(first of all i am not english native so) Brothers i dont want to look pessimistic... but this builds is not compared to any other builds for paladin, let me explain first of all i already play this build, and even go far with 400Mf 11k for my character and 300k defense and for scourges 30k Hp 6.8k to 7k damage and 100% resis , and i think that you should go try another builds bc with this builds you dont have a lot of choices for paladin, i mean i already surpass this character with a summoner barb cause the barb has more end game su/ssu, with the paladin your endgame items are sacred crafter or honorifics, and the only things that you can use with pala are hivemind but the darklings are useless as fuck, and the rathma blessing sinners are also useless af and you lose mf, and dont gonna say anything with the blades of alnair with that fking cooldown (wtf with all the cooldowns in this game), another thing is the shield you dont have another option than stone guardian, maybe you can use herald of zakarum but it doesnt bonus minions, and maybe the summon its like sinners and darklings useless apart from the resistances that sun champions gives, if you keep reading my intention is not blame this build i think it have good power but maybe if the developers make something like the barb or the necro it should work better for end game, for example the pala has two choices when selecs holy or unholy you can choose between two options melee or caster, but in neutral has vessels or summons but if you choose summons you lose bc you dont receive % bonus in life and damage you only unlock lvl from minions, and also for example the barb has bonus if you put points to strengh and also with the barb with end items you can have up to 33 minions that are the ones that i have, or you can have up to 27 minions with 10 more ice elementals and 10 more fire elementals, (this ones i havent tried yet), my point is that the game mechanics dont help the sumodin in end game that is the important, but is a really goooooooood build for early to mid-end game but at the end you reach a wall that can surpass it is my opinion, and for the hybrid that you were talking early , also try it, but in the end it looks more useful to go full melee. if someone can clear bremm and fautz or dung with more than 4 players alone and relative fast with 400mf and without diying a ton of times, tell me and i should try one more time this build but i would need more help bc i dont know what more do to improve the scourges, also wtf only 15 scourges and only FIVE (5) hoplites men maybe with 15 hoplites could be funny a netrasummon or atleast put items that give good oskills summons like the barb that have the Star summon of the Sorc and Ama that is the elementals