Plate Mail are nice options (
Robe of Steel
Robe of Steel
Full Plate Mail (Sacred)

Defense: (6107-7101) to (7482-8701)
Required Strength: 420
Required Level: 100
+(11 to 20)% Bonus to Energy Factor
25% Faster Cast Rate
+(41 to 50)% to Spell Damage
+(201 to 250)% Enhanced Defense
+100 to Strength
+100 to Energy
All Resists +(21 to 30)%
Total Character Defense Plus (31 to 40)%
+250 Life after each Demon Kill
Requirements -33%
Socketed (6)
,
Sankekur's Faulds
Sankekur's Faulds
Full Plate Mail (Sacred)

Defense: (8136-9130) to (9968-11187)
Required Strength: 627
Required Level: 100
+2 to Paladin Skill Levels
40% Increased Attack Speed
40% Faster Cast Rate
+(41 to 50)% to Lightning Spell Damage
+(41 to 50)% to Cold Spell Damage
+(41 to 50)% to Physical/Magic Spell Damage
+(41 to 50)% to Fire Spell Damage
+(301 to 350)% Enhanced Defense
+100 to Energy
Cold Absorb (11 to 15)%
Fire Absorb (11 to 15)%
10% Reanimate as: Onyx Knight
Socketed (6)
,
Vizjerei's Ritual
Vizjerei's Ritual
Full Plate Mail (Sacred)

Defense: (8802-9796) to (10634-11853)
Required Strength: 815
Required Level: 100
100% Chance to cast level 23 Trinity Nova when you Die
+(0 to 2) to All Skills
30% Faster Cast Rate
+(20 to 30)% to Spell Damage
-20% to All Enemy Resistances
+(301 to 350)% Enhanced Defense
+666 Defense
(0 to 1)% Reanimate as: Quov Tsin
+5 to Light Radius
Requirements +30%
Socketed (6)
)
Torn Flesh of Gods
Torn Flesh of Gods
Ancient Armor (Sacred)

Defense: (8264-9274) to (10233-11484)
Required Strength: 999
Required Level: 100
+(1 to 2) to All Skills
+(301 to 350)% Enhanced Defense
+100 to Strength
+100 to Vitality
+1000 to Life
All Resists -75%
+(101 to 150) Life on Striking in Melee
Damage Reduced by (61 to 100)
Requirements +50%
Socketed (6)
and
Khazra Plate
Khazra Plate
Ancient Armor (Sacred)

Defense: (8264-9274) to (10233-11484)
Required Strength: 1998
Required Level: 100
Level 1 Demon Blood Aura when Equipped
+100% Damage to Demons
15% Chance of Crushing Blow
10% Deadly Strike
25% Bonus to Vitality
+(301 to 350)% Enhanced Defense
25% Bonus to Strength
Damage Reduced by 10%
Requirements +200%
Socketed (6)
offer us huge life and defense.

Helm:
Hivemind
Hivemind
Blackguard Helm (Sacred)

Defense: (1759-2103) to (1854-2217)
Required Dexterity: 387
Required Level: 100
(Paladin Only)
+(2 to 3) to Paladin Skill Levels
-(31 to 40)% to Enemy Cold Resistance
-(41 to 50)% to Enemy Poison Resistance
-(31 to 40)% to Enemy Fire Resistance
+(23 to 29) to Summon Darklings
+(16 to 19) to Hive
+(31 to 40)% Bonus to Summoned Minion Life
+(41 to 50)% Bonus to Summoned Minion Damage
+(151 to 200)% Enhanced Defense
Increase Maximum Mana 25%
Poison Resist +(41 to 60)%
Socketed (4)

+(2 to 3) to Paladin Skill lvls
-(41 to 50)% to Enemy Poison Resistance

-(31 to 40)% to Enemy Cold Resistance
-(31 to 40)% to Enemy Fire Resistance

+(23 to 29) to Summon Darklings
+(16 to 19) to Hive
+(31 to 40)% Bonus to Summoned Minion Life

+(41 to 50)% Bonus to Summoned Minion Damage
+(151 to 200)% Enhanced Defense
Increase Maximum Mana 25%
Poison Resist +(41 to 60)%


Pally skills, -poison and fire res, and hive oskill are what make this item shine. Hive adds 25% of our base vitality to energy, increasing our spell damage as well as giving us a nice passive wide-area poison skill. It's really the only option for this build.

