Phoebe, the Hammerzon

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villur
Rust Claw
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Very nice! Playing this right now and having a blast. :)

Btw, the reward skill icons seem to be wrong, not sure if placeholders or not ;-|
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Crash
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villur wrote:Very nice! Playing this right now and having a blast. :)

Btw, the reward skill icons seem to be wrong, not sure if placeholders or not ;-|


Good catch, thank you
Onoox
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The new runeword weapon you mentioned "Battlemaiden" I cant find it anywhere in documents on site. What runes are needed to make it, base etc?
Neyhanis
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Its an SSU weapon not a RW
Wods666
Dark Huntress
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Hi m8. Thanks for the guide! Just started playing and it does feels like my two favourite builds from vanilla. LF amazon and the hammerdin. Really nice.

Do you happen to have a AHK script available for this char? I am having RSI and scripts is a solution for me to play still but I am no good at making one myself.

Cheers
Expanse
Stone Warrior
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curious what fcr/ias bps u guys aim for?
seems for scepters incase that varies for different weapons its 80/163 fcr
seems its pretty tough to get alot of fcr either beside mo'ing weapon.
also fhr bp but i think thats 86

would love to hear how u approachd that situation.

e/ that makes totally sense, thanks again for the explanation i go with 80 fcr
few jewels few mo's

1 more question how much fcr u get from iventory "charms"? incase any1 got the most of em and could do a quick calc thanks
Edited by Expanse 5 years.
Ruubel
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But what IS HoZ ?

is it affected by IAS or FCR? WDM yes , as description says but weapon leech? procs ? Is it affected by + spell damage/+ligning spell damage/+phys spell damage? does it takes into account cruching blow from the weapon?

For Hoz AR is not necessary but for thundercrac is....( if I see it correctly)

inspecting to closer skills: thundercrack is attack, therefore weapon procs and IAS counts for it but HoZ is a spell.

In short, you need to find a balance between spell and weapon bonuses.

also, for mid game, definitely this is an option:
Bona Dea
Bona Dea
Amazon Helms

'TalPul'
Runeword Level: 55
40% Cast Speed
0.5% to Lightning Spell Damage (Based on Character Level)
-(16 to 20)% to Enemy Lightning Resistance
0.5% to Cold Spell Damage (Based on Character Level)
-(16 to 20)% to Enemy Cold Resistance
+(9 to 11) to Hailstorm
+(9 to 11) to Electrobolt
5% to Energy
Lightning Resist +25%
Cold Resist +25%
, later this
Bona Dea (Xis)
Edited by Ruubel 5 years.
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kissofaries
Daystar
674 | 8
hmm no
Demhe

Demhe
Maces, Scepters
Except Hammers

'ZodLew'
Runeword Level: 110
25% Chance to cast level 35 Infected Roots on Melee Attack
+(126 to 250) to Maximum Damage
Stun Attack
+(172 to 200)% Enhanced Damage
+(39 to 45)% to Cold Spell Damage
-(39 to 45)% to Enemy Cold Resistance
+(39 to 45)% to Poison Spell Damage
-(39 to 45)% to Enemy Poison Resistance
20% to Vitality
+(51 to 125) Mana on Striking
+15 Life after each Kill
as mid game weapon? because the damage is really nice

also
Demhe (Xis)
or
Shark (Xis)
could be an alternative for end game weapon too :P
AltQQ
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can any one give me screenshot of skillbuild page? please
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Crash
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Onoox wrote:The new runeword weapon you mentioned "Battlemaiden" I cant find it anywhere in documents on site. What runes are needed to make it, base etc?


It's one of the new SSU weapons. The item tags aren't updated on the forum here yet, so once those are updated, the item should display properly.

Wods666 wrote:Hi m8. Thanks for the guide! Just started playing and it does feels like my two favourite builds from vanilla. LF amazon and the hammerdin. Really nice.

Do you happen to have a AHK script available for this char? I am having RSI and scripts is a solution for me to play still but I am no good at making one myself.

Cheers


I don't use a script. I just keep Hammer on left click and tap shift every so often to stop and cast, and then sometimes Spellbind and Magfield/Thundercrack on right click as needed. I've got no idea how to use AHK.

Expanse wrote:curious what fcr/ias bps u guys aim for?
seems for scepters incase that varies for different weapons its 80/163 fcr
seems its pretty tough to get alot of fcr either beside mo'ing weapon.
also fhr bp but i think thats 86

would love to hear how u approachd that situation.


I know off the top of my head that the FCR breakpoint is 163, but I didn't achieve that til I had some more charms and gear. It was certainly a nice upgrade once I got to that point, but certainly isn't necessary during early and mid setups. If you want, you can sacrifice some gems for fcr crafted jewels, but it's not a huge issue. FHR should be covered largely from Wild and Free, and then some on gear and charms as you go. Later on, when block becomes more present, you'lll want some block rate, but that also shouldn't be a major issue.

Ruubel wrote:But what IS HoZ ?

is it affected by IAS or FCR? WDM yes , as description says but weapon leech? procs ? Is it affected by + spell damage/+ligning spell damage/+phys spell damage? does it takes into account cruching blow from the weapon?

For Hoz AR is not necessary but for thundercrac is....( if I see it correctly)

inspecting to closer skills: thundercrack is attack, therefore weapon procs and IAS counts for it but HoZ is a spell.

In short, you need to find a balance between spell and weapon bonuses.

also, for mid game, definitely this is an option:
Bona Dea
Bona Dea
Amazon Helms

'TalPul'
Runeword Level: 55
40% Cast Speed
0.5% to Lightning Spell Damage (Based on Character Level)
-(16 to 20)% to Enemy Lightning Resistance
0.5% to Cold Spell Damage (Based on Character Level)
-(16 to 20)% to Enemy Cold Resistance
+(9 to 11) to Hailstorm
+(9 to 11) to Electrobolt
5% to Energy
Lightning Resist +25%
Cold Resist +25%
, later this
Bona Dea (Xis)


HoZ is a weapon damage skill that gains lightning damage based on lightning spell bonuses, but this character doesn't focus on the lightning portion. It's a physical based character. It doesn't check AR, but AR shouldn't be an issue anyways because it's a dex-based character, so you'll have no issues on Thundercrack either.

Those helmets don't fit well with the build compared to the TU Spangenhelm for the same reason above that we are a physical based character. You might use those helmets for FCR, but otherwise no. Also, no xis runes. This build doesn't do terribly well in Teganze because you can't leech there. I'm not going to include outrageous gear that can't be achieved with the build. This isn't a chuck setup.

kissofaries wrote:hmm no
Demhe

Demhe
Maces, Scepters
Except Hammers

'ZodLew'
Runeword Level: 110
25% Chance to cast level 35 Infected Roots on Melee Attack
+(126 to 250) to Maximum Damage
Stun Attack
+(172 to 200)% Enhanced Damage
+(39 to 45)% to Cold Spell Damage
-(39 to 45)% to Enemy Cold Resistance
+(39 to 45)% to Poison Spell Damage
-(39 to 45)% to Enemy Poison Resistance
20% to Vitality
+(51 to 125) Mana on Striking
+15 Life after each Kill
as mid game weapon? because the damage is really nice

also
Demhe (Xis)
or
Shark (Xis)
could be an alternative for end game weapon too :P


Damage is not an issue. The TU scepter is more used for the other bonuses, so no to that option. Those xis rw's don't stack up compared to Battlemaiden anyways. And also no xis because this isn't chuck and because, as mentioned above, not an easy Teganze farmer because no leech.