The Vesseldin 1.3 [WIP]

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Zalll
Lava Lord
96 | 2
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Of course when sigma will be up i'll update the guide for it. (if vessel still exist :thinking:)
Kraer
Fallen
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Could you include a Holy Melee Skill Tree please? It seems like you have everything here except the leveling build. Thanks :)
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Zalll
Lava Lord
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Oh I Forgot About this yeah i'll add it when i have the time
disfang
Dark Huntress
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How do I attack with a single target before equipped with Magic Missile runeword?
MJA1521
Rust Claw
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disfang wrote:How do I attack with a single target before equipped with Magic Missile runeword?


you'll need to use slayer skill, they deal pretty decent magic damage
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Zalll
Lava Lord
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Darthaghar wrote:Now the good old 100k Vessel damage Lazydin has been buried in the past I really enjoy this guide because it reminds me of that glorius time :P

madgod wrote:would
The Angiris Star
The Angiris Star
Angel Star (Sacred)

One-Hand Damage: (160-187) to (217-257)
Required Strength: 602
Required Level: 100
(Paladin Only)
Current Strength Damage Bonus: (76/256 Per Strength)%
10% Chance to cast level 27 Trinity Nova on Kill
50% Chance to cast level 10 Time Strike on Striking
+(4 to 5) to Paladin Skill Levels
1% Increased Chance of Blocking
+(144 to 171)% Enhanced Damage
Adds (26 to 38)-(76 to 100) damage
+(201 to 250)% Damage to Demons
+50% Damage to Undead
(21 to 25)% Bonus to Vitality
(21 to 25)% Bonus to Strength
Socketed (3)

Also be a good item in place of a craft or the eternal vigil? the trinity nova proc works decently for that extra aoe dmg and +5 skills is always nice. i have this on my vesseldin on SP and it works nicely.

Vigil ? Angirs Star as an endgame item ? what No...?!? The best endgame item for this build without question is probably this scepter Goedendag!
Image just look at that beauty simply doubles your vessel damage ! Back when I played Holy Melee pala I swapped to vessel build with my holy melee gear once and just by having this item equipped I could already clear TA slowly already imagine if I had dedicated crafts!

Zalll wrote:/!\ I advise you to use the holy Melee skill tree until you get to destruction since vesseldin is looks
really week to me in early and midgame without crafted gear....


Did you try to stack as much physical spell damage as you can?(it scales your vessel damage) through mystic orbs etc into ur rings gear cuz 10% spell damage looks very little but it adds up if you mystic orb every pierce of gear! You can also try socketing Hel runes in all your gear to get even MOAH physical/magic spell damage ! ofc that is after you cap your resists! especially if u plan to go through destruction! Also why did you chose
Aerin Orbiter
Aerin Orbiter
Belt (6)

Defense: (88-96) to (121-132)
Required Strength: 45
Required Level: 5
5% Faster Cast Rate
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(4 to 5)% to Fire Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
All Resists +(3 to 5)%
Magic Damage Reduced by (3 to 5)
Socketed (1)

Defense: (178-191) to (228-246)
Required Strength: 65
Required Level: 14
10% Faster Cast Rate
+(6 to 7)% to Lightning Spell Damage
+(6 to 7)% to Cold Spell Damage
+(6 to 7)% to Fire Spell Damage
+(30 to 40)% Enhanced Defense
+(16 to 20) to Energy
All Resists +(6 to 8)%
Magic Damage Reduced by (6 to 8)
Socketed (2)

Defense: (310-334) to (389-419)
Required Strength: 95
Required Level: 22
15% Faster Cast Rate
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(8 to 9)% to Fire Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
All Resists +(9 to 11)%
Magic Damage Reduced by (9 to 11)
Socketed (2)

Defense: (494-529) to (615-660)
Required Strength: 137
Required Level: 31
20% Faster Cast Rate
+(10 to 11)% to Lightning Spell Damage
+(10 to 11)% to Cold Spell Damage
+(10 to 11)% to Fire Spell Damage
+(52 to 63)% Enhanced Defense
+(26 to 30) to Energy
All Resists +(12 to 14)%
Magic Damage Reduced by (12 to 14)
Socketed (2)

