The Vesseldin 1.3 [WIP]

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Zalll
Acid Prince
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Of course when sigma will be up i'll update the guide for it. (if vessel still exist :thinking:)
Kraer
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Could you include a Holy Melee Skill Tree please? It seems like you have everything here except the leveling build. Thanks :)
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Zalll
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Oh I Forgot About this yeah i'll add it when i have the time
disfang
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How do I attack with a single target before equipped with Magic Missile runeword?
MJA1521
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disfang wrote:How do I attack with a single target before equipped with Magic Missile runeword?


you'll need to use slayer skill, they deal pretty decent magic damage
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Zalll
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Darthaghar wrote:Now the good old 100k Vessel damage Lazydin has been buried in the past I really enjoy this guide because it reminds me of that glorius time :P

madgod wrote:would
The Angiris Star
The Angiris Star
Angel Star (Sacred)

One-Hand Damage: 55 to 58
(Paladin Only)
Required Level: 100
Required Strength: 602
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Vessel of Retribution: 0.7% Damage Leeched as Life
3% Chance to cast level 40 Death Ripple on Death Blow
+(4 to 6) to Paladin Skill Levels
20% Movement Speed
+50% Damage to Undead
+30% to Physical/Magic Spell Damage
-50% to Fire Spell Damage
-50% to Lightning Spell Damage
-50% to Cold Spell Damage
-50% to Poison Spell Damage
(5 to 20)% to Vitality
(5 to 20)% to Energy
Maximum Elemental Resists +1%
Socketed (3)
Also be a good item in place of a craft or the eternal vigil? the trinity nova proc works decently for that extra aoe dmg and +5 skills is always nice. i have this on my vesseldin on SP and it works nicely.

Vigil ? Angirs Star as an endgame item ? what No...?!? The best endgame item for this build without question is probably this scepter Goedendag!
Image just look at that beauty simply doubles your vessel damage ! Back when I played Holy Melee pala I swapped to vessel build with my holy melee gear once and just by having this item equipped I could already clear TA slowly already imagine if I had dedicated crafts!

Zalll wrote:/!\ I advise you to use the holy Melee skill tree until you get to destruction since vesseldin is looks
really week to me in early and midgame without crafted gear....


Did you try to stack as much physical spell damage as you can?(it scales your vessel damage) through mystic orbs etc into ur rings gear cuz 10% spell damage looks very little but it adds up if you mystic orb every pierce of gear! You can also try socketing Hel runes in all your gear to get even MOAH physical/magic spell damage ! ofc that is after you cap your resists! especially if u plan to go through destruction! Also why did you chose
Aerin Orbiter
Aerin Orbiter
Belt (4)

Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
? it doesn't add up anything too significant other than some resists and some flat energy both u can get somewhere else ! give
Moonwrap
Moonwrap
Sash (4)

Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 25
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 50
Item Level: 31
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 125
Item Level: 51
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 250
Item Level: 77
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
a try it gives u 20 spell damage which means it gives u 20 to physical/magic spell damage ! if you mystic orb it it turns to 30% its the more damage belt !!! For a early game shield u can try using
Thunderhead
Thunderhead
Heraldic Shield (4)

