sigmata wrote:I'm getting crushed in Hell on ubers and rifts, any suggestions on weak areas based on these stats? I'm level 111. Thx! Am loving the build
Without knowing page 2, its hard to say (I think you meant to post page 1 and 2 but posted page 1 twice?), plus not seeing your gear.
My guess is that you're having issues with block animations being too slow which "locks" you out briefly while you keep getting hit, so get more block rate with mystic orbs. Same with hit recovery, 111 is still a bit low. Check the breakpoints in the spoiler near the top of the guide.
Otherwise, it seems fine. Cast rate can need some work but its hard without some gear progression from the TUs.
The Endless Loop
The Endless Loop
Light Belt (Sacred)
Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+75 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)
will be an extremely useful piece of gear when/if you find or trade for it. 40% to all your speeds is a major help.
Do some cow runs and Torajan Jungle. Cows are prety easy with this build because you can leech very easily, just cast hammers as you move . towards big packs so you're going in with damage and leech (when they walk into the spirals) before they hit you. Lot safer than trying to run in and then start casting. Jungles are pretty easy too, just lower density. While you're there, if you haven't already, grab the akarat, aldric jitan charms, and if you can, legacy of blood (bit trickier)
thysick wrote:What level, or when should i start using the hammers? instead of the lightning melee skill....
I usually made the switch around lvl 100ish. Once thundercrack starts feeling like it takes too long, especially in early ubers, hammer starts to shine more. Thundercrack still stays as a valuable trash mob skill, but hammer will become more ideal