The TLDR 2H Barb

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Bliyadolubov
Pit Knight
115 | 1
What about fortress, does anybody remember that skill exists?
Azrasha
Vampiress
37 | 0
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So I'm running this build currently. For MO I should focus on res from what I've gathered, what about after they're capped?

Also, what runes should I prioritize? Currently running all Ko runes for damage - not sure if there's a better alternative.
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aerial
Sand Maggot
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Azrasha wrote:So I'm running this build currently. For MO I should focus on res from what I've gathered, what about after they're capped?

Also, what runes should I prioritize? Currently running all Ko runes for damage - not sure if there's a better alternative.


It is all in 1st post

► Show Spoiler


That is after you don't need resist once you progress with the charms. Same goes for sockets, its preference, what you need, if you want level faster can temporarily go for exp, otherwise lahs are good for all stats. Bit less to single stat, but they affect all stats, so in total you get more value. Remember that this build invests a lot in vitality and takes advantage of good vitality-> life ratio of barb, so you get high hp pool. Wolf stance adds relatively high ewd bonus compared to bonus from strength (with out simple gear, without crazy %strength synergies, umo, or even signets). So idea is to get also high vitality and get that life pool up. If you go full strength, your survivability will drop a lot and damage won't go up as much, not with this basic ssf type of gear.

As for fortress question. I'd suggest reading through this thread, this skill was used before, then ditched, because of changes to the build, lack of points. It is still useful vs some bosses, but overall if you don't respec vs specific fights, it isn't worth it, you won't be using it enough.
Main issue with it is, that outside of specific boss encounters, it provides very little vs high density crowd of monsters (so during farming). Fortress has negative synergy against high density of monsters, because it deals no aoe, arrows don't pierce, so against large packs it feels very slow and uneffective. It is also bad if you can clear fast, because of the cooldown, it hardly adds anything to clear speed. It is mostly useful vs certain bosses, for example kabraxis, where it kills it with proper character control in about 10-15min (which is still pretty long given average kill by other builds).
youtube.com/ae1337
Azrasha
Vampiress
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aerial wrote:
Azrasha wrote:So I'm running this build currently. For MO I should focus on res from what I've gathered, what about after they're capped?

Also, what runes should I prioritize? Currently running all Ko runes for damage - not sure if there's a better alternative.


It is all in 1st post

► Show Spoiler


That is after you don't need resist once you progress with the charms. Same goes for sockets, its preference, what you need, if you want level faster can temporarily go for exp, otherwise lahs are good for all stats. Bit less to single stat, but they affect all stats, so in total you get more value. Remember that this build invests a lot in vitality and takes advantage of good vitality-> life ratio of barb, so you get high hp pool. Wolf stance adds relatively high ewd bonus compared to bonus from strength (with out simple gear, without crazy %strength synergies, umo, or even signets). So idea is to get also high vitality and get that life pool up. If you go full strength, your survivability will drop a lot and damage won't go up as much, not with this basic ssf type of gear.

As for fortress question. I'd suggest reading through this thread, this skill was used before, then ditched, because of changes to the build, lack of points. It is still useful vs some bosses, but overall if you don't respec vs specific fights, it isn't worth it, you won't be using it enough.
Main issue with it is, that outside of specific boss encounters, it provides very little vs high density crowd of monsters (so during farming). Fortress has negative synergy against high density of monsters, because it deals no aoe, arrows don't pierce, so against large packs it feels very slow and uneffective. It is also bad if you can clear fast, because of the cooldown, it hardly adds anything to clear speed. It is mostly useful vs certain bosses, for example kabraxis, where it kills it with proper character control in about 10-15min (which is still pretty long given average kill by other builds).


Oh, I'm not seeing this portion in the first post.. possibly over looking it. Thank you!
BagboyBrown
Acid Prince
45 | -11
Crash wrote:
BagboyBrown wrote: but is there a berserker barb set? I don't have any pieces of it if there is.


Tundra Walker
Tundra Walker
(Barbarian Warrior Set)

Steppe Sleeper
Ancient Bronze
Grey Ranger
Vale Hunter

Set Bonus with 2 or more set items:
+2 to Barbarian Skill Levels
+75 to Strength

Set Bonus with 3 or more set items:
+125 to Maximum Damage
+50 to all Attributes

Set Bonus with complete set:
4% Chance to cast level 15 Iceburst on Melee Attack
4% Chance to cast level 15 Ancients' Hand on Melee Attack
4% Chance to cast level 15 Stormblast on Melee Attack
+5 to Barbarian Skill Levels
-20% to Enemy Cold Resistance
+200 to all Attributes


Nice! I don't have any of those pieces tho.
Ruubel
Monkey King
264 | 4
There is ..windform barb discussion at some topics, I think, its suits here ... anyhoo, ppl are arguing, how much is IAS with WF and whats the breakpoints for sword/sword and sword/nonsword combo.
Semigloss
Core Lord
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Ruubel wrote:There is ..windform barb discussion at some topics, I think, its suits here ... anyhoo, ppl are arguing, how much is IAS with WF and whats the breakpoints for sword/sword and sword/nonsword combo.

See breakpoints here. It's the same in median.
https://diablo.gamepedia.com/Whirlwind_(Diablo_II)