Defense: (172 - 199) to (385 - 438)
Chance to Block: 2%
(Paladin Only)
Required Level: 5
Required Strength: 25
Item Level: 1
(11 to 20)% Block Speed
+(21 to 30)% Damage to Vessel of Justice
+(21 to 30)% Damage to Vessel of Retribution
+(31 to 60)% Enhanced Defense
+(51 to 150) Defense
+(51 to 150) Defense vs. Melee
Lightning Resist +25%
Socketed (2)
Defense: (592 - 662) to (992 - 1117)
Chance to Block: 2%
(Paladin Only)
Required Level: 23
Required Strength: 50
Item Level: 31
(21 to 30)% Block Speed
+(31 to 40)% Damage to Vessel of Justice
+(31 to 40)% Damage to Vessel of Retribution
+(61 to 90)% Enhanced Defense
+(201 to 300) Defense
+(201 to 300) Defense vs. Melee
Lightning Resist +50%
Socketed (2)
Defense: (1309 - 1455) to (2096 - 2346)
Chance to Block: 2%
(Paladin Only)
Required Level: 40
Required Strength: 175
Item Level: 51
(31 to 40)% Block Speed
+(41 to 50)% Damage to Vessel of Justice
+(41 to 50)% Damage to Vessel of Retribution
+(91 to 120)% Enhanced Defense
+(351 to 450) Defense
+(351 to 450) Defense vs. Melee
Lightning Resist +75%
Socketed (3)
Defense: (2012 - 2211) to (3183 - 3522)
Chance to Block: 2%
(Paladin Only)
Required Level: 49
Required Strength: 350
Item Level: 77
(41 to 50)% Block Speed
+(51 to 60)% Damage to Vessel of Justice
+(51 to 60)% Damage to Vessel of Retribution
+(121 to 150)% Enhanced Defense
+(501 to 600) Defense
+(501 to 600) Defense vs. Melee
Lightning Resist +100%
Socketed (4)
surprisingly the proc goes off more than u think!

Now I have couple suggestions you should definitely at least give a try ! You can try to swap to a different type build where it only deals physical/magic damage ! You basically scrap the Superbeast tree and go to the Dragonknight tree ! supermax Incarnation ! Now what this basically means u get about 155% spell damage buff each time u right click with Solar Flare! Who needs gear when you can just right click :mrgreen: ! Now spamming right click every once in a while may not look feasible to you decide if its actually worth it :P Also you can try some O skills in ur crafts too ! for Example since ur vessel deals Physical damage too you can try rolling Bear Stance on your shield Image
which makes ur vessel ignore the physical resistance of undead skeletons in order for you to be able to farm Kurast 3000 B.A.

Now for AOE you can give a try too it deals magic damage and guess what ! It works after you cast Solar Flare!!Exorcism O skill Image
Exorcism is a dot that deals magic damage and spreads to mobs like a plague!

Now the main problem with going energy crafts I think is because if u don't feel Tanky enough for a certain Uber and respec to a bit of vitality your gonna lose a lot of damage! You might also wanna try Enchanted shrine crafts but I can see why u wanna use energy and energy factor because if u have any elemental procs in your gear its gonna increase the procs damage as well!


I tried this build but VOR's range Is soooooo weak, i'll definetly go for unholy or devotionless
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kissofaries
Daystar
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why use
Adjudicator
Adjudicator
Goedendag (Sacred)

One-Hand Damage: 53 to 54
(Paladin Only)
Required Level: 100
Required Strength: 574
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Holy: Holy Fire Deals 4.5% of Strength as More Total Damage (max 250%)
Unholy: Blood Thorns: +40% Damage Multiplier
Nephalem: +25% Total Vessel Damage Bonus from Passives
+1 to Paladin Skill Levels
+50% Damage to Undead
Adds 175-325 Fire Damage
Adds 1-600 Lightning Damage
Adds 200-250 Cold Damage
+800 Poison Damage over 1 seconds
-(15 to 25)% to Enemy Elemental Resistances
Socketed (3)
while you can use something like
Globus Cruciger
, same/more damage, better stats
Suprfli6
Dark Huntress
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What's the best way for this type of pally to do Terror Fauzt for the BRC? The necrobots aren't undead so Bear Stance doesn't let vessel do any damage to them.
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Zalll
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Suprfli6 wrote:What's the best way for this type of pally to do Terror Fauzt for the BRC? The necrobots aren't undead so Bear Stance doesn't let vessel do any damage to them.


You will need to kill the necrobots with slayer, they will die really fast to this spell. Also you will need the bear stance's damage reduction.
This part of BRC should take around half an hour with the low mid game gear.

I'm doing my best to record/upload the videos
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CornmanGobbles
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Nice job on adding videos to all the uber quests :)