Defense: (754-805) to (938-1001)
Required Strength: 199
Required Level: 40
25% Faster Cast Rate
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(12 to 13)% to Fire Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
All Resists +(15 to 17)%
Magic Damage Reduced by (15 to 17)
Socketed (2)

Defense: (1104-1173) to (1358-1443)
Required Strength: 288
Required Level: 48
30% Faster Cast Rate
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(14 to 15)% to Fire Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
All Resists +(18 to 20)%
Magic Damage Reduced by (18 to 20)
Socketed (2)

? it doesn't add up anything too significant other than some resists and some flat energy both u can get somewhere else ! give
Moonwrap
Moonwrap
Sash (6)

Defense: (16-18) to (20-21)
Required Strength: 9
Required Level: 1
5% Faster Cast Rate
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Lightning Resist +(11 to 15)%
Socketed (1)

Defense: (58-63) to (65-70)
Required Strength: 13
Required Level: 8
10% Faster Cast Rate
+6% to Spell Damage
+(30 to 40)% Enhanced Defense
Cold Resist +(16 to 20)%
Lightning Resist +(16 to 20)%
Socketed (2)

Defense: (119-129) to (131-141)
Required Strength: 19
Required Level: 17
15% Faster Cast Rate
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Socketed (2)

Defense: (208-223) to (231-247)
Required Strength: 27
Required Level: 26
20% Faster Cast Rate
+12% to Spell Damage
+(52 to 63)% Enhanced Defense
Cold Resist +(26 to 30)%
Lightning Resist +(26 to 30)%
Socketed (2)

Defense: (331-353) to (370-395)
Required Strength: 40
Required Level: 35
25% Faster Cast Rate
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Socketed (2)

Defense: (493-524) to (542-576)
Required Strength: 58
Required Level: 43
30% Faster Cast Rate
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(36 to 40)%
Lightning Resist +(36 to 40)%
Socketed (2)

a try it gives u 20 spell damage which means it gives u 20 to physical/magic spell damage ! if you mystic orb it it turns to 30% its the more damage belt !!! For a early game shield u can try using
Thunderhead
Thunderhead
Heraldic Shield (6)

Defense: (109-125) to (212-243)
Chance to Block: 2%
Required Strength: 28
Required Level: 5
(Paladin Only)
5% Chance to cast level 4 Static Lance when you Take Damage
5% Faster Run/Walk
5% Increased Attack Speed
5% Faster Block Rate
+(18 to 35)% Enhanced Defense
+(3 to 5) to Strength
+(3 to 5) to Dexterity
+(3 to 5) to Vitality
Socketed (2)

Defense: (210-237) to (387-436)
Chance to Block: 2%
Required Strength: 41
Required Level: 14
(Paladin Only)
6% Chance to cast level 9 Static Lance when you Take Damage
5% Faster Run/Walk
5% Increased Attack Speed
10% Faster Block Rate
+(35 to 52)% Enhanced Defense
+(6 to 8) to Strength
+(6 to 8) to Dexterity
+(6 to 8) to Vitality
Socketed (2)

Defense: (369-410) to (653-726)
Chance to Block: 2%
Required Strength: 60
Required Level: 23
(Paladin Only)
7% Chance to cast level 14 Static Lance when you Take Damage
10% Faster Run/Walk
10% Increased Attack Speed
15% Faster Block Rate
+(52 to 69)% Enhanced Defense
+(9 to 11) to Strength
+(9 to 11) to Dexterity
+(9 to 11) to Vitality
Socketed (2)

Defense: (606-667) to (1046-1151)
Chance to Block: 2%
Required Strength: 86
Required Level: 32
(Paladin Only)
8% Chance to cast level 19 Static Lance when you Take Damage
10% Faster Run/Walk
10% Increased Attack Speed
20% Faster Block Rate
+(69 to 86)% Enhanced Defense
+(12 to 14) to Strength
+(12 to 14) to Dexterity
+(12 to 14) to Vitality
Socketed (3)

