The TLDR 2H Barb

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aerial
Cow Ninja
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You still gonna use some jewels, because you have runewords, and they fill few slots with jewels.
Another source is MO on weapon.
3rd is charms.
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fr0gbug
Rust Claw
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aerial wrote:
Yaggai's Sagaris
Yaggai's Sagaris
Labrys (Sacred)

Two-Hand Damage: (441 - 471) to (496 - 527)
(Barbarian Only)
Required Level: 100
Required Strength: 796
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Thunderfury
50% Chance to cast level 16 Stormblast on Melee Attack
50% Attack Speed
Adds 150-200 Damage
-35% to Enemy Lightning Resistance
+(172 to 200)% Enhanced Damage
+100 to Strength
+100 to Vitality
Elemental Resists +(10 to 20)%
+250 Life on Melee Attack
Socketed (6)

average damage with 6 jahs - 596
50% stormblast on attack, high damage mulithitting proc, converts all its damage to lightning (we don't have any pierce besides what is on this unique axe)


Before anyone posts complaining they aren't dealing as much damage as they expected it might be worth noting that Yaggai's proc, and thunderfury on labrys will deal 0 damage when skilled into heart of stone (gives you ~-250% f/c/l pierce). Need to find other sources of AR% if you want to take advantage of these procs, and I'm not sure if they are worth it especially when you are severely limiting the amount of attacks you make using SoR.
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aerial
Cow Ninja
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Thats nice to know, I though this passive only locks flat ele damages from all sources, but procs/oskills that convert physical to elemental would still work. So that option is out, it wasn't the best even if it worked.

Moving on to next slot:

Body armor

Khazra Plate
Khazra Plate
Ancient Armor (Sacred)

Defense: (8603 - 9489) to (10651 - 11748)
Required Level: 100
Required Strength:
2310
Item Level: 120
Level 1 Demon Blood Aura
+60% Damage to Demons
5% Chance of Crushing Blow
10% Deadly Strike
+(172 to 200)% Enhanced Defense
(20 to 25)% to Strength
(20 to 25)% to Vitality
Physical Resist 10%
Requirements +200%
Socketed (6)

This is pretty hard to beat, better stats than erawan, 10% deadly strike (straight up 10% more damage in our case), and demon blood aura has 6% increased max life (after global life nerfs).
Not counting here
Tyrael's Might
Tyrael's Might
Ancient Armor (Sacred)

Defense: 11859 to 14685
Required Level: 130
Item Level: 130
Ethereal
50% Movement Speed
+100% Damage to Demons
+100% Damage to Undead
+200% Enhanced Defense
Maximum Elemental Resists +15%
Physical Resist 50%
Cannot Be Frozen
Requirements -100%
Celeri Caelesti Iustitia
Socketed (6)
because this item is super rare.
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Mangler
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Wondering why the skill tree in the OP has Tenacity taken with only 1 point in it (so 1% physical resistance). Should it be 1+ rather than 1?
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aerial
Cow Ninja
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Ye good catch, updated to 5 ofc. Also leap is solid 1, too good to not take. Ancient blood is definitely 1+, can invest more.

Next gear slot: rings.

Giant's Knuckle
Giant's Knuckle
Ring

Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
vs
Ripstar
Ripstar
Ring

Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack


ripstar is can be made out of crystals, 79 max damage @ clvl 140, seems to be easily losing to giant's knuckle, because of 5% deadly strike on it.

Another contender would be
Seal of the Nephalem Kings
Seal of the Nephalem Kings
Ring

Required Level: 100
Item Level: 120
+(1 to 2) to All Skills
(10 to 15)% to Strength
(10 to 15)% to Vitality
(10 to 15)% Bonus to Defense
(10 to 20)% Gold Find
or
Ouroboros
Ouroboros
Ring

Required Level: 110
Item Level: 120
+1 to All Skills
(-15 to 25)% to Strength
(-15 to 25)% to Dexterity
(-15 to 25)% to Vitality
(-15 to 25)% to Energy
provided it has good rolls.
Still deadly strike seems to be pulling ahead.
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Mangler
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aerial wrote:Ye good catch, updated to 5 ofc. Also leap is solid 1, too good to not take. Ancient blood is definitely 1+, can invest more.

Next gear slot: rings.

Giant's Knuckle
Giant's Knuckle
Ring

Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
vs
Ripstar
Ripstar
Ring

Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack


ripstar is can be made out of crystals, 79 max damage @ clvl 140, seems to be easily losing to giant's knuckle, because of 5% deadly strike on it.

