The Sumodin

snjac
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Hi.
Love the build, kinda following early game gear.
I would like to discuss about stats for a moment.

Distributing stats without build being completely done is challening (not anyone's fault ;) ). I'm currently 82, around 80% invested in str and dex, and about 20% in energy. As you also mentioned in your last post, Scourges are squishy, and also expensive to resummon. Would it really be necessary to invest points in energy at all? Because Investing points in energy hasn't helped me at all, in any way. I would rather teleport out to town to resummon than rish getting a hit while trying to resummon them in the fight with extra energy points. I think all stats points should be distributed like: 70% str 30% dex, and we need dex to hit with colloseum and to use better shields.



Furthermore, could you show how your gear looks like currently on your character?
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snjac wrote:Hi.
Love the build, kinda following early game gear.
I would like to discuss about stats for a moment.

Distributing stats without build being completely done is challening (not anyone's fault ;) ). I'm currently 82, around 80% invested in str and dex, and about 20% in energy. As you also mentioned in your last post, Scourges are squishy, and also expensive to resummon. Would it really be necessary to invest points in energy at all? Because Investing points in energy hasn't helped me at all, in any way. I would rather teleport out to town to resummon than rish getting a hit while trying to resummon them in the fight with extra energy points. I think all stats points should be distributed like: 70% str 30% dex, and we need dex to hit with colloseum and to use better shields.

Furthermore, could you show how your gear looks like currently on your character?


So far I have 0 points in energy and can summon 8 minions at once with around 2000+ total mana. I wouldn't want to put points into energy at all. Dexterity would very likely be better. For some ubers you might need to resummon your minions quickly because the uber is locked down very quickly, like Death Projector for example. In that case you might want to get some Mana regeneration on your rings and amulet in order to be able to summon faster. But so far it's not necessary, at least for me.

As for my gear:

► Show Spoiler
snjac
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My boots got 30% ms, take that!!! :P
So far so good, I'm keeping up with everything except with my trinkets. Both rings and amulet are ... like they're not there at all, I should invest some time to get some minion boots on them. And keep up leveling.

Did you craft some extra minions stats on yours?
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snjac wrote:My boots got 30% ms, take that!!! :P
So far so good, I'm keeping up with everything except with my trinkets. Both rings and amulet are ... like they're not there at all, I should invest some time to get some minion boots on them. And keep up leveling.

Did you craft some extra minions stats on yours?


Yes I did. My amu had an initial 20% minion damage (of 40 possible %) and my rings both had 14% minion life (of possible 15%)
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HechtHeftig
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Added a few more ubers.
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Finished all level 115 ubers (except BPR cause it's impossible with this build) and added videos.
snjac
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Hi again. I have changed my weapon to this:
Image

What do you think?
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snjac wrote:Hi again. I have changed my weapon to this:
Image

What do you think?


That one looks really sweet!

Minions stats might be more important, but +5 sk are not bad either. Is the health and the damage of your minions higher with that weapon than if you were to use
Dies Metus
Dies Metus
Goedendag (4)

One-Hand Damage: (8 - 9) to (13 - 19)
(Paladin Only)
Required Level: 6
Required Strength: 46
Item Level: 10
Strength Damage Bonus: (0.14 per Strength)%
4% Chance to cast level 1 Ice Elementals on Death Blow
5% Attack Speed
+(3 to 7) to Maximum Damage
+50% Damage to Undead
Stun Attack
+(4 to 6)% to Spell Damage
+(18 to 40)% Enhanced Damage
Slow Target (3 to 5)%
+(11 to 20)% to Summoned Minion Life
+10% to Summoned Minion Resistances
Socketed (1)
One-Hand Damage: (22 - 26) to (42 - 49)
(Paladin Only)
Required Level: 24
Required Strength: 81
Item Level: 36
Strength Damage Bonus: (0.14 per Strength)%
5% Chance to cast level 5 Ice Elementals on Death Blow
15% Attack Speed
+(11 to 14) to Maximum Damage
+50% Damage to Undead
Stun Attack
+(7 to 9)% to Spell Damage
+(64 to 86)% Enhanced Damage
Slow Target (9 to 11)%
+(21 to 30)% to Summoned Minion Life
+15% to Summoned Minion Resistances
Socketed (2)
One-Hand Damage: (50 - 55) to (84 - 96)
(Paladin Only)
Required Level: 43
Required Strength: 169
Item Level: 51
Strength Damage Bonus: (0.14 per Strength)%
6% Chance to cast level 10 Ice Elementals on Death Blow
25% Attack Speed
+(18 to 22) to Maximum Damage
+50% Damage to Undead
Stun Attack
+(10 to 12)% to Spell Damage
+(109 to 132)% Enhanced Damage
Slow Target (15 to 17)%
+(31 to 40)% to Summoned Minion Life
+20% to Summoned Minion Resistances
Socketed (3)
One-Hand Damage: (67 - 73) to (112 - 124)
(Paladin Only)
Required Level: 52
Required Strength: 339
Item Level: 77
Strength Damage Bonus: (0.14 per Strength)%
8% Chance to cast level 16 Ice Elementals on Death Blow
30% Attack Speed
+(22 to 25) to Maximum Damage
+50% Damage to Undead
Stun Attack
+(13 to 15)% to Spell Damage
+(132 to 154)% Enhanced Damage
Slow Target (18 to 20)%
+(41 to 50)% to Summoned Minion Life
+30% to Summoned Minion Resistances
Socketed (3)
?
snjac
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Dies Metus
Image

Bone scalpel
Image

Those levels gave more life to the scourge.

Furthermore my currents stats are:
STR 396
DEX 347

With extra stats on dex using gems and DK buff so I can use bone scalpel and queen of the glass. Kinda keeping them almost 50% : 50%
Edited by snjac 5 years.
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snjac wrote:
► Show Spoiler

Those levels gave more life to the scourge.


Yeah, but more importantly, look at the damage values! I'd say keep using it. It's definitely better.