The TLDR 2H Barb

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Bliyadolubov
Balrog
130 | 3
What about fortress, does anybody remember that skill exists?
Azrasha
Bone Archer
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So I'm running this build currently. For MO I should focus on res from what I've gathered, what about after they're capped?

Also, what runes should I prioritize? Currently running all Ko runes for damage - not sure if there's a better alternative.
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aerial
Sand Maggot
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Azrasha wrote:So I'm running this build currently. For MO I should focus on res from what I've gathered, what about after they're capped?

Also, what runes should I prioritize? Currently running all Ko runes for damage - not sure if there's a better alternative.


It is all in 1st post

► Show Spoiler


That is after you don't need resist once you progress with the charms. Same goes for sockets, its preference, what you need, if you want level faster can temporarily go for exp, otherwise lahs are good for all stats. Bit less to single stat, but they affect all stats, so in total you get more value. Remember that this build invests a lot in vitality and takes advantage of good vitality-> life ratio of barb, so you get high hp pool. Wolf stance adds relatively high ewd bonus compared to bonus from strength (with out simple gear, without crazy %strength synergies, umo, or even signets). So idea is to get also high vitality and get that life pool up. If you go full strength, your survivability will drop a lot and damage won't go up as much, not with this basic ssf type of gear.

As for fortress question. I'd suggest reading through this thread, this skill was used before, then ditched, because of changes to the build, lack of points. It is still useful vs some bosses, but overall if you don't respec vs specific fights, it isn't worth it, you won't be using it enough.
Main issue with it is, that outside of specific boss encounters, it provides very little vs high density crowd of monsters (so during farming). Fortress has negative synergy against high density of monsters, because it deals no aoe, arrows don't pierce, so against large packs it feels very slow and uneffective. It is also bad if you can clear fast, because of the cooldown, it hardly adds anything to clear speed. It is mostly useful vs certain bosses, for example kabraxis, where it kills it with proper character control in about 10-15min (which is still pretty long given average kill by other builds).
youtube.com/ae1337
Azrasha
Bone Archer
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aerial wrote:
Azrasha wrote:So I'm running this build currently. For MO I should focus on res from what I've gathered, what about after they're capped?

Also, what runes should I prioritize? Currently running all Ko runes for damage - not sure if there's a better alternative.


It is all in 1st post

► Show Spoiler


That is after you don't need resist once you progress with the charms. Same goes for sockets, its preference, what you need, if you want level faster can temporarily go for exp, otherwise lahs are good for all stats. Bit less to single stat, but they affect all stats, so in total you get more value. Remember that this build invests a lot in vitality and takes advantage of good vitality-> life ratio of barb, so you get high hp pool. Wolf stance adds relatively high ewd bonus compared to bonus from strength (with out simple gear, without crazy %strength synergies, umo, or even signets). So idea is to get also high vitality and get that life pool up. If you go full strength, your survivability will drop a lot and damage won't go up as much, not with this basic ssf type of gear.

As for fortress question. I'd suggest reading through this thread, this skill was used before, then ditched, because of changes to the build, lack of points. It is still useful vs some bosses, but overall if you don't respec vs specific fights, it isn't worth it, you won't be using it enough.
Main issue with it is, that outside of specific boss encounters, it provides very little vs high density crowd of monsters (so during farming). Fortress has negative synergy against high density of monsters, because it deals no aoe, arrows don't pierce, so against large packs it feels very slow and uneffective. It is also bad if you can clear fast, because of the cooldown, it hardly adds anything to clear speed. It is mostly useful vs certain bosses, for example kabraxis, where it kills it with proper character control in about 10-15min (which is still pretty long given average kill by other builds).


Oh, I'm not seeing this portion in the first post.. possibly over looking it. Thank you!
BagboyBrown
Stygian Watcher
42 | 0
Crash wrote:
BagboyBrown wrote: but is there a berserker barb set? I don't have any pieces of it if there is.