Another contender would be
Seal of the Nephalem Kings
Seal of the Nephalem Kings
Ring

Required Level: 100
Item Level: 120
+(1 to 2) to All Skills
(10 to 15)% to Strength
(10 to 15)% to Vitality
(10 to 15)% Bonus to Defense
(10 to 20)% Gold Find
or
Ouroboros
Ouroboros
Ring

Required Level: 110
Item Level: 120
+1 to All Skills
(-15 to 25)% to Strength
(-15 to 25)% to Dexterity
(-15 to 25)% to Vitality
(-15 to 25)% to Energy
provided it has good rolls.
Still deadly strike seems to be pulling ahead.

What's the best way to make a specific ring (or amulet) out of crystals?


My guess is that you craft using a base ring that has roughly the same item level as the unique you want? But a slightly higher ilvl to make sure it's possible to roll it - the idea being to exclude all the higher ones (nothing you can do about the possibility of rolling the lower ones I guess).

Or do you just use ilvl 99 base and hope for the best?
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aerial
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You can only make these that count as tiered uniques, and outcome is random I think.
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vektson
Prowler
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As a Noob to Median XL which sacred bases should I craft on when making the gear after the TU? I only 112 farming Jungle right now but haven't found any Physical Resist gear. Should I just focus runewords gear till I can craft or find SUs?
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Demonlord
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aerial wrote:Ye good catch, updated to 5 ofc. Also leap is solid 1, too good to not take. Ancient blood is definitely 1+, can invest more.

Next gear slot: rings.

Giant's Knuckle
Giant's Knuckle
Ring

Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
vs
Ripstar
Ripstar
Ring

Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack


ripstar is can be made out of crystals, 79 max damage @ clvl 140, seems to be easily losing to giant's knuckle, because of 5% deadly strike on it.

Another contender would be
Seal of the Nephalem Kings
Seal of the Nephalem Kings
Ring

Required Level: 100
Item Level: 120
+(1 to 2) to All Skills
(10 to 15)% to Strength
(10 to 15)% to Vitality
(10 to 15)% Bonus to Defense
(10 to 20)% Gold Find
or
Ouroboros
Ouroboros
Ring

Required Level: 110
Item Level: 120
+1 to All Skills
(-15 to 25)% to Strength
(-15 to 25)% to Dexterity
(-15 to 25)% to Vitality
(-15 to 25)% to Energy
provided it has good rolls.
Still deadly strike seems to be pulling ahead.


2xGiants Knuckle all day long. Leech+Damage+5%Deadly Strike+5%Phys Res there's no question imo. Especially if you can Lotto +1 them. Even without Lotto their still better i think in every possible way.
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aerial
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vektson wrote:As a Noob to Median XL which sacred bases should I craft on when making the gear after the TU? I only 112 farming Jungle right now but haven't found any Physical Resist gear. Should I just focus runewords gear till I can craft or find SUs?


Erawan is good source of physical resist, same as TA trophy you farm on your way to 120.
I'd probably dump my shrines into weapon first, which can be pita to hit good rolls. Upgrades from armor crafts such as gloves/helm aren't that significant. Just save creepy shrines for them.

Moving on to next slot: helm. I'm gonna update 1st post with results when we get to the end.

Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)

Witchhunter's Attire
(Assassin Claw Set)

This may come as a surprise, but especially for labs/scosglen this isn't bad, 2 all max res along with good stats, nice and cheap good helm. Main selling point is max resist here.

Eidolon
Eidolon
Helms

'QorSil'
Runeword Level: 100
+2 to All Skills
10% Combat Speeds
Adds 3-5 Damage
Adds 7-15 Damage
5% Deadly Strike
+(144 to 171)% Enhanced Defense
(20 to 25)% to All Attributes
Elemental Resists +(35 to 40)%
(25 to 30)% Bonus to Defense
+4 to Light Radius

Great stats, defense and 5% deadly strike. Also relatively farmable, because great runes are easier to farm than for example enchanted zod, you need fauztinville and that is it.

I don't think
Warmonger
Warmonger
Fanged Helm (Sacred)

Defense: (4347 - 4785) to (5010 - 5474)
(Barbarian Only)
Required Level: 100
Required Strength: 500
Item Level: 120
Area Effect Attack
Adds 100-200 Fire Damage
Adds 100-200 Lightning Damage
Adds 100-200 Cold Damage
+(160 to 200)% Enhanced Defense
+(1500 to 2000) Defense
Elemental/Magic Damage Reduced by 40
10% Chance to Avoid Damage
Socketed (4)
is the pick here, ele damage on it goes to waste, and if we opt for going Gotter weapon AOE is also useless, it can't proc twice.
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