Defense: (938-1019) to (1611-1749)
Chance to Block: 2%
Required Strength: 126
Required Level: 40
(Paladin Only)
9% Chance to cast level 24 Static Lance when you Take Damage
15% Faster Run/Walk
15% Increased Attack Speed
25% Faster Block Rate
+(87 to 103)% Enhanced Defense
+(15 to 17) to Strength
+(15 to 17) to Dexterity
+(15 to 17) to Vitality
Socketed (3)

Defense: (1395-1504) to (2384-2571)
Chance to Block: 2%
Required Strength: 182
Required Level: 49
(Paladin Only)
10% Chance to cast level 29 Static Lance when you Take Damage
15% Faster Run/Walk
15% Increased Attack Speed
30% Faster Block Rate
+(104 to 120)% Enhanced Defense
+(18 to 20) to Strength
+(18 to 20) to Dexterity
+(18 to 20) to Vitality
Socketed (4)

surprisingly the proc goes off more than u think!

Now I have couple suggestions you should definitely at least give a try ! You can try to swap to a different type build where it only deals physical/magic damage ! You basically scrap the Superbeast tree and go to the Dragonknight tree ! supermax Incarnation ! Now what this basically means u get about 155% spell damage buff each time u right click with Solar Flare! Who needs gear when you can just right click :mrgreen: ! Now spamming right click every once in a while may not look feasible to you decide if its actually worth it :P Also you can try some O skills in ur crafts too ! for Example since ur vessel deals Physical damage too you can try rolling Bear Stance on your shield Image
which makes ur vessel ignore the physical resistance of undead skeletons in order for you to be able to farm Kurast 3000 B.A.

Now for AOE you can give a try too it deals magic damage and guess what ! It works after you cast Solar Flare!!Exorcism O skill Image
Exorcism is a dot that deals magic damage and spreads to mobs like a plague!

Now the main problem with going energy crafts I think is because if u don't feel Tanky enough for a certain Uber and respec to a bit of vitality your gonna lose a lot of damage! You might also wanna try Enchanted shrine crafts but I can see why u wanna use energy and energy factor because if u have any elemental procs in your gear its gonna increase the procs damage as well!


I tried this build but VOR's range Is soooooo weak, i'll definetly go for unholy or devotionless
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kissofaries
Ice Clan
575 | 12
why use
Adjudicator
Adjudicator
Goedendag (Sacred)

One-Hand Damage: 53 to 54
Required Strength: 574
Required Level: 100
(Paladin Only)
Current Strength Damage Bonus: (76/256 Per Strength)%
Holy: Plague Deals Double Damage
Devotionless: +200% Increased Vessel Damage
Unholy: Blood Thorns Deal 40% More Total Damage

+50% Damage to Undead
Adds 350-650 fire damage
Adds 1-1200 lightning damage
Adds 400-500 cold damage
Adds 800 poison damage over 1 seconds
-(15 to 25)% to All Enemy Resistances
Socketed (3)

while you can use something like
Globus Cruciger
Globus Cruciger
Bonebreaker (Sacred)

One-Hand Damage: 51 to 52
Required Strength: 435
Required Level: 100
(Paladin Only)
Current Strength Damage Bonus: (76/256 Per Strength)%
+250 Strength Factor to Spell Damage
+100 Energy Factor to Spell Damage
+4 to Paladin Skill Levels
-50% Decreased Attack Speed
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Physical/Magic Spell Damage
(31 to 40)% Bonus to Strength
(31 to 40)% Bonus to Energy
+(41 to 50) Life after each Kill
Requirements -20%
Socketed (3)

, same/more damage, better stats
Suprfli6
Dark Huntress
10 | 1
What's the best way for this type of pally to do Terror Fauzt for the BRC? The necrobots aren't undead so Bear Stance doesn't let vessel do any damage to them.
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Zalll
Lava Lord
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Suprfli6 wrote:What's the best way for this type of pally to do Terror Fauzt for the BRC? The necrobots aren't undead so Bear Stance doesn't let vessel do any damage to them.


You will need to kill the necrobots with slayer, they will die really fast to this spell. Also you will need the bear stance's damage reduction.
This part of BRC should take around half an hour with the low mid game gear.

I'm doing my best to record/upload the videos
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KornmanGobbles
Skeleton
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Nice job on adding videos to all the uber quests :)

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