Tundra Walker
Tundra Walker
(Barbarian Warrior Set)

Steppe Sleeper
Ancient Bronze
Grey Ranger
Vale Hunter

Set Bonus with 2 or more set items:
+2 to Barbarian Skill Levels
+75 to Strength

Set Bonus with 3 or more set items:
+125 to Maximum Damage
+50 to all Attributes

Set Bonus with complete set:
4% Chance to cast level 15 Iceburst on Melee Attack
4% Chance to cast level 15 Ancients' Hand on Melee Attack
4% Chance to cast level 15 Stormblast on Melee Attack
+5 to Barbarian Skill Levels
-20% to Enemy Cold Resistance
+200 to all Attributes


Nice! I don't have any of those pieces tho.
Ruubel
Core Lord
382 | 5
There is ..windform barb discussion at some topics, I think, its suits here ... anyhoo, ppl are arguing, how much is IAS with WF and whats the breakpoints for sword/sword and sword/nonsword combo.
Semigloss
Heretic
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Ruubel wrote:There is ..windform barb discussion at some topics, I think, its suits here ... anyhoo, ppl are arguing, how much is IAS with WF and whats the breakpoints for sword/sword and sword/nonsword combo.

See breakpoints here. It's the same in median.
https://diablo.gamepedia.com/Whirlwind_(Diablo_II)
Ruubel
Core Lord
382 | 5
This combination:
Blacktongue
Blacktongue
Flamberge (Sacred)

One-Hand Damage: (101 - 119) to (110 - 130)
Two-Hand Damage: (165 - 195) to (169 - 200)
Required Level: 100
Required Strength:
300
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 44 Rotting Flesh on Melee Attack
+25% Bonus to Poison Skill Duration
+(120 to 160)% Enhanced Damage
+(40 to 60)% to Poison Spell Damage
-(20 to 35)% to Enemy Poison Resistance
+(14 to 20) to Amatoxin
Slow Target 15%
Maximum Poison Resist +(1 to 2)%
Requirements -50%
Socketed (6)
and
Astrogha's Moon
Astrogha's Moon
(Wyrd Set)

Angel of Death
Viper Skin
Darkling

Set Bonus with 2 or more set items:
Maximum Poison Resist +2%
Poison Resist +75%

Set Bonus with complete set:
Wyrd: Stuns Target for 0.2 seconds
Wyrd Cooldown Increased by 0.3 seconds
-25% to Enemy Poison Resistance
+23 to Amatoxin
Slow Target 5%

is it worth a shot ? Probably as a bosskiller, cuz rotting flash area is pretty small ? ( or what is it ?) I could use it as a sword and shield and abuse dex this way, and blacktongue +astrogha set gives 100 (+/-) psn pierce, its a good start...another question - is amatoxin bonus flat or is by damage percentage ...

Cathedral
Cathedral
Body Armors

'Gul'
Runeword Level: 53
+(51 to 75)% Bonus to Poison Skill Duration
+(16 to 20)% to Poison Spell Damage
+(87 to 114)% Enhanced Defense
+1311 Defense
+1 Life Regenerated per Second (Based on Character Level)
Cold Resist +25%
Level 20 Infected Roots (50/50 Charges)
and its xis version and
Triune's Blessing

Triune's Blessing
Barbarian Shields

'PoPoPoPo'
Runeword Level: 100
+(0 to 2) to Barbarian Skill Levels
1% Base Block Chance
250% Bonus to Attack Rating
Adds 200-400 poison damage over 2 seconds
Adds 200-400 poison damage over 2 seconds
+10% to Poison Spell Damage
-30% to Enemy Poison Resistance
+(171 to 200)% Enhanced Defense
Maximum Poison Resist +2%


But for leveling as a typical axe, cuz iron spiral sucks.
Semigloss
Heretic
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Ruubel wrote:This combination:
Blacktongue
Blacktongue
Flamberge (Sacred)

One-Hand Damage: (101 - 119) to (110 - 130)
Two-Hand Damage: (165 - 195) to (169 - 200)
Required Level: 100
Required Strength:
300
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 44 Rotting Flesh on Melee Attack
+25% Bonus to Poison Skill Duration
+(120 to 160)% Enhanced Damage
+(40 to 60)% to Poison Spell Damage
-(20 to 35)% to Enemy Poison Resistance
+(14 to 20) to Amatoxin
Slow Target 15%
Maximum Poison Resist +(1 to 2)%
Requirements -50%
Socketed (6)
and
Astrogha's Moon
Astrogha's Moon
(Wyrd Set)

Angel of Death
Viper Skin
Darkling

Set Bonus with 2 or more set items:
Maximum Poison Resist +2%
Poison Resist +75%

Set Bonus with complete set:
Wyrd: Stuns Target for 0.2 seconds
Wyrd Cooldown Increased by 0.3 seconds
-25% to Enemy Poison Resistance
+23 to Amatoxin
Slow Target 5%

is it worth a shot ? Probably as a bosskiller, cuz rotting flash area is pretty small ? ( or what is it ?) I could use it as a sword and shield and abuse dex this way, and blacktongue +astrogha set gives 100 (+/-) psn pierce, its a good start...another question - is amatoxin bonus flat or is by damage percentage ...