Gloves:
Lamha Na Draoithe
Lamha Na Draoithe
Gauntlets (Sacred)

Defense: (1404-1600) to (1642-1872)
Required Strength: 344
Required Level: 100
+150 Strength Factor to Spell Damage
+2 to All Skills
30% Faster Cast Rate
+(31 to 40)% to Spell Damage
+(251 to 300)% Enhanced Defense
+75 to Strength
-100 to Life
All Resists +(21 to 25)%
Requirements -40%
Socketed (4)

+150 Strength Factor to Spell Damage
+2 to All Skills
30% Faster Cast Rate
+(31 to 40)% to Spell Damage
+(251 to 300)% Enhanced Defense
+75 to Strength

-100 to Life
All Resists +(21 to 25)%
Requirements -40%

Strength factor to spell damage, skills, spell damage, strength. This is the goto endgame caster item for almost all caster builds.

Boots:
Wizard's Path
Wizard's Path
Boots (Sacred)

Defense: (467 to 481)
Required Strength: 458
Required Level: 100
+1 to All Skills
30% Faster Run/Walk
25% Faster Cast Rate
+(15 to 20)% to Spell Damage
+(6 to 10) to Elemental Totem
+(41 to 50) to Energy
Increase Maximum Mana 10%
Socketed (4)

+1 to All Skills
30% Faster Run/Walk
25% Faster Cast Rate
+(15 to 20)% to Spell Damage
+(6 to 10) to Elemental Totem
+(41 to 50) to Energy
Increase Maximum Mana 10%

Best caster boots. ez choice.

Alternately, you can use quiet/fascinating crafted boots.

Belt:
Nero
Nero
Belts

'Auhe'
Runeword Level: 100
10% Chance to cast level 14 Fortress on Melee Attack
Adds 25-100 damage
+150% Damage to Demons
Adds 500-1000 fire damage
+(31 to 40)% to Fire Spell Damage
+(15 to 19) to Path of Flames
+(201 to 250)% Enhanced Defense
Regenerate Mana +5%

10% Chance to cast level 14 Fortress on Attack
Adds 25-100 damage
+150% Damage to Demons
Adds 500-1000 fire damage
+(31 to 40)% to Fire Spell Damage
+(15 to 19) to Path of Flames
+(201 to 250)% Enhanced Defense
Regenerate Mana +5%

Gives us Path of Flames oskill and has nice fire spell damage. Only option here.


Amulet:
Lamen of the Archbishop
Lamen of the Archbishop
Amulet (Sacred)

Required Level: 100
100% Chance to cast level 45 Dominate when you Level-Up
+2 to All Skills
+(1 to 50)% to Cold Spell Damage
+(1 to 50)% to Poison Spell Damage
+(1 to 50)% to Lightning Spell Damage
+(1 to 50)% to Fire Spell Damage
+(1 to 75) to Strength
+(1 to 75) to Dexterity
+(1 to 75) to Vitality
+(1 to 75) to Energy
All Resists +(31 to 40)%

100% CtC lvl 45 Dominate when you Level-Up
+2 to All Skills
+(1 to 50)% to Lightning Spell Damage
+(1 to 50)% to Cold Spell Damage
+(1 to 50)% to Poison Spell Damage
+(1 to 50)% to Fire Spell Damage
+(1 to 75) to Strength

+(1 to 75) to Dexterity
+(1 to 75) to Vitality
+(1 to 75) to Energy

All Resists +(31 to 40)%

A good roll on poison + fire spell damage + strength + vit + lucky oil upgrade makes for a very nice amulet if you don't need -resistances that badly. If you get lucky this is the amulet to use. Otherwise, a rare +4/5 skill +/- fire amulet will do just fine. +life, stats, or flat dr are nice bonuses.


