(previous video was done in small windowed mode, dunno why OBS does not pick fullscreen, so hard to play; also now i would not even use mace for bosses, read below).
Notes:
Items: why and what:
- weapon -
Jaguar's Grasp
Jaguar's Grasp
Tepoztopilli (Sacred)
Two-Hand Damage: (308 - 329) to (402 - 425)
(Paladin Only)
Required Level: 100
Required Strength: 733
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
+(170 to 200)% Enhanced Damage
Adds 125-200 damage
250% Bonus to Attack Rating
Adds 100-150 fire damage
Adds 100-150 lightning damage
Adds 100-150 cold damage
-35% to Enemy Elemental Resistances
+(25 to 30) to Shunpo
+500 to Life
+100 Life after each Kill
Socketed (6)
, core item. It's SSU, but nobody needs this, i saw it going on auction even on ladder start, nobody purchased for 25TG, so now it should be even cheaper - Armor - FaXis
Thelema (Xis)
Thelema
Body Armors
'FaXis'
Runeword Level: 120
+4 to All Skills
55% Cast Speed
+(51 to 75)% to Summoned Minion Damage
+(151 to 200)% to Summoned Minion Attack Rating
+(172 to 200)% Enhanced Defense
+10 to Dexterity
+(120 to 150) to Vitality
+(101 to 125) Mana when Struck by an Enemy
Cannot be Unsocketed
runeword. I also found goetia plate, as recommended by guide, but i think thelema wins - +1 more skill, a bit more defence and, what's important - minion AR. Now they have very high chance to hit (smth like 60K AR) - and you can't just MO minion AR on items. Also, it's cheaper (XIS is smth like 50 TG, goetia ~130).
I also found almost perfect and lucky khazra, used it for few boss fights but in the end i don't think it's worth swapping so sold it. - Helm -
Eidolon
Eidolon
Helms
'Taha'
Runeword Level: 100
+(1 to 2) to All Skills
+30 to Maximum Damage
+(144 to 171)% Enhanced Defense
20% to All Attributes
Elemental Resists +(31 to 40)%
Total Character Defense (21 to 30)%
+4 to Light Radius
RW in crown. I really doubt that Rathma's Blessing
Rathma's Blessing
Circlets
'CoCoCoCo'
Runeword Level: 100
+(0 to 3) to All Skills
Adds 28-52 cold damage
+(16 to 28) to Summon Sinner
+50% to Summoned Minion Life
+25% to Summoned Minion Damage
+50% to Summoned Minion Resistances
Cold Resist +40%
+10 Cold Absorb
is worth using in this slot - +1 more skill, but minion dmg/life can be compensated by 3 more jewels and here we get smth like 5K additional base defence, which is a lot, all attributes and max dmg. - Boots -
Nephilim
Nephilim
Boots
'Nih'
Runeword Level: 100
10% Bonus to Buff/Debuff/Cold Skill Duration
+(144 to 171)% Enhanced Defense
(21 to 25)% to Strength
(21 to 25)% to Vitality
+150 Defense
+50 to Strength
+50 to Vitality
for stats - Belt - tainted crafted +2 pally skills
- Gloves - so many options here. I'm using
Mercy (Xis)
Mercy
Gloves
'ShXis'
Runeword Level: 120
10% Chance to cast level 18 Punishers on Melee Attack
+(50 to 63) to Maximum Damage
(11 to 15)% to Vitality
+26 Defense
+(161 to 210) to Strength
Cannot be Unsocketed
RW, but actually i think Kali
Kali
Gloves
'Pul'
Runeword Level: 45
15% Chance to cast level 13 Fire Splash on Kill
+2 to All Skills
-214 Defense
Maximum Fire Resist +4%
Fire Resist +26%
is better - so much orb space, max fire res and skills. Also, if not enough attack speed - Drekavac
Drekavac
Gloves
'Taha'
Runeword Level: 100
+1 to All Skills
45% Cast Speed
45% Attack Speed
+(28 to 33) to Maximum Damage
Adds 13-25 cold damage
Attacker Takes Cold Damage of (101 to 150)
(11 to 20)% Magic Find
is nice option (and cheap, as you will find many, many taha's while leveling) - on switch weapon - tainted crafted war scepter
- on switch shield -
Stone Guardian
Stone Guardian
Spiked Shield (Sacred)
Defense: (1818 - 2323) to (2169 - 2771)
Chance to Block: Class%
Required Level: 100
Required Dexterity: 550
Item Level: 105
+(1 to 2) to All Skills
30% Cast Speed
+50% to Summoned Minion Life
+(10 to 20)% to Summoned Minion Damage
+(10 to 25)% to Summoned Minion Resistances
+(80 to 130)% Enhanced Defense
+(15 to 50) to Strength
Maximum Life (5 to 10)%
+(50 to 250) to Mana
Total Character Defense (15 to 50)%
Socketed (6)
, but also tainted crafted pally shield would work well.
Merc - a5 with
Qarak's Will
Qarak's Will
Giant Sword (Sacred)
One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
6% Chance to cast level 40 Pentagram on Melee Attack
15% Chance to cast level 34 Spike Nova on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
+(140 to 170)% Enhanced Damage
Adds 50-125 damage
Adds 84-167 fire damage
+(26 to 38)% to Fire Spell Damage
5% Reanimate as: Flesh Clan
+(100 to 250) Life after each Kill
Socketed (4)
, but now i think that for fautzt and many other areas A3 battle mage would work better.
What i would like to try -
Auriel's Robe
Auriel's Robe
Light Plate (Sacred)
Defense: (7692 - 8433) to (9037 - 9926)
Required Level: 100
Required Strength: 602
Item Level: 120
Level 10 Wolf Stance
Indestructible
+(144 to 171)% Enhanced Defense
+1000 Defense
+3000 Defense vs. Missile
Physical Resist 10%
Socketed (6)
+ one of barbie helms to increase stance radius (T4 uniq, runeword..) Summons with wolf stance should be incredible. But i'm using only self-found items on this char so no robe so far.
Stats before bloodlust, motw, vindicate and other stuff:


Minion dmg is priority, as they rarely die - need to resummon 1-2 in entire teganze run, none in dunc.
Socket fillers on switch - max minion dmg crafts (vith rune), smth like this:

- they aren't rare.
For normal gear - either dual jewels, or lem-crafted jewels with minion stats and attack speed/FHR, for example like this:

Do not ignore attack speed - shunpo is based on attack speed, so you need to hit 200% attack speed and at least 86% FHR (200% is better for bossing). This is not hard using jewels (15% attack speed modifier is common, add minion stats, all attributtes and 2%str or 1% all att. and you good to go).
I also had hand of god
Oriflamme
Oriflamme
Paladin Clubs, Paladin Maces, Paladin Hammers
'Taha'
Runeword Level: 100
50% Attack Speed
+(172 to 200)% Enhanced Damage
+(111 to 160) to Maximum Damage
+(31 to 40)% to Fire Spell Damage
+(25 to 27) to Exorcism
+20 to Strength (Based on Blessed Life Skill Level)
+20 to Dexterity (Based on Blessed Life Skill Level)
runeword - but actually tested later - current "jump" weapon is still better. Oriflamme can easily reach 600++ dmg, a lot of added attack speed - but also requires different breakpoints (250% att speed, 280FHR) to reach the same speeds as tepotztopilli. Spear also has longer reach, which is important on kabraxis and similar bosses. So unless you found
Malleus Maleficarum
Malleus Maleficarum
Hand of God (Sacred)
Two-Hand Damage: (260 - 312) to (577 - 740)
(Paladin Only)
Required Level: 100
Required Strength: 832
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
20% Chance to cast level 10 Thunder Hammer Nova on Melee Attack
+(150 to 200)% Enhanced Damage
+(315 to 425) to Maximum Damage
(100 to 200)% Bonus to Attack Rating
+50% Damage to Undead
15% Life stolen per Hit
15% Chance of Crushing Blow
+30 to Retaliate (Paladin Only)
+30 to Divine Judgment (Paladin Only)
+1000 Defense
+100 Mana on Attack
Fear No Evil
Socketed (6)
- i don't think swapping weapons is worth it.
Again, there's a lot of space to improve total damage output - better jewels, UMO's, missing many charms (most of them doable, just need time), missing trophies, effigies and so on, so on, so def. could live as ultimate farming machine.
If someone remembers pouncesin - this is def. better than average pouncesin. Faster, safer (no 75% slow, but again, not many had max anyway). And should be cheap to build
