The Sumodin

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Seekers
Ice Clan
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zeitzi wrote:how you guys dealing with Diablo on hell? till here it was more than super easy run-through, but this guy knocks my minions off in 2 seconds, and due to high mana cost, i cannot revive them as they die …

currently d2 stats says i have around 131% Resistences on my minions … does it inculde difficulty drop? do i Need to get higher? I have About 30% left on amulet, rings and on my Shield … how high should it be ?

Damage aint a deal i think, i have around 1,8k Damage, 12k attack Rating, 12k life already, still 90% beginner gear … its just their survivabilty againt Diablos ultis …

Looking Forward to hear from you!

Do you have all 115 charms except koth? if so go do those, you absolutely dont need to do diablo before 120, and even then if you dont plan on doing baal you dont need to go to a5 till 125.
131 res is useless, it caps at 75.
kurs_x5
Dark Huntress
10 | -1
Is this character still viable to solo play most part of the game?
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tbone503
Mangler
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Still pretty good most game up until around lvl 120. It does quite well in Teganze. I didn't have as much luck with Duncraig though. And beyond those areas, no idea, never tried.
kurs_x5
Dark Huntress
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Is this perhaps the best summoner character of the server? or is there another who does it better?
Splargh
Balrog
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Necro and Barb both are better endgame.
ABeLina
Sasquatch
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Well, i expected to take summoner pally, level up to smth like 125 and respec.
But in early dunc runs i found SSU -
Jaguar's Grasp
Jaguar's Grasp
Tepoztopilli (Sacred)

Two-Hand Damage: (308 - 329) to (402 - 425)
(Paladin Only)
Required Level: 100
Required Strength: 733
Item Level: 120
Strength Damage Bonus: (0.26 per Strength)%
Amazing Grace
+(170 to 200)% Enhanced Damage
Adds 125-200 damage
250% Bonus to Attack Rating
Adds 200-300 fire damage
Adds 200-300 lightning damage
Adds 200-300 cold damage
-35% to Enemy Elemental Resistances
+(25 to 30) to Shunpo
+500 to Life
+100 Life after each Kill
Socketed (6)
. Searched a bit in forums, asked on discord, everyone just said "meh".
But i tried to combine summons with shunpo and hey, it worked really well.
3 mins duncraig? Easy!*
12mins full teganze? Very easy!*
14s bremm dragon? No problems!*
Fast triune farm for cycles? Go on!
Natasha armor in 4 hours? Also not a problem!
* - not picking drops
Best of it - other items aren't so important. Not much killspeed increase between random T2-rare-akara-robe-and-similar items and my current stuff. Also, i have only self-found items, sold a lot of stuff and with a little love i see that i can increase my damage output (for crowd, not single-target) at least twice.
Also, different from initial guide - i can do most bosses easily. Everything is doable, except maybe T15 lab stuff (untested).
Quick overview:
ABeLina
Sasquatch
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(previous video was done in small windowed mode, dunno why OBS does not pick fullscreen, so hard to play; also now i would not even use mace for bosses, read below).
Notes:
Items: why and what:
  • weapon -
    Jaguar's Grasp
    Jaguar's Grasp
    Tepoztopilli (Sacred)

    Two-Hand Damage: (308 - 329) to (402 - 425)
    (Paladin Only)
    Required Level: 100
    Required Strength: 733
    Item Level: 120
    Strength Damage Bonus: (0.26 per Strength)%
    Amazing Grace
    +(170 to 200)% Enhanced Damage
    Adds 125-200 damage
    250% Bonus to Attack Rating
    Adds 200-300 fire damage
    Adds 200-300 lightning damage
    Adds 200-300 cold damage
    -35% to Enemy Elemental Resistances
    +(25 to 30) to Shunpo
    +500 to Life
    +100 Life after each Kill
    Socketed (6)
    , core item. It's SSU, but nobody needs this, i saw it going on auction even on ladder start, nobody purchased for 25TG, so now it should be even cheaper
  • Armor - FaXis
    Thelema (Xis)
    Thelema
    Body Armors

    'FaXis'
    Runeword Level: 120
    +4 to All Skills
    55% Cast Speed
    +(101 to 150)% to Summoned Minion Damage
    +(151 to 200)% to Summoned Minion Attack Rating
    +(172 to 200)% Enhanced Defense
    +10 to Dexterity
    +(120 to 150) to Vitality
    +(201 to 250) Mana when Struck by an Enemy
    Cannot be Unsocketed
    runeword. I also found goetia plate, as recommended by guide, but i think thelema wins - +1 more skill, a bit more defence and, what's important - minion AR. Now they have very high chance to hit (smth like 60K AR) - and you can't just MO minion AR on items. Also, it's cheaper (XIS is smth like 50 TG, goetia ~130).
    I also found almost perfect and lucky khazra, used it for few boss fights but in the end i don't think it's worth swapping so sold it.
  • Helm -
    Eidolon
    Eidolon
    Helms