Rings:
Ras Algethi
Ras Algethi
Ring (Sacred)

Required Level: 100
+(41 to 50) Energy Factor to Spell Damage
100% Chance to cast level 59 Singularity when you Die
Adds 200-400 fire damage
+(31 to 40)% to Physical/Magic Spell Damage
+(31 to 40)% to Fire Spell Damage
+(9 to 11) to Meteor Shower
Damage Reduction Decreased by -10%

+(41 to 50) Energy Factor to Spell Damage
100% CtC lvl 59 Singularity when you Die

Adds 200-400 fire damage
+(31 to 40)% to Physical/Magic Spell Damage
+(31 to 40)% to Fire Spell Damage

+(9 to 11) to Meteor Shower
Damage Reduction Decreased by -10%

This ring (preferably lotteried for +1 all skills) is probably the best choice. Couldn't manage to find one to test but come on... look at it. everything we need! Only problem is getting enough %dr to offset the -10% :/



Seal of the Nephalem Kings
Seal of the Nephalem Kings
Ring (Sacred)

Required Level: 120
+2 to All Skills
(11 to 15)% Bonus to Vitality
(11 to 15)% Bonus to Strength
Total Character Defense Plus (11 to 15)%
(101 to 150)% extra gold from monsters
,
Der Nebelring
Der Nebelring
Ring (Sacred)

Required Level: 120
+(21 to 30)% Bonus to Summoned Minion Damage
+(21 to 30)% Bonus to Summoned Minion Life
+1000 Defense
+400 to Life
Damage Reduced by 5%
+(41 to 50) Life after each Kill
-2 to Light Radius
,
Witchcraft
Witchcraft
Ring (Sacred)

Required Level: 100
+1 to All Skills
25% Faster Run/Walk
25% Faster Cast Rate
+(20 to 30)% to Spell Damage
Increase Maximum Mana 5%
Total Character Defense Plus (15 to 20)%
,
Empyrean Band
Empyrean Band
Ring

Required Level: 40
1% Chance to cast level 7 Singularity when you Kill an Enemy
(3 to 5)% Bonus to All Attributes
Increase Maximum Life and Mana 10%
(51 to 100)% extra gold from monsters
, are all excellent choices if you can get the +1skills from lotto recipe :D
If you don't have any of these a rare ring with +1 all skills, +/- fire or phys/magic damage works fine.

Sockets/Jewels:Same as above. We really only need max res gems. If we get max res from other sources, we have a lot of freedom as far as what we can put in here. Personal preference.




Temporary Showcase




Credits
Thanks ya all.
Edited by evil_potato 1 month.
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LHawkins1
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GG Potato. Makes me wanna steal your build for reset. Beginner friendly and can do it all, it seems.

For shield, if you're just worried about absorb, wouldn't Event Horizon be better? I can't remember the exact stats, but doesn't it roll 20-25 rainbow absorb?
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King8
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Really thorough, the best guide ever.
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mahitovec
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n1 dude. quality of videos is terrible, but you made them for almost every uber so its nvm
good job
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Fumbles
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Nice Layout & easy to read. +1
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ahriman_eye
Grubber
329 | 4
Just what I'm looking for, Lazy build :mrgreen: Haven't try but I will soon :D. Good work!
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Goodkidscc
Cog
210 | 3
I might be noobly, but what is RoL?
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Pinball
King of Forum Games
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Goodkidscc wrote:I might be noobly, but what is RoL?


Ring of Light
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evil_potato
Heretic
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LHawkins1 wrote:GG Potato. Makes me wanna steal your build for reset. Beginner friendly and can do it all, it seems.

For shield, if you're just worried about absorb, wouldn't Event Horizon be better? I can't remember the exact stats, but doesn't it roll 20-25 rainbow absorb?


yeah, but it's flat absorb rather than % absorb.

mahitovec wrote:n1 dude. quality of videos is terrible, but you made them for almost every uber so its nvm
good job

yes. video recording is not my specialty. Was worst part of making the guide XD.
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Goodkidscc
Cog
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Where do I get a source of Ring Of Light?