Cathedral
Cathedral
Body Armors

'Gul'
Runeword Level: 53
+(51 to 75)% Bonus to Poison Skill Duration
+(16 to 20)% to Poison Spell Damage
+(87 to 114)% Enhanced Defense
+1311 Defense
+1 Life Regenerated per Second (Based on Character Level)
Cold Resist +25%
Level 20 Infected Roots (50/50 Charges)
and its xis version and
Triune's Blessing

Triune's Blessing
Barbarian Shields

'PoPoPoPo'
Runeword Level: 100
+(0 to 2) to Barbarian Skill Levels
1% Base Block Chance
250% Bonus to Attack Rating
Adds 200-400 poison damage over 2 seconds
Adds 200-400 poison damage over 2 seconds
+10% to Poison Spell Damage
-30% to Enemy Poison Resistance
+(171 to 200)% Enhanced Defense
Maximum Poison Resist +2%


But for leveling as a typical axe, cuz iron spiral sucks.

Rotting Flesh has a big AoE, but seeing as Barb has virtually no spell damage synergies, RF is out of the question here I would say. Amatoxin may work with a Snake Stance setup, but generally speaking, weapon poison damage is hard to make viable in endgame (specially for anything boss related).
marky_marc
Imp
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Semigloss wrote:
Ruubel wrote:This combination:
Blacktongue
Blacktongue
Flamberge (Sacred)

One-Hand Damage: (101 - 119) to (110 - 130)
Two-Hand Damage: (165 - 195) to (169 - 200)
Required Level: 100
Required Strength:
300
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 44 Rotting Flesh on Melee Attack
+25% Bonus to Poison Skill Duration
+(120 to 160)% Enhanced Damage
+(40 to 60)% to Poison Spell Damage
-(20 to 35)% to Enemy Poison Resistance
+(14 to 20) to Amatoxin
Slow Target 15%
Maximum Poison Resist +(1 to 2)%
Requirements -50%
Socketed (6)
and
Astrogha's Moon
Astrogha's Moon
(Wyrd Set)

Angel of Death
Viper Skin
Darkling

Set Bonus with 2 or more set items:
Maximum Poison Resist +2%
Poison Resist +75%

Set Bonus with complete set:
Wyrd: Stuns Target for 0.2 seconds
Wyrd Cooldown Increased by 0.3 seconds
-25% to Enemy Poison Resistance
+23 to Amatoxin
Slow Target 5%

is it worth a shot ? Probably as a bosskiller, cuz rotting flash area is pretty small ? ( or what is it ?) I could use it as a sword and shield and abuse dex this way, and blacktongue +astrogha set gives 100 (+/-) psn pierce, its a good start...another question - is amatoxin bonus flat or is by damage percentage ...

Cathedral
Cathedral
Body Armors

'Gul'
Runeword Level: 53
+(51 to 75)% Bonus to Poison Skill Duration
+(16 to 20)% to Poison Spell Damage
+(87 to 114)% Enhanced Defense
+1311 Defense
+1 Life Regenerated per Second (Based on Character Level)
Cold Resist +25%
Level 20 Infected Roots (50/50 Charges)
and its xis version and
Triune's Blessing

Triune's Blessing
Barbarian Shields

'PoPoPoPo'
Runeword Level: 100
+(0 to 2) to Barbarian Skill Levels
1% Base Block Chance
250% Bonus to Attack Rating
Adds 200-400 poison damage over 2 seconds
Adds 200-400 poison damage over 2 seconds
+10% to Poison Spell Damage
-30% to Enemy Poison Resistance
+(171 to 200)% Enhanced Defense
Maximum Poison Resist +2%


But for leveling as a typical axe, cuz iron spiral sucks.

Rotting Flesh has a big AoE, but seeing as Barb has virtually no spell damage synergies, RF is out of the question here I would say. Amatoxin may work with a Snake Stance setup, but generally speaking, weapon poison damage is hard to make viable in endgame (specially for anything boss related).

Image
well its diffenetly work i get up to 2500K dmg with windform