    'Taha'
    Runeword Level: 100
    +(1 to 2) to All Skills
    +30 to Maximum Damage
    +(144 to 171)% Enhanced Defense
    20% to All Attributes
    Elemental Resists +(31 to 40)%
    Total Character Defense (21 to 30)%
    +4 to Light Radius
    RW in crown. I really doubt that
    Rathma's Blessing

    Rathma's Blessing
    Circlets

    'CoCoCoCo'
    Runeword Level: 100
    +(0 to 3) to All Skills
    Adds 52-100 cold damage
    +(16 to 28) to Summon Sinner
    +50% to Summoned Minion Life
    +50% to Summoned Minion Damage
    +50% to Summoned Minion Resistances
    Cold Resist +40%
    +10 Cold Absorb
    is worth using in this slot - +1 more skill, but minion dmg/life can be compensated by 3 more jewels and here we get smth like 5K additional base defence, which is a lot, all attributes and max dmg.
  • Boots -
    Nephilim
    Nephilim
    Boots

    'Nih'
    Runeword Level: 100
    10% Bonus to Buff/Debuff/Cold Skill Duration
    +(144 to 171)% Enhanced Defense
    (21 to 25)% to Strength
    (21 to 25)% to Vitality
    +150 Defense
    +50 to Strength
    +50 to Vitality
    for stats
  • Belt - tainted crafted +2 pally skills
  • Gloves - so many options here. I'm using
    Mercy (Xis)
    Mercy
    Gloves

    'ShXis'
    Runeword Level: 120
    10% Chance to cast level 18 Punisher on Melee Attack
    +(50 to 63) to Maximum Damage
    (11 to 15)% to Vitality
    +26 Defense
    +(161 to 210) to Strength
    Cannot be Unsocketed
    RW, but actually i think
    Kali
    Kali
    Gloves

    'Pul'
    Runeword Level: 45
    15% Chance to cast level 13 Fire Splash on Kill
    +2 to All Skills
    -214 Defense
    Maximum Fire Resist +4%
    Fire Resist +21%
    Level 2 Possess (124/124 Charges)
    is better - so much orb space, max fire res and skills. Also, if not enough attack speed -
    Drekavac
    Drekavac
    Gloves

    'Taha'
    Runeword Level: 100
    +1 to All Skills
    45% Cast Speed
    45% Attack Speed
    +(28 to 33) to Maximum Damage
    Adds 25-50 cold damage
    Attacker Takes Cold Damage of (101 to 150)
    (11 to 20)% Magic Find
    is nice option (and cheap, as you will find many, many taha's while leveling)
  • on switch weapon - tainted crafted war scepter
  • on switch shield -
    Stone Guardian
    Stone Guardian
    Spiked Shield (Sacred)

    Defense: (1818 - 2323) to (2169 - 2771)
    Chance to Block: Class%
    Required Level: 100
    Required Dexterity: 550
    Item Level: 105
    +(1 to 2) to All Skills
    30% Cast Speed
    +50% to Summoned Minion Life
    +(20 to 40)% to Summoned Minion Damage
    +(10 to 25)% to Summoned Minion Resistances
    +(80 to 130)% Enhanced Defense
    +(15 to 50) to Strength
    Maximum Life (5 to 10)%
    +(100 to 500) to Mana
    Total Character Defense (15 to 50)%
    Socketed (6)
    , but also tainted crafted pally shield would work well.
Merc - a5 with
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.26 per Strength)%
6% Chance to cast level 40 Pentagram on Melee Attack
15% Chance to cast level 34 Spike Nova on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(50 to 100)% Bonus Damage to Bloodlust
+(140 to 170)% Enhanced Damage
Adds 50-125 damage
Adds 167-334 fire damage
+(26 to 38)% to Fire Spell Damage
5% Reanimate as: Flesh Clan
+(100 to 250) Life after each Kill
Socketed (4)
, but now i think that for fautzt and many other areas A3 battle mage would work better.
What i would like to try -
Auriel's Robe
Auriel's Robe
Light Plate (Sacred)

Defense: (7692 - 8433) to (9037 - 9926)
Required Level: 100
Required Strength: 602
Item Level: 120
Level 10 Wolf Stance
Indestructible
+(144 to 171)% Enhanced Defense
+1000 Defense
+3000 Defense vs. Missile
Physical Resist 10%
Socketed (6)
+ one of barbie helms to increase stance radius (T4 uniq, runeword..) Summons with wolf stance should be incredible. But i'm using only self-found items on this char so no robe so far.

