The Vesseldin 1.3 [WIP]

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MJA1521
Rust Claw
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Also on you gear section, you didn't show your shield.

Whst would be the best paladin shield and weapon to use?

edit: also what are the odds of getting a elemental damage on ancient armor? i've used 15 eerie shrines and haven't gotten a single elemental damage
madgod
Monkey King
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would
The Angiris Star
The Angiris Star
Angel Star (Sacred)

One-Hand Damage: (160-187) to (217-257)
Required Strength: 602
Required Level: 100
(Paladin Only)
Current Strength Damage Bonus: (76/256 Per Strength)%
10% Chance to cast level 27 Trinity Nova on Kill
50% Chance to cast level 10 Time Strike on Striking
+(4 to 5) to Paladin Skill Levels
1% Increased Chance of Blocking
+(144 to 171)% Enhanced Damage
Adds (26 to 38)-(76 to 100) damage
+(201 to 250)% Damage to Demons
+50% Damage to Undead
(21 to 25)% Bonus to Vitality
(21 to 25)% Bonus to Strength
Socketed (3)

Also be a good item in place of a craft or the eternal vigil? the trinity nova proc works decently for that extra aoe dmg and +5 skills is always nice. i have this on my vesseldin on SP and it works nicely.
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Zalll
Lava Lord
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Do what you want but for me crafted>All, you can buff yourself with crafted, then switch to any proc onkill weapon, or hidden crafted shrine.
Crown shield has the higher def
Also if you don't succeed at finding an armor with %phys damage you will just pick a +2 skill and try about it later.
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Aero
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madgod wrote:would
The Angiris Star
The Angiris Star
Angel Star (Sacred)

One-Hand Damage: (160-187) to (217-257)
Required Strength: 602
Required Level: 100
(Paladin Only)
Current Strength Damage Bonus: (76/256 Per Strength)%
10% Chance to cast level 27 Trinity Nova on Kill
50% Chance to cast level 10 Time Strike on Striking
+(4 to 5) to Paladin Skill Levels
1% Increased Chance of Blocking
+(144 to 171)% Enhanced Damage
Adds (26 to 38)-(76 to 100) damage
+(201 to 250)% Damage to Demons
+50% Damage to Undead
(21 to 25)% Bonus to Vitality
(21 to 25)% Bonus to Strength
Socketed (3)

Also be a good item in place of a craft or the eternal vigil? the trinity nova proc works decently for that extra aoe dmg and +5 skills is always nice. i have this on my vesseldin on SP and it works nicely.


Angiris Star is 100% useless for this build. That’s a melee weapon. Craft a war scepter or crystal sword for + skills, six sockets to use, energy factor, spell damage.
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Aero
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Was hoping to see a leveling vesseldin, not a “respec to this once the hard part is over” :( leveling as vessel isn’t that hard. Lots of early game options to give you good damage on it

edit: why aren't you including
Lamha Na Draoithe
Lamha Na Draoithe
Gauntlets (Sacred)

Defense: (1361-1512) to (1593-1769)
Required Strength: 344
Required Level: 100
+150 Strength Factor to Spell Damage
+2 to All Skills
30% Faster Cast Rate
+(16 to 20)% to Spell Damage
+(144 to 171)% Enhanced Defense
+75 to Strength
-100 to Life
All Resists +(21 to 25)%
Requirements -40%
Socketed (4)

or
Lunar Eclipse
Lunar Eclipse
Light Belt (Sacred)

Defense: (2058-2356) to (2137-2446)
Required Strength: 490
Required Level: 100
+(51 to 60) Energy Factor to Spell Damage
+(1 to 2) to All Skills
25% Faster Cast Rate
30% Faster Hit Recovery
+(11 to 15)% to Spell Damage
+(87 to 114)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
All Resists +(21 to 25)%
+(1 to 5) to Light Radius
Socketed (2)

as endgame options..?
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Zalll
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Yeah I will do the leveling as vesseldin section later (when i'll have some more time), with a few tiered uniques.
Also I tried Lamha and I really prefer to use Enchanted Crafted for endgame (+40% is easy to get with +2skills) with auriel's focus crafted boots i'm currently at 1024EF so there is no point using Strengh factor. (almost 450% spell damage cap reached from energy factor)
Same reason for the belt (its easy to get +85 EF on the belt and +40% spell damage and 10% to energy so why would I use Sacred Uniques when craft sounds really really really better?) maybe i'll add them to the mid game section tho.

Edit: I will change some things before the endgame gear section is over tho' i still need to Mo a bit my boots, and I will see what item I can implement into the build (1024 EF is overkill, atm its pointless to gear lahma)
Edited by Zalll 1 month.
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Aero
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SSSU's as midgame :notlikethis: nice chuck joke.

you get massive amounts of strength boost from stormlord later game, putting lamha on should bump your damage up by like 3k with that.
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Zalll
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I'm already at 443% bonus from energy i can't go any further even with lahma, maybe with lahma i'll get at 444%? (and i'm pretty sure 870 strengh will not even give a single % of factor damage at this point)

with
Globus Cruciger
Globus Cruciger
Bonebreaker (Sacred)

One-Hand Damage: 51 to 52
Required Strength: 435
Required Level: 100
(Paladin Only)
Current Strength Damage Bonus: (76/256 Per Strength)%
+250 Strength Factor to Spell Damage
+100 Energy Factor to Spell Damage
+4 to Paladin Skill Levels
-50% Decreased Attack Speed
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Physical/Magic Spell Damage
(31 to 40)% Bonus to Strength
(31 to 40)% Bonus to Energy
+(41 to 50) Life after each Kill
Requirements -20%
Socketed (3)

I was losing 3.5k damage.
With lahma that would be pretty much the same since, at this point %Spell damage from gear is the only %damage that really matter (-:
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Aero
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skeptical til it’s tested. Strength factor is separate form energy factor
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Zalll
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Once someone Lend me a cruciger or a lahma i'll show screens of my stats, if I want str factor to beore efficient than flat %spell i'll need to put many points to str instead of vitality, i will update this post with screenshot once I figured.