Stats before bloodlust, motw, vindicate and other stuff:
Image
Image

Minion dmg is priority, as they rarely die - need to resummon 1-2 in entire teganze run, none in dunc.

Socket fillers on switch - max minion dmg crafts (vith rune), smth like this:
Image
- they aren't rare.
For normal gear - either dual jewels, or lem-crafted jewels with minion stats and attack speed/FHR, for example like this:
Image
Do not ignore attack speed - shunpo is based on attack speed, so you need to hit 200% attack speed and at least 86% FHR (200% is better for bossing). This is not hard using jewels (15% attack speed modifier is common, add minion stats, all attributtes and 2%str or 1% all att. and you good to go).

I also had hand of god
Oriflamme
Oriflamme
Paladin Clubs, Paladin Maces, Paladin Hammers

'Taha'
Runeword Level: 100
50% Attack Speed
+(172 to 200)% Enhanced Damage
+(111 to 160) to Maximum Damage
+(31 to 40)% to Fire Spell Damage
+(25 to 27) to Exorcism
+20 to Strength (Based on Blessed Life Skill Level)
+20 to Dexterity (Based on Blessed Life Skill Level)
runeword - but actually tested later - current "jump" weapon is still better. Oriflamme can easily reach 600++ dmg, a lot of added attack speed - but also requires different breakpoints (250% att speed, 280FHR) to reach the same speeds as tepotztopilli. Spear also has longer reach, which is important on kabraxis and similar bosses. So unless you found
Malleus Maleficarum
Malleus Maleficarum
Hand of God (Sacred)

Two-Hand Damage: (260 - 312) to (577 - 740)
(Paladin Only)
Required Level: 100
Required Strength: 832
Item Level: 120
Strength Damage Bonus: (0.26 per Strength)%
Amazing Grace
20% Chance to cast level 10 Thunder Hammer Nova on Melee Attack
+(150 to 200)% Enhanced Damage
+(315 to 425) to Maximum Damage
(100 to 200)% Bonus to Attack Rating
+50% Damage to Undead
15% Life stolen per Hit
15% Chance of Crushing Blow
+30 to Retaliate (Paladin Only)
+30 to Divine Judgment (Paladin Only)
+1000 Defense
+200 Mana on Attack
Fear No Evil
Socketed (6)
- i don't think swapping weapons is worth it.

Again, there's a lot of space to improve total damage output - better jewels, UMO's, missing many charms (most of them doable, just need time), missing trophies, effigies and so on, so on, so def. could live as ultimate farming machine.

If someone remembers pouncesin - this is def. better than average pouncesin. Faster, safer (no 75% slow, but again, not many had max anyway). And should be cheap to build ;-)
ABeLina
Sasquatch
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Heh i did not had time to finish char description and video already got dislike. Something is wrong here, but anyway:
Gameplay:
  • Have in mind, that you are killing creeps behind you - crucify spikes are slow. You jump over, go forward, creeps dies behind after a second or so. This is a bit different from pouncezon/pouncesin.
  • Fautzt can be fast, if you skip necrobots (even p6 is fast) but if you try to clear everything - then it's slow. Necrobots absorb spikes and are phys immune, magic conversion helps, but probably a3 merc would be faster
  • labs are easy until T6 without any specific equipment. Even bosses are easy (but kills summons). T6 is much harder, as bosses spawn in packs (at least for me) and fighting asa + zon is rly hard. Need to focus on +resists and so on - well, probably needs different build. Btw, effigies drop on T1-T6, so you can just play here
Todo (some day, i'm playing other chars atm):
  • Good sleep charm (easy, just needs some easy crafts, so ~1 hour of time
  • uldy charm - last time it took almost 4 hours. Dunno, i prob. skip this one, but this would almost double edyrem life -> faster toraja farm
  • finish dunc trophy - this would free some jewel slots -> more minion dmg
  • better ammy, ring... In other words tune a bit char, but it's already fast and could farm many endgame areas quickly.

Now when barbie has 3s cooldown on spirit walk - this char is def. faster than barb on farming. Necro has super-tank and boss-killer - veil king+hawks - but for big zone farming i think this one is still faster.
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Gorakil
Bone Archer
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[quote="ABeLina"][/quote]
Minion damage seems kinda low. Not sure if anything changed since 1.0 but i had over 1k
ABeLina
Sasquatch
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Gorakil wrote:Minion damage seems kinda low. Not sure if anything changed since 1.0 but i had over 1k

Over 1K in damage?
They do much more (this is without any buffs, so at least +35% more in battle):
Image